Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 43,625 comments
  • 5,055,868 views
View attachment 1093153
Ugh. PD still has problems with casting shadows from a light source when they time is set on day, that shadow on the Ferrari at his right looks so unreal, at least we can pretty much confirm that Nurburgring will have time cycle.
Lighting is actually off big time. If you watch the trailer at this point at slow speed you will see that the shadows change sides from left to right in a blink of an eye. Looks like unfinished or unpolished at this stage.
 
Then place the restrictions on the events, have a classic cars race that restricts tyre choice to period correct tyres only. Don't restrict the cars themselves.


So you want to restrict choice even further so that you can't race what you want anymore. Part of the charm of Gran Turismo has been that you can take what car you want, tune it how you want, and race it how you want. All the game needs is a decent enough rule set in place for the events that will restrict the themed events correctly.



Correction, you don't want to waste your time. I like having the choice, and if I or anyone else wants to put racing slicks on thier Dodge Charger Daytona, why not? If the game already has period correct tyres for it and forces those in the Muscle Car competition, whatever that may be called (assuming there is one) then there's no problem with having that choice surely?


How would a better tyre model solve the problem if what you really want is to restrict choice and to not be "wasting your time" choosing tyres over all of the few moments that takes.

I don't want to sound argumentative, but I really don't get your logic here. The worst part of Forza Motorpsort 7 was that they put too many class restrictions on the cars, when you bought your Hot Hatch or whatever other type of car, you could only enter it into races specifc to that class.

It destroyed the feeling of ownership and that car being unique to you, your creation, that previous games and Gran Turismo games have had in the past. If they had created a well balanced variety of events with a good set of restrictions they could have still had those class specific races but they could have provided so much more freedom in the career mode too. It was a bad game design choice.

Instead of restricting options further, I think they should blow them wide open, we won't get changes to the degree I would want, but I'd like far more choice in tuning. And if a group of players decide that in-game resto-mods are their thing, then so be it. There's nothing wrong with kitting out a classic car with modern suspension, brakes, racing slicks etc. and racing it against modern cars, in the right events. What you are suggesting makes such possibilities impossible and there's very little logic to it.
I think my point has been lost.

Less tyre compounds to choose from means less decision-making for the player and less confusion. Do we really need 10 tyre compounds? I think it's too much. Restrictions can be good if they're implemented properly, so let me amend my examples:

-A Dodge Super Bee has access to classic road tyres, modern road tyres, modern sports tyres, modern semi-slicks and modern racing tyres.
-A BMW M4 has access to modern sports tyres, modern semi-slick tyres and modern racing tyres.
-A Honda Fit has access to modern road tyres, modern sports tyres, modern semi-slick tyres and modern racing tyres.

Is that better? It covers all the bases without making things too excessive for the player.
 
Last edited:
I think my point has been lost.

Less tyre compounds to choose from means less decision-making for the player and less confusion. Do we really need 10 tyre compounds? I think it's too much. Restrictions can be good if they're implemented properly, so let me amend my examples:

-A Dodge Super Bee has access to classic road tyres, modern road tyres, modern sports tyres, modern semi-slicks and modern racing tyres.
-A BMW M4 has access to modern sports tyres, modern semi-slick tyres and modern racing tyres.
-A Honda Fit has access to modern road tyres, modern sports tyres, modern semi-slick tyres and modern racing tyres.

Is that better? It covers all the bases without making things too excessive for the player.
For me personally, I don't think there's anything wrong with more choices when it comes to a racing game and car customization. Having a large number of choices is more realistic too!
 
I think my point has been lost.

Less tyre compounds to choose from means less decision-making for the player and less confusion. Do we really need 10 tyre compounds? I think it's too much. Restrictions can be good if they're implemented properly, so let me amend my examples:

-A Dodge Super Bee has access to classic road tyres, modern road tyres, modern sports tyres, modern semi-slicks and modern racing tyres.
-A BMW M4 has access to modern sports tyres, modern semi-slick tyres and modern racing tyres.
-A Honda Fit has access to modern road tyres, modern sports tyres, modern semi-slick tyres and modern racing tyres.

Is that better? It covers all the bases without making things too excessive for the player.
Just speaking for myself I don’t find the tire selection confusing at all. GT tire selection has always been my favorite out of all the racing games, because of the many choices you have. Just going of your car example using the Dodge Super Bee, if I was going to use the car in stock form I would use comfort hards. If I want to put a set of new modern tires I would use CM CS. I would also use sport tires to simulate the old racing slicks, and if I wanted a modern slick I would use RH tires. This is only my opinion on the matter.
 
I think my point has been lost.

Less tyre compounds to choose from means less decision-making for the player and less confusion. Do we really need 10 tyre compounds? I think it's too much. Restrictions can be good if they're implemented properly, so let me amend my examples:

-A Dodge Super Bee has access to classic road tyres, modern road tyres, modern sports tyres, modern semi-slicks and modern racing tyres.
-A BMW M4 has access to modern sports tyres, modern semi-slick tyres and modern racing tyres.
-A Honda Fit has access to modern road tyres, modern sports tyres, modern semi-slick tyres and modern racing tyres.

Is that better? It covers all the bases without making things too excessive for the player.
Forgive and correct me if I'm wrong, but from my interpretation, the point they are making is;
"Instead of Hard Medium & Soft, replace it with Modern & Classic (compounds). Then have the tyre types be Racing, Semi-Slick, Sports & Comfort/Road. Classic cars are unrestricted to upgrade to the Modern compounds if they so wish, but a new car can't use Classic compounds. And then of course depending on the car, the tyres that come with it from the dealership vary.

For racing tyres, having Hard Medium & Soft (as well as optional Super Softs 'maybe') are a key component to motorsport strategy, so I'd keep those.
However I 'can' see why you might not need Hard Medium & Soft compounds for sport or comfort level tyres instead of just having "sports tyres" and "comfort tyres" as singular options (I believe Gran Turismo 3 was similar in having 1 compound for Sports Tyres. Can't remember if some other GT's were like that too). Having a potential 2 compounds of Modern and Classic is an interesting idea though.
So basically, the tyre selection would look like this:

Racing:
  • Hard
  • Medium
  • Soft
  • Super Soft (Optional)
  • Intermediate
  • Heavy Wet
  • Classic
Semi-Slick:
  • Modern
  • Classic
Sports:
  • Modern
  • Classic
Comfort/Road:
  • Modern
  • Classic
Misc:
  • Dirt Tyres
  • Snow Tyres
  • Drag Racing Tyres (Could be a fun addition)

Now that I've wrote it out, I actually quite like the idea of simplifying the non-racing tyres in this way. I can also see the logic of not having modern cars be able to use Classic compound tyres, but allowing classic cars to have the option to use the Modern compound. The one thing I'm not too sure on is if we need Semi-Slicks as a step between Sports & Racing.

I draw the line when they add Hypercomforts to GT11
 
Last edited:
I'm happy with how tyres work in GTS so far, though I do wish we have tyre pressure options. Oh, and vintage cars need to have their bias ply tyres that behave accordingly.

While the tyre selection in GT games have always been really simple IMO, I think it's worth noting that there were some more complicated tyre types planned for GT5 but didn't make it into the final game: tyres that have better longitudinal and lateral grip in particular. There's a non zero chance that PD will try something a little out of the ordinary once in awhile.

 
I think there’s nothing I hate more on this forum than ignorant nerds who complain about trees in racing games.

As if the game is not difficult enough to optimize for 60fps as it is. I mean, is it better to go back to 6 car grids in order to have fully detailed trees?
PS5 is powerful anyway so I don't see why should they reduce the grid size for some trees.... it's ps5 not ps2
 
View attachment 1093153
Ugh. PD still has problems with casting shadows from a light source when they time is set on day, that shadow on the Ferrari at his right looks so unreal, at least we can pretty much confirm that Nurburgring will have time cycle.
The camera angle is very low down in relation to the car its underneath is wholly visible, so the shadow is extremely foreshortened
 
So I don't know if someone picked up on this already, but...
View attachment 1093120
View attachment 1093121
View attachment 1093118
These are the rear wing options for the Supra.

View attachment 1093117
But this one doesn't match any of the others. It looks like it might be the return of the 'custom' custom rear wings from GT6, where you could choose the base wing, end plates, and wing supports. Whether it will go as far as being able to make them taller and wider with sliders remains to be seen.

Edit: and here's what appears to be another custom wing, again on the Supra.
View attachment 1093126
Could be like GT5/6 where you could choose between multiple types of custom wings.
 
I think there’s nothing I hate more on this forum than ignorant nerds who complain about trees in racing games.

As if the game is not difficult enough to optimize for 60fps as it is. I mean, is it better to go back to 6 car grids in order to have fully detailed trees?
I fully get what youre saying BUT, its not like we're going from 30fps to 60fps.

The cpu capabilities this gen made a pretty significant leap compared to what we had, id expect a fairly decent leap not just in simulation but visuals too.

No one wants a sacrifice to grid size or any other gameplay elements for visuals and i dont think one person has eluded to that.
Its natural for a new game to have better visuals on a new console.

We can see the track has made some pretty good progress with more realistic tyre marks.
The only other thing that stands out on most tracks is probably the trees, its only logical there going to get mentioned.

Without a lot of gameplay, people are gonna talk about what they observe.
 
Last edited:
I fully get what youre saying BUT, its not like we're going from 30fps to 60fps.

The cpu capabilities this gen made a pretty significant leap compared to what we had, id expect a fairly decent leap not just in simulation but visuals too.

No one wants a sacrifice to grid size or any other gameplay elements for visuals and i dont think one person has eluded to that.
Its natural for a new game to have better visuals on a new console.

We can see the track has made some pretty good progress with more realistic tyre marks.
The only other thing that stands out on most tracks is probably the trees, its only logical there going to get mentioned.
The limitations of cross gen.
 
I think there’s nothing I hate more on this forum than ignorant nerds who complain about trees in racing games.

As if the game is not difficult enough to optimize for 60fps as it is. I mean, is it better to go back to 6 car grids in order to have fully detailed trees?
there is 0 reasons to have flat trees in 2022 ps5 racing game, I know its crossgen but there are crossgen games with noticable graphics separation, your alternative is false
 
Last edited:
The limitations of cross gen.
Sorry i dont understand.

We need new footage to talk about something different.
Id imagine if the next video was dynamic weather.
We'd be talking about clouds.. it is what it is.

snc
there is 0 reasons to have flat trees in 2022 ps5 racing game, I know its crossgen but there are crossgen games with noticable graphics separation, your alternative is false
The game does have full 3D trees though, some are 3d at the bottom with 2d rotating tops.
But i have seen full 3D trees.

But i also dont see an issue with the Nürburgring. Ive never focused on them or been distracted by them.
But sure, theres always room for improvement with visuals.

Maybe like sport, they'll be changed before release.
I dont care either way, im satisfied with everything ive seen and confident of changes over the years.

Edit - Apologies for multiple posts, still working it out.
 
Last edited:
The game does have full 3D trees though, some are 3d at the bottom with 2d rotating tops.
But i have seen full 3D tress.

But i also dont see an issue with the Nürburgring. Ive never focused on them or been distracted by them.
But sure, theres always room for improvement with visuals.

Maybe like sport, they'll be changed before release.
I dont care either way, im satisfied with everything ive seen and confident of changes over the years.
this 2d rotating technic was not bad for 2017 60fps ps4 game, expected little more in gt7 ps5 version ;)
 
snc
there is 0 reasons to have flat trees in 2022 ps5 racing game, I know its crossgen but there are crossgen games with noticable graphics separation, your alternative is false
I say there are 0 reasons to not have flat trees in any racing game, on any platform.

You’re very mistaken if you think PS5 could handle a 20 car grid, dynamic time/weather AND fully 3D rendered trees at a locked 60fps.
 
I say there are 0 reasons to not have flat trees in any racing game, on any platform.

You’re very mistaken if you think PS5 could handle a 20 car grid, dynamic time/weather AND fully 3D rendered trees at a locked 60fps.
ok disagree totaly with you about ps5 cabailities and we can agree to disagree
 
Just speaking for myself I don’t find the tire selection confusing at all. GT tire selection has always been my favorite out of all the racing games, because of the many choices you have. Just going of your car example using the Dodge Super Bee, if I was going to use the car in stock form I would use comfort hards. If I want to put a set of new modern tires I would use CM CS. I would also use sport tires to simulate the old racing slicks, and if I wanted a modern slick I would use RH tires. This is only my opinion on the matter.
This.

And I hope RSS could be removed all together, or at the very least only allowed as qualificafion tires/one lap stints. I dislike this tire so much.
The Mini Mania lobbies that allow this tire is beyond me. My Mini is tuned to a point where it doesn’t feel like an FWD and with these tires it makes my car tip over. Incredibly unrealistic to allow these tires on this car.
 
How are we back to the tree argument again? I had no issue whatsoever with the trees in GTSport, especially the ones at the Ring. We’re getting dynamic time and weather in GT7, would you rather have some 3D trees that you only notice when you’re sitting still on a racetrack in a racing game or an actual feature that has a legitimate effect on gameplay, the answer is simple to me. You guys do realize that graphics comes down to priorities more than anything, and the PS5 is powerful but it’s not something that can literally do everything and have every possible detail maxed out. If that were the case it would be a $2,000 console.
 
snc
Lmao, and what I get or who you are that I should bother that you have different opinion on 3d possibilites on nextgen consoles in 2022 than me :d
You seem to think the PS5 is limitless, but it’s not. Flat trees is a very effective way to minimize pop-in and keep the frame rate solid, which is very important in a racing game, as you’re moving fast through the environment. Why waste resources and processing power on trees which you hardly have time to notice anyway?
 
Back