Gran Turismo 7: Latest news and discussion thread

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To model city tracks, you don't need to have it laser-scanned. The right term to use here is photogrammetry, where out of constant photography and reference based on the location sourced, they can create photo-realistic replicas of these cities and to recreate as tracks.

There's even a video of a guy who modeled his city streets into a track in Assetto Corsa using photogrammetry alone.



I'm sure Polyphony would rather take whatever good, real-world roads a certain popular city would have, (as with the case of most of the city tracks seen in the franchise so far) to create city circuits rather than fictionalize an entire city just to have a glamorous-looking track there.

You'll also have to consider that you'll need a lot of artists to do what they will with the photogrammetry and any pictures they used as reference to update the scenery on most, if not, all of the city tracks that have featured in the franchise, as the most popular city circuits have been in the game around circa 2001 to 2004. It's 2022 now so a lot of these tracks might have undergone changes, especially with the environments surrounding them.

To recreate the old layout of Seattle that is probably not even possible anymore will likely be a nightmare on the track designers and artists' ends, and would be extremely tough to modernize. I think the same could be said for George V Paris (as I hear that's also not possible anymore, but Opera Paris is still possible).


Yes photogrammetry. That's what they would likely use.
 
Considering the Alaskan Way aqueduct that made up the last portion of Seattle Circuit has been torn down, and the area around the portion Lumen Field's old parking lot are built up by now, they're going to have to change a whole hell of a lot to make it even semi-realistic to what Seattle is in 2022.

You could make the original in 4K if you wanted, but that seems like something better served for Assetto Corsa mods then anything.
 
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I'm prepared for the devastation that would be a remastered 2020's Seattle if it ever came back. Though like Imari I have preference for two layouts. A classic 2000's layout and a modern 2020's layout.
Living here, whatever they added would be cool IMO
 


See, but you don't need to have a real city to scan in order to have high quality, photorealistic assets. Good artists are like... good. They can just make stuff.


Agree. devs can use photogrammetry for games like Starfield. PD could use scanned assets for a fictional tracks when developers can use scans and more for a space game.
 
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I mean, they could absolutely just use it as an option for how deep the face of the rims are. That would be a profound misinterpretation of how offset should work in real life, but it wouldn't be the first time Polyphony decided to make up their own way for how things work.

It would also not be a massive surprise if they added offset as a visual feature that didn't affect the physics. That would seem to defeat half the point of widening the track in the first place. But AFAIK they haven't included the weight changes from adding aftermarket rims either.

We all hope that they'll implement the feature fully and correctly according to real world physics, but unfortunately there's plenty of precedent for fears that they'll half arse it. My guess would be that it works correctly visually but doesn't affect physics, although it will be interesting to see how they deal with cars that rub on stock fenders with wider wheels. I'd hope that they at least set suspension travel limits such that the wheels don't clip through the body, but on 400+ cars with a range of offsets that seems like the sort of high workload attention to detail that Polyphony shies away from.
You seem to be focused on PD but I honestly can't name any games from memory that handled wheels in an accurate manner (even stuff like forza simplifies this massively). Would be a nice thing to have for sure but ultimately I don't think it's that big of a deal if they don't.
 
I'm prepared for the devastation that would be a remastered 2020's Seattle if it ever came back. Though like Imari I have preference for two layouts. A classic 2000's layout and a modern 2020's layout.
Honestly the biggest change is the scenery, most of the roads are still “intact” (barring the fact that the whole area is under perpetual construction at the moment), the biggest change to the original layout is the stadium section which even then, it’s either a minor route change or just extends the tail end of the circuit by a few blocks depending on what you want to do.

Even GT2’s iteration was outdated, as the King Dome got blown up around 4 months after it’s release. The viaduct is also now completely gone, but currently the route around it can still be driven if construction stuff is cleared out:

3AD12C82-315E-4845-B570-DE4E45178D87.jpeg


If they develop that area into a park however they can just use the next block east to connect back to Yesler Way (green). Personally I think it would be smarter in general to extend the front straight and U-turn more northwards cuz there’s significantly more vibrant scenery there now, including but not limited to a large Ferris wheel and dockside attractions that would look amazing at night.

809A587D-E7F0-4581-A76B-818E6275174E.jpeg


I think having the U at University would make the track cooler from the driver’s perspective, but Union seems more realistic for a “fan” perspective, more seating potential. Also reverse variants would still have the Wheel very visible. It’s just south of the Seattle Aquarium as well.

A further alternative would be to extend another ~quarter-half mile north to go past/through the Pike Place Market:

(Aquarium circled for context)

CFA1065E-89D2-4E2C-96EA-FF8FAE6DFF54.jpeg


The 3D map is still severely outdated (viaduct is still present and is fully operational) but the route passing under on Western has a really cool “tunnel”-like section:

1ECCF31A-953E-4C46-B5A6-CCE3E9C04CFE.jpeg


This would lead straight to the green route in the first picture that reconnects with Yesler.

The next mandatory change for the current reality of Seattle as mentioned at the top is the stadium section. Following as close (location-wise) to the original would require using a 360° left handed on-ramp to get on Royal Brougham and split the stadiums and eventually reconnect to Alaskan Way. They could use some of those nearby ramps as spectator opportunities as well:

416A79D0-2FBE-4A06-9115-437B4323EDE7.jpeg


The other option is to go further South to Edgar Martinez and go around the Baseball field:

8669DD9A-CFDC-4FE7-9728-3570289A762D.jpeg


Taking Brougham logically would finish out the circuit by going up 1st and then taking a switchback/chicane to reconnect to Alaskan Way. Martinez would take you all the way to Alaskan Way, overpassing the south exit of the 99 tunnel, and allowing for a DT-style death chicane where the ramp returns you to the main avenue. In my eyes the Martinez route is more realistic as it avoids the weird tight 360 on-ramp between the stadiums, and could still go up 1st route if the overpass on Alaskan is too skinny.

Seattle would absolutely remain familiar unless PD go for a completely different route somewhere else in the city.
 
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Sounds like an excuse to prevent people who only want the original version of the track. Funny how scaling wasn't and issue in GT5 or 6.

I think the scaling issue was how wide the kerbs were at the point where you used to enter the forest.
Like I said, it was only an assumption. I'm not entirely sure why but its again interesting that its so far ironically only the two tracks that didn't have a proper generational update that were redone whereas the track that got the most generational updates since reappearing in GT4 (High Speed Ring) only has a slight corner change.
 
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I lost track of this title. Had 'em all to this point. I got delayed release fatigue I guess. Getting the 4 25th version. Hopefully the original tracks I want will be added later.

Honestly the biggest change is the scenery, most of the roads are still “intact” (barring the fact that the whole area is under perpetual construction at the moment), the biggest change to the original layout is the stadium section which even then, it’s either a minor route change or just extends the tail end of the circuit by a few blocks depending on what you want to do.

Even GT2’s iteration was outdated, as the King Dome got blown up around 4 months after it’s release. The viaduct is also now completely gone, but currently the route around it can still be driven if construction stuff is cleared out:

View attachment 1109274

If they develop that area into a park however they can just use the next block east to connect back to Yesler Way (green). Personally I think it would be smarter in general to extend the front straight and U-turn more northwards cuz there’s significantly more vibrant scenery there now, including but not limited to a large Ferris wheel and dockside attractions that would look amazing at night.

View attachment 1109276

I think having the U at University would make the track cooler from the driver’s perspective, but Union seems more realistic for a “fan” perspective, more seating potential. Also reverse variants would still have the Wheel very visible. It’s just south of the Seattle Aquarium as well.

A further alternative would be to extend another ~quarter-half mile north to go past/through the Pike Place Market:

(Aquarium circled for context)

View attachment 1109277

The 3D map is still severely outdated (viaduct is still present and is fully operational) but the route passing under on Western has a really cool “tunnel”-like section:

View attachment 1109278

This would lead straight to the green route in the first picture that reconnects with Yesler.

The next mandatory change for the current reality of Seattle as mentioned at the top is the stadium section. Following as close (location-wise) to the original would require using a 360° left handed on-ramp to get on Royal Brougham and split the stadiums and eventually reconnect to Alaskan Way. They could use some of those nearby ramps as spectator opportunities as well:

View attachment 1109279

The other option is to go further South to Edgar Martinez and go around the Baseball field:

View attachment 1109280

Taking Brougham logically would finish out the circuit by going up 1st and then taking a switchback/chicane to reconnect to Alaskan Way. Martinez would take you all the way to Alaskan Way, overpassing the south exit of the 99 tunnel, and allowing for a DT-style death chicane where the ramp returns you to the main avenue. In my eyes the Martinez route is more realistic as it avoids the weird tight 360 on-ramp between the stadiums, and could still go up 1st route if the overpass on Alaskan is too skinny.

Seattle would absolutely remain familiar unless PD go for a completely different route somewhere else in the city.
Can it go through CHAZ?
 
One of the major reasons I was fine with pre-ordering the digital deluxe edition was for the OST downloads. I really hope there is a bunch of new and original lounge and Jazz tracks on there.
Disappointing that it's digital-only, even for the physical/collector's edition. Was hoping for a physical disc; they've owed us two official soundtracks as both GT6 and GT Sport never received one! :indiff:
 
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So much love for Seattle. No love for Cote d'Azur. :guilty:
Tbh, I'd only want Cote d'Azur if we can't have Kart Space.

Even if Monaco was added, it would never be used for anything other than Karts and N100 and N200 cars. It surely would never be used in Sport mode if PD think the old Trial Mountain and Deep Forest were difficult to race on.
 
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There would be Sport Mode races at Côte d’Azur. People barge past at every track anyway. Wouldn’t be any different.

With Kaz saying High Speed Ring is a good beginner’s circuit, not much to change there. Deep Forest, if scaling was the concern, just make the layout fit. If there’s a lake in the way, move it. Mountain in the way? Move it.
PD changed the landscaping of Deep Forest. Added an entrance overpass. Trial Mountain has one of the tightest pit lanes I’ve ever seen and what they do? Make the straights longer. There’s zero consequences for modifying the pit lane. Nothing lives to left of the Pit building. It’s a big green area.

As we’ll be saying for the next four weeks, “Not much longer to go.”
 
Lost all interest in this title the moment it was confirmed to be cross-gen, really would have hunted for a PS5 it was going to be exclusive..as it stands now I have no desire for a PS5 so I’ll be quite happy sticking to FH5 and Flight Simulator for the foreseeable
I do sympathize greatly with what you're saying. I got myself a PS5 primarily for GT7. Now that it's cross gen, it's disappointing. However, as a media device, I must say it's fantastic.
 
I'll end up getting it for my PS4 Pro. Doesn't really bother me. Still no PS5's at retail around me and I'm not going to go out of my way to find one that isn't being scalped for $750. Unfortunately that means I will have to delete GT Sport to make space on the hard drive, but it's time to move on! 😙
 
Been at work for the past 4 days, and have been thinking about Gran Turismo 7 a lot. Here’s a couple random observations and suggestions for future updates (or stuff we might get day 1…. Who knows)

- I’m just about positive we’re going to get much better FFB with GT7. The fact that PD has had Fanatec CSL DD wheels for over a year shows that they’ve been working on it. The fact that they’ve been using DD wheels shows how serious they are about this. I think we’ll be able to adjust dead zones, I think the non linear throttle and brake will be a thing of the past. I just think it’ll be much better and immersive all around.

- I think Fanatec users (at the very least) will be able to map buttons and dials on their rims. The fact that the new Fanatec GT7 rim allows for SEPERATE on the fly adjustments for BB, TCS, Fuel and Diff settings shows that the coding for this WAS ALREADY IN GTS.

- side note. I find the Fanatec ——> PD partnership very interesting. Here you have the biggest “sim” title there is, partnered up with the biggest sim racing gear manufacturer out there. How do they both benefit from this partnership? More people will buy Fanatec gear now… sure. But they both need each other for some reason. Hell, PD might have even had a hand in asking FANATEC to design and produce an accessible DD wheel for this game. What else does Fanatec have coming down the pipe that can be used for GT7 (and other titles)? I’m sure they’d like to expand their product line beyond wheel bases, rims and pedals, right? These are the kind of questions I ask myself…

- I think PD is going to take the GTA approach with GT7 and treat it as a perpetual update for the lifetime of this console. It just plain makes sense for ALL THE DEVELOPMENT PARTIES involved from a financial point of view. Say what you want about the GTA franchise…. But the business model works. Plus I’ve asked questions and made comments to people I know , know more than me. I read and listen to what they say, and what they don’t say. All the information I’ve gathered has led me to this hypothesis.

- goes almost without saying, that GT7 will eventually morph into a PS5 exclusive title once Sony and PD see that the metrics justify the transition (mainly in the way of PS5’s being readily available).

* here’s how you bring tuning into sport mode
- easiest way is to make a daily “D” race. I don’t think PD will though. I’m sure they ran the metrics from all points of GTS’s life cycle, and found that 4 weekly races will spread out the player base too much
- so I think a good way to do it, would be in the daily “c” race. Incorporate it with a simple slider that ranges from oversteery <————> understeery like @05XR8 has said before. Why only the daily “c” race @Yard_Sale you ask? Because that slider could be incorporated into tire wear. Want a car that has superior turn-in?….. it’ll eat your tires a little more. Have a race with high tire multipliers? You can mess with that slider to help save your tires. Want to find the most Alpha-Meta setup ever?? Well, you have BB, TCS, Fuel Mapping, and now the slider to play with now
- another less easy way to do it (although it would teach a lot of dudes the premise of tuning) would be to have the weekly C, where one specific item could be tuned for that week. IE… suspension compression and rebound for this week. Downforce for next week. Differential the week after. So on and so forth.



Ok, here's a cool one...

WHAT IF ANYONE COULD PARTICIAPATE IN A WORLD TOUR EVENT??

Alright, hear me out. You could long onto Gran Turismo when a world tour event or whatever is going on, and be inserted into the race as a ghost... similar to when you're getting lapped in a real race (which I have lots of experience with btw), but of course the real participants wouldn't even know you're there. You could "race" the best in real time under the same track conditions as they are.

"you're an idiot Yard_Sale, NO WAY that could happen!!! Wires would get crossed, flux capacitors would stop fluxing, just trying this would literally break the internet!!"

Ok, ok. You're probably right. But what PD might be able to do is capture this race, and through voodooo, wizard dust and good ol' FM, they could turn this actual race....into some kind of AIish special event race.... that you could enter and duke it out with them. Heck, you could even send Igor Fraga into the shadow realm if you wanted to!!





********all speculation and wishful thinking based on varying levels of truths, and half-truths, of course*******
 
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One of the major reasons I was fine with pre-ordering the digital deluxe edition was for the OST downloads. I really hope there is a bunch of new and original lounge and Jazz tracks on there.
Did PD give us a explanation how the OST will be able to be used? Can we play Borderlands while listening to the GT7 music in the background or is this just a music app and we won't be able to do anything else but listen to the music when the app is open instead of being in the background?
 
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So I was browsing around then I stumbled upon this.

View attachment 1109383



Could be a coincidence or anything but we'll have to just wait and see.

It seems like Bring Me The Horizon has done a cover of Moon Over The Castle for the GT7 soundtrack (perhaps for the intro?), and it was meant to leak on Friday, but it either never happened or it only leaked in some obscure Russian invite-only leaking community 🤔
 
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It seems like Bring Me The Horizon has done a cover of Moon Over The Castle for the GT7 soundtrack (perhaps for the intro?), and it was meant to leak on Friday, but it either never happened or it only leaked in some obscure Russian invite-only leaking community 🤔
Really? BMTH and GT, two of my favourite worlds colliding there!
 
Alright, hear me out. You could long onto Gran Turismo when a world tour event or whatever is going on, and be inserted into the race as a ghost... similar to when you're getting lapped in a real race (which I have lots of experience with btw), but of course the real participants wouldn't even know you're there. You could "race" the best in real time under the same track conditions as they are.
From memory Formula E made a (mobile) game like that, it used real time data to allow the players to race against the real drivers as the race was going on.

Personally I want a lot less focus on esports in GT7, the last few years have been quite damaging to the series in my opinion.
 
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