Gran Turismo 7: Latest news and discussion thread

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Pretty much every single game released is based on iterations of the previous engine (besides, say, teams with propietary engines that moved to Unreal Engine 4 or something). Do you expect them to make entirely new engines for every release? For what purpose?

Obviously. The question is how much do you iterate especially when building a cross gen game. How far did they take the engine to take advantage of the new hardware? How much of it is native for the new gpu and cpu and how much is just ported? Etc
 
Frame rates are horrible actually. PD do a great job of hiding the limitations of their engine by not having standing starts in the "campaign", but if you set up a race and choose standing start the frame rate goes down. And I mean dooooooooooooown.
The engine can handle roughly 3 cars on sceen (in close proximity to you aka high LOD) before dropping frames left and right. On some tracks more, on some tracks even less. If a car spins in from of you and there is some sort of pile up the frame rate can dip below 30. It´s jarring.
And it´s even worse in the rain.

It´s obvious GT7 is running on a modified (if even) GTS engine and simply can´t handle the load.
I wonder how much of the engine is native to - or coded to the metal of - the PS5 or if the game is actually running in some sort of glorified back compatibility mode - I suspect the latter.
Digital foundry stress test: 20 cars in screen in close proximity, in heavy rain, at night with all headlights.
Above 50 fps on average with a brief moment of 48 fps being the absolute minimum.
Configuring the graphics engine so that it remains at a constant 60fps in these conditions would mean wasting a good part of the graphics capacity during practically all the time with conditions that did not reach this stress test.
In a future patch that enables VRR on modern TVs, these drops will be negligible.

 
Frame rates are horrible actually. PD do a great job of hiding the limitations of their engine by not having standing starts in the "campaign", but if you set up a race and choose standing start the frame rate goes down. And I mean dooooooooooooown.
The engine can handle roughly 3 cars on sceen (in close proximity to you aka high LOD) before dropping frames left and right. On some tracks more, on some tracks even less. If a car spins in from of you and there is some sort of pile up the frame rate can dip below 30. It´s jarring.
And it´s even worse in the rain.

It´s obvious GT7 is running on a modified (if even) GTS engine and simply can´t handle the load.
I wonder how much of the engine is native to - or coded to the metal of - the PS5 or if the game is actually running in some sort of glorified back compatibility mode - I suspect the latter.
Hmm I'll test it, but I disagree. It's simply a PS5 version. Most cross gen games have the exact same problems. It's as you said, from the PS4 gen, just mitigated.

Pop-in, assets, the way the game renders a scene is all the same. GT7 is basically GTS on ultra with some defects like Shadow draw-distance.

However, on console, it's quite easily the best looking racing game, and it HAS to run at 60fps on PS4, so it's even more hampered. Games like Dirt 5, FH5, ACC, Grid Legends have next gen versions and suffer from these kind of problems (pop-in, shadow distance, older assets) much more. I think PD have done a good job all around.
 
Digital foundry stress test: 20 cars in screen in close proximity, in heavy rain, at night with all headlights.
Above 50 fps on average with a brief moment of 48 fps being the absolute minimum.
Configuring the graphics engine so that it remains at a constant 60fps in these conditions would mean wasting a good part of the graphics capacity during practically all the time with conditions that did not reach this stress test.
In a future patch that enables VRR on modern TVs, these drops will be negligible.




No offense to DF because they usually do a great job, but they didn’t do a great job here.

I’ve seen this video of course. They missed a lot.

That being said, “above 50 with brief dips into 40s” is also nothing to write home about.

This game should be locked 60 on PS5 at least.
 
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Anyone else quit after grinding? It wore me out more than I thought. That time could've gone to doing what I like in the game instead of repeating the same two events just to be able to buy the cars I'd enjoy driving.
 
This track,along with Apricot Hill,Midfield Raceway and Tokyo Route 246 are my faves.Fingers crossed.
I wouldn’t be surprised if R246 returned. After watching FormulaE at Brooklyn, the recent (V8)Supercars round at Townsville hybrid(street/road) circuit. Plus, my home street circuit of Newcastle(coming up next year), we need a proper street circuit.
 
Tbh I like them but they can come later, there are a lot of necessary cars that are still missing lol
Exactly. So many more desirable cars that they should be focusing on before anything like this, but as we've known for some time now their modelling and car inclusion can be swayed by manufacturers and get certain cars pushed to the front of the queue.
 
Exactly. So many more desirable cars that they should be focusing on before anything like this, but as we've known for some time now their modelling and car inclusion can be swayed by manufacturers and get certain cars pushed to the front of the queue.
Yep, most of the premium cars from GT5 and 6 needs to be included. They had hyped those models to be next gen quality only to use them in 2 games at most.
 
Man.... those new Hyundai concepts look amazing, Gr3 and Gr4 versions of them both would greatly apreciated for sure, but i know that probably wont happen. :lol: though saying that, the Suzuki VGT also doesnt have GT branding anywhere on the car just like the N Vision 74... so maybe there is hope.
 
No offense to DF because they usually do a great job, but they didn’t do a great job here.

I’ve seen this video of course. They missed a lot.

That being said, “above 50 with brief dips into 40s” is also nothing to write home about.

This game should be locked 60 on PS5 at least.
They did a good job. That was when GT7 had just come out with much better rain spray, dust and tyre smoke. These were much reduced in a patch.
 
They did a good job. That was when GT7 had just come out with much better rain spray, dust and tyre smoke. These were much reduced in a patch.
How does that mean they did a good job when they tested it back then? If anything it means the game ran even worse when they checked it.
And if the worst they got was "above 50 with dips into high 40s" they didn´t do a good job. Easy as that.

Anyway, however you spin it, visually and on a technical level the game is very uneven and honestly not where it should be at least on PS5.
 
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