Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 44,162 comments
  • 5,162,723 views
7. And maybe clutching at straws here but, Apricot Hill was clearly hinted at in trailers. It was easy enough to swap it out of races in the menus because it will likely have been unlocked later on and used once like Deep Forest. But if it comes up a lot in GT Mode, harder to do, and as GT Mode was held back because it was't finished, the same could be true for Apricot Hill and they will come simultaneously.
I do find it very odd that Apricot was teased pre-launch for it to not actually be in the game.
Before the game launched I was convinced it was going to be part of the day one patch, found it strange they would advertise/tease something that doesn't actually exist.

I mean hey, we thought the same with engine swaps for a while. Maybe unlocking Apricot is a rare reward on the six star roulettes! /s
 
No, just made it work properly. You actually have to be clean to get it now.
You can still hit the barriers pretty hard though! I had a few big offs and still got it! That was in a lower class race (Japanese FR 450 or something) so maybe it’s harder for higher classes?
 
Don't know if it's been mentioned in this thread but....

Just love this detail in the game where the headlights & tail lights start automatically when going into a tunnel or when it gets darker in certain areas of the track. But as always wish there was ample throw of light from the headlights onto the track ahead of the car. The headlights are on but doesn't make a difference to the visibility ahead when it comes to luminosity. This part really frustrates me.
 
Broad Bean rules.

The worst is St. Croix by a wide, wide margin.
I’ll have to agree with some previous racers that Alsace is the worse track in GT7. That is from a circuit layout + driving experience. The thing makes no sense at all and it feels like a 4 year old designed it. As far as the visuals and scenery go, I do like the lighting there when it’s evening or dark.

St. Croix has 1 semi decent layout IMO but I forgot what it’s called. Certainly overall more fun racing than Alsace. But yeah sure not really a great track.

As far as Broad Bean goes, I find it a rather pointless track as well. Northern Isle I can somewhat understand, but there is no need for Broad Bean when you already have the Northern Isle and Blue Moon Bay. 1 fictional oval and 1 fictional tri-oval is all we need IMO. I’m fine with more real life oval circuits (and their inlay road courses) to be added. For example Miami from FM7 was really nice. More recently I absolutely enjoyed Crescent Valley and all its variations from GRID Legends was great too. Or Mojave desert from Project CARS 2 is nice too. But Broad Bean? Please go die in an office fire. 🔥 😄
Maybe it already been discussies here, but at what time does the daily Miles reset? Is it 00;00 everywhere or is it different appended on where you live?
For me (Belgium) it’s at 1 AM midnight, I assume that’s for the entirely of the CET time zone.
 
I’m surprised Alsace gets so much hate, for me that track has a nice flow to it.
It just looks weird,a "road" circuit in the middle of france with those wild elevation changes,and a terrible pit entry,and it doesn't really flow,feels like they took a longer track and shortened it so it kinda feels stiched together
 
I’ll have to agree with some previous racers that Alsace is the worse track in GT7. That is from a circuit layout + driving experience. The thing makes no sense at all and it feels like a 4 year old designed it. As far as the visuals and scenery go, I do like the lighting there when it’s evening or dark.

St. Croix has 1 semi decent layout IMO but I forgot what it’s called. Certainly overall more fun racing than Alsace. But yeah sure not really a great track.

As far as Broad Bean goes, I find it a rather pointless track as well. Northern Isle I can somewhat understand, but there is no need for Broad Bean when you already have the Northern Isle and Blue Moon Bay. 1 fictional oval and 1 fictional tri-oval is all we need IMO. I’m fine with more real life oval circuits (and their inlay road courses) to be added. For example Miami from FM7 was really nice. More recently I absolutely enjoyed Crescent Valley and all its variations from GRID Legends was great too. Or Mojave desert from Project CARS 2 is nice too. But Broad Bean? Please go die in an office fire. 🔥 😄

For me (Belgium) it’s at 1 AM midnight, I assume that’s for the entirely of the CET time zone.
Alsace isn't great, no, but St. Croix is just....it's horrible.

Yeah it's fictional and that's understandable but it just looks like a generic create-a-track and it's so obscenely wide.
 
It just looks weird,a "road" circuit in the middle of france with those wild elevation changes,and a terrible pit entry,and it doesn't really flow,feels like they took a longer track and shortened it so it kinda feels stiched together
That track is mostly medium and high corners that you need to string together, to me that is the definition of a flowing track. Whether people like the layout or not is a different story.
 
I am using a similar setup (CSL Elite 1.1, Hori Minipad, DriveHub) and the setup works... but with caveats. Even without the wheel plugged into the DriveHub (so just the Hori Minipad + DriveHub attached to the PS5) the game will experience significant frame drops despite some aspects of the game not recognizing it (such as Music Rally which continues counting down at x1 speed while the actual driving plays at 0.7-0.8x game speed). Are you having any frame issues with your setup? If not, could you tell me what DriveHub version you are using?
Nope, nothing out of the ordinary for me. Unfortunately my computer doesn’t detect my DriveHub for some reason, so I can’t see what version I’m on. But I’ve never updated it. I got it back in 2019 if that helps.
 
Yeah, I’ll probably do that. I’ll try to delete save data and rebuild the database before but if it persists I’ll have to download the game again.

Never had a console that crashed so many times. I remember I couldn’t even try the resident evil village demo. It always crashed.

Weird if happening on several games. I played full version of re8 and now gt7 without a single crash.

And a load of other games, no crashes. Something up with console itself maybe?
 
B80
Weird if happening on several games. I played full version of re8 and now gt7 without a single crash.

And a load of other games, no crashes. Something up with console itself maybe?
I never had any crash with any game since I've got my PS5 last december.
 
No, just made it work properly. You actually have to be clean to get it now.

Maybe silly sounding question, but what constitutes clean in a race? Going off the track, hitting another car/wall. Is there a margin for error, such as 1 or 2 mistakes per race?
 
And as I forgot to explain why I think this, here goes. Buckle up, it's theory time.

Ahead of state of play, there were rumours GT7 was going to be delayed, rumours always start somewhere and some of them do have credit. Obviously, this wasn't the case and the game was confirmed for 4th of March and launched.

I believe, it was going to be delayed, PD told Sony this and Sony went, "Nu uh, no way, this game launches March 4th, we need it to launch asap". PD went off and thought, ok, we don't have the whole game ready, but a majority of it is done, the cafe, licenses, missions, cars, music rally etc, ready to launch. GT Mode, not so much.

GT mode, with all the new circuits, cars, tuning capabilities, dynamic time of day and weather systems, has proven, no so much problematic, but certainly time consuming to get the balance right. As AI cars can be tuned, making sure it works well and within the games parameters, making sure the difficulties (via the chili system) are correct and ready, deciding weather to have fixed time and weather or dynamic. Lots to do and not enough time to do it, game goes to final QC, goes gold then day 1 patch gets put into action for final touch ups. Game launches, team gets to work on fixing initial bugs that you only really find when thousands of people play the game, while a smaller team continues finalising GT Mode. Fine tuning the final events and championships to make sure it's all ready to go in the first major content update.

Why do I think this? There's some tell tale signs, a lot of which others have pointed out in various places on this forum;

1. No need for anything above the A license in menu books, this leans into my theory that the Cafe was only intended to serve as an extended tutorial, learn about cars and brands, unlock the content, learn about tuning, drive some different classes and get a good starting point on the garage.

2. The chili system, there's clearly a 3 chili difficulty level that we can't select for career mode, the max is 2. The hardest will unlock on completion of the Cafe to use for the main GT mode, only it won't unlock yet because there's no GT Mode.

3. There's a plethora of cars and car classes that are not used in any capacity in or out of the Cafe. Open wheelers, Karts, Gr2, Gr1 and many many more and many many variables. No endurance racing, none of the traditional Gran Turismo races. Massive holes left in the circuits where even the likes of Trial Mountain barely have any races outside of the mandatory menu ones.

4. No endurance or long form races. They made such a song and dance out time of day and dynamic weather, and then haven't used it to any real effect?

5. Credits are harder to come by, and with the general lack of events currently, also a bit pointless given there is yet be a any real need to spend big on, well, anything. Aside from certain cars for particular trophies.

6. Gran Turismo Sport ended with more single player content, a non numbered, online focused spin off, has more single player GT mode content than a main numbered title.

7. And maybe clutching at straws here but, Apricot Hill was clearly hinted at in trailers. It was easy enough to swap it out of races in the menus because it will likely have been unlocked later on and used once like Deep Forest. But if it comes up a lot in GT Mode, harder to do, and as GT Mode was held back because it was't finished, the same could be true for Apricot Hill and they will come simultaneously.

Yeah I think (hope) this is just a prologue for reasons yiu mention.

Struggle to believe it won't be receiving some major updates (sooner rather than later).

No races fir higher group cars , with large payouts being 1 of the main tells for me.

Struggle to imagine pd see this as the intended finished article. Would be extremely underwhelming/embarrassing for them if in a years time we've only had some token updates containing a few cars and tracks.
 
B80
Yeah that's why I mentioned it as had some extremely scrappy races and still got the bonus! This was pre update though.
It still works I had a rough time in the GT3 championship driving the R8 lol 😂 trust me it works!
 
It just looks weird,a "road" circuit in the middle of france with those wild elevation changes,and a terrible pit entry,and it doesn't really flow,feels like they took a longer track and shortened it so it kinda feels stiched together
It's a modern vision of old French tracks like Charade and Rouen-les Essarts. Nothing "weird" to it in my view!
 
Why the **** do i have to start almost every race with 30-40sec deficit? And the AI slows down so that i aproach him then he is fast again and then he is slow again. This so stupid... and why no g-meter? not to mention when i had an internet problem i couldn't play my savegame. WTF??? This is so fun destroying...
 
B80
Yeah I think (hope) this is just a prologue for reasons yiu mention.

Struggle to believe it won't be receiving some major updates (sooner rather than later).

No races fir higher group cars , with large payouts being 1 of the main tells for me.

Struggle to imagine pd see this as the intended finished article. Would be extremely underwhelming/embarrassing for them if in a years time we've only had some token updates containing a few cars and tracks.
They already released an article stating what we'll get. And it more than cars and tracks.
 
Back