Gran Turismo 7: Latest news and discussion thread

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Didn't spot that in my cursory scan. So it seems like Music RALLY was a misprint, it's Music Replay.
Hold On Wait GIF by filmeditor
 
ferrari f430 confirmed
polyphony acknowledging the yellow evo 5 meme
there is a drag racing mode
a wingless fk8 civic type r is shown

here's the translation of stuff that matters (I used an app I am not a native greek):
First of all we have the return of World Map, a hub, through which players will go to different parts of the game depending on what they want to do each time. From this hub we will gain access to various places, such as car dealerships, routes and races, Missions, Garage, the point where upgrades can be made, a used car shop and much more.
At Gran Turismo 7, players will be able to race up to 400 cars, which will be sourced from three sources: Dealerships, used car dealerships and the legendary car shop. In terms of routes, initially, from the first day of release of the title, they will be shared in 34 locations around the world, with real or imaginary routes with 90 different routes so as to offer variety to the player. All the races will be held on these routes, from the simple and classic Sunday and Clubman Cups to the special missions and the big championships.

Of course, the technical part of the title is also important, since it is the first first party racing game that we will see for the PS5. So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at "the highest possible frame rate", with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles. Emphasis on sound was given by the creator of the series, who referred to a 3D audio model called "3rd Order Ambisonics". Through this audio model, Kazunori Yamauchi promises 3D audio performance, comparable to that of a 16-channel audio system but through conventional, stereo speakers. All the sound effects of Gran Turismo 7 will be played through Ambisonics, however it was stressed that the effect of this coding will be more visible and intense with the use of headphones. The sound in general was given a lot of importance, from the music themes to the vibrations that will come as "sounds" in the DualSense control, thus showing the great interest of Polyphony Digital in this part.

Finally, we have the Showcase, a hub for creating and sharing content, which aims to highlight the creative concerns of players, but also the Music Replay where the cameras will change dynamically and based on the music every time we see the replay of a match.

sorry if this was posted before
This part "So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at "the highest possible frame rate", with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles." is surprising, so rt on during gameplay ? Or maybe just modes for replays 30fps with rt on (like we saw in some scenes on daytona trailer) and 60fps without rt.
 
snc
This part "So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at "the highest possible frame rate", with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles." is surprising, so rt on during gameplay ? Or maybe just modes for replays 30fps with rt on (like we saw in some scenes on daytona trailer) and 60fps without rt.
Hasn’t it been confirmed that RT is only on replays and Scapes? Or have I miss remembered something?
 
snc
This part "So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at "the highest possible frame rate", with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles." is surprising, so rt on during gameplay ? Or maybe just modes for replays 30fps with rt on (like we saw in some scenes on daytona trailer) and 60fps without rt.
They probably just misunderstood/didn't hear Kaz say it was for replays. If there was going to be RT in gameplay in any form we'd have seen or heard about it by now. On the contrary, they've said it's limited to replays and scapes.
 
Ive been searching for a while now, but i cant find it.
Is there Some information About the collection book will it be update when new cars go live?
 
I imagine just like an Amazon wish list. You put cars in there you want and when you have the monies to pay for them, it’s a quicker way than having to go through brand central > region > manufacturer then scroll to the car you want!
It may also notify you when a model you are looking for is available at the Used Car Dealership.
In any case, we will clear up any doubts in a few hours, so it does not make much sense to speculate.
 
The map icons are different too!
September 2021
View attachment 1110096

Today
View attachment 1110097
It's safe to say that PD changed the layout and replaced some buildings...

-That transmission van is nowhere to be seen on the later build.
-The magnifying glass and camera icon seem to have changed their buildings, but they are positioned on the exact same site as they were before.
-The car and gate icon replaced places.
-café looks the same lol
-The Umberto Boccioni’s sculpture icon still remains in there, but they changed the building, on the September build you could see that it was some sort of colosseum, but now it's a modern building. (Fun fact: the race flag icon seems to have the Colosseum building)
-where's the airport???
 

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