Gran Turismo 7 Daytona Speedway Gameplay Revealed

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Not only does the dirt flying up look awesome, the tyre track it leaves on the grass looks pretty cool as well.
Different sized chunks of dirt with perfect motion blur. That looks awesome! I need to re-watch these videos on my OLED TV instead of just using my phone, lol.
 
Maybe you dont have an eye for these type of things? And theres nothing wrong with that, just enjoy it :)

I notice everything from better textures, further draw distance/improved popin, higher quality shaders, improved poly count, animations in things like flags and wheels.. higher resolution godrays, shadow quality, reflection resolution and type of reflection.. to things like grass quantity lol.
I notice it all.

As someone that loves all the graphical mumbojumbo, i notice the smallest of changes.
You could call it a side interest to games, i love the technology behind it.

And i think you meant PS4/PS4 pro 😁
Coming from e-sports all my life, I even lower the graphics if possible in games so that they become clearer with more distinct borders and characters. Like playing Starcraft 2 on lowest settings, FPS with no shadows and low textures, League of Legends with minimalistic effects and so on.

I don't care how it looks - I just want to compete and win. If it's immersive enough, I forget the graphics totally and my mind I guess fills the gaps.


People have very different preferences and goals.
 
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The game will release with horrendously dated AI but mainstream review sites won't notice or care. They will praise the graphics and give the game a 10/10. GT7 will sell millions and Kaz will start casting for the new Sony Pictures biopic about his life. Word is he wants a J-Pop idol to play his younger self.
 
I think it's due to the cross-generation title.
If it was made from scratch exclusively for the PS5, you would have seen revolutionary graphics.
Doubt it. When I think revolutionary, I think PS1 to PS2 level improvements. Those days are over. As we step closer and closer to ultimate realism, differences will be on little, more technical details.
 
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Doubt it. When I think revolutionary, I think PS1 to PS2 level improvements. Those days are over. As we step closer and closer to ultimate realism, differences will be on little, more technical details.
Nah, look at diff ratchet ps5 vs ps4, demon souls vs bloodborne or on matrix tech demo, I think gt8 being ps5 game only will look much better than gt7 (and probably nextgen only new forza motorsport)
 
Doubt it. When I think revolutionary, I think PS1 to PS2 level improvements. Those days are over. As we step closer and closer to ultimate realism, differences will be on little, more technical details.
It depends where you want the revolution. Outright graphic quality? No, for the reason you said. There is still plenty of scope for huge revolutionary changes elsewhere in the game though or if not, at least massive evolution.
 
I found the UE5 Matrix Demo quite revolutionary (except for the framerate, although 24fps did make it very film-like)... But that has nothing to do with GT7 or even the way GT7 renders.
 
It depends where you want the revolution. Outright graphic quality? No, for the reason you said. There is still plenty of scope for huge revolutionary changes elsewhere in the game though or if not, at least massive evolution.
Yes, I was referring to outright graphical quality, which is the most directly observable. Physics simulation improvements and other under-the-hood technologies definitely have room to be revolutionized.
snc
Nah, look at diff ratchet ps5 vs ps4, demon souls vs bloodborne or on matrix tech demo, I think gt8 being ps5 game only will look much better than gt7 (and probably nextgen only new forza motorsport)
Those games show clear improvement, but the difference between evolution and revolution, is that the latter makes whatever came before obsolete. Ratchet on PS4 looks dated compared to PS5, but dated is not the same as obsolete.
 
Doubt it. When I think revolutionary, I think PS1 to PS2 level improvements. Those days are over. As we step closer and closer to ultimate realism, differences will be on little, more technical details.
I don't discuss what we consider revolutionary because it depends on the person, but from GT Sport to GT7, there is no obvious graphic change as seen from GT4 to GT5 and GT6 to GT Sport.
I think this is because it is designed to work on the same console as the previous title.
 
I don't discuss what we consider revolutionary because it depends on the person, but from GT Sport to GT7, there is no obvious graphic change as seen from GT4 to GT5 and GT6 to GT Sport.
I think this is because it is designed to work on the same console as the previous title.
Nah, in the last trailer you see little details that I can assure you will not be there on PS4. I think people will be shocked with the PS4 version when comparing it to the PS5, and also I'm suspecting the framerate to go down to 30fps on PS4 but that's just a guess.
 
I don't discuss what we consider revolutionary because it depends on the person
Not really, as there are various objective metrics you can use to identify revolutionary progress. On the graphics front, alone, we have things such as polygon count of cars, number of cars rendered simultaneously, new damage effects, track detail and object density, world render distances and more.
 
Not really, as there are various objective metrics you can use to identify revolutionary progress. On the graphics front, alone, we have things such as polygon count of cars, number of cars rendered simultaneously, new damage effects, track detail and object density, world render distances and more.
Don't you think it's possible that those revolutionary progress could have been possible if they were exclusive to PS5 instead of cross-generation?
 
I mean it's also pretty hard to compare realistic graphic qualities between a racing game and a platformer made up of entirely fictional places and characters.
 
Don't you think it's possible that those revolutionary progress could have been possible if they were exclusive to PS5 instead of cross-generation?
Not to the degree that can justify it being called 'revolutionary'. As an example, cars jumped from being a few thousand polygons each, in the PS2 generation, to being a few hundred thousand polygons each on PS3. And the car count on track, despite this quality increase, more than doubled. The same kind of leap did not happen from PS3 to PS4, so there was no revolution, but rather an evolution.

Two of the things PD really likes to focus on, when it comes to graphics, are cars and lighting. Do you really think those things can get way better looking than this, to the point where you would say this looks outright hideous?

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Do you really think those things can get way better looking than this, to the point where you would say this looks outright hideous?

View attachment 1105998
Yes. The pictures are very "clean", but they never look like real life to me, there is something about them that makes them instantly recognizable as video games. The gameplay video from Daytona is also "clean", but it doesn't look like real life to me. There is still a huge gap between real life and the graphics of GTSport and GT7.
 
Yes. The pictures are very "clean", but they never look like real life to me, there is something about them that makes them instantly recognizable as video games. The gameplay video from Daytona is also "clean", but it doesn't look like real life to me. There is still a huge gap between real life and the graphics of GTSport and GT7.
Something about them makes them instantly recognizable as videogames, but you probably can't put your finger on exactly what. It looks too "clean", but what exactly does that mean? And how is real life "dirty"?

I like to show images and videos, of my racing games, to several of my family members, who are not gamers, and they overwhelmingly think it looks real. It may seem counter-intuitive to think their opinions are more important, but it's precisely because they aren't gamers, because they don't have any preconceived notions of what games should look like, because they only see real life, that they are the best way to judge how far we've come, graphically.
 
Doubt it. When I think revolutionary, I think PS1 to PS2 level improvements. Those days are over. As we step closer and closer to ultimate realism, differences will be on little, more technical details.
GT2 to GT3 was revolutionary. Even the first GT was amazing at that time. Today, I think FH5 looks really impressive. I think it's time for another new game studio at Sony for car games.
 
Something about them makes them instantly recognizable as videogames, but you probably can't put your finger on exactly what. It looks too "clean", but what exactly does that mean? And how is real life "dirty"?
I'm not a 3D graphics engineer so I don't know what exactly makes it not look like real life, but when shadows, reflections, etc. work in the game as they do in real life, it really does provide a visual that can be mistaken for real life.
I like to show images and videos, of my racing games, to several of my family members, who are not gamers, and they overwhelmingly think it looks real. It may seem counter-intuitive to think their opinions are more important, but it's precisely because they aren't gamers, because they don't have any preconceived notions of what games should look like, because they only see real life, that they are the best way to judge how far we've come, graphically.
Let me know what you think. I don't care what your family thinks.
 
We'll see how much, if any, GT7 is held back graphically when we see the next Forza Motorsport revealed at E3 this year. Turn 10 have been working on it for so long that they will likely really push the silicon thoroughly.

On my OLED, this latest GT7 trailer looks like a clear advancement from GT Sport. The lighting is over the top good and the interior quality is up a notch too. Is the time of day lighting in the trailer the big difference from earlier trailers? Or is PD sharpening the engine as it gets closer to release?
 
Let me know what you think. I don't care what your family thinks.
I didn't get the meaning of that paragraph across. What I'm trying to say is that you, and also me, could have gradually developed a distorted view of what is realistic, from playing a lot of videogames that aim towards realistic visuals. For example, some realistic graphics mods mistakenly exaggerate certain effects, such as how nitid reflections are on things like puddles or metal surfaces, under a belief that it's more true to life. In short, I think you may be misjudging what is still left to be improved, and that the improvements you expect to be made, while more graphically intensive, may not produce a more realistic image.

Regardless, to re-answer your question, I would say that current games are getting highly convincing and room for improvement, in the visual department, is rapidly reducing. Then again, I must admit I may suffer from distorted vision myself.
I'm not a 3D graphics engineer so I don't know what exactly makes it not look like real life, but when shadows, reflections, etc. work in the game as they do in real life, it really does provide a visual that can be mistaken for real life.
For example, the reason why ray-tracing looks best, is because it's a method of illumination that behaves more like real light. However, that doesn't mean you can't obtain results, close enough to the application of those methods, by using sophisticated workarounds. For many years, real-time ray-tracing was out of the range of consumer games, because of how computationally intensive it is. During all that time, the only option was to improve rasterization more and more. It's gotten to a point, that some rasterization systems are so good, that one needs to know what to look for, in order to spot the presence of ray-tracing. All this means that, just because you've started using techniques that more accurately replicate real-life phenomena, you're not necessarily going to get things to look leaps and bounds better than they did when they used 'cheated' techniques.
 
Probably unpopular opinion here on the forum but..
So far from what I've seen, im fairly satisfied with the visual aspect. Im kinda glad they focused on Sports shortcomings and that being popin/draw distance and things like shadow quality dropping off a cliff a metre in front of the car. (I know popin is still visible, but its reasonable)

Resolution is also a no brainer, Sport was fine for the hardware but i need that clarity boost for a new title. I want to see everything in more detail.

Everything else is a huge bonus to me, especially dynamic weather and TOD. I'm extremely excited for those.

anyone in the same boat?
 
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