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How about reading the follow up post just above you?GT6 never was a crossgen game
How about reading the follow up post just above you?GT6 never was a crossgen game
noHigh speed Ring day time? Is that new?
Like I explained, GT6 should have been a PS4 launch title, not a PS3 tail ender.GT6 never was a crossgen game
Yeah, but it would probably require more time to build the graphics, physics, content and the whole engine and assets from scratch for allowing such game to run on PS4, because the engine GT6 used probably couldn't be handled by PS4Never said it was.
Like I explained, GT6 should have been a PS4 launch title, not a PS3 tail ender.
This is the similarity we are experiencing all over again.
Not really.Yeah, but it would probably require more time to build the graphics, physics, content and the whole engine and assets from scratch for allowing such game to run on PS4, because the engine GT6 used probably couldn't be handled by PS4
High speed Ring day time? Is that new?
are trees a bit improved over gt sport? It seems soView attachment 1095868
Same footage (and capture date) as the one that PlayStation Turkey posted way earlier.
I love how someone is absolutely thrashing around a little Fiat 500 out there. How Gran Turismo can you get?View attachment 1095868
Same footage (and capture date) as the one that PlayStation Turkey posted way earlier.
The PS5 version will look and feel different to the PS4 because of the different controller and superior graphical capabilities. GT7 is not a "content patch" for GT Sport because the structure is completely different; more like what we've seen in the past.If the only difference between the PS4 and PS5 version is graphics, then GT7 is just a content patch for GT Sport, similar to GT5 2.0 was.
We only got one GT game on PS4. We’ve been waiting for GT7 for literally years, and you want a physics and sound engine that runs on last gen specs??? Wtf!
Imagine buying a PS5 to play a PS4 calibre game. Yikes.
Imagine buying a PS5 to play a next gen game, and then being limited to 20 players per lobby because PS4 users need to be accommodated. Yikes.
And for the record, I don’t have a PS5 yet. I was gonna buy one for GT7, but if GT7 is a PS4 game with shiny graphics, it may be the first GT game I don’t buy.
Hell, while we’re at it, why don’t we throw PS2 standard models into GT7 to flush out the car roster?
Whether a console is hard to obtain isn't the metric you would use to make that business decision. How many consoles are in the wild is, and the PS5 is the fastest selling console of all time for Sony. Of all the Playstation console releases, PS5 is the one that it makes the least sense to have a cross platform game on if you're looking at it purely for sales of software.You really don't understand how hard it is to get a PS5 right now, do you? And with the PS4 still having a massive install-base, solely releasing GT7 on a hard-to-obtain console would be a pretty bad business decision.
It's possible to flag tracks as having a max player count that isn't necessarily the same as what the maximum player count the game could support is. That's what iRacing does, player counts are determined per track and it works just fine. It means that small tracks don't get overloaded and large tracks still get to fill up to a reasonable degree, just like in real life.Not to mention that when it comes to grid sizes alone, a larger grid might not necessarily be better, between online lag and the fact that some circuits may have limits on how many cars they could hold.
I bought here in Latvia in local online store PS5. I got it in next day.🤷🏼♂️ It was 3 weeks ago.For those of you talking about how hard it is to score a PS5, have you even really tried? I'm not talking about popping into a store you're walking by and asking if there are any Playstations in but actually looking online.
I got one at launch, my brother (who barely touches his) got one last Christmas, and well over half my PSN friends list has one. A bunch of people I know haven't had much issue getting one either (here in Canada).
No, just no.Then, the release of GT5 was a disaster, the game was a dumpster fire.
GT5 suffered massive delays. Then, the release of GT5 was a disaster, the game was a dumpster fire. PD had to spend a lot of time and resources updating GT5 to version 2.0 to make the game decent.
All that combined to push development of GT6 way behind schedule.
Up to that point, we had seen two GT games per console generation. The delays to GT6 meant that it would come out right at the very end of the PS3 lifespan.
This caused a big debate, should GT6 be a PS3 title, or a PS4 launch title.
As we know, it became a PS3 title. Content wise, GT6 was almost exactly the same as GT5. Aside from the addition of some new cars and tracks, there were only minor differences that were barely noticeable. It was a waste of everyone’s time basically be forced to start GT5 over again, and it meant that the GT franchise fell completely out of sync with console life spans.
This is why we didn’t get GT Sport until well into the PS4 lifespan,
why we haven’t seen a second GT title in PS4,
and why GT7 is being released for PS4 AFTER PS5 has technically been launched.
Obviously, covid and micro chips have thrown a wrench in the gears.
This is my viewpoint as well. Idk how it works in other countries, but here I can just place a pre order at a local store and then i get placed on a list. As soon as the next batch comes in, I get my console. I placed a pre order in November 2020 and got my console in February 2021. A long wait but its definitely 'easy' to get my hands on a PS5 here.For those of you talking about how hard it is to score a PS5, have you even really tried? I'm not talking about popping into a store you're walking by and asking if there are any Playstations in but actually looking online.
I got one at launch, my brother (who barely touches his) got one last Christmas, and well over half my PSN friends list has one. A bunch of people I know haven't had much issue getting one either (here in Canada).
No, they are not. If they were, GTS would have had 400+ cars at launch, instead of the 160 something it had.As an example, the car models in GT Sport are ported over straight from GT6…straight from GT5 as a matter of fact.
Damn, baseless assertion after baseless assertion. Now, that's a new record! There are dozens of pic comparisons here on GTplanet that disprove your opinion. All cars in GTSport were all re-modelled for the their new engine. And they captured new sounds also. There's nothing wrong porting GTsport car models to GT7, they're incredibly high quality anyway.Not really.
As an example, the car models in GT Sport are ported over straight from GT6…straight from GT5 as a matter of fact.
That was the whole approach that PD took starting with the PS3 generation. Instead of having to remodel cars with every new console, they made effort to over model the cars so that they could simply be ported to future consoles.
Similarly, car models from GT Sport will be ported straight to GT7 on PS5. Again, PD has continued to over develop the car models, so they can simply port them to the next game.
Same thing goes with laser scanning tracks. PD doesn’t want to constantly rescan the same tracks with each new console. They would rather spend the resources expanding the number of tracks that get laser scanned.
The long development time of GT5 definitely threw off the timelines for the next games afterwards, but I'm not sure how fair it is to blame the Cell. Yeah, it was notoriously weird but everyone who made games for the PS3 had to deal with that. Polyphony as one of the top Sony first party studios were probably the best placed of anyone to make the most of it, they potentially had access to Sony internal resources that third parties didn't....GT5 took six years even with 60-75% of its assets being carried directly from the PS2, such was the hell of learning the odd cell architecture...
never said there was anything wrong with porting the models, just saying that they do it.Damn, baseless assertion after baseless assertion. Now, that's a new record! There are dozens of pic comparisons here on GTplanet that disprove your opinion. All cars in GTSport were all re-modelled for the their new engine. And they captured new sounds also. There's nothing wrong porting GTsport car models to GT7, they're incredibly high quality anyway.
Sadly it doesn't. It just means PD did another promotional deal that could but very like won't have any influence on actual gameplay (Michelin, Tag Heuer, KW)That means better FFB for GT7, that's a good news
GT6 was the game that landed at the awkward transition, thanks to the delays of GT5.Since my PS3 broke several years ago I’ve had the opportunity to start fresh on GT5 v1.0 on borrowed consoles quite a few times. I don’t really see how launch-spec GT5 was a dumpster fire. Load times were worse (but they were never good, not even in GT6), there was a bug that would reset transmission settings, course maker had a few less options in the generation algorithm, tire temp/smoke calculations allowed for some odd occurrences in FWD cars, and PP wasn’t yet implemented… but I don’t really see how it was a mess, nor how Spec II was a dramatic change. There was never an expansion to career mode with any new content, and as far as I remember, updates actually reduced payouts and eventually shut off online functionality (gift cars/sharing), and minor physics adjustments made some of the license tests (especially the later braking tests) near impossible with out exploits. Spec II was content-heavy (or at least was for the time), but didn’t bring much change to the game or structure, it was primarily QoL upgrades.
Did it?
GT6 didn’t get delayed. It’s one of if not the only GT game that actually came out on it’s originally scheduled release date. Many core features on the other hand…
There may have been debate amongst the community, but it’s abundantly clear internally GT6 was always intended to be a PS3 title with how much was squeezed to fit its hardware bottlenecks (adaptive tessellation is a very good example). Rendering, lighting, resolution, and physics all got some pretty hefty updates - increased width upscale (1280-1440), again tessellation, body roll and suspension are all examples.
This reads like you feel GT5 Spec II was a bigger change to 1.0 than GT6 was to 5… which is just wrong. GT5 feels far “flatter” than 6, and there’s a fair amount of visual upgrades. 6 was a massive QoL upgrade too, with all parts available from the trackside tuning menu and engine/weight not being perma mods, visual options got upgraded massively and in general there was far less menu navigation necessary.
That said, I strongly prefer 5 to 6 due to the structure and design of career mode and other features, but that’s a different discussion.
Is it?
Again, is it?
GT games are well known for having long development cycles, and it seems we either could’ve had one GT game on PS3, two on 4, or one on PS4, two on 3. Ultimately Sony/PD decided 6 should be on PS3 because they thought install base would drive better sales, but as it seems the adoption of PS4 was so fast not nearly as many cared to pick up a new game only available on the old obsolete hardware.
Even with active development on 6 easily two years into its release (see the course maker), less than four years passed between the launch of 6 and Sport, which was a pretty significant rebuild compared to the PS3 games (GT5 took six years even with 60-75% of its assets being carried directly from the PS2, such was the hell of learning the odd cell architecture, 6 built off the experience of 5, took three years and had at least 80% of the same assets from 5 but still had a fairly robust physics upgrade). With console life spans ranging around 6-8 years, the natural expansion of development times with the increase of complexity and detail seen in all genres was always going to ram launch windows at awkward generational transition points sooner or later.
This reads like GT7 is going the same route as 6, which it isn’t - it’s the first cross-gen game in the franchise. Sony/PD (sort of) learned their lesson from last time and didn’t lock the new game to dying hardware. The PS5 is becoming more and more attainable now, but that wasn’t necessarily a projected guarantee a year ago. I think I can understand the move for cross-gen due to Covid and uncertainty of PS5 availability for new games, and it sucks. It certainly will be limited by the need for parity between the old and new generation hardware, but surely there can be a lot of room for scaling with resolution, frame rate, and LoD on base PS4.
The rest of what you’ve said mirrors a lot of my feelings, but that string drawing to 5 and 6 development I really don’t see as highly impactful to what occurred as of late, as I said earlier at some point GT was going to hit a point where it was squished uncomfortably between two generations. I think Covid and production shortage is the primary cause of the cross-gen decision, and for that reason I’m hoping there can be a dynamic release of constraints of the PS4 as time goes on and more PS5s are adopted, potentially eventually a shutoff for PS4 cross play/development that can let PS5 GT7 development go unrestricted.
There's a difference between not starting from scratch and building upon established models, and "the car models in GT Sport are ported over straight from GT6…straight from GT5 as a matter of fact".never said there was anything wrong with porting the models, just saying that they do it.
That was the whole approach PD took starting with GT5. They didn’t “redo” all the models for GTS from scratch.
Edit: and if they did redo all the models from scratch, then they went back on their reasoning that was presented to us during the 5 and 6 era, during the uproar over standard models. The whole point was to start building a digital catalog that didn’t need to be completely remodelled every time Sony release a new console.