Gran Turismo 7: Latest news and discussion thread

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...you can tell they spent more time hand crafting it instead of the very basic and terrible looking Alsace Circuit where it looks like they just slapped it together in the course editor.
Alsace to me seems like a good candidate if they were to bring back the rally special events. Perhaps even in the style of GT5 where the stages were custom generated by the game. The closest thing to the Alsace Village circuit I can think of is the Toscana Tarmac Rally event.
 
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After gaming the new Forza Horizon with phenomenal graphics as a cross gen title, i think the next Forza Motorsport as next-gen onlny with new engine will clean the floor with GT7, grapic-wise. that I say as a GT fan. But the grapis in the trailers weren't as impressive as Forza.
And it's even more incomprehensible when you consider that GT7 has a closed world, so the developers only have to keep a deep view about the track areas.

That we've only been shown the same old cinema scenes for weeks now doesn't make it any better.

At least the new greated trial Mountain looks promising.
 
Gran Turismo is always been half serious half wacky game. It doesn't take itself seriously and it's certainly not pretentious, maybe except for GTSport.
Gran Turismo? Not pretentious? Ha!



Don't get me wrong, it's super cool, but it's very pretentious. "Look at how artistic we are with our 3 minute montage of a car being built before our racing game starts!"
 
This is just limiting things for the sake of limiting things. If you can put a racing slick tyre on a modern road car why should the game restrict you from being able to do it in the game? the idea of tuning your every day road car into a race car has been a staple of Gran Turismo since GT1, you're just unnecessarily restricting one of the tuning options.

Sure they can revise the tyre choices, F1 cars have 7 compounds I think currently, including 5 different typres of slicks for example, there is scope to improve the selection to include vintage and period correct tyres etc. without restricting things unnecessarily.

In professional motorport, tyres are restricted by competition rules, not by what tyre can fit on what car. It should be the same in the game, set tyre restrictions for certain events so you have to have this compound or that one (i.e. semi-slick or intermediates) but don't put that restriction on the cars themselves.
I'm not saying you can't put racing tyres on a modern road car, I just want to tyre selection to be simplified to make it easier for players to choose what they want. Project Cars 2 and Assetto Corsa has a limited tyre selection for each car to allow for an authentic experience. Road cars can only use road tyres or semi-slicks while race cars can use slicks. Classic cars tend to have 1 or 2 compounds similar to what was used in the real world. Having the same tyres available for every car no matter what age is not realistic and makes for some truly whacky handling.
 
Having the same tyres available for every car no matter what age is not realistic and makes for some truly whacky handling.
I just want to see the vintage race cars be more prone to sliding on racing slicks, imitating the grip of period correct Bias-Ply tire. All the fun of driving vintage race cars gets washed away when they just handle like GT3 cars if you have (default) racing tires equipped. The current experience of driving vintage race cars in GT Sport, isn't worth the millions of credits they cost.

In my opinion, Vintage racing tires in Gran Turismo should have similar amounts of grip as Sport Hard tires. I would go as low grip as comfort tires if its a car from the 50's and skinnier tires like the Jaguar D-Type.
They SHOULD be hard to drive, and they should offer a unique experience from the rest of the cars in the game. They are expensive, only the hardcore players will be able to get to the point of owning them anyway. Might as well try and make the experience as good as it can be.
 
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I'm sorry, but I always have been confused by the idea that GT is "Pretentious" Purely because of things like the random info on GT Sport or that Intro in the factory in both versions of the GT5 intro. Maybe its just me but I feel like that's looking waaay too deep into things.
 
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I just want to see the vintage race cars be more prone to sliding on racing slicks, imitating the grip of period correct Bias-Ply tire. All the fun of driving vintage race cars gets washed away when they just handle like GT3 cars if you have (default) racing tires equipped. The current experience of driving vintage race cars in GT Sport, isn't worth the millions of credits they cost.

In my opinion, Vintage racing tires in Gran Turismo should have similar amounts of grip as Sport Hard tires. I would go as low grip as comfort tires if its a car from the 50's and skinnier tires like the Jaguar D-Type.
They SHOULD be hard to drive, and they should offer a unique experience from the rest of the cars in the game. They are expensive, only the hardcore players will be able to get to the point of owning them anyway. Might as well try and make the experience as good as it can be.
This is one of the reason why I like having all the different type of tires on GT. In the end It comes down to what the users want to experience. I try to get the most realistic driving experience I can get, so like you, I put sport hards on vintage race cars and for classic I keep the tires comfort..
 
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Gran Turismo is always been half serious half wacky game. It doesn't take itself seriously and it's certainly not pretentious, maybe except for GTSport.

Yeah it does, no other racing series goes harder tooting its own horn. Especially when people like Yamauchi use it as a platform to ingratiate himself with manufacturers.

Their art style has been consistent ever since Gran Turismo 3.
Assets on tracks might be tied to optimization on console, It has nothing to do with effort at all. It's not like Kaz told his modelling team to get lazy on some tracks and make it ugly as possible or something, the game has to run at 60fps after all.

No manager tells you to do a crap job, but if you're being rushed to pump something out because more resources are directed to scapes or prettying up menu graphics, you are going to cut corners and wont put out the best that the console is capable of.

Look at the difference between Dragon Trail Seaside and Dragon Trail Gardens. There is a noticeable gap in graphical quality.

Likewise St Croix - if they are limited by the amount of objects they can use per track, why did they model a 10km track?

I read an article here on GTplanet that Trial Mountrain is placed in the sierra nevada mountain range, so please tell me what is gimmicky about putting trees in a videogame that is endemic to that place? What trees would you put instead? Coconut?

I'm sick of arguing this but the same redwoods that you'd see on the roadside.
Rather than trees that are as wide as literally the worlds biggest tree. It's called subtlety, and subtlety is what separates ideas that adults have versus what seven year olds could dream up. Personally I'd like them to be a bit more restrained rather than leaning into the cartoonish designs even more than they did in 1998.
 
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Gran Turismo? Not pretentious? Ha!



Don't get me wrong, it's super cool, but it's very pretentious. "Look at how artistic we are with our 3 minute montage of a car being built before our racing game starts!"

it definitely makes me fall in love with
 
Gran Turismo? Not pretentious? Ha!



Don't get me wrong, it's super cool, but it's very pretentious. "Look at how artistic we are with our 3 minute montage of a car being built before our racing game starts!"

I don't know what connotation "pretentious" has in English, but at least in Spanish that's not pretentious.

If they give an artistic approach to something, this is exactly what you are offering.

It would be pretentious for Polyphony to proclaim that intro are a new cinematic genre or that it is a critique of capitalism. There is none of that in the video.
 
Alsace to me seems like a good candidate if they were to bring back the rally special events. Perhaps even in the style of GT5 where the stages were custom generated by the game. The closest thing to the Alsace Village circuit I can think of is the Toscana Tarmac Rally event
Probably El Capitan and maybe Swiss Alps are closest to Alsace in track flow and elevation change.
 
I'm not saying you can't put racing tyres on a modern road car, I just want to tyre selection to be simplified to make it easier for players to choose what they want. Project Cars 2 and Assetto Corsa has a limited tyre selection for each car to allow for an authentic experience. Road cars can only use road tyres or semi-slicks while race cars can use slicks. Classic cars tend to have 1 or 2 compounds similar to what was used in the real world.
I'm not sure what's simplified about a system that arbitrarily prevents you from fitting certain tyres onto certain cars. That's far more complicated than what we have in traditional GT games. What is the goal here? Just to make classic cars handle like classic cars? If so I have already offered a solution to that without restricting tuning options unecessarily as you are suggesting. Provide period specific tyre compounds in addition to what we have.

Having the same tyres available for every car no matter what age is not realistic and makes for some truly whacky handling.
It's not realistic to prevent you from putting a modern tyre on a classic cars or racing slicks on a tuned road car etc. The way to manage it in certain period specific events is to restrict the tyre requirements for those events to compounds that more accurately reflect the period being represented in the event.

You would just wipe out a cars usefullness beyond that event by preventing it from being able to wear tyres that would allow it to compete in other events. That was the biggest problem with Forza Motorpsort 7, they restricted the cars to set classes rather than the events having regulations and building a car to meet them.

On the realism front, tyres go on wheels, they aren't designed car specific in the vast majority of cases (even then they can be fitted to other cars), they're designed to fit wheel sizes. If a car has a certain wheel size it can wear any tyre designed to fit that wheel size regardless of when the car was made. You could really complicate things and create tyre compounds specific to wheel sizes in the game, but as with your suggestion that is also complicating things unecessarily.

They just need to add a handful of vintage compounds and then you have what you want. If someone wants to put racing softs on their Daytona Coupe, good for them. If they don't, they don't have to. You'll simply have the ability to choose.
 
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Trial Mountain looks good to me, easily one of the better looking fictional tracks and you can tell they spent more time hand crafting it instead of the very basic and terrible looking Alsace Circuit where it looks like they just slapped it together in the course editor. Only thing Trial Mountain is missing are the tree tunnels. Sadly we've seen Alsace in GT7 and it barely looks better than what was in GTS.

I would like to see tracks like Dragon Trails or Alsace Village reworked.

In a video, we saw a part of Alsace Village that has been completely reworked. But the sequence was too short, too quick to notice that, so wait and see.
 
I just wanna say that I like those wings that the GR Supra has especially this one.

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Good that they attempted to not only bring back tuning, but also providing the most extensive tuning options, though of course dunno if the claim will stick.

Was disappointed at GT5 when I saw that the tuning part is made less (the performance ones, the color change and aero kits are newcomers).
 
Brakes on a bus, brakes on a car
Breaks to make you a superstar
Breaks to win and breaks to lose
But these here breaks will rock your shoes
And these are the breaks
Break it up, break it up, break it up

Finally brake upgrades, i never understood why that wasn't an upgrade in GT sport.
 
Yeah it does, no other racing series goes harder tooting its own horn. Especially when people like Yamauchi use it as a platform to ingratiate himself with manufacturers.



No manager tells you to do a crap job, but if you're being rushed to pump something out because more resources are directed to scapes or prettying up menu graphics, you are going to cut corners and wont put out the best that the console is capable of.

Look at the difference between Dragon Trail Seaside and Dragon Trail Gardens. There is a noticeable gap in graphical quality.

Likewise St Croix - if they are limited by the amount of objects they can use per track, why did they model a 10km track?



I'm sick of arguing this but the same redwoods that you'd see on the roadside.
Rather than trees that are as wide as literally the worlds biggest tree. It's called subtlety, and subtlety is what separates ideas that adults have versus what seven year olds could dream up. Personally I'd like them to be a bit more restrained rather than leaning into the cartoonish designs even more than they did in 1998.
Subtlety in a videogame like this is so irrelevant, this is not like a film made by jacques tourneur, it's a racing game. We literally LARP as a racing driver who collects luxurious cars in a videogame, it's all childish ideas anyway. I'm the opposite, they should be more creative and make the original tracks look exotic as possible.
 
are there any signs that there is buying customization (not just colours of exterior but rims, interior styles and so on)?
Something about visible roll cages is coming to mind but I don't know if I'm mixing speculation with something that was actually mentioned. Fact check me plz. Other than that, just exterior stuff: wings/spoilers, diffusers, some cars (probably a very very limited amount) will have body kits available.
 
Gran Turismo? Not pretentious? Ha!



Don't get me wrong, it's super cool, but it's very pretentious. "Look at how artistic we are with our 3 minute montage of a car being built before our racing game starts!"

That intro was brilliant, come on. Pretentious and maybe purist, but fitting and on-brand given the space they try to occupy in the genre. Just wish they didn't have us watch people make a damn Prius.
 
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Im glad to see we found something new to complain about for no reason whatsoever


T R E E S :P



But yet again its the GT community we always find something stupid to whine about every GT game
I dont quite get it, its a foresty track and unique.
Id like it to be something special rather then just a track with tress thrown along side it.

These tracks dont exist so they have the choice to make them look special.
I feel like they pulled it off.

Would poeple rather a bland track sides?
Bland trees, stands, signs.. crowds??

Im actually surprised they went to this much trouble.
Looks great 😀
 
The event happened but no GT/PD award, just as there wasn't in 2019. Partnership probably ended for whatever reason.
Hopefully they'll still eventually add all the past SEMA/Pebble Beach/Tokyo Auto Salon winners to GT, going all the way back to the Buick Special from the early 00s. I also hope they add Jay Leno's Oldsmobile, as I'd prefer that over the Tank Car.
 
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