Thanks for the info. I’ve tried replicating it but the GR4 Mustang just runs away from the rest. I tried the 350 Mustang but that gets completely left behind. Any way if you have time you could post your grid and settings? Thanks!!!Id say it cost about 5 mill. It generally revolves around the mustang grp 4 with high end supercharger. There are road camaros and mustangs built to similar specs as well. Its a bit of a test bed of different cars that all look similar. My car has less power of course.
That’s the fun of testing. Try it and see what happens.I forgot, I did have one more question…
Does anybody know the effect, if any, of tuning suspension. For instance, if I take 2 identical cars, slap on fully customised suspension, set one of them to the same settings as default and the other to a setting I like (I find MasterGT’s arias really a joy to drive), and get the AI to drive both, does the AI notice?
I had been wondering the same thing recently. I can confirm the weather still works - I DID have a rainy start the other day on 'all randoms.' It's rained late in an otherwise dry race for me, too. Maybe 90min into a 120?Does the custom weather actually have a chance of raining anymore? Cause for a while now I have never gotten any rain in custom races when I put random weather for all sections so I have to forcefully put rain which ruins it a little since I will somewhat have an idea when it will come.
Just whipped up this little number, as you ask a good question. Exposing my only having scratched the surface of the game's car/track combo potential! I tried to input only where I've done several races of decent length (20min+?), personally.Just spent most of today reading this thread and am inspired to get stuck in. I think I know what race settings and car set ups deliver good racing, but wanted to get an up to date report (post 1.31) on which tracks seem to deliver real fun for you all.
Disappointingly, my favourite 3 tracks, Spa, Bathurst and the Nurburgring all seem to get bad press through this thread. Is that still the case?
FYI I will be doing 30 minute races representing 3-6 hours. I’ll probably leave rain off but definitely want day-to-night.
All cars will be 930 Turbos on RH and tuned to same pp but with different characteristics (some heavier with more power, some lighter with less) and a variety of ways to get there (different turbos, exhausts, bore ups, wide bodies, rear wings).
Nice work. I take it "A" means it's fun and "C" means it does now really work for custom...?Just whipped up this little number, as you ask a good question. Exposing my only having scratched the surface of the game's car/track combo potential! I tried to input only where I've done several races of decent length (20min+?), personally.
If I figure out how to share this thing correctly, maybe we can each add in our opinions, where we have the experience, perhaps with commas separating yours/mine/his/hers within a cell (I can optionally aggregate those at a later point). Feel free to add extra car category columns or feedback in the 'chat' tab. That applies to my grading criteria, as well, which probably isn't as well thought out as it could be.
Hope this is useful! Link to doc
Yeah, that’s the idea. I have a tab in there that tries to explain how I thought about the various grades. It kind of centers on how immersive it is, or rather if there are any sections of track (generally quick, high-speed corners where we take it flat-out but the AI lifts/brakes) that break immersion. I also thought of Red Bull Ring’s turn 3 and how the Gr.C Jaguar spins, even in the world map event races.Nice work. I take it "A" means it's fun and "C" means it does now really work for custom...?
Yeah, that’s the idea. I have a tab in there that tries to explain how I thought about the various grades. It kind of centers on how immersive it is, or rather if there are any sections of track (generally quick, high-speed corners where we take it flat-out but the AI lifts/brakes) that break immersion. I also thought of Red Bull Ring’s turn 3 and how the Gr.C Jaguar spins, even in the world map event races.
There are some exceptions, and all of this suffers from a ‘subjectivity’ issue where you and I might not be of equivalent quickness so what feels easy for one may be a good challenge for another.
Between the lines, I wanted to give Big Willow an A+ because I merely HOPE to catch the AI (assume I am just bad there), while Northern Isle is a weird one as it can be super chaotic with AI hitting the wall coming out of turn 2, but still fun and challenging.
F should be the only rating to deem something unplayable, though D requires suspension of disbelief lest you end up in 1st by lap 2 because you’re ripping through a section where the AI always slows down. I don’t think I have nearly as much exposure as others in here, specifically for those favorite tracks of yours, too, so my initial responses may not be authoritative.
If for Suzuka you're referring to the fast left corner before the final chicane i can tell you also other cars lift at that corner not only the Gr.2.You can add B for Suzuka on gr2, they lift on the fast left before the chicane, and C for Fuji on gr2, they’re too slow on the long right (turn 3).
This is assuming A is a track where they do not lift at all, which I’m not sure there is any.
Has anyone run fast road cars on Deep Forest Raceway recently? All mine that are tuned to be around Gr.3 performance regularly smack into the wall just before the main straight..
Interesting that you mention the Vettes because those were the cars that were mostly doing it. I had an Rx7, Rx8, and M3 do it too but not to the same degree as the Vettes.AI driving has definitely gotten worse in 1.31. I have the same issue with 800PP road cars on the Daytona Tri-Oval course. The C6 and C7 ZR1 Corvettes are the worst offenders.
Seems like a perfect spot for the LaFerrari or FXX-K. Oh wait, my bad...Looking at this grid so far what other cars would you add to it?
All cars are free spec wise my only rules are.
They have to be race spec.
They have to be between 700HP and 1000HP
I'll buy the require parts to make them race spec.
Which other cars of this caliber do you think I should add?
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