Gran Turismo 7: Latest news and discussion thread

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What's wrong with those tracks? What makes them interesting is the fact that they are unique. Sure, it's not the "typical" race track, but that's part of the fun of them and why they are iconic and didn't get lost in the crowd. Most of the fan favourite tracks, don't look at all like "real" tracks, yet they are iconic. Some real tracks actually look fairly uninteresting to be honest.
 
What about the opposite? Take the Eiger track from the past games. Up there at Kleine Scheidegg there are no cars. No track. Does that look ridiculous? Placing a race track up in the mountains? Nope. It looks pretty good. Imagine going there and drive gokarts on that track were it real. I’d crash, the view is too amazing.
Clearly its ridiculous. You'd crash and you'd die in a fire tumbling down the mountain, because in real life plastic tape and No.8 wire fence isn't impervious to all impact. Assuming you didn't snap your spine landing after the massive jump.

It's a great location, and a track could be made there that was at least moderately reasonable to race some sort of motor vehicles on. Probably without even really spoiling the view, which is presumably the point of even having a track there in the first place. Some tyre walls backed by dirt mounds, some catch fencing, maybe altering the layout a little to allow some run off in a few areas. It's just that the track that they did make there is a ****ing death trap.

I think there's a lot of room to have things that are visibly stunning without being daft. I think a giant tree beside the track is fine in this regard - clearly no one in real life would build a racetrack like that, but as a fantasy thing it's completely fine if fenced off correctly.

I should note that this is my opinion as regards to a game that takes realism seriously, which is the vibe I generally get from Gran Turismo and seems to be what Kaz explicitly expresses most of the time. I'm also playing FH5 at the moment, a game that at best has a loose connection to realism, and there I'm far more willing to write off 400m jumps off a mountainside as awesome rather than immersion breaking because that's the tone the game has established.
 
I think PD should abandon their current tyre system for GT Sport. Having 3 Comfort compounds, 3 Sports compounds and 4 Race compounds available for every car is stupid and totally necessary. There should be a limited amount of compounds for each car to ensure that the grip levels are as accurate as possible.

A few examples:
-A GT3 car has access to a control set of slick tyres and wet tyres, just like real life. No Hard, Medium, Soft or Super Soft tyres.
-A classic car (like a Dodge Super Bee) has access to a set of period-correct road tyres, modern sports tyres and classic slick tyres.
-A modern sports car (like a BMW M4) has access to a set of sports tyres, semi-slick tyres and slick tyres.
-A modern road car (like a Honda Fit) has access to a set of comfort tyres, sports tyres and semi-slicks.
-A classic race car (like a Ferrari 330 P4) has access to 1 period-correct set of racing tyres.
-A Formula 1 car (like the Mercedes W07) has access to a set of Hard, Medium, Soft, Intermediate and Wet racing tyres.

That would simplify things considerably and prevent unrealistic scenarios where classic race cars are driving on modern GT3 tyres.
 
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How do you feel about real life tracks?

Look at Maple Valley with Forza, it is a good looking track, all they've done is subtle tweaks and keep it graphically up to standard. Trial Mountain just needed the same, not additions making it more cartoonish and unrealistic.



Yes really. I am aware giant trees exist, and yes they did add the trees for the heck of it, just like anything else in the game. Just because something exists, doesn't mean it wouldn't look ridiculous right next to a racetrack.
Why make it sound like it's a bad thing? It's a fantastical track based in real life location in a videogame. Hell, they could add a massive circus right in the middle of the track with monkeys throwing bananas at you and I wouldn't complain.
I'm glad Kaz is giving more artistic freedom to his modelling team, this obsession with uber realism is taking out the uniqueness and eccentricity of the franchise and it's making Gran Turismo extremely dull. Kaz is pandering to the wrong crowd instead of his own fanbase.
 
The original tracks didn’t have gigantic trees. Yet, the fan base made the tracks icons. There were onl six cars on track. Yet, the fan base bought the games in millions. Day time and night time were the only choices. Yet, the fan base raced on for hours.

Kaz even admitted, he was going for a new direction. His own vision to move the franchise forward. So, he wasn’t pandering to the wrong crowd. How about, as he said, he was too ambitious for a crowd that didn’t want too much, if any, change?
 
Clearly its ridiculous. You'd crash and you'd die in a fire tumbling down the mountain, because in real life plastic tape and No.8 wire fence isn't impervious to all impact. Assuming you didn't snap your spine landing after the massive jump.

It's a great location, and a track could be made there that was at least moderately reasonable to race some sort of motor vehicles on. Probably without even really spoiling the view, which is presumably the point of even having a track there in the first place. Some tyre walls backed by dirt mounds, some catch fencing, maybe altering the layout a little to allow some run off in a few areas. It's just that the track that they did make there is a ****ing death trap.

I think there's a lot of room to have things that are visibly stunning without being daft. I think a giant tree beside the track is fine in this regard - clearly no one in real life would build a racetrack like that, but as a fantasy thing it's completely fine if fenced off correctly.
Yes, sure they could make it more realistic with better fences and such but that can be said about all tracks in Gran Turismo. The invisible walls are killing me.

p78
What about drifters who like to put CH on all cars?
What about just giving us proper tires?
 
After gaming the new Forza Horizon with phenomenal graphics as a cross gen title, i think the next Forza Motorsport as next-gen onlny with new engine will clean the floor with GT7, grapic-wise. that I say as a GT fan. But the grapis in the trailers weren't as impressive as Forza.
 
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Why make it sound like it's a bad thing?

Because I expect a game that takes itself seriously enough to associate itself with the FIA to try to sell me on the idea that the track I'm racing on might exist somewhere if I didnt know better, and not give me the equivalent of rainbow road

I'm glad Kaz is giving more artistic freedom to his modelling team, this obsession with uber realism is taking out the uniqueness and eccentricity of the franchise and it's making Gran Turismo extremely dull. Kaz is pandering to the wrong crowd instead of his own fanbase.

What makes Gran turismo dull isnt realism lol, its the complete opposite. The offline races dont resemble actual racing, and PD struggles making ordinary scenery look vibrant and creating atmosphere. They'd rather a gimmick than putting in the effort to make high quality tracks (see St Croix).
 
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Because I expect a game that takes itself seriously enough to associate itself with the FIA to try to sell me on the idea that the track I'm racing on might exist somewhere if I didnt know better, and not give me the equivalent of rainbow road



What makes Gran turismo dull isnt realism lol, its the complete opposite. The offline races dont resemble actual racing, and PD struggles making ordinary scenery look vibrant and creating atmosphere. They'd rather a gimmick than putting in the effort to make high quality tracks (see St Croix).
Gran Turismo is always been half serious half wacky game. It doesn't take itself seriously and it's certainly not pretentious, maybe except for GTSport.

PD always prioritize natural lighting than going for a more vibrant and flashy look. Their art style has been consistent ever since Gran Turismo 3.
Assets on tracks might be tied to optimization on console, It has nothing to do with effort at all. It's not like Kaz told his modelling team to get lazy on some tracks and make it ugly as possible or something, the game has to run at 60fps after all. I read an article here on GTplanet that Trial Mountrain is placed in the sierra nevada mountain range, so please tell me what is gimmicky about putting trees in a videogame that is endemic to that place? What trees would you put instead? Coconut?
 
After gaming the new Forza Horizon with phenomenal graphics as a cross gen title, i think the next Forza Motorsport as next-gen onlny with new engine will clean the floor with GT7, grapic-wise. that I say as a GT fan. But the grapis in the trailers weren't as impressive as Forza.
I dont think anyone is going to buy either game based on GRAPHICS alone, i love how horizon looks but the open world doesnt interest me.

I grew up playing GT so even if Motorsport had a visual advantage, im not rushing over to that.
Besides.. even if GT isnt the best sim, its still a better sim than motorsport.

As for the teaser video of motorsport, it looked cgi so id wait to see how it looks first, no doubt it will look incredible.
But youre getting ahead of yaself.
 
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I think PD should abandon their current tyre system for GT Sport. Having 3 Comfort compounds, 3 Sports compounds and 4 Race compounds available for every car is stupid and totally necessary. There should be a limited amount of compounds for each car to ensure that the grip levels are as accurate as possible.

A few examples:
-A GT3 car has access to a control set of slick tyres and wet tyres, just like real life. No Hard, Medium, Soft or Super Soft tyres.
-A classic car (like a Dodge Super Bee) has access to a set of period-correct road tyres, modern sports tyres and classic slick tyres.
-A modern sports car (like a BMW M4) has access to a set of sports tyres, semi-slick tyres and slick tyres.
-A modern road car (like a Honda Fit) has access to a set of comfort tyres, sports tyres and semi-slicks.
-A classic race car (like a Ferrari 330 P4) has access to 1 period-correct set of racing tyres.
-A Formula 1 car (like the Mercedes W07) has access to a set of Hard, Medium, Soft, Intermediate and Wet racing tyres.

That would simplify things considerably and prevent unrealistic scenarios where classic race cars are driving on modern GT3 tyres.
This is just limiting things for the sake of limiting things. If you can put a racing slick tyre on a modern road car why should the game restrict you from being able to do it in the game? the idea of tuning your every day road car into a race car has been a staple of Gran Turismo since GT1, you're just unnecessarily restricting one of the tuning options.

Sure they can revise the tyre choices, F1 cars have 7 compounds I think currently, including 5 different typres of slicks for example, there is scope to improve the selection to include vintage and period correct tyres etc. without restricting things unnecessarily.

In professional motorport, tyres are restricted by competition rules, not by what tyre can fit on what car. It should be the same in the game, set tyre restrictions for certain events so you have to have this compound or that one (i.e. semi-slick or intermediates) but don't put that restriction on the cars themselves.
 
I think PD should abandon their current tyre system for GT Sport. Having 3 Comfort compounds, 3 Sports compounds and 4 Race compounds available for every car is stupid and totally necessary. There should be a limited amount of compounds for each car to ensure that the grip levels are as accurate as possible.

A few examples:
-A GT3 car has access to a control set of slick tyres and wet tyres, just like real life. No Hard, Medium, Soft or Super Soft tyres.
-A classic car (like a Dodge Super Bee) has access to a set of period-correct road tyres, modern sports tyres and classic slick tyres.
-A modern sports car (like a BMW M4) has access to a set of sports tyres, semi-slick tyres and slick tyres.
-A modern road car (like a Honda Fit) has access to a set of comfort tyres, sports tyres and semi-slicks.
-A classic race car (like a Ferrari 330 P4) has access to 1 period-correct set of racing tyres.
-A Formula 1 car (like the Mercedes W07) has access to a set of Hard, Medium, Soft, Intermediate and Wet racing tyres.

That would simplify things considerably and prevent unrealistic scenarios where classic race cars are driving on modern GT3 tyres.
What you described sound even more complicated than the current format. Varying period-accurate tyres (for every single classic car) of both road and slick variety, plus modern road, sport, semi slick and slick tyres, and a highly controlled set of tyre compounds for race cars. Not only is this gonna need a lot of manpower to get period-accurate grip levels for classic cars, tyres that may not even exist anymore, it's also a lot more limiting than what we have now.

If you want to have a classic muscle car sliding about like it would on classic rubber, find that balance for yourself with the compounds available, you have a very straightforward classification of them already. But someone else might just want to use slicks on it, or something in between.

We already have varying degrees of grip, plus varying tyre wear for the option of strategy for those that take the racing more seriously (which is also adjustable), your idea seems to want it to be locked for each car to a specific experience. GT is not about being absolutely strict, nor should it be.
 
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Kinda comical how trees always tend to be at the center of discussion. People have complain about low quality trees for ages. Now we have great looking trees at Trial Mountain and ... THEY'RE TOO BIG! :D

IMO it looks cool, can't wait to race Trial Mountain and take countless photos 😍
 
PD saw fit to model the tyre treads like the period tyres. Just like PD have track surface data, I'd wager they also have period tyre compound/construction/performance data.

The old KW & Yokohama "partnership" is gone. Michelin are partners for the meantime. Maybe we get properly performing tyres from different eras.

This is just limiting things for the sake of limiting things. If you can put a racing slick tyre on a modern road car why should the game restrict you from being able to do it in the game? the idea of tuning your every day road car into a race car has been a staple of Gran Turismo since GT1, you're just unnecessarily restricting one of the tuning options.

Sure they can revise the tyre choices, F1 cars have 7 compounds I think currently, including 5 different typres of slicks for example, there is scope to improve the selection to include vintage and period correct tyres etc. without restricting things unnecessarily.

In professional motorport, tyres are restricted by competition rules, not by what tyre can fit on what car. It should be the same in the game, set tyre restrictions for certain events so you have to have this compound or that one (i.e. semi-slick or intermediates) but don't put that restriction on the cars themselves.

What you described sound even more complicated than the current format. Varying period-accurate tyres (for every single classic car) of both road and slick variety, plus modern road, sport, semi slick and slick tyres, and a highly controlled set of tyre compounds for race cars. Not only is this gonna need a lot of manpower to get period-accurate grip levels for classic cars, tyres that may not even exist anymore, it's also a lot more limiting than what we have now.

If you want to have a classic muscle car sliding about like it would on classic rubber, find that balance for yourself with the compounds available, you have a very straightforward classification of them already. But someone else might just want to use slicks on it, or something in between.

We already have varying degrees of grip, plus varying tyre wear for the option of strategy for those that take the racing more seriously (which is also adjustable), your idea seems to want it to be locked for each car to a specific experience. GT is not about being absolutely strict, nor should it be.
My quote is from the Make old cars handle like old cars again thread. What CLowndes is saying, is what PDsaw fit to model in my quoted post. Why bother to make the vintage treads and not have the tyres perform as such? PD are the ones who limited what the tyres look like. I can’t run a non-grooved slick on the Mini ‘65. It looks like a grooved slick from vintage racing. If PD made that accurate, be consistent.
 
Didn't you know? GT7 stands for great trees 7
Fun fact, in my native tongue (Norwegian) me and a friend back in 1998 had a slang word for Gran Turismo. We called it grantre.. Which is Norway spruce in English. So I support your comment. 🤣

My quote is from the Make old cars handle like old cars again thread. What CLowndes is saying, is what PDsaw fit to model in my quoted post. Why bother to make the vintage treads and not have the tyres perform as such? PD are the ones who limited what the tyres look like. I can’t run a non-grooved slick on the Mini ‘65. It looks like a grooved slick from vintage racing. If PD made that accurate, be consistent.
A tuned ‘65 Mini is dangerous on RS tires. So I hope older cars get better tires indeed. Not just the look, but the performance too.
 
After gaming the new Forza Horizon with phenomenal graphics as a cross gen title, i think the next Forza Motorsport as next-gen onlny with new engine will clean the floor with GT7, grapic-wise. that I say as a GT fan. But the grapis in the trailers weren't as impressive as Forza.
The biggest draw will be 120 fps not graphics. I'm convinced FM will have a 120 fps mode and PD was slacking when they didn't consider one for their own game.

I mean T10 had the opportunity in FM7 to clean the floor with GTS, but then we saw 2D trees galore, bad lighting corner-cutting everywhere. Maple Valley mentioned in this very thread was a huge source of criticism, we did not like what T10 did wth it. The end result still looked good but not good enough to tell it was running on a console 50% more powerful. Crystal clear 4K with plain graphics.

The comparable FH game was 4, which barely looked better than GTS despite sacrificing fps for graphics.

What would draw me to FM is not graphics but the dozens of vintage cars T10 was wise to amass over the years, many of which wasted in Horizon right now (512 S and 917LH for example). When it comes to modern cars, FM7 was severely lacking in the race car department though, even worse than FM6 which had LMP900 cars.
 
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T10 still need to update their modelling. Doesn’t matter how pretty their games are when the car models are way off. The Datsun 240Z for example. A disgrace. Yoshihiko Matsuo would turn in his grave.
You know, they did a really great job with FH5 graphically.

But I can't consider it a game for the automotive enthusiast when a cactus is modeled with more accuracy than the Silvia S15.

Elaborating on the previous post, if T10 decides to use raytracing during actual gameplay then expect the asset quality to suffer. Even Playground didn't dare add RT to FH5's quality mode. Too expensive in resources.
 
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You know, they did a really great job with FH5 graphically.

But I can't consider it a game for the automotive enthusiast when a cactus is modeled with more accuracy than the Silvia S15.
sure, FH4 too looked great. Played that game a lot.

I agree. 🥸 they need to stop using FM2 assets. And Forza players laughed when GT5/6 got standard cars. They always had them and still do, we only got them for two iterations.
 
Trial Mountain looks good to me, easily one of the better looking fictional tracks and you can tell they spent more time hand crafting it instead of the very basic and terrible looking Alsace Circuit where it looks like they just slapped it together in the course editor. Only thing Trial Mountain is missing are the tree tunnels. Sadly we've seen Alsace in GT7 and it barely looks better than what was in GTS.

i14IwfTGAGO6K7E.jpg


sure, FH4 too looked great. Played that game a lot.

I agree. 🥸 they need to stop using FM2 assets. And Forza players laughed when GT5/6 got standard cars. They always had them and still do, we only got them for two iterations.

Some of the car model issues go back even to the very first Forza Motorsport, the Honda s2000 still exhibits the exact same modeling flaws that I'm convinced they just used these as base models and added more polys to them over the franchise's history. I wonder if FM8 will truly start over from scratch.
 
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View attachment 1092144What i really like about this pic is the more complex geometry and more importantly the wear on the racing line.
I know im in the minority but id love more detail on the track side too.

A major gripe of mine with Sport is the lack of tyre marks on some tracks, like they've never been raced on.
The yellow lines behind the cars here is what i want to see, the little details that can make all the difference.

Just something that caught my eye.
The scenery for this track is now very similar to Big Timber Forest in NFS HP, it was the first thing I thought of when I saw this image.

Bigtimberpass.jpg


Which isn't a bad thing per se, although it is ironic that NFS has more barriers than GT7, albeit only a wooden fence.
 
Kaz has said that he loves photography a thousand times.

And yet people wonder why the original circuits are set in "exotic" places.
 
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