Gran Turismo 7: Latest news and discussion thread

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I don't even know why some of you are here. Some of you apparently want Gran Turismo to be something it has never been and never will be. Maybe you should consider getting an Xbox or a PC and leave this franchise behind, seriously. Sure, I'd probably leave some things out and add others if I was Kazunori, but complaining about license tests being present? Wow, that's... something else.
Is wanting and expecting a franchise to evolve over 25 years really that crazy? It's not complaining about license tests being present, it's about that fact they're they havent changed in 25 years, and also that they treat everyone as a beginner with ludicrously simple tests.

Is that not a fair criticism? Are we not allowed fair criticisms on forums any more? Seeming that way, with people constantly suggesting anyone doing so be quiet, or leave entirely.
 
I don’t know what point you’re trying to make. All I said was that car maintenance isn’t very fun, and then some people argue it’s the same as collision damage. I don’t think it’s comparable at all, and I don’t want that either. I just want the GT Sport level of simplicity.
Then just play Sport mode? I'm pretty sure GT7 is designed to allow players to completely avoid GT Mode if you want to just play Sport instead.

(at least, that's how it SHOULD be)
 
haha. If I had my way, your car maintenance costs would completely depend on how bad of a driver you were, and how much you crashed or went off track. I'd also be in favor of keeping tire/fuel depletion at all times, and making it so dynamic weather was impossible to turn off. A GT game where I called the shots, would be the most 'inconvenient' GT game ever made. It would be a evolution from where the realism of GT4 left off.

I just think its funny a number of people on here cry about the game not being realistic enough some days, and other days those same people cry about how certain features are 'inconvenient.' Realism isn't ever going to be convenient. If it was like that, then every game would strive to be a simulator.
Realism has many faces. I for one want more realism in terms of handling physics, but I don’t want collision realism and maintenance wear. No reason to imply people are hypocrites, because there are nuances to keep in mind here.

Then just play Sport mode? I'm pretty sure GT7 is designed to allow players to completely avoid GT Mode if you want to just play Sport instead.

(at least, that's how it SHOULD be)

Or singleplayer GT League? All I ever did in GT Sport and it suits me fine. It only needed better structure and progression system. Not car damage.
 
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Also it should be considered accepting that there will be less and less vehicles powered by combustion engines in GT8, 9 and on since they just not beeing produced and sold anymore in a very near future in many parts of the world. Especially those parts who are able to afford supercars, hypercars and even compact sportscars. Think we are already at the point where there aren't so many new sporty vehicles elligable for a simcade game on racetracks.
 
Is wanting and expecting a franchise to evolve over 25 years really that crazy? It's not complaining about license tests being present, it's about that fact they're they havent changed in 25 years, and also that they treat everyone as a beginner with ludicrously simple tests.

Is that not a fair criticism? Are we not allowed fair criticisms on forums any more? Seeming that way, with people constantly suggesting anyone doing so be quiet, or leave entirely.
You can complain all you want. I'm just trying to understand why license tests of all things are such a big deal. Also, there's nothing wrong with a franchise evolving, of course, but personally I think it's also nice when a game knows what it is, and where it came from. You can't say that about Need for Speed and DiRT anymore, to name a few examples.

The only two criticisms about GT I can really get behind are damage and AI. I'd love to see both of those improved, really bad. But at the same time I see a lot of other improvements, like car customization and time/weather conditions, so I'm happy.
 
You can complain all you want. I'm just trying to understand why license tests of all things are such a big deal. Also, there's nothing wrong with a franchise evolving, of course, but personally I think it's also nice when a game knows what it is, and where it came from. You can't say that about Need for Speed and DiRT anymore, to name a few examples.

The only two criticisms about GT I can really get behind are damage and AI. I'd love to see both of those improved, really bad. But at the same time I see a lot of other improvements, like car customization and time/weather conditions, so I'm happy.
They're not a big deal, it's just what we are discussing. Primarily because its one of few areas they've given us a screenshot of to discuss, there are other aspects we can't because they haven't yet.

I'm all for games keeping their identity and there have definitely been series that have made terrible changes but on the flip side if you don't make those changes, how can you ever know how well they'll be taken? What if Nintendo never made a 3D Mario? What if Naughty Dog just kept making Crash Bandicoot? Etc etc.

I just want to see them try new ideas, even if some don't come off. I had no interest in the online aspect of GTS but I liked that they tried something different. I hoped that would continue with GT7 but instead they seem to have just reverted back to the same old formula. It's disappointing.
 
Or...they could get their heads together and come up with a new way to integrate driving challenges that actually teach you things, or are more fun. The possibilities are almost endless.

It's the fact they don't even seem to try that irks me. They've had 8 main titles now and the most they could manage in trying to change them up was adding coffee breaks in GT4 and changing how they're grouped in GTS.
What would be a better challenge than the license tests then, in your perspective? I personally enjoy the driving tests because it in a way helps me get familiar with the game's physics and provides a decent challenge. Not saying there isn't a better way, just wondering of other unique and practical ways it could be done while still being fun.
 
You can complain all you want. I'm just trying to understand why license tests of all things are such a big deal. Also, there's nothing wrong with a franchise evolving, of course, but personally I think it's also nice when a game knows what it is, and where it came from. You can't say that about Need for Speed and DiRT anymore, to name a few examples.

The only two criticisms about GT I can really get behind are damage and AI. I'd love to see both of those improved, really bad. But at the same time I see a lot of other improvements, like car customization and time/weather conditions, so I'm happy.
At the defense of 'classic style' difficult license tests:

Couple weeks ago I decided to finally start attempting to gold all the license tests in GT5. The 'A-8' test on the Schumacher S @ Nurburgring was surprisingly hard to get gold at, considering how much experience I have on the track in other games. I started out getting bronze, and barely getting silver at times. After trying many different lines, I finally found a line where I was consistently able to match the gold time. I wouldn't have ever learned what I learned, without taking the time to figure out how to get gold for that specific test. All of which, I'm assuming took me nearly an hour or more to finally get. I found it pretty rewarding, and I learned something from it that I could apply to all racing games, and maybe even on the real life track. If I'm some sheep for wanting that experience to stay in the series, then so be it.


As for the 'braking tests', I think they would be much more relevant to learning how to drive fast if we had an option to adjust our FOV. Realistic and accurate depth perception is pretty important for being able to consistently nail braking points in racing games. Really surprised GT has only given the option to change FOV once, and it was in GT5 for the interior view only.
 
I just want to see them try new ideas, even if some don't come off. I had no interest in the online aspect of GTS but I liked that they tried something different. I hoped that would continue with GT7 but instead they seem to have just reverted back to the same old formula. It's disappointing.
To you it is, but that's fair enough.
 
What would be a better challenge than the license tests then, in your perspective? I personally enjoy the driving tests because it in a way helps me get familiar with the game's physics and provides a decent challenge. Not saying there isn't a better way, just wondering of other unique and practical ways it could be done while still being fun.
I'm not a game designer, it's not my job to come up with ideas. That said, I've posted ideas about revamping license tests in the past, and career mode as a whole. I'm sure you can find them with some keywords.
 
The progress GT made in multiplayer gaming and the whole system surrounding GT Sport is phenomenal. Yes, penalty system, better weekly track/car combos, FIA could be improved, creating private leagues, etc. etc. etc. but most of this doesn't have to do with the multiplayer itself.
 
The progress GT made in multiplayer gaming and the whole system surrounding GT Sport is phenomenal. Yes, penalty system, better weekly track/car combos, FIA could be improved, creating private leagues, etc. etc. etc. but most of this doesn't have to do with the multiplayer itself.
I would argue apart from the Manufacturers/Nations Cup, GT5 had a way more impressive and expansive multiplayer. The amount of options you had in open lobbies to customize the races, along with a wide selection of different events in seasonal events was top notch. The seasonal events even gave out actual rewards and exclusive vehicles for participating. I also remember you could even race your B-Spec driver roster against your friends, let your friends rent your cars for singleplayer events, and even gift/trade vehicles with them.
 
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You're in a training position, so you should know that as part of the design of training processes, there is a need for guides to nearly everything, of all kinds and have to be effective in all the contexts in which your training is going to take place, you can't leave room for errors or miscommunications, or else it means that your training programs are not optimal and shouldn't be taken into practice, this means that even unnecessary training pieces need to be created, just in case (it'll be useful for someone, somewhere, sometime)
Being told how to do my job, excellent.

No, this doesn't solve a problem and doesn't need to be covered. Address how may times you need the skills required to brake to a standstill on track and you would start to have a point. If not you are appealing to tradition, a logical fallacy.

If your designing system training you don't cover how to switch on a PC or use a keyboard, it falls into assumed knowledge and isn't the problem you need to solve.

Now if this was a lesson on how to threshold brake without ABS from speed A down to Speed B ahead of a corner it would have value and be developing a skill and ability to solve a valid problem , but that's not what it is at all.

But do feel free to let me know how many decades you have of experience in this area!
 
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I just hope for mechanical damage available in career mode single player races (along with engine overhaul, fuel and tyres), and that the grid size will not be below 16-20 in online lobbies and career mode endurance or important late game advanced races
 
What if Naughty Dog just kept making Crash Bandicoot?
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I think the graphics looks stunning. The ray tracing really adds alot with cars reflecting others headlights, raindrops etc.
I just hope the trail mountain near the tunnel section part of the trailer that looked like it was running at 30fps isn't 30fps with raytracing or 60fps without. That will be a huge kick in the man vegetables.
Now where them Honda Preludes at........on red rock valley, with the Renault Espace F1 car.
There is always a issue between fan’s. Gt6 had like 1200 cars but a lot of them weren’t really memorable. Not they cut wet
Just to spark a chat, I’ve got a question.

Do you guys think this is Special Stage Route 5 or a fancy shot of Tokyo Expressway?

View attachment 1079269
i mean with what they are doing remaking all of the tracks….hate to say it but so far I don’t hate them. Like if these tracks ever existed they would have layout changes by this time. I’d like to see what they could do with SS5. I Wonder if they will bring back more tracks in updates.
 
hat if Naughty Dog just kept making Crash Bandicoot?
Oh how I wish they could've alongside the other new ips they made. The same with Isomiac and Spyro the Dragon, because most games under both franchises since both left have been absolute 🤬.
 
It’s not about having to just click a button in a menu. What people like about it is that they have to actually look after the condition of their cars to an extent, which mimics real car ownership. That does add immersion for some players.

It is about clicking a button in a menu. It's not even immersive because you'd be changing the oil after every track day if you were a serious amateur. So if players wanted to know it was considered I would design the game so that there was an automatic pay deduction after each race for maintenance or repair costs.

If they are worried about immersion they should start with the AI which feels limp and lifeless. Does not feel real at all.

These things just make Gran Turismo what it is.

GT sport didnt have it and it was still Gran Turismo. GT Sport had new features like changing fuel mapping, TCS and brake bias on the fly, and that was still Gran Turismo.
 
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Big part of full GT titles was always the 80s-90s and later the 2000s japanese cars in different specs. Just like it is the same on Forza Motorsport with Chargers, Corvettes, Mustangs, etc. And yes people love this and for some this is the reason to buy and play GT.
Yes but how long can that go on before it gets dull and stale? We've had Skylines and Silvias in just about every GT game. They're not new to the series nor are they exciting to see anymore. There are hundreds of other cars that would grab peoples attentions and are deserving of taking the spotlight, yet we see the same things over and over. I don't hate old cars, I just want the car list to progress and go forward with time, not get stuck in the past.
 
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'"Remember when' is the lowest form of conversation." - Tony Soprano

Nostalgia is feel-good but it can be anti-progressive. I'd prefer the license tests spend more time on educating the player on more advanced techniques such as trail braking, drafting, and, above all, clean and respectful racing.


Also, does anyone else find it strange that GT7 is planned to release only a couple of weeks after Horizon: Forbidden West? Seems foreboding to me.
 
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It's not a speedometer, it's an arrow and target:

View attachment 1079529

Suggests challenges of some kind, perhaps.
Mission Challenges!
To each his own. For me it's the complete opposite. I couldn't care less about new cars, but I hope for your sake, and a lot of others, that there'll be plenty modern cars present. What you need to understand though, is that the game is not made just for you alone. It's made with millions of fans in mind. Think about that.
Nostalgia is a very powerful thing. If people are given the opportunity to relive their childhood memories from the old games, they will jump at it. A collection of legendary vehicles and classic tracks updated to a "premium" quality is enough for them.
 
Yes but how long can that go on before it gets dull and stale? We've had Skylines and Silvias in just about every GT game. They're not new to the series nor are they exciting to see anymore. There are hundreds of other cars that would grab peoples attentions and are deserving of taking the spotlight, yet we see the same things over and over. I don't hate old cars, I just want the car list to progress and go forward with time, not get stuck in the past.
Just like someone had written before. GT doesn't seem to be the game for you. Just play something else if you don't like it.
 
Speaking as a more casual player,i love the quirky weird stuff that's coming back,it's what attracted me to gt compared to every other racing game,i think the two start-stop tests are great but i understand why veterans would think it's boring and a waste of time.
P.S: it's always funny to see Jimmy Broadbent replay old GT games and still fail the early license tests 😂
 
What would be a better challenge than the license tests then, in your perspective? I personally enjoy the driving tests because it in a way helps me get familiar with the game's physics and provides a decent challenge. Not saying there isn't a better way, just wondering of other unique and practical ways it could be done while still being fun.
Not the person you're replying to but Circuit Experience is pretty damn fun for single player. I found it to be much better than racing against the awful AI.
 
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