Didn't they sign a deal with WEC, not IMSA?We may be more likjley to get an off-brand Indy-type car, as Motorsport Games have the Licence for IMSA now.
I don't think such an implication is valid. We can't deduce the size of the interval just by looking at the lower bound (which is probably rounded down to the nearest multiple of ten as well). I would say that the number of cars and layouts will probably not be significantly higher than 420 and 90, but there's no implication of a hard cap at 429 and 99, it could easily spill over into the 430's and 100's.More than 420 cars is too specific to become more than 429 cars. More than 90 layouts won’t surpass 100. There’s always the chance for DLC though.
Yes but you also have to realize most of the existing cars had to be updated in regards to the car customization options (different wings, spoilers, sideskirts, bumpers, wide body kits and God knows what else).Except that modellers don't work on game mechanics. The studio is made up of people with specific specialisations - you can't just tell a bunch of artists to start working on physics and AI.
Does anyone know how many routes does GTS have currently? That will give us at least a rough idea of how many new (or new/old in the case of stuff like Trial Mountain) tracks to expect.
Oooh, okay, I get what you meant now. Ye, that's a nice change, assuming there will be other liveries for the said cars and not just one.No, it wasn't. Adding only 1 race car but the naming is still the livery one, like Epson NSX. It's different for lumping all liveries into 1 like what Supra GT500 presumed to be, against only adding 1 livery and make the Super GT race (offline) consist of cars with all the same liveries.
isn't there the mercedes F1 car? You can get the Merc version or a color variant. I think there are a few more, like the Lexus Gr.3 one maybe? not sure thoIsn't it already the case with GTS? Don't remember if there's any identical cars with different liveries.
They've signed a deal with both, oh and the BTCC as well.Didn't they sign a deal with WEC, not IMSA?
I hope there will be the option to add flat floors too. I think it was GT6 that had this optionNot sure if this has been mentioned (sorry, there are a lot of posts!), but cool to see the side-skirt and rear-diffuser options.
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Mentioned in the tuning thread. The tyres change from grooved to slicks as well.Not sure if this has been mentioned (sorry, there are a lot of posts!), but cool to see the side-skirt and rear-diffuser options.
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This is just to show examples of different situations. It's surely dynamic, as has been confirmed here.Anyone else clock the variable weather for the Nurb? And Le Sarthe has specific weather descriptions
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It does look that way, and from the screens shown, a clear dry line seems to form. The wetness meter seems to confirm variable grip, so a dry and wet line.Wonder if we'll lose traction in streams across the track. Someone showed the difference in surface traction percentage at Tsukuba. Would be really cool if they added those physics variations.
This is just to show examples of different situations. It's surely dynamic, as has been confirmed here.
"Each car handles differently and feels unique as you navigate over 90 track routes in dynamic weather conditions"
Also, as visible in the trailer and screens, these are rendered clouds and not static skyboxes.
So, much to our surprise, dynamic weather is indeed confirmed for all track
yes, this has been confirmedWe are sure that dynamic weather will be present on all tracks ? If so, that would be great
I do hope that’s true. But going by Nurb’s specific “variable time” tag and Gran Turismo’s history of day/night on specific tracks, I shall keep expectations low for nowThis is just to show examples of different situations. It's surely dynamic, as has been confirmed here.
"Each car handles differently and feels unique as you navigate over 90 track routes in dynamic weather conditions"
Also, as visible in the trailer and screens, these are rendered clouds and not static skyboxes.
So, much to our surprise, dynamic weather is indeed confirmed for all tracks
Is not a simulator, those elements are not relevant here.Not a single phrase or words in the trailer about physics. In a sim.
Just dinamic weather; old GT mode; GT cafe; GT auto...
No word on revamped physics and tyre/suspension models. Nothing.
We are sure that dynamic weather will be present on all tracks ? If so, that would be great
The exact phrasing doesn't exactly confirm this (although you can interpret it that way, it can also be interpreted differently), but it does heavily imply it will be for all tracks.yes, this has been confirmed
I agree with this. GT7 looks to be more of a car enthousiast game than a true sim racer. I can see how people who wanted a true simulator are dissappointed to have not heard anything about physics or handling and stuff like that. I'm not one of those people tbh, if the game handles the same as GTS, I'll be happy. GTS is easy to get into and isn't as punishing as say F1 2021. This is why I fell in love with Gran Turismo. The car customizations is a huge W imo and is something that I find important, more so than changing the phsysics.Is not a simulator, those elements are not relevant here.
This is a product for car enthusiasts with a sort of realistic car behaviour and and engaging gtmode (Not a formula that is aging well in my opinion.. pretty outclassed by forza).
However is something that you have to try anyway... surely not something i was waitinf for.
Not a single phrase or words in the trailer about physics. In a sim.
Just dinamic weather; old GT mode; GT cafe; GT auto...
No word on revamped physics and tyre/suspension models. Nothing.
I can't recall a Gran Turismo trailer that did include phrases or words about the physics, maybe they have once or something, but it's certainly no surprise. The trailers have always focused on the content.Not a single phrase or words in the trailer about physics. In a sim.
Just dinamic weather; old GT mode; GT cafe; GT auto...
No word on revamped physics and tyre/suspension models. Nothing.