with the almost launch of the GT7, the bad thing is the loss of interest in the previous game, and with the new PlayStation coming, the other model will start to become obsolete.
and devaluation will occur, and the new console will come to almost 5 thousand reais in Brazil!
Why its so expensive in Brazil?
And in Argentina? Let me get straight to it. I earn 240 u$d per month... So I have to save at least 3 months of work to afford a ps5 + GT7...Why its so expensive in Brazil?
South America is practically screwed up, the only way you can buy cheap, is whether going to Chile, Paraguay, or just another country outside South America, like USA, or even Europe.Why its so expensive in Brazil?
The true? There were 30 years of widespread corruption. Very high tax burden to supply the holes in public coffers and the public debt.Why its so expensive in Brazil?
That picture is all we have to go on at this point in regards to the run off, and as I alluded to, it's early days and we won't know for sure until the track is released. I don't think it would be too hard for PD to make enough run off there, especially in the reverse direction.You may be correct, but the first part of the chicane in your picture looks to be more gentle a corner than what is depicted on the track map.
The true? There were 30 years of widespread corruption. Very high tax burden to supply the holes in public coffers and the public debt.
To add to this, chicanes are the devil's work IMO and have no place on a fantasy track and really suck when they cut and paste them onto real race tracks. Running sim or race laps on a track like Zandvoort is pure pleasure. Running laps on Monza is pure boredom. There are only three real corners on Monza! It's shameful to put chicanes on fantasy tracks when they have all the freedom in the world to do as they please. Tight hairpins also slow cars down. Tight 90 degree bends can do the same.I didn't read all the posts.
One of the most effective skills in racing is linking successive turns to build speed, and/or alter entry/exit on your opponent... flow if you will... now we have 2 heavy breaking zones... formula for single line racing and puntzville.
Sorry to be a Debbie-Downer.
To add to this, chicanes are the devil's work IMO and have no place on a fantasy track and really suck when they cut and paste them onto real race tracks. Running sim or race laps on a track like Zandvoort is pure pleasure. Running laps on Monza is pure boredom. There are only three real corners on Monza! It's shameful to put chicanes on fantasy tracks when they have all the freedom in the world to do as they please. Tight hairpins also slow cars down. Tight 90 degree bends can do the same.
It's been a while since you've posted here!To add to this, chicanes are the devil's work IMO and have no place on a fantasy track and really suck when they cut and paste them onto real race tracks. Running sim or race laps on a track like Zandvoort is pure pleasure. Running laps on Monza is pure boredom. There are only three real corners on Monza! It's shameful to put chicanes on fantasy tracks when they have all the freedom in the world to do as they please. Tight hairpins also slow cars down. Tight 90 degree bends can do the same.
If it stayed the way it was, someone who screws the corner up would absolutely ruin the race for everyone behind them and maybe even one or two ahead.The chicane at the end used to be great because of the speed of it, it challenged people, there were different lines and massive consequences for getting it wrong. The above just looks like a generic slow chicane, I hope to be proved wrong.
The extra length of the circuit is inevitable, no issue there.
Why its so expensive in Brazil?
I was thinking about this too. My thought was that instead of the aforementioned slow chicane, we could have a section inspired by Surfers Paradise’s beachside chicane.However, I feel they could have replaced it with something more interesting than a slow chicane.
I like that corner. If the barrier at 14 is before the grass, it won't be as bad as T1 at Lago. Sure, players can hit the barrier or get punted into it, but getting on that grass at Lago, is the worse.View attachment 930647
That looks like the barrier is very close to the inside of the 120-degree left before the rumble strip, but it leaves a full car-width on the inside, which you could cut. There's significant apron on the left, to allow for quite a wide angle into the 90-degree right.
The barrier to the right looks pretty close throughout, but it's just shy of the right-hand apex - maybe half a car-width - allowing for some cutting.
I’m pretty sure Eiger Nordwand was the new GrindelwaldLet's hope Grindelwald will be included in the GT7 it was only featured in GT2...some great memories running this great track
Not trying to call you out but I am genuinely surprised at how angry some people are about these relatively minor changes.It's a change made for Sport mode reasons. This punishes solo players to pander to the Sport mode brigade. It is unacceptable and shows that PD still doesn't get it about GT. They never learn.
I actually wanted it to be more realistic since GT3.Let’s be honest, the changes were coming and I’m all for it!
Polyphony want Gran Turismo to be realistic, and Trail Mountain has been around basically unchanged since 1997.
I’m pretty sure, compared to the F1 calendar, only Melbourne and Suzuka have lasted that long without major changes
It’s not very realistic to have LMP1 cars curb hopping over a grass bank on the final chicane, so I can totally understand the changes
Polyphony want Gran Turismo to be realistic
Not trying to call you out but I am genuinely surprised at how angry some people are about these relatively minor changes.
1. The track is largely the same. The straights are longer and a few corners were reprofiled, but I have no doubt it will still “feel” like Trial Mountain.
2. I don’t see why it’s so negative that it’s been changed for Sport mode. This is what brought me into being comfortable racing online in GT. I know it’s the same for many others. I’ve had countless amazing races in Sport mode and it’s made me love the game in a whole new way and realize how stale the campaign mode (and single player in general) is and how bad the AI is.
Yes they could try and work on the latter two, but I prefer more time spent on Sport mode. I believe it’s inherently better for the age we live in.
Old Trial Mountain would’ve sucked in Sport mode. So if it’s between having terrible Sport mode races here/not having the track at all, and this version, I will happily take this version.
3. I think the inclusion of this legacy tracks implies PD *does* understand what we want, not the opposite. They understand that, even with decent new original circuits (in terms of visuals, race-ability, etc) fans still realllllly want the return of originals. They went out of their way to somewhat redesign this track strictly so it *can* make a useful return in this gen.
That, to me, shows they DO understand. Unlike T10, who has neglected nearly all of their classic tracks and alienated me and countless others from their games ever since Forza 5.
Obviously this is mostly opinion based, and I fully respect yours as well as everybody that is upset. But in my mind I think the outrage is a bit excessive. Nobody has even driven on it yet. The original track will always be the “correct” way in old games. Don’t let rose tinted glasses get in the way of progress and create stagnation.
Yes the track does look largely the same but they added a whole mile to the track and why? Online racing. That shows the total lack of understanding what the majority want.
Making totally unnecessary changes like this is bad for everyone else
As in everyone else who doesn't like it.I think you're conflating two things here, I don't care about sport mode, that doesn't mean I want the track to be identical to what it was 23 years ago.
Why is it bad for everyone else?