Gran Turismo 7: Latest news and discussion thread

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Nope, but with no official word from PD about their future plans we're left to speculate and make up our own ideas. Kaz still hasn't given any interviews about the future of the game.
And never goin to happen. Never seen a proper interview with proper questions done to Kaz.
 
The only "clue" for GVS is GTS datamine which included HSR, DFR and TM but also R246, Road Atlanta, Grand Canyon, Eiger and others. Nothing else. And those could easily have been leftovers or planned for GTS but scrapped due to licensing at least real life tracks. And if it comes it will probably look different but IMO if it was redesigned for GT4 I doubt it would have significant makeover like TM and DF.
 
Had to do some grinding in GT Sport to buy cars for the VR mode and wow, being basically the first time I've played it on flatscreen since 7's release I really didn't remember it looking this bad. Crazy how much room for improvement PD had left even on the PS4 Slim, can't even imagine how good the PS5 version must look.
 
Had to do some grinding in GT Sport to buy cars for the VR mode and wow, being basically the first time I've played it on flatscreen since 7's release I really didn't remember it looking this bad. Crazy how much room for improvement PD had left even on the PS4 Slim, can't even imagine how good the PS5 version must look.
PS5 version is like 95% perfect on motion. If you stop and look you'll see the cross-get concessions like vegetation and stuff, some small pop-in too. But the game looks absolutely amazing. Great particles, great IQ (4K), great anti-aliasing, and the amazing lightning plus sub-surface scattering and PBR materials.

It looks better than FH5 on the consoles, something that I thought GT7 wouldn't manage at all.

Graphics-wise PD is still really great. GT8 is going to look unbelievable, no doubt about that.

Hope you get your PS5 soon to understand my point :cheers:
 
PS5 version is like 95% perfect on motion. If you stop and look you'll see the cross-get concessions like vegetation and stuff, some small pop-in too. But the game looks absolutely amazing. Great particles, great IQ (4K), great anti-aliasing, and the amazing lightning plus sub-surface scattering and PBR materials.

It looks better than FH5 on the consoles, something that I thought GT7 wouldn't manage at all.

Graphics-wise PD is still really great. GT8 is going to look unbelievable, no doubt about that.

Hope you get your PS5 soon to understand my point :cheers:
I want to see PS5 full potential on GT8.🤌🏼
 
Why are people talking about GVS all of a sudden?

Has it cropped up somewhere this week?
No but it's one of the hallmark GT circuits that's yet to be revived. Trial Mountain, Deep Forest and High Speed Ring have returned so it stands to reason that Grand Valley will show up again soon.
 
If PD, in a future update, would take away those damn brand invites and allow players to buy those cars when ever they want, I would be happy. Correcting the rigged roulette system would also be nice. They probably will never do any of the two.
 
Nope, but with no official word from PD about their future plans we're left to speculate and make up our own ideas. Kaz still hasn't given any interviews about the future of the game.
Fair enough, didn't realise this was a wishlist thread though.
 
Nope, but with no official word from PD about their future plans we're left to speculate and make up our own ideas. Kaz still hasn't given any interviews about the future of the game.
Technically Kaz has told us the future of the game albeit very vague:


 
And the worst are Brands Hatch, Sardegna and Dragon Trial which have hardly changed at all and I feel that they look even worse than in GTsport.
That's interesting, I'd like to see a comparison between them.
 
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Which track has the best lighting in your opinion?
I think most tracks look really good. Willow springs deserves a shout too.

Only tracks with some weird things graphically are: St Croix (some random low poly lines on 3 corners), Bathurst (Low poly track lines) and Dragon Trail (visible grass pop-in on the last corner).

I think Dragon trail and especially ST Croix can look really good. But Bathurst imo, is the most disappointing track graphically, it was seemingly fine on GTS but on GT7, the whole track lines are kinda lower poly. This is crazy nitpicking though, but it shouldn't be like this.

Curiously it suffers from the same bug/glitch that Suzuka went thru on the PS3 GT5 (Was perfect on GT5 Prologue and low poly on the GT5). GT6 fixed it though.
 
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Le Mans has terrible pop in, low poly textures in the pit lane and vegetation clipping through everywhere.

The draw distance for shadows is generally very low and can be very distracting in certain conditions.

Many tracks suffer from bad performance and very unstable frame rates. Daytona comes to mind. Visually and technically the game is very uneven.

And don’t get me started on the very apparent LOD switches on cars right in front of you.

EDIT: just to clarify - that’s on PS5.

EDIT2: did I say “very” enough?
 
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Le Mans has terrible pop in, low poly textures in the pit lane and vegetation clipping through everywhere.

The draw distance for shadows is generally very low and can be very distracting in certain conditions.

Many tracks suffer from bad performance and very unstable frame rates. Daytona comes to mind. Visually and technically the game is very uneven.

And don’t get me started on the very apparent LOD switches on cars right in front of you.

EDIT: just to clarify - that’s on PS5.
I hate how when it rains, the sky doesn't gradually get darker.
 
Le Mans has terrible pop in, low poly textures in the pit lane and vegetation clipping through everywhere.

The draw distance for shadows is generally very low and can be very distracting in certain conditions.

Many tracks suffer from bad performance and very unstable frame rates. Daytona comes to mind. Visually and technically the game is very uneven.

And don’t get me started on the very apparent LOD switches on cars right in front of you.

EDIT: just to clarify - that’s on PS5.

EDIT2: did I say “very” enough?
All true... but frame rates I don't feel are especially bad. Le Mans is such a letdown though. It's almost good looking, as the trees are 3d and look blended in as well
 
All true... but frame rates I don't feel are especially bad. Le Mans is such a letdown though. It's almost good looking, as the trees are 3d and look blended in as well
Frame rates are horrible actually. PD do a great job of hiding the limitations of their engine by not having standing starts in the "campaign", but if you set up a race and choose standing start the frame rate goes down. And I mean dooooooooooooown.
The engine can handle roughly 3 cars on sceen (in close proximity to you aka high LOD) before dropping frames left and right. On some tracks more, on some tracks even less. If a car spins in from of you and there is some sort of pile up the frame rate can dip below 30. It´s jarring.
And it´s even worse in the rain.

It´s obvious GT7 is running on a modified (if even) GTS engine and simply can´t handle the load.
I wonder how much of the engine is native to - or coded to the metal of - the PS5 or if the game is actually running in some sort of glorified back compatibility mode - I suspect the latter.
 
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I think most tracks look really good. Willow springs deserves a shout too.

Only tracks with some weird things graphically are: St Croix (some random low poly lines on 3 corners), Bathurst (Low poly track lines) and Dragon Trail (visible grass pop-in on the last corner).

I think Dragon trail and especially ST Croix can look really good. But Bathurst imo, is the most disappointing track graphically, it was seemingly fine on GTS but on GT7, the whole track lines are kinda lower poly. This is crazy nitpicking though, but it shouldn't be like this.

Curiously it suffers from the same bug/glitch that Suzuka went thru on the PS3 GT5 (Was perfect on GT5 Prologue and low poly on the GT5). GT6 fixed it though.
Interesting that people can point this things out. I find Bathurst to be one of the more visually pleasing tracks to drive - especially in the evening sunset! Mind you, I'm playing through a projector that is already too far away from my room's opposing wall and only has a 1080p output. It looks amazing on the "bug screen" but I don't think I'm driving the most refined experience I could be with a top notch TV.

The only tears in gameplay I can notice are the outside kerbs of Watkins Glen's first corner. I can see through them for a brief moment while riding along them. Otherwise this game looks incredible to me.
 
It´s obvious GT7 is running on a modified (if even) GTS engine and simply can´t handle the load.
I wonder how much of the engine is native to - or coded to the metal of - the PS5 or if the game is actually running in some sort of glorified back compatibility mode - I suspect the latter.
Pretty much every single game released is based on iterations of the previous engine (besides, say, teams with propietary engines that moved to Unreal Engine 4 or something). Do you expect them to make entirely new engines for every release? For what purpose?
 

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