- 71
- United Kingdom
- w_a_i_n
I'm unsure I want to see more video footage lol. There are things that fill me with uncertainty. In the replay, the pop-up (lighting and model detail) on the rear of the Lambo at 1m50s-1m53s when it's just 3 car lengths in front of the Porsche is ugly. Just leave the detail off if the PS5 can't handle it. I bought a PS5 for GT7, so like many of you, I have a lot invested in the gamble that is GT7! The only other game I own on it, is ACC, but already own it on PC lol. There's a worrying lack of detail about things in GT7.
I appreciate the team are working. There'll be a huge day-1 patch no doubt. After all, we're approx 2 weeks away from the game going "Gold" and the dics being mass produced/heading to distribution chains. I'm unhappy about the lack of any new Rally content for the game in the vids tbh. Rally has seemingly been left out, again. We have no clue how many tracks feature weather. Will PD focus on weather in real circuits 1st? I'd certainly hope so.
I'm happy for SP modes. I don't race online. I hope the framerate stutters I see are due to 4K footage/struggles. I don't want bottlenecks at 1080P on a PS5. The increase in graphics look fine, but it shouldn't hurt 60hz locked at 1080P. This is a 4K console (coughs), so I pray 1080P is smooth. It would make no sense including flags that wave realistically in the breeze, if the game can't hold 60FPS and is going to break (for me) the immersion. Real life after all runs much faster than 60hz lol.
With the content being almost basically the same from GTS to GT7, I hope (like many of you) that the physics feel way more realistic. With the inclusion of weather, it would be a huge waste not to have the game drive/feel much better. There are reappearing features that I think are gimmics. I was gutted to see car washing/oil changes return. Why? Because all of that has to be monitored by game code each frame, as you drive. It's one thing to add features to the code, but it could certainly explain why at present the game isn't smooth in these videos. It's impossible to say the stutters in GT7 videos are frame drops, but it's worrying.
I hate design for designs sake, and by that I mean adding core updating code/technologies to the game engine that could stop it hitting 60hz locked. Indulge me for 30secs more, for a make believe example. The wind speed and direction can be set in the game. The flags in the game as we race, will blow realistically in a direction based on those real life variables and of course "fluctuate" in real time. If it's damp, they move less, etc. Every single change/calc has to be worked out by the game engine real time. Unless there is a slider for WIND=OFF, this is a constant heavy calculation within the game engine.
I'd rather nothing be allowed to get in the way of breaking a locked 60hz game refresh. I've gamed all of these years in GT without it, so let me turn it off. In real life, motion is fluid. It doesn't drop frames, and this to me breaks the immersion when games can't hold 60hz. Most of you are worried about the AI. I get that 100%. My own thoughts are as follows. Kaz has added so many new systems into GT7 that he wanted, that it's impossible for all of those not to have a huge impact on CPU calculations.
He's already explained the weather alone is a real life sub-system. People wonder why the AI appears stale (similar to what we've had before) and part of the reason is added features running in the code that weren't there in GTS. There's no CPU "headroom" for more calculations that would be needed to expand the AI to make it more real/lifelike. IMHO, the AI is a "casualty" of him using the power of the PS5 to add lots of other things to the game code instead.
You wanted far improved AI. He wanted wind, weather, track temperatures, engine wear, oil consumption monitoring etc., etc., etc. Well, even a PS5 does not have limitless resources. There are limits on computational workload, in which the AI code could be expanded/running faster within the game engine to be able to improve it by a meaningful amount. Kaz has updated and added many more other things instead. It's his trainset, and he will play with it exactly as he sees fit.
Lastly, I hope "ALL OF OUR FEARS" turn out to be false upon release. I hope it's the title that GT5/6 & S should have been, and more.
One of my own worries is, with content being so similar to what we've had before - if the handling isn't drastically different and more realistic as a result, GT7 will feel old/tired quickly. I know for many of you this is a concern too. For me - when you factor in the cost of the game and new console into the equation, that's not a scenario I hope happens. Obviously, if I hate the progress of GT7 - I can sell everything and cut my losses.
G o o d l u c k to us all !!!
I appreciate the team are working. There'll be a huge day-1 patch no doubt. After all, we're approx 2 weeks away from the game going "Gold" and the dics being mass produced/heading to distribution chains. I'm unhappy about the lack of any new Rally content for the game in the vids tbh. Rally has seemingly been left out, again. We have no clue how many tracks feature weather. Will PD focus on weather in real circuits 1st? I'd certainly hope so.
I'm happy for SP modes. I don't race online. I hope the framerate stutters I see are due to 4K footage/struggles. I don't want bottlenecks at 1080P on a PS5. The increase in graphics look fine, but it shouldn't hurt 60hz locked at 1080P. This is a 4K console (coughs), so I pray 1080P is smooth. It would make no sense including flags that wave realistically in the breeze, if the game can't hold 60FPS and is going to break (for me) the immersion. Real life after all runs much faster than 60hz lol.
With the content being almost basically the same from GTS to GT7, I hope (like many of you) that the physics feel way more realistic. With the inclusion of weather, it would be a huge waste not to have the game drive/feel much better. There are reappearing features that I think are gimmics. I was gutted to see car washing/oil changes return. Why? Because all of that has to be monitored by game code each frame, as you drive. It's one thing to add features to the code, but it could certainly explain why at present the game isn't smooth in these videos. It's impossible to say the stutters in GT7 videos are frame drops, but it's worrying.
I hate design for designs sake, and by that I mean adding core updating code/technologies to the game engine that could stop it hitting 60hz locked. Indulge me for 30secs more, for a make believe example. The wind speed and direction can be set in the game. The flags in the game as we race, will blow realistically in a direction based on those real life variables and of course "fluctuate" in real time. If it's damp, they move less, etc. Every single change/calc has to be worked out by the game engine real time. Unless there is a slider for WIND=OFF, this is a constant heavy calculation within the game engine.
I'd rather nothing be allowed to get in the way of breaking a locked 60hz game refresh. I've gamed all of these years in GT without it, so let me turn it off. In real life, motion is fluid. It doesn't drop frames, and this to me breaks the immersion when games can't hold 60hz. Most of you are worried about the AI. I get that 100%. My own thoughts are as follows. Kaz has added so many new systems into GT7 that he wanted, that it's impossible for all of those not to have a huge impact on CPU calculations.
He's already explained the weather alone is a real life sub-system. People wonder why the AI appears stale (similar to what we've had before) and part of the reason is added features running in the code that weren't there in GTS. There's no CPU "headroom" for more calculations that would be needed to expand the AI to make it more real/lifelike. IMHO, the AI is a "casualty" of him using the power of the PS5 to add lots of other things to the game code instead.
You wanted far improved AI. He wanted wind, weather, track temperatures, engine wear, oil consumption monitoring etc., etc., etc. Well, even a PS5 does not have limitless resources. There are limits on computational workload, in which the AI code could be expanded/running faster within the game engine to be able to improve it by a meaningful amount. Kaz has updated and added many more other things instead. It's his trainset, and he will play with it exactly as he sees fit.
Lastly, I hope "ALL OF OUR FEARS" turn out to be false upon release. I hope it's the title that GT5/6 & S should have been, and more.
One of my own worries is, with content being so similar to what we've had before - if the handling isn't drastically different and more realistic as a result, GT7 will feel old/tired quickly. I know for many of you this is a concern too. For me - when you factor in the cost of the game and new console into the equation, that's not a scenario I hope happens. Obviously, if I hate the progress of GT7 - I can sell everything and cut my losses.
G o o d l u c k to us all !!!