Gran Turismo 7: Latest news and discussion thread

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I've clocked in 200km+ of this and I'm tearing my hair out. I've done a BETTER time @ 1:14.728 than the YouTube video guides and all I got was 2nd at best. Everyone I've watched easily passed the Porsche and NSX well before the Chicane... :banghead: We need to raise awareness on this.

I managed to get this done last night. Yes you're right the nsx and Porsche are quite bullish. Your first corner needs to be really quick, getting past him before he does his twitch. Then go round the outside of the Lexus, letting off slightly so you don't go too wide and compromise the braking for the left handers. Again this corner need to be as smooth as possible. I get to the next braking zone just alongside the nsx. I'm positioned on the left side of them and go around the nsx just behind the Porsche into the next left hander. Draft up behind him to the next corner and again overtake on the left. He brakes quite early for the right hander. Don't bother trying to take the Aston until the main straight. The key is making sure you brake enough to not run too deep on corners. Took me about 15 attempts. Good luck 👍
 
A quick question about the trophy for circuit experience (Circuit Master" description "Completed 15 tracks all sectors in Circuit Experience), does this mean we have to Gold all sectors? Or just complete it? (bronze and silver in trials are ok, too?
 
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Finally got gold on S-10! FEELS SO GOOD!
Hopefully they will fix the dirt tyre / rally bug very soon so I can get Gold on S5 (Silver currently). That's the last Gold I need for all the licenses. :)

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One thing I have never been a fan of in GT is still present. You can take a street car and make it the same power, weight and PP of a similar race car and be several seconds slower no matter what. Just did some testing with this guy to get it into Gr4 spec and it's ~3 seconds slower at Maggiore than the Gr4 Genesis G70. The Z is just a hair lighter and has about 20 more horsepower. 🤷‍♂️

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Did you give it race suspension, downforce, body rigidity, etc. too? Those things make a massive difference between race cars and road cars. And I'm not sure if you can ever properly get a road car into race trim even with all those tunes.
 
PD should make more extreme events like S-10 license so many people and youtubers trying to beat their friends times,it could become a new mini game of its own,at least put a dry line test in all the tracks with rain
 
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Some say GTS was /is the better Game...Funny
GTS was not even a full game it was a Game where you could only Race Online that's it !!!
You did'nt had many cars, Tracks, not much Car customization, decals, body modifications, paints, and more...
Sometimes i think people are Playing a different Game then i do...:banghead:
 
Probably not, before the update you could also get pretty random results in the slipstream missions. It seems the wind speed indicator is just there to help explain why that happens.
Yeah, the way the patch notes are worded it seems the only thing that was missing was the wind speed indicator, not the wind speed itself.
 
Probably not, before the update you could also get pretty random results in the slipstream missions. It seems the wind speed indicator is just there to help explain why that happens.
Ugh, that's just bad then having set pass times on a test with variable conditions. If you boot into the mission the first time you'd reasonably assume that the conditions are set to make the pass times fair, but you might have randomly rolled a really hard set of conditions without knowing it.

I'm all for teaching people about variable conditions and implementing them where appropriate, but missions and tests should have set conditions that are absolutely identical every time. The whole point is that you're overcoming a precisely designed challenge using skill alone.

Polyphony, please.
 
If I’m not mistaken that’s doing a series of connected corners on Autopolis? Maybe try the gyro method of steering? I play on PS4 Pro with the controller and use that for steering. I find it much more precise than using the analog stick.

Some other tips:
  • play around with different camera views. I find bumper cam or roof cam the best ones for license tests.
  • play around with traction control (via the HUD menu while driving). I have it on 1 by default and always visible so I can easily change it to a higher or lower value with up/down on the D-pad.
I only play with the gyro steering (started using it in GT Sport and never looked back to the analog stick) and gold’ed all NB & NA license tests this way. Wanted to continue with license tests yesterday but then ran into that ”my dirt tyres gone MIA“ bug which basically makes it impossible to get gold on anything on a dirt track, and it’s even very challenging to get bronze. Waiting for PD to fix that bug with high priority, I hope somewhere next week we get another patch, if needed even just a quick hotfix only for this bug since it’s a show stopper for many people.
Tsukuba consecutive corners using the Clio. Gyro steering huh? Might try that later. I'm using 0 assists except for tcs 1 or 0 and weak ABS at the moment. Seems like Clio understeers more than the Civic from the previous test to me.
EDIT: Never mind, I thought you meant IB-10. However, most of the things I wrote at the bottom sort of apply here too, especially turning off countersteering assistance.

I didn't really have much trouble with it, but I seem to be in the minority. What worked for me was anticipating the braking points and braking just a little bit earlier than normal (according to the shift indicator light). Also, the only assist I have on is ABS and the rest are entirely turned off, including any sort of racing line and the countersteering assist (which may be your problem if it is turned on).
I turned off countersteeting assists since the start so it's not that. I just need to familiarized myself with the car more I guess.
 
Ugh, that's just bad then having set pass times on a test with variable conditions. If you boot into the mission the first time you'd reasonably assume that the conditions are set to make the pass times fair, but you might have randomly rolled a really hard set of conditions without knowing it.

I'm all for teaching people about variable conditions and implementing them where appropriate, but missions and tests should have set conditions that are absolutely identical every time. The whole point is that you're overcoming a precisely designed challenge using skill alone.

Polyphony, please.
I still don't believe any wind could be enabled. Licenses or TTs are about same conditions for everybody. No wind, new tires every lap, the same fuel, same surface, etc.
 
I still don't believe any wind could be enabled. Licenses or TTs are about same conditions for everybody. No wind, new tires every lap, the same fuel, same surface, etc.
It’s already been proven that the wind does indeed play a factor in what results you get in licenses and missions.

 
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One thing I have never been a fan of in GT is still present. You can take a street car and make it the same power, weight and PP of a similar race car and be several seconds slower no matter what. Just did some testing with this guy to get it into Gr4 spec and it's ~3 seconds slower at Maggiore than the Gr4 Genesis G70. The Z is just a hair lighter and has about 20 more horsepower. 🤷‍♂️

View attachment 1123410
Probably you haven't set up the car correctly? Stiffer suspension, anti roll bars and lower ride height are easy ways to rub off a couple of tenths. Also makes the feel of the car more "racey"
 
So I'm not sure if this is a bug, or if the "input smoothing" or whatever you want to call it for controllers is just broken at its core, but on really tight hairpins some of my higher HP(600-ish) AWD cars refuse to turn. The worst offender being turn 10 at Interlagos, where nothing I try will get it around the corner.

It's hard to tell in the video, but this was with the stick as far right as it would go. I even tried wiggling it a bit to see what would happen, but no dice.


The input smoothing is good enough in most situations, and iffy-but-manageable in some situations, but my GTR can't handle this specific corner at any speed. I've tried going even slower, changing the power and brake balance, ripping the handbrake, and even mashing the throttle, but nothing will allow the car to take that turn specifically. Ripping the handbrake would make it rotate enough to make the corner, but the weird steering angle limit applied to counter steering as well, so I couldn't correct the slide(I even tried turning counter steer assist on and it couldn't catch it with any amount of throttle input). The clip was recorded after I gave up and dropped the AI difficulty just to get the race over with.


I love the game overall and even found myself excited to get home and play today, but every time I really start getting into it a weird thing like this or the busted tire selection in off-road challenges/license tests pops up, and it just kills my mood.

It's a ride height issue. My brother and I debunked this a few days ago after we both encountered it in our tuned cars (Nissan GT-R R32 and Ford Mustang Boss 429). My Mustang felt like trash when I fully lowered it, but when I changed the suspension back to standard, it drove just fine. Same for my brother's Nissan. He said that the car might've been bottoming out but it didn't seem to be the case, so we concluded that the tyre was getting stuck in the wheel well due to the amount of steering lock being applied. This is not beyond the realm of reality, particularly in a tuned road car that isn't purpose built for race tracks.
 
So I'm not sure if this is a bug, or if the "input smoothing" or whatever you want to call it for controllers is just broken at its core, but on really tight hairpins some of my higher HP(600-ish) AWD cars refuse to turn. The worst offender being turn 10 at Interlagos, where nothing I try will get it around the corner.

It's hard to tell in the video, but this was with the stick as far right as it would go. I even tried wiggling it a bit to see what would happen, but no dice.


The input smoothing is good enough in most situations, and iffy-but-manageable in some situations, but my GTR can't handle this specific corner at any speed. I've tried going even slower, changing the power and brake balance, ripping the handbrake, and even mashing the throttle, but nothing will allow the car to take that turn specifically. Ripping the handbrake would make it rotate enough to make the corner, but the weird steering angle limit applied to counter steering as well, so I couldn't correct the slide(I even tried turning counter steer assist on and it couldn't catch it with any amount of throttle input). The clip was recorded after I gave up and dropped the AI difficulty just to get the race over with.


I love the game overall and even found myself excited to get home and play today, but every time I really start getting into it a weird thing like this or the busted tire selection in off-road challenges/license tests pops up, and it just kills my mood.

I've experienced this too! And I've also experienced cars feeling completely different online. Anybody else?
 
It may be, with the wind you had. Wind is still active and random in missions and license tests, for some reason. You need to quit and retry until you get a wind direction that won't slow you down.
I have the same problem on the second slipstream mission, and there is no wind, wind is indicated as 0.0. Whatever I do it is impossible to get the 250kmh goal. I just crash into the back of the lead car long before I get to 250, they are going too slow.
 
I'm not contesting the fact that the wind affects your speed, I'm questioning whether the degree of the impact is accurate. However it seems there's a general consensus that it is, so I'm going to roll with it.
This is a reason why speed records have to be run in both directions within an hour. Just for example, the Tuatara ran its record on a landing strip without elevations. 449 Km/h in one direction and 460 Km/h in the other direction. That's a 11 Km/h difference and they've probably been waiting for a day without any (strong) wind.
 
Well, I sure was surprised to see that there is no collector level past level 50.. I hope it does keep counting in the background!
If I'm right, you'll need a garage worth 54.45m to reach level 50.
 
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