Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
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Here's a question I have. Are all 338 cars from GTS confirmed to be in GT7? That leaves a dismal 82-91 new cars added to the game. Adding insult to injury, many of the new cars in GT7 (ones not in GTS) were already in GT6 and other older GT games.

Also, am I the only one who finds it concerning how there's two nearly identical Silvias in the game?
 
snc
not sure what your spaming about breaking test that take few minutes contribute to discussion but ok
Certainly more than your post complaining about what I'm posting does.

Cleaning up a dog turd only takes a few seconds, doesn't mean it's enjoyable or exciting to do and something I'm going to wax lyrical about.

If "they don't take long" is the best defense of them its not a very strong argument.
 
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Know what’s funny about the licence tests? They can be ignored because, there’s an Arcade Mode. A place where anyone can pick a car and practice using it on any track. If someone wants to learn how to drive, they wouldn’t need to do those tests.
if someone new to the franchise boots up the game, selects Arcade, chooses the Honda Fit Hybrid(default Automatic gearing), selects High Speed Ring, presses Start and finds they are racing AI over 2 laps, they’ll soon find out about accelerating, turning and braking.

It’s been that way through every Gran Turismo. The licence tests are definitely not needed for any player, new or experienced to the franchise. PD have added it as a lock to open in advancing in the game.

It’d be like booting up Mario Kart and having to do licence tests before actual racing. Don’t some games get you racing and pause to explain what you need to do while driving for the first time That could have been an option in Gran Turismo.
The AI sucks as well, even the Arcade Mode wouldn't be meaningful to be used to improve players.
I think license tests are probably my favorite part of the early game Gran Turismo experience, since its one of the only challenging parts of the game to master.
How about longing for new type of challenge instead of constantly repeating stuff from old games? The licenses only teach you about driving fast but there are many other aspects in racing other than just that.
They've had 8 main titles now and the most they could manage in trying to change them up was adding coffee breaks in GT4 and changing how they're grouped in GTS.
Or GT5 adding overtake tests.
 
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Anyone else mention the FTO Mitsubishi, or am I late?
 
I mean, why critique or be passionate about anything? Why not just drift through life accepting what you're given, doing the bare minimum and never questioning whether things might be able to be better?
It's a video game my dude, its not that deep.

Speculation and "what ifs" are fun and all, but y'all seriously making yourselves angry over some trivial ****.
Don't do this. Don't use the "you care too much" fallacy. You have 5000 posts on a GT forum, you can't make the argument that people here are taking GT too seriously.
It's almost as if people can wise up and realize "this is stupid, why am I doing this".
 
Are all 338 cars from GTS confirmed to be in GT7?
No, but it seems a reasonable assumption at this point that most will be.

That leaves a dismal 82-91 new cars added to the game
"Dismal" is one take.

From launch until the most recent new vehicle, PD added 170 new cars to GT Sport, over the span of three years and eight months. That's about 46 a year. If we take out the... seven cars added in 2020 and 2021 that bumps up to 163 cars in two years and two months, or 75 a year

From the most recent new vehicle until the launch of GT7, PD will add about 85 new cars, over the span of 10 months. That's about 113 a year. If we say they've been holding them back since January 2020 for some reason, that's 85 over the span of two years and two months, or 39 a year.

If we draw that line right back to the launch of GT Sport, PD will have added 255 new cars in four years and four months, or 59 a year - or just about five a month.


Also, am I the only one who finds it concerning how there's two nearly identical Silvias in the game?
Sure, if the two entirely identical Clios don't bother you more.
 
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Certainly more than your post complaining about what I'm posting does.

Cleaning up a dog turd only takes a few seconds, doesn't mean it's enjoyable or exciting to do and something I'm going to wax lyrical about.

If "they don't take long" is the best defense of them its not a very strong argument.
haha have to admit good argument with dog turd, tough still not understand your fixation about some few easy tests that you will forget about same day you pass it
 
snc
haha have to admit good argument with dog turd, tough still not understand your fixation about some few easy tests that you will forget about same day you pass it
Probably takes you ten minutes to finish if your a veteran GT player.
 
Actually the ideal way should just let GTS players import most or all of their data into GT7, including Driving School progression for License perhaps. Data transfer should return
Return yes. But just liveries and decals in my opinion.
New game, new missions, new driving school, new license tests. So do it all again, but I think if you can drive no problem for doing all of it in one week or the first weekend.
 
I'm quite concerned by the lack of new modern cars shown in the trailer. I hope the final list proves me wrong but it seems weird to me that the only post 2019 cars shown are the GR Yaris, living legend, and GR86. I couldn't care less for the '90s Japanese cars shown. The '90s are done and over with, PD, move on please.
 
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GT Players: I WANT REALISTIC DAMAGE THAT FORCES YOU TO PIT, AND BODY PARTS THAT FALL OFF IN THE MIDDLE OF THE RACE.

Also GT Players: Spending 30 seconds to maintain my virtual car every week or two is too much of an inconvenience :(
So you’re saying that car damage is a tedious chore? If anything it would add a rewarding risk element inspiring players to drive better. But actually, I wouldn’t want mechanical damage in GT either. Better cosmetic damage would be nice though.
 
I don't even know why some of you are here. Some of you apparently want Gran Turismo to be something it has never been and never will be. Maybe you should consider getting an Xbox or a PC and leave this franchise behind, seriously. Sure, I'd probably leave some things out and add others if I was Kazunori, but complaining about license tests being present? Wow, that's... something else.

Perhaps they're not what I'd call necessary, but for some reason I've personally always enjoyed them. Probably because usually when a new GT comes out I haven't played the last one in a long time, so it's a nice way of getting a feel for the new game I think. On top of that it's a bit nostalgic I guess, and it gives me that exciting feeling of having a whole new installment from one of my favorite game series ahead of me. Sort of like when a new season of your favorite TV series starts and you watch a recap before the first episode. I don't know, maybe that's just me.
I'm quite concerned by the lack of new modern cars shown in the trailer. I hope the final list proves me wrong but it seems weird to me that the only post 2019 cars shown are the GR Yaris, living legend, and GR86. I couldn't care less for the '90s Japanese cars shown. The '90s are done and over with, PD, move on please.
To each his own. For me it's the complete opposite. I couldn't care less about new cars, but I hope for your sake, and a lot of others, that there'll be plenty modern cars present. What you need to understand though, is that the game is not made just for you alone. It's made with millions of fans in mind. Think about that.
 
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Return yes. But just liveries and decals in my opinion.
New game, new missions, new driving school, new license tests. So do it all again, but I think if you can drive no problem for doing all of it in one week or the first weekend.
The talk here is about complaining players being forced to re-do basic License. But yeah you should be able to choose which part of your existing GTS progress want to be transferred to GT7.
I'm quite concerned by the lack of new modern cars shown in the trailer. I hope the final list proves me wrong but it seems weird to me that the only post 2019 cars shown are the GR Yaris, living legend, and GR86. I couldn't care less for the '90s Japanese cars shown. The '90s are done and over with, PD, move on please.
Even with the cars being the same, the physics of the newer game can be different. Though probably GT7 won't have that much different physics, so the latest physics for those 90s Japanese cars are GTS one, but obviously they won't remove the cars that have been added in GTS.
So you’re saying that car damage is a tedious chore? If anything it would add a rewarding risk element inspiring players to drive better. But actually, I wouldn’t want mechanical damage in GT either. Better cosmetic damage would be nice though.
Tbh, I also thought that you'd think car damage is a tedious chore like the car maintenance, as both are about keeping your car well. Turns out to be true for mechanical damage, actually that's the one that'd reward players to drive better, because mechanical damage of course, hinders your car throughout the race too.
 
but obviously they won't remove the cars that have been added in GTS.
Of course not, and I'm not asking them to remove the content at all. What I am asking is that they rely less making '90s cars the forefront of their game. It'll be 2022 when the game releases, and more recent cars should be getting attention. PD are so stuck on selling this game to nostalgia fans that they forget that to stay relevant they need to maintain a modern car list.
 
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The talk here is about complaining players being forced to re-do basic License. But yeah you should be able to choose which part of your existing GTS progress want to be transferred to GT7.
Yes I understand, but they will do it. the way that all people have to do it. It would be no dificult step to let people skip it after they played earlier GT games.
If you want to earn all trophies for your Platin you need to do them.
We will see in March or they give us information.
 
Tbh, I also thought that you'd think car damage is a tedious chore like the car maintenance, as both are about keeping your car well.
Mechanical damage is not about keeping the car well, at least not in a maintenance sense. Damage is about not destroying your car to the point where you cannot win. So again, it would add a risk element to gameplay. Not fitting for GT though.
 
What you need to understand though, is that the game is not made just for you alone. It's made with millions of fans in mind.
Fans that want to drive the same cars over and over again? Where's the excitement in that?
 
Mechanical damage is not about keeping the car well, at least not in a maintenance sense. Damage is about not destroying your car to the point where you cannot win. So again, it would add a risk element to gameplay. Not fitting for GT though.
I thought the talk here is about how GT can't let go from tradition and nostalgia... but you'd claim that it's not fitting for GT? There are players who'd resort to wall-bounce or bumping into other cars, and mechanical damage should be a punishment for that. While it'd probably add a risk element to gameplay, it'd promote good driving better for the players.
 
So you’re saying that car damage is a tedious chore? If anything it would add a rewarding risk element inspiring players to drive better. But actually, I wouldn’t want mechanical damage in GT either. Better cosmetic damage would be nice though.

haha. If I had my way, your car maintenance costs would completely depend on how bad of a driver you were, and how much you crashed or went off track. I'd also be in favor of keeping tire/fuel depletion at all times, and making it so dynamic weather was impossible to turn off. A GT game where I called the shots, would be the most 'inconvenient' GT game ever made. It would be a evolution from where the realism of GT4 left off.

I just think its funny a number of people on here cry about the game not being realistic enough some days, and other days those same people cry about how certain features are 'inconvenient.' Realism isn't ever going to be convenient. If it was like that, then every game would strive to be a simulator.
 
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Fans that want to drive the same cars over and over again? Where's the excitement in that?
Big part of full GT titles was always the 80s-90s and later the 2000s japanese cars in different specs. Just like it is the same on Forza Motorsport with Chargers, Corvettes, Mustangs, etc. And yes people love this and for some this is the reason to buy and play GT.
 
I thought the talk here is about how GT can't let go from tradition and nostalgia... but you'd claim that it's not fitting for GT? There are players who'd resort to wall-bounce or bumping into other cars, and mechanical damage should be a punishment for that. While it'd probably add a risk element to gameplay, it'd promote good driving better for the players.
I don’t know what point you’re trying to make. All I said was that car maintenance isn’t very fun, and then some people argue it’s the same as collision damage. I don’t think it’s comparable at all, and I don’t want that either. I just want the GT Sport level of simplicity.
 
Fans that want to drive the same cars over and over again? Where's the excitement in that?
I never said that. I'm just saying that people are different, is that so hard to understand? I have no interest in modern cars whatsoever. They lack personality, and frankly, they all pretty much look the same to me. But I respect that you do like modern cars. You on the other hand, seem to have a problem with me (and Kazunori, plus millions of others) liking old cars. What's that about?
 

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