Gran Turismo 7: Latest news and discussion thread

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Guess we can add that to the list of "cars said to be scanned for [current GT game] but will never actually see the light of day."
 
Guess we can add that to the list of "cars said to be scanned for [current GT game] but will never actually see the light of day."
This seems to happen a lot. The Avantime, the Fiat Coupe, that Pikes Peak Tesla, now this Beemer...

I'd love to see it in the game, but until we see it in the silhouettes or a datamine, best to treat it as yet another wishlist.
 
This seems to happen a lot. The Avantime, the Fiat Coupe, that Pikes Peak Tesla, now this Beemer...

I'd love to see it in the game, but until we see it in the silhouettes or a datamine, best to treat it as yet another wishlist.
And it ain't the first time either, remember this?


The Genesis eventually materialized on GT6, which is a year AFTER the article was published.

There's also talks about the 2012 Prius apr GT300 being scanned and recorded, but I'm speculating that the sound file of said car was heavily tweaked and being used for one of the many fictional Gr.3's debuting in GTS.
 
Did it even ever happened when we got the news about a car being scanned and then it actually arrived in the game? Besides SEMA/Pebble Beach winners.
 
Don't cars take almost a year of work to put it in the game?Scans are the beginning of that process,so it will take a while and i bet PD aren't working on all the cars they scan at the same time they don't have manpower
 
Don't cars take almost a year of work to put it in the game?Scans are the beginning of that process,so it will take a while and i bet PD aren't working on all the cars they scan at the same time they don't have manpower
According to the most recent interview, they take around 270 days (it's not clear if that's raw time or person-days; if it's person-days then two people working on it would make it 135 days, and so on), and PD can do about 60 cars a year.
 
According to the most recent interview, they take around 270 days (it's not clear if that's raw time or person-days; if it's person-days then two people working on it would make it 135 days, and so on), and PD can do about 60 cars a year.
I Remember in the PS3 era interviews kaz talking about the fact that Cars are made in a quality that PS3 can' t handle, and Will be usable in the future without the need to remake them from scratch, now he Is telling us that Cars are made from scratch, not sense really.
I don't t understand why all the premium Cars of PS3 era are not in GT7 if they were ready 10 years ago
 
As much as I love the 850CSi for its looks and engine, it’s just not a very good car for the racing circuit. I could see PD adding it because of its status as a desirable classic, but at the same I cannot because it’s too much of a luxury cruiser.
 
I Remember in the PS3 era interviews kaz talking about the fact that Cars are made in a quality that PS3 can' t handle, and Will be usable in the future without the need to remake them from scratch, now he Is telling us that Cars are made from scratch, not sense really.
I don't t understand why all the premium Cars of PS3 era are not in GT7 if they were ready 10 years ago
Probably because they already lost their licenses for that long time.
 
I Remember in the PS3 era interviews kaz talking about the fact that Cars are made in a quality that PS3 can' t handle, and Will be usable in the future without the need to remake them from scratch, now he Is telling us that Cars are made from scratch, not sense really.
I don't t understand why all the premium Cars of PS3 era are not in GT7 if they were ready 10 years ago
Maybe because graphics and the technology has improved in the last 10 years ?
 
As much as I love the 850CSi for its looks and engine, it’s just not a very good car for the racing circuit. I could see PD adding it because of its status as a desirable classic, but at the same I cannot because it’s too much of a luxury cruiser.
There are many cars in the game which do not make good cars on a circuit. The 850CSI wouldn't be the worst by a long shot.
 
As much as I love the 850CSi for its looks and engine, it’s just not a very good car for the racing circuit. I could see PD adding it because of its status as a desirable classic, but at the same I cannot because it’s too much of a luxury cruiser.
YEAH Because Ford F150 Raptor, Toyota Tundra and Toyota Prius are such a track monsters :D
 
There's sometimes a huge quality gap even between the GTS model and the GT7 model.
Here's an example showing Evo IV (GTS model) and Evo VI (GT7 model).
Images by @emula
Fguzz-zX0AIr-tM

Fguz0APWAAAQW6f

Take a good look at their steering wheel center pads, center consoles and so on.
I actually wanted to use a picture of Evo V as the second image, but as emula says in Twitter, it has a strange interior gallery camera angle, so I picked up the Evo VI picture instead.
 
I know that technology Is different from 10 years ago, but if in every generation you have to redone the cars you Will have Always the same models in every iteration of the game, indeed gt7 car list Is obsolete.
The polygon count for 3D car models in GT6 will date back some 15+ years. All the way back to GT5 (with some refinements).

Current car models were started from scratch for GTS on PS4. On PS5 the hardware isn’t powerful enough to display full detail (photomode) models, or full LOD, in game. Such models will be suitable for PS6, which is another decade or more of use.

I suspect by the time all new 3D models are desired. It will be because there’s some development that allows the import of automakers CAD models for use in game. Either because there’s a leap in console hardware, or a simplified system that reduces the polygon count.
 
I know that technology Is different from 10 years ago, but if in every generation you have to redone the cars you Will have Always the same models in every iteration of the game, indeed gt7 car list Is obsolete.
I think we've come to a point that all cars present in GT7 will be added to future games no matter what happens (well, except licensing issues) as opposed to what happened when transitioning from GT5-6 to GTS.

But, to be honest, the reason for why GT7 cars have much detail is due to tessellation, a technology that was first introduced in GT6... and remember that in GT6 there weren't a LOOOT of cars that had that technology, Alpine A110 was one of them for example.

This isn't an excuse though, because I really don't know why some of these cars introduced in GT6 weren't at launch in GTS, the technology was virtually the same, why not including them at launch instead of waiting for months for a car to come?
 
There's sometimes a huge quality gap even between the GTS model and the GT7 model.
Here's an example showing Evo IV (GTS model) and Evo VI (GT7 model).
Images by @emula
Fguzz-zX0AIr-tM

Fguz0APWAAAQW6f

Take a good look at their steering wheel center pads, center consoles and so on.
I actually wanted to use a picture of Evo V as the second image, but as emula says in Twitter, it has a strange interior gallery camera angle, so I picked up the Evo VI picture instead.
Why do both pictures have a GT7 watermark??
 
Why do both pictures have a GT7 watermark??
Both are screenshots from GT7. He's just saying that the top one is a model that was created for GTS, while the bottom one was a model created for GT7.

That said, it's possible that they just didn't generate a higher LoD for the models which came from Sport, as it would mean they would need to go back and do that for all 300-some models. I'd assume that their source 3D model file geometry is the same as it is for the newer GT7 models, but that they didn't go back and export updated LoD's since most people won't notice and it would be a decent amoint of extra work. I guess we'll have to wait for GT8 to see if they do.
 
Both are screenshots from GT7. He's just saying that the top one is a model that was created for GTS, while the bottom one was a model created for GT7.

That said, it's possible that they just didn't generate a higher LoD for the models which came from Sport, as it would mean they would need to go back and do that for all 300-some models. I'd assume that their source 3D model file geometry is the same as it is for the newer GT7 models, but that they didn't go back and export updated LoD's since most people won't notice and it would be a decent amoint of extra work. I guess we'll have to wait for GT8 to see if they do.
So Polyphony is doing what Playground is doing, recycling old models, but somewhat better?

GT7's 3D models dates back to 2017, whilst Forza Horizon 5's 3D models ranges from 2020 to 2011 at best, 2005 at worst.
 
So Polyphony is doing what Playground is doing, recycling old models, but somewhat better?

GT7's 3D models dates back to 2017, whilst Forza Horizon 5's 3D models ranges from 2020 to 2011 at best, 2005 at worst.
There's some GTS cars in the game, definitely. They have improved textures but not models on some of them. Some were improved like the 330P4.

GTS level is acceptable, even if worse than the new models
 
So Polyphony is doing what Playground is doing, recycling old models, but somewhat better?

GT7's 3D models dates back to 2017, whilst Forza Horizon 5's 3D models ranges from 2020 to 2011 at best, 2005 at worst.
Well if PD's claims about future proofing their models are true, then that means the models we are seeing in GTS and GT7 aren't their full-polycount form.

Essentially, they are creating these models to the highest spec they can. For example, it is probably similar to the polycount a movie studio would need to use for a CG vehicle. However, since Gran Turismo games are being rendered 60 frames per second in real-time, rather than for hours per frame at a render farm for cinema, they need to downscale things like the polycount of the geometry.

So, at PD somewhere they have a file which contains the car model in it's highest-polycount form, but that model can't simply be imported into GT7 and be expected to run efficiently. They have to export LoD's from that model which have an acceptable polycount to run in real-time on whatever platform they're targeting. So in the future when the PS6 is released, they would be able to go back to the car model file and export an LoD that uses, say, 1,000,000 polygons instead of the 500,000 found in GT7. That is, of course, under the assumption that they indeed have made their models to a very high polygon count to begin with starting from GT Sport.
 
There's sometimes a huge quality gap even between the GTS model and the GT7 model.
Here's an example showing Evo IV (GTS model) and Evo VI (GT7 model).
Images by @emula
Fguzz-zX0AIr-tM

Fguz0APWAAAQW6f

Take a good look at their steering wheel center pads, center consoles and so on.
I actually wanted to use a picture of Evo V as the second image, but as emula says in Twitter, it has a strange interior gallery camera angle, so I picked up the Evo VI picture instead.
Yeah I love playing spot the non round polygon with a magnifying glass on these cars
 
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