Gran Turismo 7: Latest news and discussion thread

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It is the pit lane, yes.
gran-turismo-7-ps5-screenshots-4k-24.jpg

Ah well, it would be nice to have two layouts, especially for those who don't like the final chicane
 
Is that TMS on that map? Texas Motor Speedway? Pretty cool if so.

Glad they are showing the Ford GT some love hopefully they will replace the old one already with the new GT LM.

Going to be a long wait!
 
I will be realistic and pragmatic.

I think only Daytona and Trial Mountain were the two new tracks revealed.

It is useless to conjecture about new tracks through these maps. I believe that the bright spots are exactly the locations of the rally tracks, the original and the real ones that are already included in the GT Sport.

Only that!

That's why I think this trailer is just a sketch made on top of the GT Sport engine and data.
PD has a long way to go to finalize this new product.

However, I speculate that Trial Mountain and Daytona will not just be the new circuits launched in relation to the GT Sport cast. I believe that by the end of this year we will have a new trailer with new tracks and cars.
 
I think they burn't out all the graphical horsepower with bit of ray-tracing, that's why it looks 90% like GT Sport.
These machines will only be pushed when you start factoring in dynamic lighting & weather. At that point you need much more horsepower for realistic, physics based, effects.
 
Whether the two games are comparable or not, that's a debate in itself, but if PC3 coming out on current console has this:

full


of course i understand the level of graphics of GT7 is on another level than PC3, but still
Where is GT7 on all of this? Your turn Kaz... Dynamic time and weather ?
 
Sorry if this isn't the appropriate thread to ask, but does anyone know where I can find the trailer in 4k for download?
 
Probably similar to how it was in the past. Older cars with mileage on them for cheap. That's about it.

Last time it was utilized its primary function was to divide the Premium and Standard cars. There’s no longer a content divide like that so I’m curious where the line will be drawn, if there is one at all. Like will we be able to buy a brand new 0-miles variant of any car at brand central, and also be able to search for a cheaper, depreciated one with miles on it? Or will there be a certain age that cars can’t be found in the regular dealership? I haven’t played anything pre-GT5 so I don’t know how it worked in the past.
 
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Some things don't make sense, though. LOD transitions for trees with the PS5 SSDs don't make sense. This must be a very very early pre Alpha build.
It's very simple.
They are using the GTS engine of course, and that engine is made for mechanical HDs; to make GT7 work with the advantages of the SSD they have to reshape their engine with the ps5 SSD.
For now GT7 is widely using an engine optimized for ps4, you will see that with the next builds everything will be much more refined from all points of view, in the end the GTS engine is very scalable and made specifically to be used with future generations of the game.
 
After going thru a bit of this thread I swear you'd think some of y'all are expecting to see red dead graphics in the background while you race :lol:

Who's paying attention to the blades of grass and trees moving while you race
 
It's very simple.
They are using the GTS engine of course, and that engine is made for mechanical HDs; to make GT7 work with the advantages of the SSD they have to reshape their engine with the ps5 SSD.
For now GT7 is widely using an engine optimized for ps4, you will see that with the next builds everything will be much more refined from all points of view, in the end the GTS engine is very scalable and made specifically to be used with future generations of the game.
Looks pretty much ready to ship to me. Still (at least) 6 months dev time since this reveal build. More engine optimisation plus a final layer of polish to come.

That’s one of the great things with continued X86 architecture. They can concentrate resources on content and single-player. While continuing to refine performance and graphical fidelity. No need to build everything from scratch again.
 
Looks pretty much ready to ship to me. Still (at least) 6 months dev time since this reveal build. More engine optimisation plus a final layer of polish to come.

That’s one of the great things with continued X86 architecture. They can concentrate resources on content and single-player. While continuing to refine performance and graphical fidelity. No need to build everything from scratch again.
In fact, for PD it will be all much simpler in development but what we are seeing today is only the tip of the iceberg:gtpflag:.
As soon as they show the weather variations with ToD we will see photorealism:D
 
Last time it was utilized its primary function was to divide the Premium and Standard cars. There’s no longer a content divide like that so I’m curious where the line will be drawn, if there is one at all. Like will we be able to buy a brand new 0-miles variant of any car at brand central, and also be able to search for a cheaper, depreciated one with miles on it? Or will there be a certain age that cars can’t be found in the regular dealership? I haven’t played anything pre-GT5 so I don’t know how it worked in the past.
GT5P had cars that were considered used, because they weren't current, listed with the new cars.
Before that, it was a rarity to find a specific model of used car, with "0" mileage. Meaning, there were plenty of used cars with no miles, but rare for, say, a Vitz RS turbo, to cycle with "0" mileage.

I think cutoff was same year or just slightly earlier than the game debut year.
 
In fact, for PD it will be all much simpler in development but what we are seeing today is only the tip of the iceberg:gtpflag:.
As soon as they show the weather variations with ToD we will see photorealism:D
If there are weather variations and tod apart from some moving clowds....
 
If there are weather variations and tod apart from some moving clowds....
well if in the video we have that transition there will be a reason, in the end PD did not introduce those functions on GTS because they could not make it work decently at 60 fps, on ps5 we will not have this problem.
 
It's very simple.
They are using the GTS engine of course, and that engine is made for mechanical HDs; to make GT7 work with the advantages of the SSD they have to reshape their engine with the ps5 SSD.
For now GT7 is widely using an engine optimized for ps4, you will see that with the next builds everything will be much more refined from all points of view, in the end the GTS engine is very scalable and made specifically to be used with future generations of the game.

Honestly, I think that gameplay snippet was straight up GTSport in 4K.
 
That trailer is nice and all that, but... where's everything else? Damn, even official site is not updated, the new game is announced and all they did is put that trailer in news section. Kinda weird. I wonder when we can expect more news.
Can't show us everything immediately. ;)
 
Looks pretty much ready to ship to me. Still (at least) 6 months dev time since this reveal build. More engine optimisation plus a final layer of polish to come.

That’s one of the great things with continued X86 architecture. They can concentrate resources on content and single-player. While continuing to refine performance and graphical fidelity. No need to build everything from scratch again.
It doesn’t bother you at all that it looks exactly same as GTS (with some added raytraced reflections)? Where’s the generational leap? It would a complete embarassment if it looked like a PS4 game. It clearly isn’t finished.

Wait... if Trial Mountain is an American track... then what does that mean regarding Nessie?

Apparently it moved to America.
 
It doesn’t bother you at all that it looks exactly same as GTS (with some added raytraced reflections)? Where’s the generational leap? It would a complete embarassment if it looked like a PS4 game. It clearly isn’t finished.



Apparently it moved to America.
I mean it's pretty much based on GTSport engine with the same art style so. I don't worry too much. The early build of GTSport was also straight up a mix between PS2 and PS3 graphics with 2D trees and flat texture all over the place but the finished product is absolutely much superior.
 
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