Gran Turismo 7: Latest news and discussion thread

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Maybe i didnt read everything but are there somewhere gemelded/best settings for controller in this forum?
 
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No screenshots, but Reddit user TheSluagh has confirmed the rumour about engine swaps being a one use item you can win from roulettes:


In before they start selling engines as a microtransaction. :cheers:

Such a silly design choice too. Let's take one of the most fun parts of modifying and tuning culture, the one that in real life is so expensive and fraught with technical difficulties that very few people have the opportunity to actually do it, and make sure that in our game it's extremely inaccessible and restricted.

God forbid people have fun doing cool engine swaps. :rolleyes:
 
The new career mode (car cafe) is killing me.. anyone here is also bothered with instructions on where and what to do!? I really miss the old school categorized races with freedom choice for you to complete them with your own way. Add to that the stupid 1km long rolling start parade. It’s frustrating
 
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My first impressions. Graphics defenitly improvement vs gtsport but still crossgen especialy in terms on env. quality, also shadow drawing line too visible and low res. reflections on car. Rt mode can looks worse than performance in garage as is more noisy. But have to say in some camera angles and lighting condition game can looks quite photorealistic. Sound is much better. Weather system is as briliant as they marketed (dynamic, dry lines). Dynamic day time is very good with beautiful lighting. Singleplayer campaign is very rich in content and good progression feeling. Trial Mountain - only track with 3d trees is beautiful ;d Physics is completely new and pushed even more in full sim direction. Much improvement in suspension, kerbs behaviour, contact physics, slipstream strength is more realistic. But there is one big problem I hope will be adjusted - some cars are way to oversteery on corner exit and really hard to drive. Weight transfer is also too sensitive. Other problem are hilarious jumps on rally tracks (tough generaly rally is improved). Blocking multiplayer in grinding singleplayer is little problematic, also tuning available in multiplayer is not best idea (at least not for all races). Game needs defenitely some adjustments but if pd do it will be brilliant.
 
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So the UCD changed a little bit this morning,managed to pick me up an ST205 in yellow..so I'll be changing that asap!:yuck:
 
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Such a silly design choice too. Let's take one of the most fun parts of modifying and tuning culture [...] and make sure that in our game it's extremely inaccessible and restricted.

God forbid people have fun doing cool engine swaps. :rolleyes:
Counterpoints:

- the game has been out for one single day. I'm sure as people keep playing, they'll assemble at least a small collection of swappable engines. In fact this will add increased long term motivation for me personally.

- in Forza you have extreme freedom with engine swaps and for me, that gets old fast. The novelty wears off, the same couple of engines are available for every car, and everything you see online is LS, 2JZ or V12 swapped. I'm excited for engine swaps being more of a "shiny pokemon" thing were acquiring one really is special and unique.

That being said I share your sentiment and hope they never get "monetised".
 
Unless it's been posted somewhere already, I can confirm that the FIA still has a presence in the game via Brand Central. That seems to hint that they could still have their name attached to this year's Nations and Manufacturers championships as before.
 
Sorry if it`s been asked in here, just got the game going really, where`s the GTsport transer bit, I don`t think anything from my GTsport has transfered????
Are you talking liveries? If so, you need to have the specific car, go to livery editor and ‘open livery’ or whatever it is, and the game will show you your GT Sport liveries for that car, then you select which to download.
 
I noticed there is a Raytracing On / Off option when taking pictures. Does that influence the general Framerate / Raytracing option in the game? Like, when I set the game to Framerate Mode and I set Raytracing to On in Photomode. Will I have RT when taking pictures?

Or do you have to have Raytracing enabled in the video options for this setting to work.
 
- the game has been out for one single day. I'm sure as people keep playing, they'll assemble at least a small collection of swappable engines. In fact this will add increased long term motivation for me personally.
Kinda, but the chances of getting the one you want are low. If I want to rotary swap my MX5 (assuming that's possible), I'll have to keep running roulettes until I randomly get the right engine capable of going in the MX5.

I'm not sure that's motivating as much as it's depressing - I have no idea how long it's going to take me to get that engine and it's entirely possible that I grind for dozens of hours and just get randomly unlucky and end up with nothing.

I'm not sure the gain from making them more unique is worth the tradeoff of making them incredibly inaccessible and random in this way. If they had made a crate engine cost a million credits or something really high then it would have the intended consequence of making swaps rare without restricting people's ability to be creative or build something that they love. That would have even had some basis in reality, real life engine swaps are expensive once you take into account all the engineering and fabrication it usually takes to shoehorn an engine into a car that wasn't built for it.

As it is it seems like we're at the mercy of RNGeesus. It's another system where they've had a reasonable idea, make engine swaps rare, and have gone about it in a completely player unfriendly way.
- in Forza you have extreme freedom with engine swaps and for me, that gets old fast. The novelty wears off, the same couple of engines are available for every car, and everything you see online is LS, 2JZ or V12 swapped. I'm excited for engine swaps being more of a "shiny pokemon" thing were acquiring one really is special and unique.
The downside of giving the player fun and cool things to do is that a lot of people are going to do it? I don't see that being a downside, personally. It's more like evidence that putting the feature in was a really good idea.

Yeah, there's standard stuff that people jam in every car but I think it just make it more interesting when someone has chosen to build something unusual. I mean, "put an LS in it" has been a meme in the car modifying scene for decades at this point. Nobody cares about another V8 swapped Silvia, but an Alfa V6 engined Silvia would be awesome.

As far as them being like shiny Pokemon, shiny Pokemon are cosmetic only (with the exception of Gen 2). Their stats are no different to normal Pokemon, and players without them are at no disadvantage. An engine swap is a functional change to the car. Depending on how well they've balanced the game online, it's potentially pretty dangerous. If an engine swapped car is meta but the engine is only available through significant grinding and RNG, that does a lot of damage to the competitive scene.

It's potentially more like what legendary weapons did to PvP in vanilla WoW, if you work for long enough AND get lucky then you suddenly have a massive competitive advantage. Rogues with Thunderfury can **** right off.
 
I know, but did You want a smooth replays and presentations or RT with 30fps?
I have gone with 60fps in preparation for sport mode. I like to learn from my mistakes when I watch replays and 30fps may not give me the information I need. But when my buddy comes over tomorrow, I'll switch it to RT mode.

Like bringing out the fine china for guests.
 
First impressions so far:
  • Music Rally is fun and the Porsche 356 is sublime.
  • A few FPS drops here and there on PS4 Slim, but nothing severe enough to affect my concentration in racing.
  • Motion steering is as smooth and immersive as ever on controller sensitivity +5.
  • The title screen... gives me brilliant GT3-GT4 flashbacks.
  • The intro... well, what else can I say? Music for the first half sounds like something Joe Hisaishi would compose.
  • Had no issues whatsoever getting my 25th Anniversary or pre-order bonuses redeemed and loaded upon start-up.
  • Both the Aqua (Prius C) and Fit Hybrid (Jazz) feel surprisingly great in stock form.
  • Somehow, the Lago Maggiore Gr.3 event is unlocked near the start alongside the two Sunday Cup races. Is this an effect of the pre-order bonus, perhaps?
  • The torque curve on the Castrol TOM'S Supra is monstrous - gentle throttle inputs are advised to contain the snap oversteer. Was also surprised by how weighty it felt for a GT500 machine which makes it a perfect fit in Gr.3.
  • AI on 'Hard' difficulty seems more inclined to hold their ground and put up a fight than their equivalents in GT Sport. I also appreciate the fact that the ones in the Lago Maggiore Gr.3 event seem to have their own individual battles up and down the field which adds to the immersion.

Now on the first Licence Tests where I'm starting to appreciate Daniel Solis and his friendly disposition...
It's relieving that the game being cross gen can run mostly smoothly and didn't have the potential problematic scenarios that can happen via cross gen.

But it feels wrong to me personally to have the "title screen" only separating Music Rally. Music Rally is basically similar to Mileage Trial, it should be a part of Driving Missions.

First half music at the intro iirc usually are multiple variations of Moon Over the Castle (still the same music).

The real AI challenge so far are the races that has chili (ranging from 1 to 5) on its event card, and had grid starts too.
 
Sorry if that's already been covered, but is there an "arcade" mode where time trials and such are available from the start with a few cars?
I just received the game and want to know if I can have my friend over for some laps or if I need to play some career first to unlock anything at all?
 
Kaz seeing all the comments that GTSport licenses were easy while designing S-10:
yeah-bwoi-grin.gif
 
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I though I was the only one thinking licenses are now much harder than in GTS, I have hard time getting Gold, even the first one. I guess S-10 will be impossible for me :D
 
This game has hit me in the childhood, adolescence, and early adulthood simultaneously. I was glued to it yesterday and had to get up early this morning to gold the rest of the National A license tests that I missed yesterday. Personally, I'm enjoying the linear car collection cafe style, but I can understand those who are frustrated with the lack of "choose your own way to play" option.
 
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