Scaff
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Agree, or AMS 2, which has the exact weather conditions, including temps for every hour of every day the 70s would have millions of tracks.Yes. A wet track is still the same track.
Agree, or AMS 2, which has the exact weather conditions, including temps for every hour of every day the 70s would have millions of tracks.Yes. A wet track is still the same track.
I have to agree with you here, especially the menu. I also like the day/night cycle and the detailed buildings, but for me it looks a bit too cartooney. I'm sure there's a nice middle ground that'll satisfy most players, or customizable menu's have to be an option. Of course real names for tuning parts would be nice, adds to the realistic and immersion factor. It would suck if it will just be spoiler 1, 2 and 3 as names.You know, despite that I can be misunderstood and be labeled as that, I actually hate nostalgia bias. I'd always try to give reasons other than nostalgia to include old features, like keeping cars seen in old GT games as GT's perk of including them that are not present in many other games (even if it's present in GT games), and also trying them in new physics, or that wanting to include tuning part names (like TRD) as an educational factor, or for map menu I'd think it's unique among racing games where many others use Windows 8 format, etc.
For the menu though, I had a bit complaint too for the previous one of giving non-detailed buildings, which the newer one has. I'd think it's best for us to let us customize which type of menu to use, but at least it has day/night cycle which I want for map menu.
But it's also wrong for people to counteract those by thinking those that are "good, remarkable, enjoyable" in the past are only that because of the nostalgia goggles, and treat as if any past stuff are bad and outdated now and only good in their time, and won't accept the alternatives.
Every good GT is great for new players, this isn't a game with plot that requires you to follow the previous games.
I'm talking about something that happened in past games, which I want to be brought back, something like this for Tuning Shop:I have to agree with you here, especially the menu. I also like the day/night cycle and the detailed buildings, but for me it looks a bit too cartooney. I'm sure there's a nice middle ground that'll satisfy most players, or customizable menu's have to be an option. Of course real names for tuning parts would be nice, adds to the realistic and immersion factor. It would suck if it will just be spoiler 1, 2 and 3 as names.
I still have high hopes for this game and trust PD that they'll come out with a banger of a car game.
Νο Monaco (Cirquit du Azur)... and many others such Paul Rickard, Imola ....Euro Tracks
The issue, as someone have mentioned I believe, is the lack of diversity in the career mode. Tracks that get added later on can’t magically be part of the main career mode.A thing to realise about the track and car count, is that this may just be the number that they currently know that will be finished in time for release (i.e. finished now).
It may be that they have 10 more tracks in progress and are not sure which of those will be finished before release, and which will move to DLC, so they don't count them yet.
It doesn't necessarily mean we'll get at most 99 layouts, just that it definitely won't be 89.
It's probably not going to increase by a massive amount, but it may still go up a bit.
Besides, after how they handled DLC in GTS, I'm confident the numbers will increase after release anyway.
Nope, not at all.But why? As if the variety of tracks that we currently have and will have ain't good enough.
We may be more likjley to get an off-brand Indy-type car, as Motorsport Games have the Licence for IMSA now.I have no problem with NASCAR again (especially if its classics instead of the modern cars), but I personally hope they would give Indycar or something else we haven't seen a turn.
One of the things that PC3's livery editor did right and fingers crossed it's similar because it saves a lot of time.Then also circled in green - the “style” options? I’m not sure exactly what that means, but to me it seems to indicate you could save a visual “style”, I.e. base color, wheels, fitment, maybe minor (or major) livery designs, which you could then transpose to other cars in your garage in just a few button presses, rather than replicating each by hand? If that is what it is, and encompasses livery items, that could be an extremely useful function for quickly transposing motifs between different category race cars and their road going counterparts. Leagues and esports teams would probably get a lot of mileage out of it if I’m right.
This is true, there have been a few times where a figure like 50+ has ended up being well over 60, but I don't think we can rely on that as a guarentee it'll be the case here. It's possible, but leaning on it as though it's the most likely outcome could lead to dissapointment.A thing to realise about the track and car count, is that this may just be the number that they currently know that will be finished in time for release (i.e. finished now).
It may be that they have 10 more tracks in progress and are not sure which of those will be finished before release, and which will move to DLC, so they don't count them yet.
It doesn't necessarily mean we'll get at most 99 layouts, just that it definitely won't be 89.
It's probably not going to increase by a massive amount, but it may still go up a bit.
Besides, after how they handled DLC in GTS, I'm confident the numbers will increase after release anyway.
They can, not magically, but they certainly can, plenty of other titles have done just that.The issue, as someone have mentioned I believe, is the lack of diversity in the career mode. Tracks that get added later on can’t magically be part of the main career mode.
Arguably adding in tracks will give you more choice than adding in cars.GT4 is probably considered one of the greatest because of the diversity of the tracks in all aspects.
That said, GT has been successful before with much less tracks, so while not very diverse with the tracks, the events will hopefully be, from the variety of car types and generations.
Agreed. The AI on ACC is friggin awesome. I have to have it set to the lower end of the scales for Opponent Skill Level and Opponent Aggressiveness. When I match it to my needs I have a wonderful experience.I'll have "just" the 90 tracks if it means we can create some good Custom Races, with competitve AI.
Look at Project CArs with all those tracks and ACC with limited tracks(on console). I have awesome races due to the AI alone. Racing repeadtedly in ACC is no problem when everything works good(good car choices, changeable conditions, compettitive AI).
PD look to have given us some classic tools to have fun with building our car collection. The racing aspect, we'll have to see, when more is shown.
Isn't it already the case with GTS? Don't remember if there's any identical cars with different liveries.About the car count:
Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.
GT7 is taking a different approach:
Toyota Castrol TOM’s Supra (JGTC) ‘97
now it’s: Toyota Supra GT500 ‘97
Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates
View attachment 1079277
They could also add unused Nurburgring layouts from GT6 like GP/D and Type V to bring the numbers up.Add Daytona Oval and Road Course and you have 90.
But it was necessary for the realism and immersion (though I'd hope the liveries are used as color selection if able to, eh they'd actually do this with the naming here?). Super GT races aren't only about multiple Castrol Tom's Supra going at each other. There's probably Livery Editor too in GT, but while it can be used to create other livery, the offline races probably will take any livery for the Super GT car including the unrelated one.About the car count:
Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.
GT7 is taking a different approach:
Toyota Castrol TOM’s Supra (JGTC) ‘97
now it’s: Toyota Supra GT500 ‘97
Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates
View attachment 1079277
No, it wasn't. Adding only 1 race car but the naming is still the livery one, like Epson NSX. It's different for lumping all liveries into 1 like what Supra GT500 presumed to be, against only adding 1 livery and make the Super GT race (offline) consist of cars with all the same liveries.Isn't it already the case with GTS? Don't remember if there's any identical cars with different liveries.
Though the layout is one's preference, this one has day/night cycle.Why the hell they changed the setting for the main menu? The one in the first trailer was so much cooler with the city at night
God I miss these old school tuning shops with apropriate tuning company names. I can still hear this image lol.I'm talking about something that happened in past games, which I want to be brought back, something like this for Tuning Shop:
View attachment 1079268
That's what worries me, considering even in Forza, a separate livery variant of a specific race car is counted as an individual car and not necessarily a duplicate.About the car count:
Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.
GT7 is taking a different approach:
Toyota Castrol TOM’s Supra (JGTC) ‘97
now it’s: Toyota Supra GT500 ‘97
Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates
View attachment 1079277
Agreed. Only problem with the old menu was the fact it was larger than one picture frame, but it looked far better. The new one looks like some noob effort in Cities Skylines.Why the hell they changed the setting for the main menu? The one in the first trailer was so much cooler with the city at night
Agreed, I really hope they add additional liveries as part of the colour selection too. It makes sense to have all liveries available on the same car as it really helps with creating and finding custom liveries tooBut it was necessary for the realism and immersion (though I'd hope the liveries are used as color selection if able to, eh they'd actually do this with the naming here?). Super GT races aren't only about multiple Castrol Tom's Supra going at each other. There's probably Livery Editor too in GT, but while it can be used to create other livery, the offline races probably will take any livery for the Super GT car including the unrelated one.
Though the problem is, different livery can be frequently cars in different years, like the 1999 one, 2000 one, 2001 one, 2005 one (YellowHat).
No, it wasn't. Adding only 1 race car but the naming is still the livery one, like Epson NSX. It's different for lumping all liveries into 1 like what Supra GT500 presumed to be, against only adding 1 livery and make the Super GT race (offline) consist of cars with all the same liveries.
View attachment 1079278
.
But my point was that, there'd be still several JGTC cars right (though I'd like for this to be kept) like for Supra, Supra GT500 '97 (Castrol TOM's), Supra GT500 '00 (Denso, another Castrol TOM's, etc.), Supra GT500 '01 (au Cerumo, ESSO, another Castrol TOM's, etc.), Supra GT500 '03 (Woodone, my personal favorite), Supra GT500 '05 (YellowHat).Agreed, I really hope they add additional liveries as part of the colour selection too. It makes sense to have all liveries available on the same car as it really helps with creating and finding custom liveries too
Again, like I said, Motorsport Games should really get run out of business, so that game developers like Polyphony, Turn Ten, EA (including Codemasters and Slightly Mad) and 505 Games (Kunos Simulazioni) can get access to a wider variety of motorsports.We may be more likjley to get an off-brand Indy-type car, as Motorsport Games have the Licence for IMSA now.
I guess it depends on what cars they consider worth modelling? I would love to see all the classic cars back, especially the Takata Dome NSX, but they seem to go for relics and cars that stand out.But my point was that, there'd be still several JGTC cars right (though I'd like for this to be kept) like for Supra, Supra GT500 '97 (Castrol TOM's), Supra GT500 '00 (Denso, another Castrol TOM's, etc.), Supra GT500 '01 (au Cerumo, ESSO, another Castrol TOM's, etc.), Supra GT500 '03 (Woodone, my personal favorite), Supra GT500 '05 (YellowHat).
The closest naming to this before was GT6's "GT500 Base Model".