Quakebass
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Something seems off way the trees illuminate, they almost seem to “pop in” and out of illumination within a certain distance. I couldn’t find any comparative front angles that also illuminate the trees, this is the closest I found:
There seems to be a bit longer “fade time” as cars approach and pass by. I think the video in the tweet may be a rendering, but that doesn’t necessarily mean it’s in the GT7 engine. Hopefully it is and we get to see a few more slivers of the game.
There seems to be a bit longer “fade time” as cars approach and pass by. I think the video in the tweet may be a rendering, but that doesn’t necessarily mean it’s in the GT7 engine. Hopefully it is and we get to see a few more slivers of the game.
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