Gran Turismo 7 Custom Race thread

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I was setting up a custom DTM/SuperGT series and noticed that there are still some flags that cannot be chosen for AI drivers. Off hand India, Argentina and Switzerland come to mind, but there are obviously other common states.
 
Id say it cost about 5 mill. It generally revolves around the mustang grp 4 with high end supercharger. There are road camaros and mustangs built to similar specs as well. Its a bit of a test bed of different cars that all look similar. My car has less power of course.
Thanks for the info. I’ve tried replicating it but the GR4 Mustang just runs away from the rest. I tried the 350 Mustang but that gets completely left behind. Any way if you have time you could post your grid and settings? Thanks!!!
 
Replicated this best I could.


For traffic, used all the Toyota road cars and Safety car, except the Tundra. Bought racing transmissions and ECUs, for all cars(can’t install the transmissions on the hybrids) to drop the power and limit top speed. Set Fuel to 25x, so cars would pit, making it look like they were entering and exiting the expressway.

Fun cruising around.
 
Just spent most of today reading this thread and am inspired to get stuck in. I think I know what race settings and car set ups deliver good racing, but wanted to get an up to date report (post 1.31) on which tracks seem to deliver real fun for you all.

Disappointingly, my favourite 3 tracks, Spa, Bathurst and the Nurburgring all seem to get bad press through this thread. Is that still the case?

FYI I will be doing 30 minute races representing 3-6 hours. I’ll probably leave rain off but definitely want day-to-night.

All cars will be 930 Turbos on RH and tuned to same pp but with different characteristics (some heavier with more power, some lighter with less) and a variety of ways to get there (different turbos, exhausts, bore ups, wide bodies, rear wings).

I forgot, I did have one more question…

Does anybody know the effect, if any, of tuning suspension. For instance, if I take 2 identical cars, slap on fully customised suspension, set one of them to the same settings as default and the other to a setting I like (I find MasterGT’s arias really a joy to drive), and get the AI to drive both, does the AI notice?
 
I forgot, I did have one more question…

Does anybody know the effect, if any, of tuning suspension. For instance, if I take 2 identical cars, slap on fully customised suspension, set one of them to the same settings as default and the other to a setting I like (I find MasterGT’s arias really a joy to drive), and get the AI to drive both, does the AI notice?
That’s the fun of testing. Try it and see what happens. ;)

In my experience, I notice a difference when I’ve forgot to tune a racing suspension for an AI car and it’s been lagging/struggling within the grid. That car doesn’t respond to the inputs the same as a car with tighter suspension.
 
Does the custom weather actually have a chance of raining anymore? Cause for a while now I have never gotten any rain in custom races when I put random weather for all sections so I have to forcefully put rain which ruins it a little since I will somewhat have an idea when it will come.
 
CCC
Does the custom weather actually have a chance of raining anymore? Cause for a while now I have never gotten any rain in custom races when I put random weather for all sections so I have to forcefully put rain which ruins it a little since I will somewhat have an idea when it will come.
I had been wondering the same thing recently. I can confirm the weather still works - I DID have a rainy start the other day on 'all randoms.' It's rained late in an otherwise dry race for me, too. Maybe 90min into a 120?

I feel like I've seen somewhere that the rain-eligible tracks have their own 'likelihood' values for World Map events, which could be referred to by the 'Random' selection in Custom Races.
 
Just spent most of today reading this thread and am inspired to get stuck in. I think I know what race settings and car set ups deliver good racing, but wanted to get an up to date report (post 1.31) on which tracks seem to deliver real fun for you all.

Disappointingly, my favourite 3 tracks, Spa, Bathurst and the Nurburgring all seem to get bad press through this thread. Is that still the case?

FYI I will be doing 30 minute races representing 3-6 hours. I’ll probably leave rain off but definitely want day-to-night.

All cars will be 930 Turbos on RH and tuned to same pp but with different characteristics (some heavier with more power, some lighter with less) and a variety of ways to get there (different turbos, exhausts, bore ups, wide bodies, rear wings).
Just whipped up this little number, as you ask a good question. Exposing my only having scratched the surface of the game's car/track combo potential! I tried to input only where I've done several races of decent length (20min+?), personally.

If I figure out how to share this thing correctly, maybe we can each add in our opinions, where we have the experience, perhaps with commas separating yours/mine/his/hers within a cell (I can optionally aggregate those at a later point). Feel free to add extra car category columns or feedback in the 'chat' tab. That applies to my grading criteria, as well, which probably isn't as well thought out as it could be.

Hope this is useful! Link to doc
 
Just whipped up this little number, as you ask a good question. Exposing my only having scratched the surface of the game's car/track combo potential! I tried to input only where I've done several races of decent length (20min+?), personally.

If I figure out how to share this thing correctly, maybe we can each add in our opinions, where we have the experience, perhaps with commas separating yours/mine/his/hers within a cell (I can optionally aggregate those at a later point). Feel free to add extra car category columns or feedback in the 'chat' tab. That applies to my grading criteria, as well, which probably isn't as well thought out as it could be.

Hope this is useful! Link to doc
Nice work. I take it "A" means it's fun and "C" means it does now really work for custom...?
 
Nice work. I take it "A" means it's fun and "C" means it does now really work for custom...?
Yeah, that’s the idea. I have a tab in there that tries to explain how I thought about the various grades. It kind of centers on how immersive it is, or rather if there are any sections of track (generally quick, high-speed corners where we take it flat-out but the AI lifts/brakes) that break immersion. I also thought of Red Bull Ring’s turn 3 and how the Gr.C Jaguar spins, even in the world map event races.

There are some exceptions, and all of this suffers from a ‘subjectivity’ issue where you and I might not be of equivalent quickness so what feels easy for one may be a good challenge for another.

Between the lines, I wanted to give Big Willow an A+ because I merely HOPE to catch the AI (assume I am just bad there), while Northern Isle is a weird one as it can be super chaotic with AI hitting the wall coming out of turn 2, but still fun and challenging.

F should be the only rating to deem something unplayable, though D requires suspension of disbelief lest you end up in 1st by lap 2 because you’re ripping through a section where the AI always slows down. I don’t think I have nearly as much exposure as others in here, specifically for those favorite tracks of yours, too, so my initial responses may not be authoritative.
 
Yeah, that’s the idea. I have a tab in there that tries to explain how I thought about the various grades. It kind of centers on how immersive it is, or rather if there are any sections of track (generally quick, high-speed corners where we take it flat-out but the AI lifts/brakes) that break immersion. I also thought of Red Bull Ring’s turn 3 and how the Gr.C Jaguar spins, even in the world map event races.

There are some exceptions, and all of this suffers from a ‘subjectivity’ issue where you and I might not be of equivalent quickness so what feels easy for one may be a good challenge for another.

Between the lines, I wanted to give Big Willow an A+ because I merely HOPE to catch the AI (assume I am just bad there), while Northern Isle is a weird one as it can be super chaotic with AI hitting the wall coming out of turn 2, but still fun and challenging.

F should be the only rating to deem something unplayable, though D requires suspension of disbelief lest you end up in 1st by lap 2 because you’re ripping through a section where the AI always slows down. I don’t think I have nearly as much exposure as others in here, specifically for those favorite tracks of yours, too, so my initial responses may not be authoritative.

You can add B for Suzuka on gr2, they lift on the fast left before the chicane, and C for Fuji on gr2, they’re too slow on the long right (turn 3).

This is assuming A is a track where they do not lift at all, which I’m not sure there is any.
 
You can add B for Suzuka on gr2, they lift on the fast left before the chicane, and C for Fuji on gr2, they’re too slow on the long right (turn 3).

This is assuming A is a track where they do not lift at all, which I’m not sure there is any.
If for Suzuka you're referring to the fast left corner before the final chicane i can tell you also other cars lift at that corner not only the Gr.2.
 
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That’s exactly what I’m going for, and you can make edits directly in the doc if you’re confident about your position. I don’t really race Gr2, not that I’m not looking forward to @Bojador’s custom grid when I find the time! :)

“Fast x-hander” is usually the mark of a track being inferior for AI. I am not studied up enough to know if that impacts all car classes in immersion-breaking fashion equally or if a Gr1 can keep it floored or an old classic requires we hit the brakes as well. Hope to get some answers from this!
 
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Has anyone run fast road cars on Deep Forest Raceway recently? All mine that are tuned to be around Gr.3 performance regularly smack into the wall just before the main straight..
 
Has anyone run fast road cars on Deep Forest Raceway recently? All mine that are tuned to be around Gr.3 performance regularly smack into the wall just before the main straight..

AI driving has definitely gotten worse in 1.31. I have the same issue with 800PP road cars on the Daytona Tri-Oval course. The C6 and C7 ZR1 Corvettes are the worst offenders.

Example: Daytona - Tri-Oval, 10 Laps, Chevrolet Corvette C7 ZR1 '19, PP 799.99

7-45 Chevrolet Corvette C7 ZR1 '19 419.speed.png


(You can record telemetry data of AI-driven cars on any track by selecting the car for time trial and staying in the screen with the start button.)
 
rlx
AI driving has definitely gotten worse in 1.31. I have the same issue with 800PP road cars on the Daytona Tri-Oval course. The C6 and C7 ZR1 Corvettes are the worst offenders.
Interesting that you mention the Vettes because those were the cars that were mostly doing it. I had an Rx7, Rx8, and M3 do it too but not to the same degree as the Vettes.
 
I have a question according BoP in custom races...
How does ist work ?

When I enter a custom race with a race car (Gr3, Gr4 or whatever) I have the option to either choose BoP or not choose BoP...but what BoP do I get?
Because in the Sport-Mode races there a 3 different kinds of BoP(slow, medium and fast)...is there a standard BoP in custom races or is there any way I can control what BoP I'll get in a custom race...?

And another quick tire question: when race cars start with RH tiresd and there is rain, they will switch to RS tires when the rain is over...but if I set a high tire wear in a custom race and the cars will have to change tires(without any rain) will they switch to RS as well or stay on RH tires ?
 
I just copied this over from a different thread:

Set-up:This is a stable set-up for street cars for Daytona Oval or Route X
Max HP -Min weight.
Height max
Next 4 settings maxed out
Camber 3.0-3.0
Toe .40 out - .40 in
Top speed- set for each car
Downforce -Min but some older cars more DF used
Tires: RH but some older cars RS


Follow up:So this set-up truly is generic,i went all ocd with it and now have it on 29 different cars with the end goal of having some great races at Daytona.
Every car was tested between 3-15 laps to set top speed.
I did a quick 10 lap race and it was looking good.
I set-up a 100 laps,2x tire/fuel ,realistic settings,heavy mech damage,etc.
But a problem was found,i won by 31 seconds but there was only two other cars on the lead lap,the rest were 2-5 laps down which didn't make sense,considering the times i set with each car.
Watching the replay at one point, the Laferrari was running first down the back stretch,no one around him,doing about 385kph and he starts slowing down all the way to 310,takes the last corner,turns on left signal,he's pitting, way too slow,brakes then turns in like its a tight road course pit entry,Pd kind of dropped the ball on that to put it mildly.
I'm going to put fuel/tires on normal,should be a 4-5 stop race,put RH on all cars to even things up,use the two Bugattis this time,put the set-up on another 10-12 cars,make a faster field.
I used the Ferrari Enzo,which was the 3rd fastest car of the bunch ,it was quite a fun race,you really have to be on your toes as you don't want to rear end anybody with heavy mech damage on.
The AI are aggressive but not overly,had few good battles with the Veneno and Zr-1's,some good side to side bumping.
As expected the RR tire wears fastest, RF not far behind,the left side stays good so grip is not a problem.
It took many hours to set this up with a few more hours to go but think in the end ,200 lap races with a really tight fast field of cars is going to be a blast!
It pays crap for a 67 minute race(100 laps) which makes no sense but i'm in it for the racing fun.

Update: I have now put this set-up on around 75 different cars and tested all to set top speed.About to go try 2nd 100 lapper .
Some of the top test lap times:
1682288900392.png
 
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Looking at this grid so far what other cars would you add to it?

All cars are free spec wise my only rules are.

They have to be race spec.
They have to be between 700HP and 1000HP

I'll buy the require parts to make them race spec.

Which other cars of this caliber do you think I should add?
Gran Turismo® 7_20230425105355.jpg
 
So,my adventure into custom racing at Daytona with street cars continues.
I've done another 7 races.
I tried the Tuscan Speed 6 '00 in race 2 but it's too fast,it has an LT4-Camaro engine in it.
The next 5 races i used the Aston Martin DB11 '16,it's just fast enough,won by 3 secs,lost by 3 secs,learned a few things,had some good racing.
I didn't take into account the speed difference between fresh tires and worn tires,might go back to softs or Mediums with tire wear off to keep the speed up the whole race.
Did race 8 with the Corvette ZR1 '19 with a normal set-up but the top speed was 10km to low and it was a bit twichy thru the corners with hards,softs are much better, won by 4 secs.
Here's the first 5 minutes,lotsa fun!
 
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Hello all! Here is the race report of my GT7 WEC's round 7 at Spa-Francorchamps!
Started slow because of Corvette's new physics on hard tyres which was a little bit confusing at first, finished fast.

This is what the starting grid looked like :
Spa_01.jpg

Race pics :
Spa_02.jpeg


Spa_03.jpeg

Spa_04.jpeg

Spa_05.jpeg

Spa_06.jpeg

Spa_07.jpeg

Spa_08.jpeg

Spa_09.jpeg

Spa_10.jpeg

Spa_11.jpeg

Spa_12.jpeg

Spa_13.jpeg

Race results :
Second victory in a row for Audi and third for me! :D
Spa_14.jpg

Standings after race 7 at Spa-Francorchamps :
LMP1 Crew standings:
1 - #5 Toyota (20) - 117 pts
2 - #6 Toyota (16) - 112 pts
3 - #7 Audi (12) - 105 pts
4 - #1 Porsche (12) - 96 pts
5 - #2 Porsche (12) - 94 pts
6 - #8 Audi - 66 pts
7 - #13 Lola-Toyota - 52 pts
8 - #12 Lola-Toyota - 44 pts

LMGTE Crew standings:
1 - #91 Porsche (18) - 103 pts
2 - #64 Chevrolet (12) - 94 pts
3 - #53 SRT Dodge (6) - 85 pts
4 - #63 Chevrolet (10) - 83 pts
5 - #71 Ferrari (12) - 80 pts
6 - #95 Aston Martin (2) - 48 pts
7 - #92 Porsche (6) - 46 pts
8 - #93 SRT Dodge (4) - 44 pts
9 - #97 Aston Martin - 44 pts
10 - #51 Ferrari (2) - 43 pts
11 - #68 Ford - 31 pts
12 - #69 Ford - 6 pts

LMP1 team championship standings:
1 - Toyota Gazoo Racing - 229 pts
2 - Porsche Team - 190 pts
3 - Audi Sport Team Joest - 171 pts
4 - Rebellion Racing - 96 pts

GTLM team championship standings:
1 - Corvette Racing GM - 177 pts
2 - Porsche GT Team - 149 pts
3 - SRT Motorsports - 129 pts
4 - AF Corse - 123 pts
5 - Aston Martin Racing - 92 pts
6 - Ford Chip Ganassi USA - 37 pts

*(actual success ballast in kg)

The real 6h of Spa are closing dangerously, so I was in a hurry to do that race before the week-end to come! :lol:

Despite the new physics, my old BoP looked quite okay here. I saw every car lead the race at some point in LMP1 except Rebellion (but that one is on purpose). The Vipers were very dangerous here, especially approaching the mid race. The Aston and Ferrari did well in the first half only. As for the Ford GTs and the RSR, they did actually fight even if the result isn't that good at the end.

The next race will be the last of my championship, held at Le Mans for 4h (or 6h) of racing and doubled points. As my BoP was designed for this very track, the success ballast will be removed. Hopefully, my balance still works after the March update...

The suspense remains in all the championships... :gtpflag:
 
Looking at this grid so far what other cars would you add to it?

All cars are free spec wise my only rules are.

They have to be race spec.
They have to be between 700HP and 1000HP

I'll buy the require parts to make them race spec.

Which other cars of this caliber do you think I should add?
View attachment 1250680
Seems like a perfect spot for the LaFerrari or FXX-K. Oh wait, my bad... :lol:

The Huayra and Aventador SV could fit in there as well.
 
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