Gran Turismo 7: Latest news and discussion thread

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To be fair perfectionists often end up delivering very flawed work. The more you keep changing something because it isn't perfect in your eyes, the more likely you are to make a total mess.
I can certainly attest to this.
 
To be fair perfectionists often end up delivering very flawed work. The more you keep changing something because it isn't perfect in your eyes, the more likely you are to make a total mess.
Not only is that the ultimate piece of irony (as well as another form of insanity when you really think about it), but I feel like Gran Turismo 5 is massive visual example of that.
 
Not only is that the ultimate piece of irony (as well as another form of insanity when you really think about it), but I feel like Gran Turismo 5 is massive visual example of that.
Though for opposite, GT5 had glaring flaws due to how those features are unchecked, like the car sounds and AI.
 
To be fair perfectionists often end up delivering very flawed work. The more you keep changing something because it isn't perfect in your eyes, the more likely you are to make a total mess.
I dunno. Is that perfectionism, or is that having the planning and attention span of a caffeinated spaniel?

There's more to perfectionism than simply having lofty ambitions, or doing some things to a very high standard. There's really not that much to support the idea that Kaz is a perfectionist beyond the fact that his games have pretty graphics, and that GT5 took a really, really long time to come out.
 
We don’t know if the economy is poor. If we judge the SOP video, they dished out two prize cars after two events. Whether that was a championship, I don’t know, but the player finished 1st and received a Demio. Finished 2nd place at a different track and received the Mini ‘65. Maybe the higher the tier/Championship, we get more expensive cars to collect. Still don’t know if Daily Reward cars are a thing.
 
I dunno. Is that perfectionism, or is that having the planning and attention span of a caffeinated spaniel?

There's more to perfectionism than simply having lofty ambitions, or doing some things to a very high standard. There's really not that much to support the idea that Kaz is a perfectionist beyond the fact that his games have pretty graphics, and that GT5 took a really, really long time to come out.
Never saying Gran Turismo is, but what are works that are actually perfect due to perfectionism?
 
I've found a new ad of GT7 in a nearby game store.
I couldn't take any photos nor take it home, but I could confirm that the Ferrari on the right of the highest row of the "Over 400 Cars" picture is undoubtedly the 308 GTB.
There was a new pic of the Used Car Dealership and it has the standard front spoiler (not the optional big one) there. (I couldn't see its name, though)
Unfortunately I forgot to check its door mirrors to identify its model year, but I'll be happy if it's the earliest glass-fiber body model.
 
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Ok so, during yet another watchthrough of the GT7 State of Play, I noticed this. So the car selection at Brighton Antiques will also change daily like the used car dealer. I've been following the forums pretty tight, but I don't believe I've seen this mentioned before, so just putting it out here. Apologies if this has been touched upon!

Now I'm quite curious if the selection at both the used dealer, and Brighton Antiques, will have some randomness to it, or if it will be a serverside "restock", so all players will always have the same cars available at any given time.

1644922455609.png
 
Ok so, during yet another watchthrough of the GT7 State of Play, I noticed this. So the car selection at Brighton Antiques will also change daily like the used car dealer. I've been following the forums pretty tight, but I don't believe I've seen this mentioned before, so just putting it out here. Apologies if this has been touched upon!

Now I'm quite curious if the selection at both the used dealer, and Brighton Antiques, will have some randomness to it, or if it will be a serverside "restock", so all players will always have the same cars available at any given time.

View attachment 1114370
Aii, I was assuming BA had a fixed collection available all the time. I really regret this :(
 
Ok so, during yet another watchthrough of the GT7 State of Play, I noticed this. So the car selection at Brighton Antiques will also change daily like the used car dealer. I've been following the forums pretty tight, but I don't believe I've seen this mentioned before, so just putting it out here. Apologies if this has been touched upon!

Now I'm quite curious if the selection at both the used dealer, and Brighton Antiques, will have some randomness to it, or if it will be a serverside "restock", so all players will always have the same cars available at any given time.

View attachment 1114370
Quite possibly the most annoying feature of any GT game - not being able to buy the cars you want even if you have the credits.

Let's just hope they get it right this time, so that all cars are on sale in decent intervals.
 
Quite possibly the most annoying feature of any GT game - not being able to buy the cars you want even if you have the credits.

Let's just hope they get it right this time, so that all cars are on sale in decent intervals.
Added realism? It is not because you have the money to own a Vector W8 that you can buy one whenever you want...
 
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It's kinda obvious that Brighton Antiques will change daily, other than it only showing 5 (with no silder unlike Used Cars), with no brand distinction like Brand Central, (and different lineup in some other screenshot) they feature stuff like the mileage of the sold cars (or stars in the old version of the trailer), that just shows it's like Used Cars.
1644925377358.png

GT7 is like GT4 that it'd separate certain exclusive cars from Used Cars territory which is for more mundane cars (albeit GT7's requirement to be recognized as legendary seems far more strict... cars like Viper GTS which was a Legendary Car in GT4 or even Countach didn't make it), but GT7 won't include those cars as brand new unlike what GT4 did at the dealerships, probably makes sense as even if those aren't mundane cars, those are still cars that are older thus, most already have been used and have mileages.
 
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I dunno. Is that perfectionism, or is that having the planning and attention span of a caffeinated spaniel?

There's more to perfectionism than simply having lofty ambitions, or doing some things to a very high standard. There's really not that much to support the idea that Kaz is a perfectionist beyond the fact that his games have pretty graphics, and that GT5 took a really, really long time to come out.
It's more like a possible (if not likely) result of perfectionism. Perfectionism can deliver good products if the perfectionist is under certain supervision or bound by certain limitations. With the abilities of modern consoles and Kaz being the vice-president of SIE, PD has a lot of freedom which is generally not good for perfectionists. The thing about making something perfect is that you cannot make something perfect. There are always things to add, change, or improve. Especially when it comes to making software, though I'm more familiar with the results of perfectionism in music or literature (both good and bad, it turns out I'm a fan of many perfectionists). Today I learned it's called 'feature creep' :D
 
Meh. I preferred the “specialty” of being able to buy any JDM icon in GT Sport with zero mileage under the hood. In GT7 we’ll have to carry out maintenace in order to restore optimum performance on any car older than year 2001, and even then the odometer won’t reflect personal usage. I low-key hate the UCD for this, and in the process we get to spend more credits.
To each their own I guess.
 
Quite possibly the most annoying feature of any GT game - not being able to buy the cars you want even if you have the credits.

Let's just hope they get it right this time, so that all cars are on sale in decent intervals.
At least with rotating stock in the used car dealership and Brighton Antiques, you know a car will definitely show up eventually. It's better, in my opinion, than having cars locked behind a wheelspin-style feature cough Forza cough...
 
Never saying Gran Turismo is, but what are works that are actually perfect due to perfectionism?
It's not that the work should be perfect from some objective perspective, because that's impossible. It's about what the author thinks.

Kubrik is the usual example, he'd go to extraordinary lengths to get a very specific result. He would not stop until he got the scene that he wanted. There's still some debate about whether he was actually a perfectionist or just a very smart director who knew exactly how to get what he wanted, but it's sort of swings and roundabouts. Pretty much whatever you see in his movies, it's there because he wanted it to be there and wanted it exactly like that.
It's more like a possible (if not likely) result of perfectionism. Perfectionism can deliver good products if the perfectionist is under certain supervision or bound by certain limitations. With the abilities of modern consoles and Kaz being the vice-president of SIE, PD has a lot of freedom which is generally not good for perfectionists. The thing about making something perfect is that you cannot make something perfect. There are always things to add, change, or improve. Especially when it comes to making software, though I'm more familiar with the results of perfectionism in music or literature (both good and bad, it turns out I'm a fan of many perfectionists). Today I learned it's called 'feature creep' :D
Feature creep is not the same as perfectionism, or even related. Feature creep is defeated by perfectionists who understand their art, as they know that they cannot do everything to the standard they would like so they limit themselves to what they can achieve. A perfectionist is much more invested in not being overwhelmed by additional work than your normal creator, they feel much worse when something cannot be completed to their internal measure of quality. A perfectionist is definitely not an ADHD squirrel that bounces from topic to topic, starting all of them and finishing none.

That strikes me as the difference - the perfectionist rejects anything that is not of the highest quality, the non-perfectionist is willing to make compromise on things that are of substandard quality but overall improve the product.

True feature creep is caused by greed. Feature creep is a result of undisciplined designers who don't consider the actual work involved in implementing features and think that they can add in additional elements after the initial design phase at zero or trivially low cost to the project, hence my reference to poor planning and attention span. It's not really anything to do with perfectionism. It's just bad project management, and it can happen to anyone.

You may be thinking of extended development, where production goes on and on until the perfectionist designer achieves their desired level of quality. But that's not feature creep because additional elements aren't being added as time goes on, it's the perfectionist simply refusing to release until their original vision is met. See Kubrik above, notorious for shooting scenes over and over and over and over well beyond the point where most directors would have called it good enough. It's summed up succinctly by the phrase "it'll take as long as it takes". This is much more of a perfectionist trait, as the non-perfectionist is far less emotionally invested in the quality of the product and so is much more likely to say "good enough" and ship it.

One could see delays as evidence of perfectionism, but delays are so common in modern game production that it's almost more surprising not to see them and it's easily explained by companies not wanting to pull a Cyberpunk.
 
Added realism? It is not because you have the money to own a Vector W8 that you can buy one whenever you want...
By that rationale, you would have to get rid of all cars over 100,00 cr., because players never could afford them in real life...?

I have enough realism in my real life - I don't need a perfect representation of it in a game.
 
The only review I am looking forward to reading through, is that of GTPlanet. Being a huge GT nerd since the beginning, I'm pretty sure it'll be the only one really speaking my language. GT7 reviewed by GT nerds, for GT nerds 😁

18 days ladies and gentlemen, 18 days!
I definitely plan to read the GTP review, but that said, I also trust EuroGamer and GameInformer, too. I’ll likely take a quick glance at the MetaCritic score for the PS4 version, too. I bet it’ll be above 80 for both versions, in which case I’ll get the game on that Saturday the 5th, probably right after I get my real-world driver’s license renewed.
 
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