Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
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You know, despite that I can be misunderstood and be labeled as that, I actually hate nostalgia bias. I'd always try to give reasons other than nostalgia to include old features, like keeping cars seen in old GT games as GT's perk of including them that are not present in many other games (even if it's present in GT games), and also trying them in new physics, or that wanting to include tuning part names (like TRD) as an educational factor, or for map menu I'd think it's unique among racing games where many others use Windows 8 format, etc.

For the menu though, I had a bit complaint too for the previous one of giving non-detailed buildings, which the newer one has. I'd think it's best for us to let us customize which type of menu to use, but at least it has day/night cycle which I want for map menu.

But it's also wrong for people to counteract those by thinking those that are "good, remarkable, enjoyable" in the past are only that because of the nostalgia goggles, and treat as if any past stuff are bad and outdated now and only good in their time, and won't accept the alternatives.

Every good GT is great for new players, this isn't a game with plot that requires you to follow the previous games.
I have to agree with you here, especially the menu. I also like the day/night cycle and the detailed buildings, but for me it looks a bit too cartooney. I'm sure there's a nice middle ground that'll satisfy most players, or customizable menu's have to be an option. Of course real names for tuning parts would be nice, adds to the realistic and immersion factor. It would suck if it will just be spoiler 1, 2 and 3 as names.

I still have high hopes for this game and trust PD that they'll come out with a banger of a car game.
 
Just to spark a chat, I’ve got a question.

Do you guys think this is Special Stage Route 5 or a fancy shot of Tokyo Expressway?

091D27EC-5310-4420-B5EF-B8F54F26E78B.png
 
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I have to agree with you here, especially the menu. I also like the day/night cycle and the detailed buildings, but for me it looks a bit too cartooney. I'm sure there's a nice middle ground that'll satisfy most players, or customizable menu's have to be an option. Of course real names for tuning parts would be nice, adds to the realistic and immersion factor. It would suck if it will just be spoiler 1, 2 and 3 as names.

I still have high hopes for this game and trust PD that they'll come out with a banger of a car game.
I'm talking about something that happened in past games, which I want to be brought back, something like this for Tuning Shop:
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A thing to realise about the track and car count, is that this may just be the number that they currently know that will be finished in time for release (i.e. finished now).
It may be that they have 10 more tracks in progress and are not sure which of those will be finished before release, and which will move to DLC, so they don't count them yet.
It doesn't necessarily mean we'll get at most 99 layouts, just that it definitely won't be 89.
It's probably not going to increase by a massive amount, but it may still go up a bit.

Besides, after how they handled DLC in GTS, I'm confident the numbers will increase after release anyway.
 
A thing to realise about the track and car count, is that this may just be the number that they currently know that will be finished in time for release (i.e. finished now).
It may be that they have 10 more tracks in progress and are not sure which of those will be finished before release, and which will move to DLC, so they don't count them yet.
It doesn't necessarily mean we'll get at most 99 layouts, just that it definitely won't be 89.
It's probably not going to increase by a massive amount, but it may still go up a bit.

Besides, after how they handled DLC in GTS, I'm confident the numbers will increase after release anyway.
The issue, as someone have mentioned I believe, is the lack of diversity in the career mode. Tracks that get added later on can’t magically be part of the main career mode.

GT4 is probably considered one of the greatest because of the diversity of the tracks in all aspects.
That said, GT has been successful before with much less tracks, so while not very diverse with the tracks, the events will hopefully be, from the variety of car types and generations.
 
But why? As if the variety of tracks that we currently have and will have ain't good enough.
Nope, not at all.

I would always take more tracks over more cars (but both is ideal), and GTS's current selection is not great in my view.
I have no problem with NASCAR again (especially if its classics instead of the modern cars), but I personally hope they would give Indycar or something else we haven't seen a turn.
We may be more likjley to get an off-brand Indy-type car, as Motorsport Games have the Licence for IMSA now.
Then also circled in green - the “style” options? I’m not sure exactly what that means, but to me it seems to indicate you could save a visual “style”, I.e. base color, wheels, fitment, maybe minor (or major) livery designs, which you could then transpose to other cars in your garage in just a few button presses, rather than replicating each by hand? If that is what it is, and encompasses livery items, that could be an extremely useful function for quickly transposing motifs between different category race cars and their road going counterparts. Leagues and esports teams would probably get a lot of mileage out of it if I’m right.
One of the things that PC3's livery editor did right and fingers crossed it's similar because it saves a lot of time.
 
A thing to realise about the track and car count, is that this may just be the number that they currently know that will be finished in time for release (i.e. finished now).
It may be that they have 10 more tracks in progress and are not sure which of those will be finished before release, and which will move to DLC, so they don't count them yet.
It doesn't necessarily mean we'll get at most 99 layouts, just that it definitely won't be 89.
It's probably not going to increase by a massive amount, but it may still go up a bit.

Besides, after how they handled DLC in GTS, I'm confident the numbers will increase after release anyway.
This is true, there have been a few times where a figure like 50+ has ended up being well over 60, but I don't think we can rely on that as a guarentee it'll be the case here. It's possible, but leaning on it as though it's the most likely outcome could lead to dissapointment.

I enjoyed the trailer, I like the selection of cars shown, but I'd like to see more modern machinery oo. Hopefully they were just leaning heavily into nostalgia there. Some really interesting car choices, but if the final number on release does come to less than 450 I will be a little dissapointed. I expected 450-550 given the delay.

The track count is also concerning, though GT Sport does have a healthy number of tracks now, not all are that great to race on, and it's always good to get a decent number of new locations to enjoy. It could be that a couple of tracks are cut from Sport, so we will get more new tracks, again the 90+ could end up as over 100, but we really can't rely on that logic IMO.

There were plenty of positives in there as well, I noticed in the races, the cars were quite bunched together, not 100 feet apart from each other. That could be an indication the race starts will be more like grid starts than single file, mile long prosessions. That's a good thing.

Hopefully the AI is better, it doesn't have to be the best, but if they've got rid of chase the rabbit races (I hope) and the AI can keep a good pace, then races should be much more enjoyable than GT Sports single player races are.

I'm very surprised at the dynamic weather and time of day, in a good way. I never thought that would make it's way in being cross-gen. I stand corrected on that one.
 
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The issue, as someone have mentioned I believe, is the lack of diversity in the career mode. Tracks that get added later on can’t magically be part of the main career mode.
They can, not magically, but they certainly can, plenty of other titles have done just that.

It's not a cause of can't be done, it's a question of will PD put the work into doing so.


GT4 is probably considered one of the greatest because of the diversity of the tracks in all aspects.
That said, GT has been successful before with much less tracks, so while not very diverse with the tracks, the events will hopefully be, from the variety of car types and generations.
Arguably adding in tracks will give you more choice than adding in cars.

If you have 50 tracks and 500 cars to start with and you add a track you get 500 new experiences (assuming you drive each car around the new track), add in a new car and you get 50 new experiences (assuming you drive the new car at each track), which is why I've personally favored new tracks over cars (but would rather have more of both).
 
I'll have "just" the 90 tracks if it means we can create some good Custom Races, with competitve AI.

Look at Project CArs with all those tracks and ACC with limited tracks(on console). I have awesome races due to the AI alone. Racing repeadtedly in ACC is no problem when everything works good(good car choices, changeable conditions, compettitive AI).
PD look to have given us some classic tools to have fun with building our car collection. The racing aspect, we'll have to see, when more is shown.
Agreed. The AI on ACC is friggin awesome. I have to have it set to the lower end of the scales for Opponent Skill Level and Opponent Aggressiveness. When I match it to my needs I have a wonderful experience.

I'm optimistic that PD will get there.
 
About the car count:

Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.

GT7 is taking a different approach:

Toyota Castrol TOM’s Supra (JGTC) ‘97

now it’s: Toyota Supra GT500 ‘97

Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates

25D9065B-6EB0-441A-99D9-A73FE95B1100.jpeg
 
About the car count:

Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.

GT7 is taking a different approach:

Toyota Castrol TOM’s Supra (JGTC) ‘97

now it’s: Toyota Supra GT500 ‘97

Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates

View attachment 1079277
Isn't it already the case with GTS? Don't remember if there's any identical cars with different liveries.
 
Interesting, there is no sign of raytracing in any of the latest footage, seems like they cut it, whether that to keep feature parity with PS4 or simply because PS5 can't handle it without compromises in other areas. Seems like we're back to standard cubemaps.
 
About the car count:

Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.

GT7 is taking a different approach:

Toyota Castrol TOM’s Supra (JGTC) ‘97

now it’s: Toyota Supra GT500 ‘97

Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates

View attachment 1079277
But it was necessary for the realism and immersion (though I'd hope the liveries are used as color selection if able to, eh they'd actually do this with the naming here?). Super GT races aren't only about multiple Castrol Tom's Supra going at each other. There's probably Livery Editor too in GT, but while it can be used to create other livery, the offline races probably will take any livery for the Super GT car including the unrelated one.

Though the problem is, different livery can be frequently cars in different years, like the 1999 one, 2000 one, 2001 one, 2005 one (YellowHat).
Isn't it already the case with GTS? Don't remember if there's any identical cars with different liveries.
No, it wasn't. Adding only 1 race car but the naming is still the livery one, like Epson NSX. It's different for lumping all liveries into 1 like what Supra GT500 presumed to be, against only adding 1 livery and make the Super GT race (offline) consist of cars with all the same liveries.
1631262564001.png

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About the car count:

Previous games have used racing cars, specifically Super GT models, and created duplicates. Each livery was considered a ‘new’ car.

GT7 is taking a different approach:

Toyota Castrol TOM’s Supra (JGTC) ‘97

now it’s: Toyota Supra GT500 ‘97

Yes there might be less cars in game than expected, but I honestly think you won’t notice if they’re removing duplicates

View attachment 1079277
That's what worries me, considering even in Forza, a separate livery variant of a specific race car is counted as an individual car and not necessarily a duplicate.
 
But it was necessary for the realism and immersion (though I'd hope the liveries are used as color selection if able to, eh they'd actually do this with the naming here?). Super GT races aren't only about multiple Castrol Tom's Supra going at each other. There's probably Livery Editor too in GT, but while it can be used to create other livery, the offline races probably will take any livery for the Super GT car including the unrelated one.

Though the problem is, different livery can be frequently cars in different years, like the 1999 one, 2000 one, 2001 one, 2005 one (YellowHat).

No, it wasn't. Adding only 1 race car but the naming is still the livery one, like Epson NSX. It's different for lumping all liveries into 1 like what Supra GT500 presumed to be, against only adding 1 livery and make the Super GT race (offline) consist of cars with all the same liveries.
View attachment 1079278
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Agreed, I really hope they add additional liveries as part of the colour selection too. It makes sense to have all liveries available on the same car as it really helps with creating and finding custom liveries too
 
Agreed, I really hope they add additional liveries as part of the colour selection too. It makes sense to have all liveries available on the same car as it really helps with creating and finding custom liveries too
But my point was that, there'd be still several JGTC cars right (though I'd like for this to be kept) like for Supra, Supra GT500 '97 (Castrol TOM's), Supra GT500 '00 (Denso, another Castrol TOM's, etc.), Supra GT500 '01 (au Cerumo, ESSO, another Castrol TOM's, etc.), Supra GT500 '03 (Woodone, my personal favorite), Supra GT500 '05 (YellowHat).

The closest naming to this before was GT6's "GT500 Base Model".
 
We may be more likjley to get an off-brand Indy-type car, as Motorsport Games have the Licence for IMSA now.
Again, like I said, Motorsport Games should really get run out of business, so that game developers like Polyphony, Turn Ten, EA (including Codemasters and Slightly Mad) and 505 Games (Kunos Simulazioni) can get access to a wider variety of motorsports.
 
Personally speaking, I'm so past the proverbial weiner waving that goes on regarding track and car counts and am more excited to not only have a traditional GT experience but one which seems to improve and evolve many aspects of the experience to make it less iterative than those before it.

Getting caught up in the numbers leads to inconsistent quality and a lot of irrelevant content in racing games with this type of scope, so sign me up for a refined but expansive GT game that adds a Sport layer on top for good measure. I thought the trailer was very strong - those looking for a pure sim experience have other options now that are incredible, I'm happy GT is embracing the "game" aspect once more.
 
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But my point was that, there'd be still several JGTC cars right (though I'd like for this to be kept) like for Supra, Supra GT500 '97 (Castrol TOM's), Supra GT500 '00 (Denso, another Castrol TOM's, etc.), Supra GT500 '01 (au Cerumo, ESSO, another Castrol TOM's, etc.), Supra GT500 '03 (Woodone, my personal favorite), Supra GT500 '05 (YellowHat).

The closest naming to this before was GT6's "GT500 Base Model".
I guess it depends on what cars they consider worth modelling? I would love to see all the classic cars back, especially the Takata Dome NSX, but they seem to go for relics and cars that stand out.

If they carry over from GT Sport then we’ll have the GT500s from 2008, 2016 as well as the ‘97 Supra and ‘99 GT-R.

Currently they seem to keep an age gap between cars, but I wouldn’t be surprised to see the 2020-21 cars pop up
 
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