- 1,922
- Germany
- GlamFM
- GlamFM
Pretty much every single game released is based on iterations of the previous engine (besides, say, teams with propietary engines that moved to Unreal Engine 4 or something). Do you expect them to make entirely new engines for every release? For what purpose?
Obviously. The question is how much do you iterate especially when building a cross gen game. How far did they take the engine to take advantage of the new hardware? How much of it is native for the new gpu and cpu and how much is just ported? Etc