Gran Turismo 7 Custom Race thread

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Putting together a 2009 Grand Am series grid. They’re old, but I’m thinking of using the Group C cars as Daytona Prototypes. They have the right look. All grab one more of each the Group C cars, to make a class of 8-10, as they resurface. For now, Building the GT cars. I’ve got twenty GT cars lined up, but going to try a grid of 12.
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Really wish we got the Holden Monaro/Pontiac GTO. It’d be a Perfect fit right now.
 
Worked out really well. Car setup was too good. The AI actually spanked me with the same set up cars. Started one race, P10, using one of the three RX-8s and another race. P20, with an M3. This is one of the races. AI toying with me. :lol: P18 M3 slowed up to block me and the P20 C6 takes both positions.
 
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1997/1998 FIA GT Championship inspired grid:

GT1:

3x CLK-LM
3x F1 GTR Longtail
3x 996 GT1 Evo
1x F1 GTR Shorttail
1x Alfa Romeo Gr.3 as Lotus Elise GT1

GT2:
4x GTS/R
4x 993 GT2
1x Corvette C4 Taking place of Callaway GT2

Tracks:

Spa
Nurburgring GP Layout
Suzuka
Laguna Seca

Why have the short tail compete against the long tails?

Also, what are the tunes for your grid to make them all competitive?
 
Why have the short tail compete against the long tails?

Also, what are the tunes for your grid to make them all competitive?
The F1 GTRs and CLK-LMs are on stock setups while the 911 GT1s are fully upgraded with max racing parts, the Gr.3 F1 GTR is grouped with GT1 because in the 1997 FIA GT Championship BBA Competition used a Shorttail F1 GTR even though it was very much outclassed by the current GT1 cars but was too fast for GT2, it was only somewhat matched by the few 1996 spec 911 GT1s being used as those were also outgunned by most of the GT1 cars except the Elise GT1s as those weren't really all that fast.

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The GT2 Cars are all tuned to 450 HP with max racing parts otherwise.

I have also since removed the 2 Alfa Romeos as they are far too slow even with the High RPM Turbos they are barely faster than the GT2 cars, instead I replaced one with a RUF CTR3 taking place of one of the 1996 911 GT1s tuned to match the F1 GTR Shorttails performance with 536HP. The second one is being replaced by the Alpine A220 taking place of the Callaway GT2 because in a black livery the front of the car strongly resembles the GT2, and even though there was only 1 Callaway GT2 used in FIA I am keeping the C4 Corvette for variety.

The GT2 cars are all competitive with eachother while the GT1 cars vary depending on track, on tracks like Le Mans the 911 GT1s are extremely matched with the GR.2 GT1 cars while on other tracks they lag behind, mainly due to the 911 GT1 not having any weight reduction available as I feel if it could be made lighter it would be very competitive with the CLK-LM and F1 GTR on twisty tracks.
 
The F1 GTRs and CLK-LMs are on stock setups while the 911 GT1s are fully upgraded with max racing parts, the Gr.3 F1 GTR is grouped with GT1 because in the 1997 FIA GT Championship BBA Competition used a Shorttail F1 GTR even though it was very much outclassed by the current GT1 cars but was too fast for GT2, it was only somewhat matched by the few 1996 spec 911 GT1s being used as those were also outgunned by most of the GT1 cars except the Elise GT1s as those weren't really all that fast.

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The GT2 Cars are all tuned to 450 HP with max racing parts otherwise.

I have also since removed the 2 Alfa Romeos as they are far too slow even with the High RPM Turbos they are barely faster than the GT2 cars, instead I replaced one with a RUF CTR3 taking place of one of the 1996 911 GT1s tuned to match the F1 GTR Shorttails performance with 536HP. The second one is being replaced by the Alpine A220 taking place of the Callaway GT2 because in a black livery the front of the car strongly resembles the GT2, and even though there was only 1 Callaway GT2 used in FIA I am keeping the C4 Corvette for variety.

The GT2 cars are all competitive with eachother while the GT1 cars vary depending on track, on tracks like Le Mans the 911 GT1s are extremely matched with the GR.2 GT1 cars while on other tracks they lag behind, mainly due to the 911 GT1 not having any weight reduction available as I feel if it could be made lighter it would be very competitive with the CLK-LM and F1 GTR on twisty tracks.
Would love to see your cars in livery! Sounds fun
 
Did some final tests and I’m happy with each car’s performance. Had to adjust the “Daytona Prototypes”, as the Jag was killing that group. Nerfed it and having it start P5. P1 or P2 and it bolts.
All the races I’ve done and it feels like the AI performance/competitiveness, have improved. Maybe moreso to the closeness in PP I have the cars set. If/when I make a mistake, I’m paying for it. Hard to catch the AI in any car I’ve chosen. I’m loving it.
AI still perform questionable moves, but less Instances than I remember a few updates ago.




Did a 15 minutes race at Interlagos. Started P8. Bobbled a couple times and the AI pounced. Racing been tight. So, mistakes are costing me. I’m trusting the programming to go for much longer races now. Especially to make up positions I lose.
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Hi all.
First time poster but had been following this thread. The compromise I have found to combat the AI being really slow at certain tracks is to race against gr3/gr4 cars from your garage, not road cars. I did some testing. I have found a couple of places already where the AI go flat out in a race car but slam the brakes on for no reason in a road car. Namely, the little right hander before the final chicance at Nurburgring gp circuit, and the left hand link near the top of the hill at Mount Paramore. Obviously massively reduces the number of cars you can race against, but racing this way I don’t have reduce the pp of my car. The AI are flat out at most tracks and I can’t keep up with leader pace (they are still slow at Trial Mountain though 😔)
 
Hi all.
First time poster but had been following this thread. The compromise I have found to combat the AI being really slow at certain tracks is to race against gr3/gr4 cars from your garage, not road cars. I did some testing. I have found a couple of places already where the AI go flat out in a race car but slam the brakes on for no reason in a road car. Namely, the little right hander before the final chicance at Nurburgring gp circuit, and the left hand link near the top of the hill at Mount Paramore. Obviously massively reduces the number of cars you can race against, but racing this way I don’t have reduce the pp of my car. The AI are flat out at most tracks and I can’t keep up with leader pace (they are still slow at Trial Mountain though 😔)
Yeah those corners that are flat the AI will brake which is crazy.
I’ve made my own touring car series, and done up road cars into race cars so I don’t really want to mix gr cars into the race. On some of the tracks I got o the racing has been very good, with some good side by side from the AI, but then some tracks (lake maggorie) they tend to brake on the kinks and it either completely catches me out and I slam into them, or misjudge the braking swerve and hit the barriers or what happens most of the time is I get free overtake. Would be nice to see some AI improvements but don’t think we will.
 
Hello... Is there a way to define initial fuel on a custom race?

I'm sorry if this was already answered.
 
It is nice to be able to race against the liveries I've created. I produced quite a few BMW M3 liveries when that car was added to GT Sport. Finally managed to retrieve them and create custom races.
 
Yeah those corners that are flat the AI will brake which is crazy.
I’ve made my own touring car series, and done up road cars into race cars so I don’t really want to mix gr cars into the race. On some of the tracks I got o the racing has been very good, with some good side by side from the AI, but then some tracks (lake maggorie) they tend to brake on the kinks and it either completely catches me out and I slam into them, or misjudge the braking swerve and hit the barriers or what happens most of the time is I get free overtake. Would be nice to see some AI improvements but don’t think we will.
Yes mate I’ve done the same. Trouble is there is probably only 2 or 3 tracks where you can have a truly competitive race with them (Watkins Glen and Suzuka spring to mind, maybe Autopolis as well). The AI, for some reason, is much more competitive when you make them use garage race cars. It’s as if it’s using a different AI code. They also don’t seem to be slow on the straights.
I notice you are looking for people to race with. Happy to hook up with you some time. I have the same DR/SR as you. You would just need to help me out with how it works as I’ve only ever raced online in the gt sport daily races.
 
Would love to see your cars in livery! Sounds fun
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Based off the 1997-1998 FIA GT season, JJ. Lehto in the F1 GTR gave me a very hard time during the race as it was very intense at certain points, any little mistake and I lost 1st.

So far I have done 1 hr of Nurburgring GP and a test trial run of Suzuka 20 mins, I plan on doing a 1 hr race of all the real tracks that were used in the FIA 1997-1998 races that are in GT7.
 
Just moving it here for a second.
It has come to my attention that the payout of Custom Races are based on the stock PP of your car.

So, using the new rotary-swapped Cappuccino to decimate Gr. 1 cars at Route X, I've been paid 31,000 credits for each lap, or 46,500 with a clean race bonus. With each lap being 4 minutes long, I can make almost 700,000 credits per hour.

Which is nowhere near the best-paying events, but unprecedented for custom races.
I’ve spent Credits on another series I’m doing. So, I’m down to what’s in the pic below.
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Looking at the quickest way to get credits, using the CapuWankel, Capurotary, CapuBino, whatever you all want to name it. Stock everything, but I’ll upgrade as I earn. End result being, to do the Gr.1 Custom Race at Route X.

With the CapuBino, High Speed Ring Clubman Cup, seems like the best race to start with the highest payout, for least amount of laps and overall time. It’s more like a Grind thread thing, but it’s also a Custom Race thing. Should be interesting how quick I can max out the parts & upgrades to take on the Gr.1 class. :)

Edit:
Bought SH tyres to enter. 2100Cr.
First race: 4 minutes 38 seconds, finished 12/14 for 8250Cr.

Bought Close-ratio transmission: High and a Two-Way LSD. Both for 7100Cr.
 
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Happened to me last night in a custom race on the 24hr layout, though it only happened once - but I didn’t complete the lap, so not sure if it was a one-off or if more AI would pull over.
 
Happened to me last night in a custom race on the 24hr layout, though it only happened once - but I didn’t complete the lap, so not sure if it was a one-off or if more AI would pull over.

This was found on the long track(non 24h, non tourist track). Fun race, i dont feature much in the video. Im in the batman rx7.
 
Hi all,
I’m building my take on a “hyper car” grid, which includes cars that can produce high downforce. Does anybody have any road car recommendations that can run a 500 value for rear downforce as an absolute bare minimum?
My current grid is:
Lambo Aventador 15
Ferrari Tributo F8
Aston Martin Vulcan
Pagani Zonda
Pagani Huarya

I spent the better part of 2million on 918 spyder, only to find that it’s a hybrid and the electric runs out after about 6 minutes in a custom race, rendering it useless. The throttle also cuts out when feathering the accelerator making it very difficult to drive. So I guess hybrids are out. Can anyone come up with any other car options???
 
I think this is the pinnacle of fun for my custom races (perhaps the Mazda Roadsters too). Weight stage reduction 3,racing mufflers, intakes, brakes, pads, clutches, and racing hard tyres. Turn boost to weak and choose 20 liveries from the fantastic library from the community and you'll have a blast! Great replays too!
 

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I think this is the pinnacle of fun for my custom races (perhaps the Mazda Roadsters too). Weight stage reduction 3,racing mufflers, intakes, brakes, pads, clutches, and racing hard tyres. Turn boost to weak and choose 20 liveries from the fantastic library from the community and you'll have a blast! Great replays too!
That's exactly what I spent most of my GT7 Time in the last 2 weeks, but I find the AI really hard to beat in the races with the 89 M3...

I use only ten liveries(10 Teams of two cars each, liveries slightly changed for the second car in the team), 10 M3 89 evo and 10 normal M3 89 in the grid, and I have similar tunes(racing mufflers, breaks, cluthes and so on, RH tires)-all around 630PP...and i cannot keep up with the AI at all on hard setting and only compete for rank 13-20 when on medium difficulty(when I start last)
I also started from 10th place, and couldn't finish better than 12th place...but I like the challenge...gonna use the Piranio-tune next time an see, if i can do any better...

Did a grid of 20 VW Golf Mark1 before and the situation was completely different: when playing medium difficulty I get easy wins, on hard difficulty I usually finished between 1st and 5th place(always starting out of last position)

Edit: it's 630pp not 530...
 
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That's exactly what I spent most of my GT7 Time in the last 2 weeks, but I find the AI really hard to beat in the races with the 89 M3...

I use only ten liveries(10 Teams of two cars each, liveries slightly changed for the second car in the team), 10 M3 89 evo and 10 normal M3 89 in the grid, and I have similar tunes(racing mufflers, breaks, cluthes and so on, RH tires)-all around 530PP...and i cannot keep up with the AI at all on hard setting and only compete for rank 13-20 when on medium difficulty(when I start last)
I also started from 10th place, and couldn't finish better than 12th place...but I like the challenge...gonna use the Piranio-tune next time an see, if i can do any better...

Did a grid of 20 VW Golf Mark1 before and the situation was completely different: when playing medium difficulty I get easy wins, on hard difficulty I usually finished between 1st and 5th place(always starting out of last position)

I didn't know the difficulty level affected the AI in custom races. I thought that was set in race settings!
 
I didn't know the difficulty level affected the AI in custom races. I thought that was set in race settings!
Ooops...that's what i meant, race settings not difficulty...my mistake!

That's exactly what I spent most of my GT7 Time in the last 2 weeks, but I find the AI really hard to beat in the races with the 89 M3...

I use only ten liveries(10 Teams of two cars each, liveries slightly changed for the second car in the team), 10 M3 89 evo and 10 normal M3 89 in the grid, and I have similar tunes(racing mufflers, breaks, cluthes and so on, RH tires)-all around 630PP...and i cannot keep up with the AI at all on hard setting and only compete for rank 13-20 when on medium difficulty(when I start last)
I also started from 10th place, and couldn't finish better than 12th place...but I like the challenge...gonna use the Piranio-tune next time an see, if i can do any better...

Did a grid of 20 VW Golf Mark1 before and the situation was completely different: when playing medium difficulty I get easy wins, on hard difficulty I usually finished between 1st and 5th place(always starting out of last position)

Edit: it's 630pp not 530...
Ok, now I did one race with that M3 grid where my car had the Praiano tune...what a difference!

Started last of 20 as usual, using professional AI and finished 5th...was a tough race with all 20 cars pretty close together...

Now I have to start thinking and experimenting:should I use the Praiano tune on all AI cars(will they all gonna beat me like before), should I use it for some AI cars or should I use it just on my car(might be unfair, but if the races turn out like that one, it'll provide more fun for me)

I'll keep you posted...

PS:would love to share some photos, but game always crashes while rendering the photos nowadays on my PS4
 
Revisiting the ZL1 set up for a Ford v Chevy race.
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Sitting at 641 PP(387BHP/61.1kgfm) the SC torque is 10kgfm greater than the Mustang(636 PP 396BHP/51.1kgfm). Even down Conroe. The AI are pretty quick with the Camaro. I did notice less hard braking at Sulman. It’s still a tap on the brakes, but less than before.
AI are also a bit more aware to break the slipstream(weaving side to side at many parts of circuit) and position the car to protect the inside. Of course, this means the AI still fall for the dummy and late brake into a corner. :confused::lol: Just four laps at the moment. So far so good. I’ll up the lap count during the 1000.
 
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