Gran Turismo 7: Latest news and discussion thread

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What? Most modern racing games use 3D scanning for cars and often environments. This is not something that's unique to GT.
I didn't say it's unique to GT and from what i know most modern games use it for environments but for cars not so much especially for every single car
 
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I thought he wasn't vice president of SIE anymore the moment Jim Ryan took over and restructured the whole company?
I definately remember some restructuring and I believe even a relocation (which some people made a massive deal about), but I don't recall Kaz being removed from being Vice president as far as I can recall.
 
In my opinion GT7 hits the mark with enough driving feel and car modeling and the visuals. Forza Motorsport has still a lot of work to do imo in comparison. Plus I'd need to buy an Xbox and new racing wheel setup to play it.
 
In my opinion GT7 hits the mark with enough driving feel and car modeling and the visuals. Forza Motorsport has still a lot of work to do imo in comparison. Plus I'd need to buy an Xbox and new racing wheel setup to play it.
I think Forza is more arcadish game than GT. They go in different roads..
 
In Scapes. In gameplay or replay photo mode? Not so much.

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A one-off LOD bug is not really a fair comparison to what GT looks like. If you want to take that road, we can do it with Forza as well.

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It's disingenuous to use either comparison. We both know 99.9% of cars in actual gameplay look better than what either you or I posted. I know you love to dunk on GT at every opportunity, but at least be honest about it.
 
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Not exactly a one-off. Anything that's not on the immediate exterior of your car tend to look like cardboard cutouts in chase cam during gameplay.
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Some cars with more intricate interiors look fine. I guess PD's rendering budget is a bit of a lottery.
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Well, yeah? Using lower LODs in gameplay is neither unusual nor unique to GT. The inconsistency is funny, but again if you look at Forza it's the exact same. It's hardly a mark against GT that proves other games do it better.
For example, the S15's grill/bumper in Forza is just an undetailed gaping maw.

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Not exactly a one-off. Anything that's not on the immediate exterior of your car tend to look like cardboard cutouts in chase cam during gameplay.
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Some cars with more intricate interiors look fine. I guess PD's rendering budget is a bit of a lottery.
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In all fairness here, I think nitpicking a small detail like the detail of the interior of the car from the chase cam is perhaps a little excessive given that you're focused on a lot of other, more important things during a race. And that's if you're using the chase cam at all. Cockpit view gives you the full detail and looks realistic, and the rest of the views you don't see it at all. Granted PD do like to brag about their attention to detail with the cars but it's also a video game and sacrifices have to be made in places to make sure the game can actually run smoothly. Having to render the full exterior and interior of cars would likely tank performance, and absolutely wreck the online performance.
 
Well, yeah? Using lower LODs in gameplay is neither unusual nor unique to GT. The inconsistency is funny, but again if you look at Forza it's the exact same. It's hardly a mark against GT that proves other games do it better.
For example, the S15's grill/bumper in Forza is just an undetailed gaping maw.

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I play and enjoy both games but I will have to admit that GT models are more accurate than Forza models atleast when comparing the same cars between both games, not sure how they will look in the upcoming game but there are a ton of complaints about certain cars in Forza being incorrect or having the wrong details. I've even complained myself about the CLK in Forza being a Frankenstein of almost every real variation rolled into one.
 
This is the salient point that I think people sometimes miss when they talk about the pace of car/track updates. It's not just a PD thing or even a racing game thing, high-end game development in general is slowing down to such a crawl that even giant 1,000-person studios are taking close to a decade to make a single game.
4-6 years at least, according to that one Xbox exec. Don't think I've heard anything about close to a decade unless it's infamously in development hell like Duke Nukem Forever was.
 
Hey, other than the livery that you get for entering, are there any prizes for the Porsche 917 time trial in the vein of the usual online time trials?
 
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4-6 years at least, according to that one Xbox exec. Don't think I've heard anything about close to a decade unless it's infamously in development hell like Duke Nukem Forever was.
Indeed, it wouldn't be very profitable for a 1000 strong dev team to spend 10 years on one game. When that does happen, that's a developer that's probably going bust. Certainly one that's in major trouble.

You'd be looking at the game costing around half a billion pounds to develop just on staff and premesis, let alone licensing (if applicable), publishing and marketing.
 
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Hey, other than the livery that you get for entering, are there any prizes for the Porsche 917 time trial in the vein of the usual online time trials?
There's a 917 time trial with a special reward? I only see the Red Bull Ring and Broad Bean Raceway trials on mine.
 
I definately remember some restructuring and I believe even a relocation (which some people made a massive deal about), but I don't recall Kaz being removed from being Vice president as far as I can recall.
Wait, has he ever been in that position? I've never heard of this and google doesn't come up with a lot, but I imagine it's something that would've happened a long time ago so maybe there's not many articles about it.
 
Wait, has he ever been in that position? I've never heard of this and google doesn't come up with a lot, but I imagine it's something that would've happened a long time ago so maybe there's not many articles about it.
He was, and maybe still is but I dont know, Senior Vice President of Sony Interactive Entertainment not all thst long ago.
 
He was, and maybe still is but I dont know, Senior Vice President of Sony Interactive Entertainment not all thst long ago.
Hmm, it's weird because there's legitimately nothing about it online. I did find one random website where they state it but little else.

But anyways, under current SIE's structure he would at the very least have Hermen Hulst between Jim and himself, since PD is under PlayStation Studios.
 
Hmm, it's weird because there's legitimately nothing about it online.
It's listed in many places, including press releases:
2017 joint statement with TAG Heuer
On 8th March 2017, Kazunori Yamauchi, Executive Vice-President of Sony Interactive Entertainment Worldwide Studios Inc. and 'Gran Turismo' series Producer — and Jean-Claude Biver, CEO of TAG Heuer & President of the LVMH Group Watch division, confirmed that
However it's worth noting that he was a senior vice-president (and at SCE, then SIE, seemingly now an EVP at a third version of the group; I guess the), not the.
 
It's listed in many places, including press releases:

However it's worth noting that he was a senior vice-president (and at SCE, then SIE, seemingly now an EVP at a third version of the group; I guess the), not the.
Oh, thanks! Yeah, I did see that SIE has a lot of vice presidents depending for different segments. SIE WWS is what's known now as PlayStation Studios, so if he retains that position now he indeed has Hermen in-between Jim at the top. I don't see any other PS Studio president with the title of executive vice president, though I haven't looked at it deeply, so maybe he still has greater power than the rest?
 
It's listed in many places, including press releases:

However it's worth noting that he was a senior vice-president (and at SCE, then SIE, seemingly now an EVP at a third version of the group; I guess the), not the.
Out of curiosity, where does Executive Vice President sit relative to Senior Vice President?
 
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In all fairness here, I think nitpicking a small detail like the detail of the interior of the car from the chase cam is perhaps a little excessive given that you're focused on a lot of other, more important things during a race. And that's if you're using the chase cam at all. Cockpit view gives you the full detail and looks realistic, and the rest of the views you don't see it at all. Granted PD do like to brag about their attention to detail with the cars but it's also a video game and sacrifices have to be made in places to make sure the game can actually run smoothly. Having to render the full exterior and interior of cars would likely tank performance, and absolutely wreck the online performance.
Indeed. I've stopped using chase cam altogether in GT7 because of details like this. The cockpit cam is really well done if you don't look too closely at the non-functioning gauges and sequential gearboxes being shifted in reverse. :lol:

GT having "by far the most detailed models" is a thing of the past. Other games have caught up, if not surpassed GT in certain ways, and thanks to the limiting factor of the console itself (especially last gen consoles), the finer details won't be displayed in gameplay anyway.
 
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Out of curiosity, where does Executive Vice President sit relative to Senior Vice President?
Diffcult to say with any certainty without understanding specifically how the structure and responsabilities are shared in this example, but typically an Executive Vice President will have a broadser scope of influence and responsabilities whereas a Senior Vice President will typically preside over a more specific department or area of a business.
 
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The biggest weakness is that Forza continues to use outdated models. Their new models may be as good as or better than Gran Turismo's, but we also still have models in the games that are nearly 20 years old.
I can't believe the Forza devs saw the absolute ******** that came from Gran Turismo re-using ancient car models 10 or so years ago and thought "Yeah we should totally try doing that too!"
 
I can't believe the Forza devs saw the absolute ******** that came from Gran Turismo re-using ancient car models 10 or so years ago and thought "Yeah we should totally try doing that too!"
It's also not really the same. It's not as if the models are a straight port of the ones from FM1. They're upscaled, retextured, given an interior. That was done in FM3. The issue is that they still have the same inaccuracies they always had.

Gran Turismo's standard models were significantly worse than the premium models. They should not have even been in the same game, they are so obviously different to even the most casual player. Forza's are wrong, and old, and outdated, and should be scrapped or redone or at the very least fixed to solve the most major issues. But they're not PS2 models. Casual players don't know the difference. That's why they won't bother, they made them good enough to your average player.
 
Not often be mentioned, but GT SPORT, and GT7 as well, use almost 15-year old 3D model bases for some cars.
One of the cars with the oldest 3D model base is the Eunos Roadster, which only refined its GTHD model, made in (or before) 2006.

Here're the comparison images; taken by @emula.
 
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That's also just this again:

 
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