Gran Turismo 7: Latest news and discussion thread

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It's just too easy to make money and buy cars, now.
Not sure many would agree with you.

Easy as in not extremely-challenging? Yes.
Easy as in you can do it quickly? A resounding no.

One of the reason I did not buy PS4 and GTS is that "the way it was not", if you get what I mean. I'm sure a lot of players did the same as me...
Yup, I was one of them too mate.

Long wait between GT6 & 7, but I wanted to send a message to PD by not buying it.
 
I always had the feeling that GT8 will still be a complete PS5 game
That is if we are going to see GT8 before PS6. If we will, I think PD will find a lot of room for technical improvements (compared to cross-platform GT7), but I wouldn't say it will change anything in terms of what the game will be. Though, it would be a bit silly for them to not bring back the usual career mode after so many complaints about menus.
 
Is turn10/forza motorsport baiting gt fans with their video about a career mode? I watched it yesterday and can't forget how these two guys sit there and smirk the whole time :D
 
Is turn10/forza motorsport baiting gt fans with their video about a career mode? I watched it yesterday and can't forget how these two guys sit there and smirk the whole time :D
It's what the majority of players are hoping to learn about. GT7's "career" mode being bad doesn't mean another game's devs focusing on it is related.

I think Chris's smirking is more out of being genuinely proud and confident of what the team made.

Of course, it doesn't hurt them to focus on how much better they did over their competitor's greatest weakness either. I still believe FM8 is too light in quantity of races, but at least they're, y'know... races. And historically free play has been a viable way to progress in the games. I barely touched FM7's career but still have nearly every car in it because I had fun trying them all out in free play instead.

If GT7 wants to compete after the release of FM, they're going to need to step up the number of races (not the passing challenges that most events in the game are) and make free play a viable way for people to progress. Could that be why they've held back races that have been ready for well over a year now? Maybe.
 
Not sure many would agree with you.

Easy as in not extremely-challenging? Yes.
Easy as in you can do it quickly? A resounding no.


Yup, I was one of them too mate.
I don't expect so. You know, we live in lazy times, where everyone wants to have everything with less effort. Everyone is too busy with all the other stuff, so less time to enjoy. That mentality reflects pretty much in the game also so..... it is what it is.
 
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Hopefully GT8 will come out soon with a real Career Mode/GT League...
Hopefully they can come up with something a bit better by then. I'd like them to do something like the F1 games are trying, an extended story-based career mode. GT League, just working your way through the menus of races (Beginner, Pro, Endurance, etc) is dull, boring & been done so many times.
 
It's just too easy to make money and buy cars, now
Lol, said the guy with much more than 500 hours of grinding since launch.

I don't have much time to play, so I just wish the payouts would be consistent across the board (and at the levels of the current 3-4 grinding events, at least) so I don't have to arbitrate between a race I want to do (be it online daily, sport mode TT, any event or championship) and one of the few grinding events cause I can't get a decent amount of credits otherwise.

I've been TTing a lot recently, my balance did not evolved much (fortunately I got a DW ticket that brought me 500k).

I'll never amass the crazy amounts of credits some players can get by grinding hours and hours every day, and I don't mind, but I'd like that my limited available time to play would be rewarded consistently regardless of the racing activity I choose to do.
 
GT8 can only be better , even by ditching PS4 for once for all :D

Hopefully they can come up with something a bit better by then. I'd like them to do something like the F1 games are trying, an extended story-based career mode. GT League, just working your way through the menus of races (Beginner, Pro, Endurance, etc) is dull, boring & been done so many times.
Oh god , next step for GT will be actual story mode that can only end up amazing or a total dumpsterfire 😂
 
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Hopefully they can come up with something a bit better by then. I'd like them to do something like the F1 games are trying, an extended story-based career mode. GT League, just working your way through the menus of races (Beginner, Pro, Endurance, etc) is dull, boring & been done so many times.
Yeah, the F1 guys have the best approach. Evey year, new game (season) for another 100euro. What a joke.... :D

But wait it's F1 and everybody loves F1. So, let's take their money, because F1 is the most expensive racing sport, the game should also be - for true simulation.

Lol, said the guy with much more than 500 hours of grinding since launch.

I don't have much time to play, so I just wish the payouts would be consistent across the board (and at the levels of the current 3-4 grinding events, at least) so I don't have to arbitrate between a race I want to do (be it online daily, sport mode TT, any event or championship) and one of the few grinding events cause I can't get a decent amount of credits otherwise.

I've been TTing a lot recently, my balance did not evolved much (fortunately I got a DW ticket that brought me 500k).

I'll never amass the crazy amounts of credits some players can get by grinding hours and hours every day, and I don't mind, but I'd like that my limited available time to play would be rewarded consistently regardless of the racing activity I choose to do.
LoL you call it grinding, I call it racing. I've said earlier it's all about mentality:D
 
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^ This right here is a pretty sad example of what I was talking about in my post. I don't know how old you are or what generation you align with but the amount of aimless consumerism you've shared with us is exactly the impossible problem that video game developers are struggling to solve these days.

You said it yourself, but this is something that a lot of other gaming consumers can relate to. The developer didn't force you to do anything, you chose to spend all that money in an attempt to occupy yourself. It's unlikely that anything PD could've provided would've satisfied you. A lot of people have personalities that are constantly unsatisfied for various reasons, good and bad, which is why consumerism has been so successful in modern society, and why the only way to breed loyalty in video games is to introduce addictive mechanics. When consumers fail to check their habits they unwittingly allow corporations to steer their entire lives, selling them everything they could possibly want, and even inventing new needs. So many people think they have to have the latest and greatest thing, ignoring whether or not they actually need it, and more importantly ignoring whether or not they can actually afford it. In some cases, unchecked consumerism is effectively a mental illness of its own, or very closely related.

It's really not surprising that drug use is such a rampant problem because modern humans love addiction more than anything else. Spending money just happens to be one of the several legal things to be addicted to.
You should probably read up on neuroscience if you’re interested in the mechanics of addiction. Mammals’ brains are basically wired for addictive behaviors thanks to the way dopamine works. It’s not a corporate conspiracy although they do like to exploit said mechanisms.

I’m a recovering addict myself and buying a game console is a small order compared to spending $50+ every day on dope. Grinding for cars in GT7 is awesome compared to what I had to do to feed my previous habit. GT7 doesn’t carry any risk of overdose or jail time, and doesn’t affect my life expectancy, so I’m less than concerned about whether I’m addicted to video games or the internet or both. I pay for my hobbies out of pocket no credit cards and I understand that does get some people into trouble, but even that is trouble on a much smaller order.
 
Yeah, the F1 guys have the best approach. Evey year, new game (season) for another 100euro. What a joke.... :D

But wait it's F1 and everybody loves F1. So, let's take their money, because F1 is the most expensive racing sport, the game should also be for true simulation.
The F1 games' yearly release schedule has little to do with the merits of F1's career mode or "Braking Point".

The Codemasters games, bar a few outliers, tend to have well structured singleplayer career modes.
 
The F1 games' yearly release schedule has little to do with the merits of F1's career mode or "Braking Point".

The Codemasters games, bar a few outliers, tend to have well structured singleplayer career modes.
plus Braking Point is actually on a 2 year cycle
 
The F1 games' yearly release schedule has little to do with the merits of F1's career mode or "Braking Point".

The Codemasters games, bar a few outliers, tend to have well structured singleplayer career modes.
Sure, but let's put aside F1, CM and so on and speak about racing games.... GT7. I like a lot of things in ACC and AC but I did not mention that here, because nobody really cares, or already knows that ✌️
 
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LoL you call it grinding, I call it racing. I've said earlier it's all about mentality:D
Right... we want to do a wider variety of races. That's all it is. We enjoy the racing, but doing the same few over and over gets boring to most people.

For a game that positions car collecting as an ultimate goal, I was hoping to drive a wide variety of those cars, not just the ones that can make it into those high paying events. Unfortunately, doing so means I don't make enough money to buy that wide variety of cars.
 
Right... we want to do a wider variety of races. That's all it is. We enjoy the racing, but doing the same few over and over gets boring to most people.

For a game that positions car collecting as an ultimate goal, I was hoping to drive a wide variety of those cars, not just the ones that can make it into those high paying events. Unfortunately, doing so means I don't make enough money to buy that wide variety of cars.
They could easily add events with big payouts for every location in the game and it would be an instantly better game. But apparently they don't want to.
 
Sure, but let's put aside F1, CM and so on and speak about racing games.... GT7. I like a lot of things in ACC and AC but I did not mention that here, because nobody really cares, or already knows that ✌️
No matter how stagnant the racing game genre's become in recent years, GT7 doesn't exist in a vacuum.

There's plenty of things that other games and game devs have done well that PD should take as inspiration to improve GT. Those things should be highlighted, no matter the source.
 
Is turn10/forza motorsport baiting gt fans with their video about a career mode? I watched it yesterday and can't forget how these two guys sit there and smirk the whole time :D
Did you read the latest info about fm8's career mode? Now it has car leveling and buying parts with car points. It says you need to level up a car to max level 50 in order to unlock its best tunning parts.
Obviously it will depend on how long it will take to get a car to level 50, but its looking like an even bigger grind than gt7.
 
Right... we want to do a wider variety of races. That's all it is. We enjoy the racing, but doing the same few over and over gets boring to most people.

For a game that positions car collecting as an ultimate goal, I was hoping to drive a wide variety of those cars, not just the ones that can make it into those high paying events. Unfortunately, doing so means I don't make enough money to buy that wide variety of cars.
You have a big amount of Gr.3 races all over the tracks I think about 8 or something.... including the epic Nordscheife that payout about 200000cr. with the clean bonus 300000cr. also some Gr.1 that also payout about the same, Super Formula events. This is lot's of credits.
Well, not as much as those 4 events but.... instead of doing them 1 time, do it 2 times to get the same amount of money. Who cares, have fun.
 
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No matter how stagnant the racing game genre's become in recent years, GT7 doesn't exist in a vacuum.

There's plenty of things that other games and game devs have done well that PD should take as inspiration to improve GT. Those things should be highlighted, no matter the source.
Really? So tell me.... Probably you haven't heard about patents and licences? The copy/paste times are gone mate. There are far more limitations than you can imagine, than the simple "we can do/code it, let's put it in our game" .

Be positive, enjoy the game, if you can... if you can't, let it go, and take another sim. it's as easy, as this.
 
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Did you read the latest info about fm8's career mode? Now it has car leveling and buying parts with car points. It says you need to level up a car to max level 50 in order to unlock its best tunning parts.
Obviously it will depend on how long it will take to get a car to level 50, but its looking like an even bigger grind than gt7.
Yeah that part is a bit of a headscratcher and leaning a bit too far into the whole CarPG concept, especially with how you're constantly getting "XP earned" popups as you're driving around a track.

That said, at least the path of progression is clear and consistent. Drive car -> get xp -> level up -> get car points -> buy parts to upgrade car. Rinse and repeat.

A whole lot better than having upgrade parts and engine swaps locked behind a roulette spin once a day.

And I do like the potential impact this mechanic could have on the game's economy and the freedom it can give you to progress however you like instead of locking you into grinding 4 events for 1000 hours.

At the end of the day, I think it can make for a much more interesting experience than GT7's Cafe Menus where you get to use a car for maybe 1 or 2 menubooks before it's discarded for the next set.
 
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A whole lot better than pre 1.34 GT7 where it's drive car -> get daily ticket -> lol good luck if you wanted a specific part or engine or just anything that's not 5000 credits 95% of the time.
Forza also has a ticket system. Its much nicer to the player than gt7's, but its still a ticket system and they can overhaul it into hell if they want. We will know in october
 
Did you read the latest info about fm8's career mode? Now it has car leveling and buying parts with car points. It says you need to level up a car to max level 50 in order to unlock its best tunning parts.
Obviously it will depend on how long it will take to get a car to level 50, but its looking like an even bigger grind than gt7.
That said, at least the path of progression is clear and consistent. Drive car -> get xp -> level up -> get car points -> buy parts to upgrade car. Rinse and repeat.

A whole lot better than pre 1.34 GT7 where it's drive car -> get daily ticket -> lol good luck if you wanted a specific part or engine or just anything that's not 5000 credits 95% of the time.
Forza has set the stage to sell battlepasses that give you said parts and XP bonuses as long as you buy the battle pass regularly. All the evidence is here without them announcing it.

Worst ver of grind ever, artificially increasing grinding unless you pay real money, yet still complaining about the GT7 grind. The irony

I’ll stick with reliability running the same 3 races or circuit experience when I need credits rather than having to plan to set aside hours a day to grind XP per car to get fast per car since I refuse to pay more than the sticker price for any game and never contribute to MTX. Even grinding pre 1.34 GT7 you never relied on the roulette for credits, so not understanding the relationship at all.

Still looks like GT7 grind is far vastly superior to what Forza has planned to me
 
I’ll stick with reliability running the same 3 races or circuit experience when I need credits rather than having to plan to set aside hours a day to grind XP per car to get fast per car since I refuse to pay more than the sticker price for any game and never contribute to MTX. Even grinding pre 1.34 GT7 you never relied on the roulette for credits, so not understanding the relationship at all.
The roulettes were the only method of getting S parts and engine swaps before 1.34. Outside of the ticket glitch, you were entirely at the mercy of RNG. A player could have grinded 24 hours a day everyday for the last year and not have gotten the upgrade part or engine they wanted.

For instance, I've been playing since release and still haven't won a single Escudo engine from the roulette.
 
The roulettes were the only method of getting S parts and engine swaps before 1.34. Outside of the ticket glitch, you were entirely at the mercy of RNG. A player could have grinded 24 hours a day everyday for the last year and not have gotten the upgrade part or engine they wanted.

For instance, I've been playing since release and still haven't won a single Escudo engine from the roulette.
Thank you for explaining, very valid point

Never heard of anybody needing a part stuck behind a roulette ticket to be faster since BOP eliminates the advantage online, but just because I don’t find it useful doesn’t mean it isn’t.

I still stand by my statement that everything we know so far about Forza points towards a worse grind with worse MTX in comparison to GT7
 
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