Gran Turismo 7 Confirmed to also launch on PlayStation 4, is a cross-gen title

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Are you disappointed GT7 is also on PS4 with gameplay & graphic assets held back by PS4 limitations?


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GTS has excellent performance with 38 cars on track in all conditions on the base PS4, I'm sure it could handle even more before the framerate started being affected.

I wonder if the tracks have a coded grid slot limit and that's why the game locks up with more than 38 cars added. 🤔

iirc, Tokyo has a 30 limit. I will have to see if it's possible to get 40+ cars by looking into the tracks.
I never even realized you can get 38 cars on track in GTS.
 
You need to memory edit the custom race opponent count with an exploited PS4.


That's interesting. I wonder what would happen when you introduce real people instead of Ai, since Ai in these games usually have simplified physics.
 
This makes me wonder, if the game can run this smoothly with 30+ cars on the grid. Why did PD limit it only to 24 (now 20)?
This also bodes well for the PS4 version of GT7, if it performs similiarly to GTS
Probably to reduce stress on serves and limited by each users internet connection. 38 different connections, rendering/processing data to and from each console in real time would be huge.
 
Probably to reduce stress on serves and limited by each users internet connection. 38 different connections, rendering/processing data to and from each console in real time would be huge.
But the Battlefield games, Planetside 2, Warzone and other BR games have huge player counts and ran great on last gen console though? that doesnt make sense.
 
But the Battlefield games, Planetside 2, Warzone and other BR games have huge player counts and ran great on last gen console though? that doesnt make sense.
They aren't all typically in the same area with some games. And even in BF with explosions and high player counts in close combat, the FR drops hilariously low. I wouldn't ever expect GT to allow that. The polygon count of a soldier, times 64, is probably rivaling one or two cars anyway.
 
There seem to be no massive frame loss or screen tearing even with 38 cars and alpha effects on screen. I think GT7 can easily handle 50 cars on track.
Pretty sure Wax's modded save edit doesn't have a framerate visualizer to actually check the framerate. We've see the framerate tank to 48fps in non-modded GTSport when cars started bunching up near each other on a corner on base PS4 with barely any alpha particles. There's an increase in alpha particles in replay mode, which runs at 30fps on base PS4.

gtdeldjj2v.jpg
 
Pretty sure Wax's modded save edit doesn't have a framerate visualizer to actually check the framerate. We've see the framerate tank to 48fps in non-modded GTSport when cars started bunching up near each other on a corner on base PS4 with barely any alpha particles. There's an increase in alpha particles in replay mode, which runs at 30fps on base PS4.

gtdeldjj2v.jpg
Yeah there's lots of factors to consider that just leaves me skeptical of actually playing the game compared to just looking at a replay. It seems like something obviously isn't lining up if we see drops like this in the actual game when its running a fraction of what was shown in that 38 grid race. There's a limitation somewhere, otherwise I doubt they'd want to intentionally hamper their game for no reason. If we do see an improvement of cars on grid, I doubt it's going to be more than double of what we seen before - at the most I would imagine a quarter increase wouldn't be too farfetched.
 
Especially when PD decreased the Gr.3 grid in GT League Gr.2, after introducing the ‘08 Super GT GT500 cars.

I really can’t call how they do many Arcade Mode things.
 
More than 25-30 cars doesn't even make much sense if they don't introduce proper multi-class races anyway.

Real life racing grids rarely get any bigger than that with a single class of entry.
It's still good to have it as an option specially online. Why limit the players when the PS5 can handle much more?
 
They should just make a lighter version of GT7 on PS4. Basically GTSport with more cars and tracks.
It's just so unfair to downgrade the PS5 to the lowest common denominator.
Well, that's what happens when they try to please and be fair to everyone.
 
They should just make a lighter version of GT7 on PS4. Basically GTSport with more cars and tracks.
It's just so unfair to downgrade the PS5 to the lowest common denominator.
That’s essentially asking for PD to make two separate console games at once and I don’t see that as being plausible coming from them. Even Playground had to let another studio handle the watered down 360 version of Forza Horizon 2 while they focused on the Xbox One version.
 
... with the same name but different feature sets.

You can just smell the class-action suits from two solar systems away.
done many times by other studios (latest example fifa 22 with much bigger player base), no class action suits, tough will pd go this way I have some doubts
 
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snc
done many times by other studios
... years after launch, not simultaneously at launch.

snc
latest example fifa 22 with much bigger player base
This makes about the fourth time this game has been brought up as an example inappropriately. The game's the same, but the features are smarter on next-gen. That's not a different feature set.
 
... years after launch, not simultaneously at launch.


This makes about the fourth time this game has been brought up as an example inappropriately. The game's the same, but the features are smarter on next-gen. That's not a different feature set.
No, at launch like future fifa, shadow of mordor etc And what do you want for gt7 on ps5 ? If ps5 version has different engine and more advanced dynamic weather system and physics I would be amazed tough feature set are same. Other example many times was written here was wreckfest with more players at same time only on nextgen but yeah this also is not featureset(lmao) also many games are not crossplay so difference in physics are possible(acc pc vs consoles)
 
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snc
No, at launch like future fifa
Same game, same feature set, more detail on next-gen.
snc
shadow of mordor etc
Same game, same feature set, more detail on next-gen. You already got corrected on that one too.
snc
Other example many times was written here was wreckfest with more players at same time only on nextgen but yeah this also is not featureset(lmao)
It literally isn't. "More of the thing" is not "a different thing".

It is incomprehensible you don't grasp this basic concept, after having it explained to you over and over again - and you keep on bringing up the exact same examples. At this point it seems like you know exactly what you're doing, so it's just plain trolling.
 
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Same game, same feature set, more detail on next-gen.

Same game, same feature set, more detail on next-gen. You already got corrected on that one too.

It literally isn't. "More of the thing" is not "a different thing".

It is incomprehensible you don't grasp this basic concept, after having it explained to you over and over again - and you keep on bringing up the exact same examples. At this point it seems like you know exactly what you're doing, so it's just plain trolling.
Shadow is still very good example, nemesis system was according to eurogamer „dramaticaly” reduced on x360. So write me what do you want from gt7 on ps5 thats you call festure set and not possible because of crossgen (different engine, better physics, more car at same time was done in other games but for you are not festureset which for me is trolling)
 
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