Gran Turismo 7: Latest news and discussion thread

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With modern standards demanding high quality interiors, I am a bit sad that some of the more obscure cars and some crazier concept cars from the likes of GT4 are never going to be in a game again, as getting access to model them will be impossible.

Some of these cars got turned into standard models with GT5, but that would have been their last time in a game.
 
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With modern standards demanding high quality interiors, I am a bit sad that some of the more obscure cars and some crazier concept cars from the likes of GT4 are never going to be in a game again, as getting access to model them will be impossible.

Some of these cars got turned into standard models with GT5, but that would have been their last time in a game.
Never say never. Forza goes quite far to license and model cars most other games wouldn’t.
 
Never say never. Forza goes quite far to license and model cars most other games wouldn’t.
Yeah well the thing is, since PD is so "perfectionist car modelling-wise", if they don't have the vehicle in front of them to laser-scan it, record it, and all that stuff, it's gonna be impossible for them to add a car that you cannot just simply have it in front of your eyes.
 
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Never say never. Forza goes quite far to license and model cars most other games wouldn’t.
Forza and PGR series usually acquired cars that were rare and barely mainstream like Devon, Joss, Spada, Elfin, Ultima, Wiesmann and Palmer. Forza 2 even featured tuned cars like Veliside and Hennesey.

Need for Speed 2 also featured the rare Isdera Commendatore.

GT also featured rare brands like Venturi, Vector, Proto Motors, Marcos, Jensen, Hommell, Autobianchi and FPV. But nowadays that does not seem the case either the brands are dead which makes licensing a nightmare or they are fully focused on mainstream brands rather than obscure car brands.
 
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Yeah well the thing is, since PD is so perfectionist car modelling-wise, if they don't have the vehicle in front of them to laser-scan it, record it, and all that stuff, it's gonna be impossible for them to add a car that you cannot just simply have it in front of your eyes.
I'm amazed that the "Polyphony are such perfectionists" thing has stuck around for 12 years after Gran Turismo 5.
 
I always wondered how they modeled fictional cars, like the various Gr.3 racers and such, and make audio recordings of their engine notes.
 
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I always wondered how they modeled fictional cars, like the various Gr.3 racers and such, and make audio recordings of their engine notes.
However they damn want. They are fictional at the end of the day. Audio recordings of fictional engines? - Easy. Insert stock hairdryer sound :)
 
I'm amazed that the "Polyphony are such perfectionists" thing has stuck around for 12 years after Gran Turismo 5.
I forgot to put the quotation marks because I also don't believe that they're perfectionists (well, at least I gave them the compliments on car modelling, it's superb), if that were true Gran Turismo 7 campaign's first impressions would've been much better. But you cannot deny that due to them being stubborn, PD won't add certain cars by themselves if such car is impossible to have it for bringing them into a game, unless they outsource them like what @mwoodski said :).

Isuzu 4200R says hello.
Did you know? I was looking for that car before posting that comment! Great concept.
 
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I forgot to put the quotation marks because I also don't believe that they're perfectionists (well, at least I gave them the compliments on car modelling, it's superb), if that were true Gran Turismo 7 campaign would've been much better. But you cannot deny that due to them being stubborn, PD won't add certain cars by themselves if such car is impossible to have it for bringing them into a game, unless they outsource them like what @mwoodski said :).
We literally have technology that solves the problem.
 
Forza and PGR series usually acquired cars that were rare and barely mainstream like Devon, Joss, Spada, Elfin, Ultima, Wiesmann and Palmer. Forza 2 even featured tuned cars like Veliside and Hennesey.
I think Forza still does this to a fairly high degree. Hennessey is still around in current Forza games, and then there are also marques like Mosler, Rossion, Rover and Peel. Even for the established brands it manages to license some pretty unusual cars, such as the mega-rare Porsche 968 Turbo S or the forgotten Lamborghini Jarama S. The only issue with Forza is that many cars get lost in the transition between games despite being modelled to the latest quality standards. Ok, we better stop discussing Forza in this thread.
GT also featured rare brands like Venturi, Vector, Proto Motors, Marcos, Jensen, Hommell, Autobianchi and FPV. But nowadays that does not seem the case either the brands are dead which makes licensing a nightmare or they are fully focused on mainstream brands rather than obscure car brands.
I think the biggest obstacle is to track down a car both available and suitable for scanning. By the way, Autobianchi will be in GT7.
 
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To be fair, wasn’t that the only car they had made? Also, I think if it weren’t for the Back to the Future films, nobody would care about the DMC-12. Yeah, I love the design by Giugiaro, too, but I heard that’s the only good thing about it.
There were lots of concepts, none of them came to fruition.

And what you said about BttF, you're actually right, DMC-12 was a mediocre car at best, it was mostly known due to BttF. Cool design nonetheless.
 
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We should get a "gone gold" announcement this week. I remember when that announcement was a month out. Production times have shrunk. Even in the current climate, apparently.
 
We should get a "gone gold" announcement this week. I remember when that announcement was a month out. Production times have shrunk. Even in the current climate, apparently.
A lot less physical copies are being made. Also they don't even bother with the "gone gold" announcement with all games anymore.
 
To be fair perfectionists often end up delivering very flawed work. The more you keep changing something because it isn't perfect in your eyes, the more likely you are to make a total mess.
This is very true, but mostly when it leads to fixtation and frustration. Take a break and return with a clear head. By then flaws usually pop out within the first few seconds. Fix them immediately and proceed right onto the next task.
 
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