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- London
- Meggido12
I wanted to do a revival of the 30 laps endurance race of trial mountain from GT 2 with a take on the modern endurance racing scene. Though instead of 30 laps it will be an 1hour. I’ve used some inspiration from Championships like GLTC, 24H series, Improved Production Car Racing, NLS, and even Super Taikyu series in Japan.
Going to try run 5-potentially 6- classes that will take part. With the 20 grid of cars GT7 limits you to, classes will be spread rather thin.
Classing
So I tried to do this as simple as possible. Using the first two Gr classes as goal posts, I worked around them to create others. The classes are defined by PP but also a maximum HP and Minimum weight. I also set total downforce limits with each class. I am flexible, and still hold some elements subject to change as I bring more and more cars into it. For now at least these guidelines seem to be efficient. Naturally the PP limit is the overall deciding factor, some additional restrictions help to refine, while others function more as a personal challenge more than anything.
It's been a challenge to get every single individual car within each class as competitive as possible, but also very rewarding.
Because suspension effected PP before update 1.23, there were so many builds I could use while staying at the pp limit set.
As of update, 1.23, suspension settings seem to no longer influence PP. I don’t know if this is a bad thing or a good thing yet, it's benefitted some cars in favour of lower PP while greatly increasing on others, so a rebalance was made.
3 quarters of the classes outlined here were originally designed to use semi slicks. Due to the silly tyre bug that still persists in custom races, I’ve also tested and built RH tyre builds. The difference between RH – RS tyres tends to be just under a 20pp increase. For the sake of clarity, I define classes using ‘TC’ and class letter grade next to it.
I've also included the pp readings when on SS tyres.
Below the classes that will participate along with a few examples.
TCC 500pp (SS tyres) 530-550PP (RH-RS)
TCB 550pp (SS tyres) 580-600pp (RH-RS)
TCA 600PP (SS tyres) 630-650pp (RH-RS)
However, right now it seems like the most controversial class, at least when Gr.4 is present. This class mimics a combination of race cars within the 400 HP region that are neither TCR nor GT4, like the BMW manufactured customer programmed M240I and M2 Cs cup cars, along with the mixture of private and manufactured cars that often show up in the SP3T,SP5 & SP6 classes from NLS/N24HR.
With RH tyres and a few tweaks here and there, I round them up to 630pp. At 630pp, they use the full fat racing gear boxes, as a result, TCA ends up having a similar pace to Gr.4 cars using B.O.P. settings. I still thought it's worth distinguishing them for now though, after all it’s difficult to match the endurance fuel tanks the Gr. cars are blessed with. Even the previous class (TCB) fall short of the eco fuel tanks afforded to cars in Gr.4 without using fuel mixtures. So with the endurance race formats I’ll run, the outcomes amongst A.I. cars may become quite predictable between TCA and Gr.4
At 600pp with SS tyres, TCA becomes around 3 seconds a lap slower than Gr.4 around TM.
I genuinely think the Gr.4 class in it’s current condition, can fully encompass GT4/Gr.4 and TCR’s along with other mid-tier touring cars shy of or just over 400 horse power.
For this reason – although I distinguished them in this instance - I may considering just upgrading the cars in TCA to the TCS class format in future, at least when using slicks anyway. (I'll have to test this out with SOPHY before I make a final decision)
I still have plans of giving TCC, TCB & TCA their own separate series on SS tyres. I'll also run an enduro on Trial Mountain with them as well. (This is given that I will then be able to use the SS tyre builds in custom races as intended by then)
TCS 680-700PP (RH-RS)
Instead of the Race discs I opted for a combination of sports discs and racing pads for now like TCA. I was able to make better handling and faster builds without the use of Race brake discs. The PP gained from the race discs on most cars in TCS meant I had to do a few too many negative changes to stay within the PP limit. The use of racing brake discs did not counter balance the negative impacts well enough, so for now I decided to do without them.
In theory, only ever having to give way to 1 other class, Gr.3's will have to utilize their superior aero, stopping power and make full use of slipstream to overtake cars in TCS, as TCS have the superior top speed.
GR.4 and Gr.3 participation
I want include Gr.4 and Gr.3 this time around. I’ve tested the ones I am considering under B.O.P. and I am content for now leaving them with their current B.O.P. set ups for the events. That’s about 620-640pp for Gr.4 and 720-740pp for Gr.3., Even under B.O.P. setup they maintain the gaps I’ve spoken of between the self-made classes. For now, it just makes this less fussy than it could be.
Conclusion
It's all still work in progress, not to mention with all these physics and PP formula updates. But that’s what I’ve been doing when I have a chance to play some GT7 or rather, how I’ve been managing to enjoy the game thus far. Thanks to custom races I get to create the type of racing I love watching and want be a part of. (I'm also working on building some other cars to current GT2 class regs)
It would also be cool if there were GT missions that officially featured multiclass racing. E.g, a mission challenging you to catch up to and overtake class rivals while managing slower traffic before the goal post, training you to be decisive and accurate. Or another could be challenging you to seize opportunities to over take, while being overtaken by a faster class, training you to stick to the driving line when being overtaken by faster traffic safely and efficiently while making the most of it, etc. But much like this post, that idea will work best with more intelligent a.i.
Going to try run 5-potentially 6- classes that will take part. With the 20 grid of cars GT7 limits you to, classes will be spread rather thin.
Classing
So I tried to do this as simple as possible. Using the first two Gr classes as goal posts, I worked around them to create others. The classes are defined by PP but also a maximum HP and Minimum weight. I also set total downforce limits with each class. I am flexible, and still hold some elements subject to change as I bring more and more cars into it. For now at least these guidelines seem to be efficient. Naturally the PP limit is the overall deciding factor, some additional restrictions help to refine, while others function more as a personal challenge more than anything.
It's been a challenge to get every single individual car within each class as competitive as possible, but also very rewarding.
Because suspension effected PP before update 1.23, there were so many builds I could use while staying at the pp limit set.
As of update, 1.23, suspension settings seem to no longer influence PP. I don’t know if this is a bad thing or a good thing yet, it's benefitted some cars in favour of lower PP while greatly increasing on others, so a rebalance was made.
3 quarters of the classes outlined here were originally designed to use semi slicks. Due to the silly tyre bug that still persists in custom races, I’ve also tested and built RH tyre builds. The difference between RH – RS tyres tends to be just under a 20pp increase. For the sake of clarity, I define classes using ‘TC’ and class letter grade next to it.
I've also included the pp readings when on SS tyres.
Below the classes that will participate along with a few examples.
TCC 500pp (SS tyres) 530-550PP (RH-RS)
- Min Weight 850kg,
- Max HP 200,
- TTL Down force limit 200kg
TCB 550pp (SS tyres) 580-600pp (RH-RS)
- Min weight 950kg,
- Max HP 300
- TTL Down force limit 350kg
TCA 600PP (SS tyres) 630-650pp (RH-RS)
- Min weight 1050kg,
- Max HP 400
- TTL Down force limit 460kg
However, right now it seems like the most controversial class, at least when Gr.4 is present. This class mimics a combination of race cars within the 400 HP region that are neither TCR nor GT4, like the BMW manufactured customer programmed M240I and M2 Cs cup cars, along with the mixture of private and manufactured cars that often show up in the SP3T,SP5 & SP6 classes from NLS/N24HR.
With RH tyres and a few tweaks here and there, I round them up to 630pp. At 630pp, they use the full fat racing gear boxes, as a result, TCA ends up having a similar pace to Gr.4 cars using B.O.P. settings. I still thought it's worth distinguishing them for now though, after all it’s difficult to match the endurance fuel tanks the Gr. cars are blessed with. Even the previous class (TCB) fall short of the eco fuel tanks afforded to cars in Gr.4 without using fuel mixtures. So with the endurance race formats I’ll run, the outcomes amongst A.I. cars may become quite predictable between TCA and Gr.4
At 600pp with SS tyres, TCA becomes around 3 seconds a lap slower than Gr.4 around TM.
I genuinely think the Gr.4 class in it’s current condition, can fully encompass GT4/Gr.4 and TCR’s along with other mid-tier touring cars shy of or just over 400 horse power.
For this reason – although I distinguished them in this instance - I may considering just upgrading the cars in TCA to the TCS class format in future, at least when using slicks anyway. (I'll have to test this out with SOPHY before I make a final decision)
I still have plans of giving TCC, TCB & TCA their own separate series on SS tyres. I'll also run an enduro on Trial Mountain with them as well. (This is given that I will then be able to use the SS tyre builds in custom races as intended by then)
TCS 680-700PP (RH-RS)
- Min Weight 1150kg,
- Max HP 500
- TTL Down force limit 600kg
Instead of the Race discs I opted for a combination of sports discs and racing pads for now like TCA. I was able to make better handling and faster builds without the use of Race brake discs. The PP gained from the race discs on most cars in TCS meant I had to do a few too many negative changes to stay within the PP limit. The use of racing brake discs did not counter balance the negative impacts well enough, so for now I decided to do without them.
In theory, only ever having to give way to 1 other class, Gr.3's will have to utilize their superior aero, stopping power and make full use of slipstream to overtake cars in TCS, as TCS have the superior top speed.
GR.4 and Gr.3 participation
I want include Gr.4 and Gr.3 this time around. I’ve tested the ones I am considering under B.O.P. and I am content for now leaving them with their current B.O.P. set ups for the events. That’s about 620-640pp for Gr.4 and 720-740pp for Gr.3., Even under B.O.P. setup they maintain the gaps I’ve spoken of between the self-made classes. For now, it just makes this less fussy than it could be.
Conclusion
It's all still work in progress, not to mention with all these physics and PP formula updates. But that’s what I’ve been doing when I have a chance to play some GT7 or rather, how I’ve been managing to enjoy the game thus far. Thanks to custom races I get to create the type of racing I love watching and want be a part of. (I'm also working on building some other cars to current GT2 class regs)
It would also be cool if there were GT missions that officially featured multiclass racing. E.g, a mission challenging you to catch up to and overtake class rivals while managing slower traffic before the goal post, training you to be decisive and accurate. Or another could be challenging you to seize opportunities to over take, while being overtaken by a faster class, training you to stick to the driving line when being overtaken by faster traffic safely and efficiently while making the most of it, etc. But much like this post, that idea will work best with more intelligent a.i.