Gran Turismo 7: Latest news and discussion thread

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I think PD will add a generic PD Stock Car to make up for the lack of official Nascar's just like those 80's "totally not F1" cars from GTSport
I've always been a fan of doing something like this. Take the Toyota Crown, Nissan Skyline, and Honda Accord and create PD/GT Stock Cars set to the NextGen or Gen6 NASCAR rules. It would be really fun.
 
I think PD will add a generic PD Stock Car to make up for the lack of official Nascar's just like those 80's "totally not F1" cars from GTSport
For this, I thought they could take the 2011-spec COT cars and give it the F1500T-A treatment.
 
How do you know? And scripted behaviour means programmed. A lot of trailers and promotional material is based on scripted behaviours. I'm not saying it absolutely is, but it's certainly a probability.
I know what it means lol... do you seriously think GT's AI can perform maneuvers like that? I highly doubt that. And scripted how? Like every single car's driving in that video is scripted? Because that's the only possiblity, you can't just scrip driving like that with live AI.
 
I know what it means lol... do you seriously think GT's AI can perform maneuvers like that? I highly doubt that. And scripted how? Like every single car's driving in that video is scripted? Because that's the only possiblity, you can't just scrip driving like that with live AI.
Of course it can, it isn't hard to script a race, developers use scripts to set up much more complex situations when showcasing games frequently.

It could still be AI, all they would need to do is tweak the focus car so it's quicker. The manouvers weren't amazing, they were eerily smooth, the car also backed off the throttle in a few places suspiciously like the AI in GT Sport does. That's not conclusive, but for a certainly it is possible that it's scripted or AI.

I'm honestly unsure why you're so adament it isn't. Do you have proof? Insider info? Any involvment in producing this video? It doesn't detract anything from the video if it is scripted so why so defensive?

It is pretty normal for developers to script gameplay during showcases. And once again, I am not saying it definitely is scriipted, or AI, just that it's possible.
 
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The NASCAR licence has changed since then, with Motorsport Games now holding it, and I think it maybe exclusive.
MSG is just a rename of 704 games. Also, I believe the licence cant be exclusive as iracing and MSG holding licences currently to my knowledge
 
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Of course it can, it isn't hard to script a race, developers use scripts to set up much more complex situations when showcasing games frequently.

It could still be AI, all they would need to do is tweak the focus car so it's quicker. The manouvers weren't amazing, they were eerily smooth, the car also backed off the throttle in a few places suspiciously like the AI in GT Sport does. That's not conclusive, but for a certainly it is possible that it's scripted or AI.

I'm honestly unsure why you're so adament it isn't. Do you have proof? Insider info? Any involvment in producing this video? It doesn't detract anything from the video if it is scripted so why so defensive?

It is pretty normal for developers to script gameplay during showcases. And once again, I am not saying it definitely is scriipted, or AI, just that it's possible.
Fair points. However, there are maneuvers where the driver passes cars from left and then from right. I'm not sure how you'd be able to script that into a live AI, but I'm no scripting expert so maybe it is possible. All I'm saying is yes, the driver is smooth, and let me tell you, you could be as smooth too if you wanted to, you could even back off the throttle the way the AI does it :D
 
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MSG is just a rename of 704 games. Also, I believe the licence cant be exclusive as iracing and MSG holding licences currently to my knowledge
Also Real Racing 3 still does their annual NASCAR events and there's the Rocket League collab.
 
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Update from Phil Frank on the NIKE ONE 2022...
 
Fair points. However, there are maneuvers where the driver passes cars from left and then from right. I'm not sure how you'd be able to script that into a live AI, but I'm no scripting expert so maybe it is possible. All I'm saying is yes, the driver is smooth, and let me tell you, you could be as smooth too if you wanted to, you could even back off the throttle the way the AI does it :D
You could script all the cars the focus vehicle passes and maybe a couple of cars either side of that group, or simply run a race with the AI and record thier movements (as they do to create the replays) then add the focus vehicle in and script it's movement around the now pre-set AI paths.

Like I said, just a possability, that's how I'd do it, it could also be a human driver as you believe, we may never know.
 
As in GTS, it's needed to understand grip level better, even if you have good FFB. I even increase the sound level of this to +5dB. But of course, if you want "realism", just lower it instead.
The pitch of the screech. In other games, there's a howl. When I've been at race tracks, the slicks don't sound like a '74 Buick LeSabre on 70 series radials, trying to outrun TJ Hooker.
 
Fair points. However, there are maneuvers where the driver passes cars from left and then from right. I'm not sure how you'd be able to script that into a live AI, but I'm no scripting expert so maybe it is possible. All I'm saying is yes, the driver is smooth, and let me tell you, you could be as smooth too if you wanted to, you could even back off the throttle the way the AI does it :D
It’s a pretty easy thing to do with the developer tools they have at hand.

When making our mod for Operation Flashpoint for a Uni project we used scripting to handle most of the larger actions of the AI with limited free reign given to the AI for smaller micro actions.

When watched back by the end user/gamer it looked more natural. It’s used all the time by developers when cutting scenes from in-game engines and has become even more popular for some CGI. Couple all this with physics and you get some great results.

However the development tools for op-flash at the time were not in English for the most part and were not user friendly in the least.
 
Fair points. However, there are maneuvers where the driver passes cars from left and then from right. I'm not sure how you'd be able to script that into a live AI, but I'm no scripting expert so maybe it is possible. All I'm saying is yes, the driver is smooth, and let me tell you, you could be as smooth too if you wanted to, you could even back off the throttle the way the AI does it :D
The thing is they don't have to adhere to the restrictions of a normal console when making videos like this, and devs, more often than not, don't. That's why trailers are more or less considered bullshots unless its actually pure gameplay videos. Just because the AI in game can't perform due to design decisions to make the Ai react the way they do, doesn't mean they cant do it in a completely different environment that doesn't have the same restrictions.

How exactly do you think they make cutscenes in video games? Especially those using the actual live-world, instead of a pre-rendered back drop, in some cases.
 

Actually has me really really worried about AI races. He just casually passes cars on the straights because he is much faster for some reason. Also the draw distance at 0:49 in the onboard rearmirror and 1:51 on the Lambo looks a very low, can anyone compare it to GTS?

Really liked the sounds though, especially engine and gearshifts.
 
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MSG is just a rename of 704 games. Also, I believe the licence cant be exclusive as iracing and MSG holding licences currently to my knowledge
As i said I want 100% sure on the exclusive rights of it, but MSG isn't a rename of 704 games.

Motorsport Network took them over totally and changed the structure and management. It would akin to saying that Codemasters is just a rename of SMS.

The level of changes can be seen in just how bloody bad Ignition is in comparison to Heat 5.


The thing is they don't have to adhere to the restrictions of a normal console when making videos like this, and devs, more often than not, don't. That's why trailers are more or less considered bullshots unless its actually pure gameplay videos. Just because the AI in game can't perform due to design decisions to make the Ai react the way they do, doesn't mean they cant do it in a completely different environment that doesn't have the same restrictions.

How exactly do you think they make cutscenes in video games? Especially those using the actual live-world, instead of a pre-rendered back drop, in some cases.
Exactly

It's also how most I game benchmark tests are created on PC, it's technically gameplay, but it's also totally scripted.
 
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For the record, these new liveries being used by the A.I. "might" be A.I. only, and not available as dealership options. The A.I. had their own custom liveries back in the GT Sport career mode too (GT League) that we couldn't use ourselves for example.

On the other hand, if these liveries are available options in the dealership, it could be one reason why some cars had name changes to omit the team name (e.g. BMW M6 GT3 Endurance Model no longer having "Walkenhorst" in the name).
 
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Will be surprised if we won't see these in GT7, potentially post-launch though (new models from Tokyo Auto Salon)

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New GR GT3 Concept, looking to enter WEC/Le Mans in 2024.
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And Toyota GRMN Yaris with "Dirt Package" and "Circuit Package" (Japanese Market only, limited to 500 units)
 
I think PD will add a generic PD Stock Car to make up for the lack of official Nascar's just like those 80's "totally not F1" cars from GTSport
Though it's the only way when there's no license to be obtained... I'd hope, following the GT500 naming for Super GT cars, they add NASCAR cars determined on a manufacturer + a year (ex: Chevrolet Impala NASCAR 2011), with the liveries as color selection.
 
I just have one question. Will they show us the teased Nascar layout later, maybe with Nascars?
Track looks very good, maybe they choose the 24h layout for Group 3 racing. Expressing that Daytona has 3 different layouts.
Wouldn't count on it as with how the pandemic has been (As well as how restrictive the protocols have in particular in the Asia and Oceania regions with travel), this is more then likely Daytona as it was in 2018-2019 (at the latest, possibly January 2020), well before the NASCAR version of the Daytona Roval was conceived as an on-the-fly solution. The map using it was just them doing the same as they did with the Deep Forst Raceway tease: Using the most recent or memorable map to tease the circuit.
 
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Though it's the only way when there's no license to be obtained... I'd hope, following the GT500 naming for Super GT cars, they add NASCAR cars determined on a manufacturer + a year (ex: Chevrolet Impala NASCAR 2011), with the liveries as color selection.
Project CARS 2 and some mobile games did the car-by-car basis thing for stock cars as you mentioned.
 
I noticed in the interiors of the cars, in the new trailer, that there are Oil temperature and water humidity and pressure. Are those really a new thing in GT7?
 
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It looks great, albeit a little too "clean". Real tracks are far more detailed than the original tracks IMO. Now the AI seems to be very slow and for a game with a career mode that's worrying.
 
I would say that to judge the AI it is better to have the game in your hands or a specific video showing the improvements of the latter.
These videos are meant to advertise the track only and nothing else.
 
Actually has me really really worried about AI races. He just casually passes cars on the straights because he is much faster for some reason. Also the draw distance at 0:49 in the onboard rearmirror and 1:51 on the Lambo looks a very low, can anyone compare it to GTS?

Really liked the sounds though, especially engine and gearshifts.
The LOD isn’t low just certain objects within the rear view camera have a lower lod. It’s not like GT sport which has a far lower rear view resolution and the actual road disappears past a certain distance leaving you with floating cars in the rear view. It’s also completely pointless to have a really high LOD with everything in it for rear view it’s incredibly expensive and taxing it’s why you never see it in other racing games aswell. Assetto, iracing, forza etc all do the same thing with rear view even those on £3000 PC
 
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