Gran Turismo 7 Custom Race thread

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I'm going to start work on an all-Honda race series, using the Civics, Integras and S2000, all dressed in JGTC and JTCC liveries from the 80's and 90's. I've managed to find 10 suitable liveries so far, but struggling to find 10 more. Any suggestions?

Currently my grid looks like this:

1HondaCivic Type R (EK)1997StandardGathers Integra DC2 N1SE ('96)
2HondaCivic Type R (EK)1998StandardJACCS Accord JTCC #14 ('97)
3HondaCivic Type R (EK)1998FK8 EngineMotul Civic (EA) #16 ('87)
4HondaCivic Type R (EK) Touring CarStandardSpoon Civic (EA) #95 ('85)
5HondaCivic Type R (FK2)2015StandardEpson NSX JGTC #32 ('04)
6HondaCivic Type R Limited Edition (FK8)2020StandardMotul Civic (EA) #15 ('87)
7HondaCivic Type R Limited Edition (FK8)2020StandardTakata Dome NSX GT500 #18 ('06)
8HondaCivic Type R Limited Edition (FK8)2020StandardPIAA SN Accord JTCC #15 ('97)
7HondaIntegra Type R (DC2)1995StandardCastrol Infinite NSX GT #16 ('00)
8HondaIntegra Type R (DC2)1998StandardEbbro NSX GT300 #16 ('04)
9HondaIntegra Type R (DC2)1998FK8 EngineKenwood NSX-R GT1 #47 (95)
10HondaS20001999StandardMobil 1 PIAA NSX GT500 #64 ('01)


My plan is to limit all cars to 500PP (even the FK-swapped cars) and see how things pan out, running mixed grids for varied results, and host all races on Japanese tracks.
 
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My JDM grid is coming along. So far I've got 16-ish cars, and tuning them to parity is almost done. Rather than using just PP to balance things out, I'm using the raw performance stats. So going through each car's 0-400m/0-1000m/100-150kmh/rotational G's and fine-tuning them to be near each other, up to 0.75 variance. They still come out to around 577-592pp or thereabouts. As far as tuning goes, they all have Sport Clutch/Brakes/Suspension, Semi-Racing Exhaust, and RH tyres as a base setup. Some cars have a little bit more, and then further balanced out using a restrictor and ballast. Gearboxes are all left as factory, and whatever aero is available for most.

Going for a few laps around Fuji, Tsukuba and Autopolis is pretty challenging with this group.

Some pictures of the grid thus far and some race photos. The first four photos are my dedication to the greatest racing series of all time, Tokyo Xtreme Racer. RIDOX Supra, MCR Skyline, West Corvette from TXR3 and then the yellow NSX from the intro video of TXR0. Still need to do liveries for all cars minus the first 3, but it's getting there.

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I'm going to start work on an all-Honda race series, using the Civics, Integras and S2000, all dressed in JGTC and JTCC liveries from the 80's and 90's. I've managed to find 10 suitable liveries so far, but struggling to find 10 more. Any suggestions?

Currently my grid looks like this:

1HondaCivic Type R (EK)1997StandardGathers Integra DC2 N1SE ('96)
2HondaCivic Type R (EK)1998StandardJACCS Accord JTCC #14 ('97)
3HondaCivic Type R (EK)1998FK8 EngineMotul Civic (EA) #16 ('87)
4HondaCivic Type R (EK) Touring CarStandardSpoon Civic (EA) #95 ('85)
5HondaCivic Type R (FK2)2015StandardEpson NSX JGTC #32 ('04)
6HondaCivic Type R Limited Edition (FK8)2020StandardMotul Civic (EA) #15 ('87)
7HondaCivic Type R Limited Edition (FK8)2020StandardTakata Dome NSX GT500 #18 ('06)
8HondaCivic Type R Limited Edition (FK8)2020StandardPIAA SN Accord JTCC #15 ('97)
7HondaIntegra Type R (DC2)1995StandardCastrol Infinite NSX GT #16 ('00)
8HondaIntegra Type R (DC2)1998StandardEbbro NSX GT300 #16 ('04)
9HondaIntegra Type R (DC2)1998FK8 EngineKenwood NSX-R GT1 #47 (95)
10HondaS20001999StandardMobil 1 PIAA NSX GT500 #64 ('01)


My plan is to limit all cars to 500PP (even the FK-swapped cars) and see how things pan out, running mixed grids for varied results, and host all races on Japanese tracks.
There’s plenty. Just type in EK9 race car and you’ll get some ideas.
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A few changes to the grid - out go the R8, Skyline and Beetle - in come the other 356, Abarth 1500 Biposto and Ferrari 500 Mondial.
At least, the Ferraris will come in when they next appear in Legendary, I missed them this time. They also significantly raise the cost of the series, each one is worth more than the rest of the grid combined.

Need to figure out the tyre situation, whether to leave them on whatever they come with or switch everyone to RHs.
Test race (with a Nissan standing in for the Ferrari) and it was quickly apparent the two little Italian hatchbacks are far too slow, even with a reverse grid.

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Don’t think I can equalize the performance so back to the drawing board. Maybe I can raise the max weight to around 1250kg and make it a proper sports car series.
 
Been awhile since I got into GT7 but I started messing with Custom Races again. The few 1-hour endurance races I've done have actually been amazingly close at the top of the grid. Not sure if it's sheer luck or what. Note: I do random weather, grid start, 5x tire + fuel, light damage, 15x time progression, professional. I hadn't even thought of the "Boost" helping the AI so maybe I'll try that.

Did a "Vintage GT" as I call it (60s-70s 550-650pp) at Maggiore driving the Alpine A110. The car was super tricky to handle with the default tune, but even when you just start a race to quickly experiment, you end up just getting hooked and continue the whole race :lol: So I was going back and forth with the Ferrari 308 til the very end. He actually got out in front of me with 1 min left on the clock and then needed to pit for fuel. He pit in and I raced across the start line with 20 seconds on the clock to push another lap. His race was done in pit lane and I saw all the AI getting checkered flags next to their name so I thought it had maybe bugged out or something but kept pushing and I did in fact get the win which felt well earned. The car was all over the road the whole race.

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Then I spent all of yesterday trying to build out a 2000-2010s ish GT grid. Literally millions of $$$ lol Like I got all Golds on the Ring Circuit Experience and a couple other tracks.. I have 8000 credits now :boggled: Culminated in a race at Catalunya (ugh no-chicane is so nice) with me driving a "C6R" which, again, even though the car didn't feel quite right and I wanted to fix it, you get sucked into a race and just kept going. Car was very weird as it was extremely stable but also understeered/did not rotate through a corner, meaning I had to learn how to compensate for it with straight line braking and nailing my turn-in points then waiting til late in the corner to power out. Wasn't hard to drive but very weird. Anyway, again, the whole race I was going back and forth with the top few cars. I won with only a 5 second lead if I recall.

I then spent many hours fighting with the car setup on the Corvette, where seemingly nothing I did had any affect on the handling. It seemed like a bug. I got frustrated, switched to some of the 911 GT3s I had built, and proceeded to make wonderful tweaks to them and were made much more enjoyable to drive while also setting a 1 second faster best lap over the Corvette. I begrudgingly returned to the Vette, kept tweaking it and then finally started to feel a little difference. Eventually got it to be pretty neutral-over (not reflected in the stupid stat list at all) and then ran a best lap 1 second faster than even the 911. Feels so rewarding when you "solve" a car.

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So having said all that, and having come back to GT7 after being one of the earlier people to mess with Custom Races, its a little disappointing to see they haven't worked on the feature more but, when you get it setup right, it can be great. The "Save Settings" addition is a great step in the right direction. The AI still has odd behavior where they seem to have an attack pace and a conservative pace. The AI is always setting the fastest lap time of the race by far. And you'll see them run you down and pass you and then next lap they'll fall back again.

Rest of my thoughts are the standard fare: They need more cars ('73 Carrera RS plz?) I wish money was a bit easier to come by and/or I wish the rewards for Custom Races were inline with the pre-made races. I could be winning 500,000-1,000,000 for each of these 1-hour Endurance races in a way that I enjoy, rather then doing it with cars or tracks I don't really care for. I wish the Legend Cars were more obtainable. I don't really care to spend millions of credits on one, let alone a couple of each to try and build a grid. But yea, I'd love to do a 60s or 90s Le Mans type grid. Oh well.

Oh also, just wanted to say how much I appreciate the people who put the time in to make real liveries. It's so nice and makes the game so much better. I wish it were easier to find them so I don't have to dig through pages and pages of the random garbage people make.
 
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Been awhile since I got into GT7 but I started messing with Custom Races again. The few 1-hour endurance races I've done have actually been amazingly close at the top of the grid. Not sure if it's sheer luck or what.

Did a "Vintage GT" as I call it (60s-70s 550-650pp) at Maggiore driving the Alpine A110. The car was super tricky to handle with the default tune, but even when you just start a race to quickly experiment, you end up just getting hooked and continue the whole race :lol: So I was going back and forth with the Ferrari 308 til the very end. He actually got out in front of me with 1 min left on the clock and then needed to pit for fuel. He pit in and I raced across the start line with 20 seconds on the clock to push another lap. His race was done in pit lane and I saw all the AI getting checkered flags next to their name so I thought it had maybe bugged out or something but kept pushing and I did in fact get the win which felt well earned. The car was all over the road the whole race.

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I dread to think how much that vintage grid cost to put together. My own costs are quickly spiralling whenever I look to add a Legend. Would love a series including the Daytona Coupe and 250 GTO but it would take years at my current rate of in-game income. should just stick to the UCD - cheap and cheerful.
 
I dread to think how much that vintage grid cost to put together. My own costs are quickly spiralling whenever I look to add a Legend. Would love a series including the Daytona Coupe and 250 GTO but it would take years at my current rate of in-game income. should just stick to the UCD - cheap and cheerful.
The vintage stuff I have is on the cheaper end of the spectrum so I don't think it was too bad. All the old muscle cars or japanese classics are like sub 300k I think.

Currently I guess I have that 60s-70s grid, the 80s-90s Group A grid was the first I put together, and I started on a 90s GT grid where I made a few liveries for some of the cars in the US SCCA GT class, but I guess I ran out of car options I think or got bored. Can't remember. The 00s-10s (ish) grid is what I'm working on now and like 80% done (running out of car options)

Edit: So I was under the impression that the AI would never use R-Softs? We did that testing back at launch and then when they patched it so they'll start with R-Hards. I just did a race with the 2000s group at Red Bull Ring, they all started on R-Intermediates due to the rain but then seemed to run R-Softs for the rest of the race? Interesting.. Watching the replay back, I'm also seeing them pit at least once for fuel without replacing tires. They were leaving their IMs on even with little water on course and drying out. Clearly their strategy needs a little work.

Very intriguing though.. Again, I won that race by a 5 second gap and I think 3rd was 10 seconds back. Considering the AI went with the R-Soft/more fuel pit stop strategy, I'm impressed it was as close as it was.
 
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I've started a series of custom races for a fictional Stock Car Auto Racing Federation, which is a blend of Aero Warrior-era NASCAR and the Trans Am series. All are tuned to about 700 PP. Essentially, the idea is a "what if" of if an elite American stock car series was created for the Superbird to compete in.

The races are a lot of fun, but the only issue I’m running into is that when I’m setting up the custom races and select a 700-pp-tuned Superbird (non-Hellcat-swapped) from the garage, the AI opponents are unable to keep the car from spinning out repeatedly.

Is there a way to fix the car to make it driveable by the AI while still competitive? Would doing the Hellcat swap possibly help reduce this spinning?
 
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I've started a series of custom races for a fictional Stock Car Auto Racing Federation, which is a blend of Aero Warrior-era NASCAR and the Trans Am series. All are tuned to about 700 PP. Essentially, the idea is a "what if" of if an elite American stock car series was created for the Superbird to compete in.

The races are a lot of fun, but the only issue I’m running into is that when I’m setting up the custom races and select a 700-pp-tuned Superbird (non-Hellcat-swapped) from the garage, the AI opponents are unable to keep the car from spinning out repeatedly.

Is there a way to fix the car to make it driveable by the AI while still competitive? Would doing the Hellcat swap possibly help reduce this spinning?
I’ve left the Superbird out of my Custom Races, unfortunately. The AI was even spinning WITH all the aids it uses. I tried raised ride height, no camber, softer springs, softer anti-roll bar, longer gearing, dropping horsepower. So many trials with it. Watched replays and sometimes, it’d go well for a few laps. Then, exiting a slow corner and it spins. I run it at Le Mans and lost control through the Porsche curves. No way to catch it.
 
I’ve left the Superbird out of my Custom Races, unfortunately. The AI was even spinning WITH all the aids it uses. I tried raised ride height, no camber, softer springs, softer anti-roll bar, longer gearing, dropping horsepower. So many trials with it. Watched replays and sometimes, it’d go well for a few laps. Then, exiting a slow corner and it spins. I run it at Le Mans and lost control through the Porsche curves. No way to catch it.
I think it has something to do with the fact that the rear wing is bugged. I understand that it is a fixed wing and thus not adjustable, but it should still provide ~200 downforce to the rear, not 0 downforce as it currently does.
 
I remember the Camaro used to spin just be looking at it. PD fixed that. Not sure how the Superbird was missed, but we’ll see. It’s been a minute.
 
Probably my biggest undertaking yet (though not most expensive, that goes to the F1 grid :P) - I am in the process of roughly recreating the 1995 JGTC GT1 class. Not perfectly, of course, as I'm not made of money as to get as many Skylines and Supras as I need - but currently I have 3 of each, assigned to different teams, and then a selection of other cars to make up the numbers, but I duplicate them to save myself time and sanity.

Currently have a 16 car grid consisting of:
UNISIA JECS R32
Calsonic R32
Team-Jun R32

TOM's Castrol Supra
SARD Supra
FET Sports Supra

and the 2x cars:
2x Kenwolf Lamborghini Diablo
2x Taisan Porsche 911
2x Taisan Ferrari F40
2x AIWA Silvia
2x Team Le Mans 300Z

All roughly tuned to around 700pp. I will eventually grab a few more 911s when they crop up to make up the others on the grid, such as Team Takeone or Team Kunimitsu, but I am very happy with where things are right now!

I even have a championship standing going on with friends, where they have picked cars to be represented by. Some good laughs had where AI do stupid divebombs or make mistakes and change the course of the race (names removed ofc)
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I'm not sure if they were adjusted in 1.20 at all, but I have had more fun with them than I normally do, they definitely feel more dynamic than I feel they usually are, but of course it could just be them being better with the cars than what I normally put them in. Moment you've all been waiting for of course; pictures of the cars.

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Built a Tesla Model S into a racecar to see how it was, and it's surprisingly not terrible. Brakes are amazing. So I wanted to see how it would go in a one make custom race....

Not great. Because the game won't let you select from your garage, it forces the "one make" option, so you get a field of stock Model S's. Bummer. 😔

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Built a Tesla Model S into a racecar to see how it was, and it's surprisingly not terrible. Brakes are amazing. So I wanted to see how it would go in a one make custom race....

Not great. Because the game won't let you select from your garage, it forces the "one make" option, so you get a field of stock Model S's. Bummer. 😔

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Yeah you have to have a number of them to race that number of cars. So a one-make 20-grid custom race will require 20 of that car in your garage...
 
No it does not require 20 cars from your garage. It just tesla thing.
Yeah you have to have a number of them to race that number of cars. So a one-make 20-grid custom race will require 20 of that car in your garage...
 
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I balanced out the field of my 60's/70's "Stock Car Auto Racing Federation" (supercharged American V8s) cars so they would all run even at Daytona. For some reason, it works best to tune all the Hellcat/Coyote/LS-swapped cars to 700 PP and the cars with older carbureted motors to 715 PP. I tuned each car to run 43-45 seconds around the Daytona oval.

The field of cars: GTO, Superbird, Firebird, Camaro Z28, Nova, Mach 1 Mustang, Mach Forty Mustang, Pantera, Rampage Camaro, and Challenger. Most have engine swaps. I'm planning to add the swapped Corvettes soon too. I run the Super Bee with that group too but it’s slow on the ovals.

I tested them out with races at Laguna Seca and Daytona, which were fun and competitive. The Superbird is now stable enough for the AI to drive it, but I still can't handle it. The GTO was a little better and was my car of choice for the night.
 
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I'm not putting anywhere near the same effort into this, but I've just started doing something quite enjoyable. I got bored of the Tomahawk at SSRX for my daily mileage, so now I'm doing 11 laps of Daytona in a different car each day against random opponents. Maybe it's just because I'm not getting annoyed at spinning out at 395mph anymore but I'm quite enjoying desperately trying to keep up with the slipstream of an inevitably much faster car, or passing them when they get stuck behind back markers. Plus the winnings are paying for putting different livery on each car.

It's a shame to see how much more effort and care is going into races from people here rather than PD, though.
 
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Almost got the full GT500 grid of '22 done, just need 5 more RC F GT500's. I know it's the Z and Supra this year, but the GT-R and RC F will make do.
 
1997/1998 FIA GT Championship inspired grid:

GT1:

3x CLK-LM
3x F1 GTR Longtail
3x 996 GT1 Evo
1x F1 GTR Shorttail
1x Alfa Romeo Gr.3 as Lotus Elise GT1

GT2:
4x GTS/R
4x 993 GT2
1x Corvette C4 Taking place of Callaway GT2

Tracks:

Spa
Nurburgring GP Layout
Suzuka
Laguna Seca
 
@Fezzik Now you see, ^^^ that is an expensive grid.. That's what I want, but I'm struggling to find the motivation to buy even one of the '95 F1 GTR right now at $11 mil. I'm grinding away over here and cashing in various Circuit Experiences, currently have 8.7 mil, and boy does it suck. How anyone could put a multi-car grid togther like that above without spending real money is crazy to me. The regular 911s and Vipers sure, I already have a handful of those, but the GT1s.. nah ain't nobody got time for dat.
 
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Yep. That's why I stick to(and feel I'm having more fun) more affordable cars. Can cover multiple series of cars for that amount. Including upgrades.
The GT1 was reasonable until that price hike. It's crazy, man.
 
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