Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Comfort Softs are much more grippy than before - about 1 second faster lap time at Tsukuba than pre-update (stock Supra RZ 1:07,3 vs 1:08,3). On Nordschleife I am about 10 seconds faster with same CS tires ('92 NSX Type R 8:13 vs 8:03 - on first lap today). They have more grip, but aren't as snappy as Sports Hard before update (I haven't tested Sport or Racing tires yet).
Comfort Hard and Medium on the other hand feels like haven't been touched (at least I can't feel the difference, didn't have time yet to test long enough).
As a result Performance difference between CS and CM is much wider than before, which creates a problem - Some cars are too fast compared to RL on CS and too slow on CM. Like mentioned before Supra RZ - Laguna Seca lap by Motoharu Kurosawa 1:45,87. On CS 1:42 is attainable easily (too fast), but I'm struggling to lap faster than 1:48 on CM.
I know that for most people this probably isn't an issue, but for me it is. GT5 and GT6 didn't have this problem and recreating realistic lap times was spot-on with correct tires.
Seems like one step forward, one step back.
Also, visible front wheels angle corresponding to controller input was not corrected (not fast enough), so watching replays is still pointless (looks funny when drifting or countersteering for instance - wheels point to the left, car turns right, or left-right lock to lock at walking speed - see for yourself).
After all it's only 2 months since game release, but I must say this GT has many problems.
Supra rz in this game has 330 hp instead 280 has it should
 

Physics are incredible now 😍

Driving this C63 pre patch was near impossible. Now look at how much control I have over it. As someone who has driven a c63 on the track it feels exactly like the real life counterpart.

Some quick notes

- Cars now turn in as they should

- You can find that fine line between grip and over the limit. Allowing the cars grip limit to be so much higher!

- Braking is simulated far more realistically.

This update is amazing and the physics are almost flawless.

Are you using controller or wheel?
 
Uhh you do know the GT7 aliens can probably lap my tsukuba lap time by about 3-4 seconds right? Do you think those aliens can beat BM crew or match their GT7 time IRL? I'm just happy the RWD cars are getting closer to their IRL dynamics and time around tsukuba, snap oversteer on throttle was my major concern and they fixed in the new update so they're heading in the right direction.
You just gotta read what I wrote… I know my driving skills… and Im pretty decent… I should not be behind them 1 sec… I never said the best on GT… if those guys normally have me by 2/3 seconds why wouldn’t I think they could match the lap times? This is why I said FOR ME.. I shouldn’t be that close not the best in GT…
 
GTAcademy guy here; full bred race cars are incredibly easy to drive.

We've also raced in some absolutely fish tail happy cars like the Caterham 7 and those things just want to spin out
Easier to drive at the limit than playing Gran Turismo? If so I'm astonished. Life is full of unknown and unpredictable variables. A driving sim will behave in exactly the same way every time given identical inputs.
 
I found it pretty helpful to adjust the tire squeal to this new driving Model.

Before the update I had it turned all the way up to +5db to match the Tire Grip Levels as it was very hard once the rear got loose.
So to me it always was safer to listen to the tires which to me pretty much perfectly simulate grip levels in combination with the FFB Torque output.
Now, I highly suggest to lower it.

The maximum Grip Level or let’s say the edge of grip has massively increased and the fear of sudden or whatever kind of oversteer has been highly reduced.
It’s much easier to drive at the max grip level now.
To me, this grip level correlates best with tire squeal set to +3db.
That way you naturally loose the fear of sudden oversteer like before and on the other Hand it gives you more Confidence in finally being able to really push the Cars to its max grip levels.
Pre patch Physics were great and I really enjoyed them, no doubts.
But in the grand scheme, I think now they are much more accessible to a much wider audience.
And that, without loosing its Simulator Aspects.
We, the Hardcore Racers might prefer the challenge, but I believe that now it’s still challenging but way more natural and intuitive.
TipToeing around was cool as long as it lasted, but now we can hopefully ALL enjoy GT7 more.

Edit: And thank God we‘ve not been reverted to GTS Driving Physics.
The underlying GT7 Driving Physics Engine is still the same.
Now it’s just a more balanced Package with the updated call it whatever you like, I don’t exactly know what I should call it…but it’s veeeery good 😁
 
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The underlying GT7 Driving Physics Engine is still the same.
Now it’s just a more balanced Package with the updated call it whatever you like, I don’t exactly know what I should call it…but it’s veeeery good
I couldn't agree more. I've tried all my favorit cars today and I must say I'm very pleased with the results. Gone are the days of TC1 on certain cars (especially MR cars). I used Monza and RBR as a reference. Now it just feels perfect to me.
 
With my 10 minutes at the game before going to work with CS tires, the physics feel similar, with just more grip and an adjustment to throttle sensitivity. Basically you have to be on throttle harder to induce similar loss of traction characteristics.
Evo feels the same. The STI is a bit more stable mashing the throttle mid corner than before.
 
Pretty happy with the new physics but I feel like there's something funky going on with downforce. I went off track in Spa with the 787B, rejoined the track at angle and the car just immediatly straightened itself, could be that I just got really lucky I guess but it looked super strange.
 
Reading some post in this thread just blows my mind. How can anyone in their right sense say that previous physics were awesome and realistic? R8 LMS Evo trying to kill me aat every corner is realistic? Circuit experience at Circuit de La Sarthe was also great - final sector and a degree too much of steering on your wheel and you were instantly going backwards.

Honestly, driving on 20-year old tires in real life felt way safer and more predictable than this.

Update is great - cars still feel alive, they move about, but they actually now inform me what is happening with them and they give me time to react.
Basics are the same - the R8 LMS Evo is still a bit too oversteery for a race car IMO, but it probably has a flawed default setup and could be fixed with some suspension geometry changes.

Some cars will still be scary, but pre-patch too many cars were just terryfing to drive and press the throttle a bit harder. I like a challenging car. I don't like a car that behaves in an unpredictable, non-understanble manner.
 
You are spot on I was shocked to see how I really didn’t need throttle control like before… chassis balance also got extremely easy and the car is not as easy disrupted over bumps and off camber turns.. and even if you get outta wack it’s now even easier to catch the car.. I know many people will like this and enjoy it, but for me im kinda like meh…😑
With my short time with it, I feel like the physics moved sideways rather than progressed. If the physics feel more flat, that could be an issue. I haven’t spent enough time with it to know. With the previous version, you can feels the chassis at work with FFB weight. Some say it’s back to GTS, which is still decent, but GTS chassis and weight were not as dynamic as GT7.
 
With my short time with it, I feel like the physics moved sideways rather than progressed. If the physics feel more flat, that could be an issue. I haven’t spent enough time with it to know. With the previous version, you can feels the chassis at work with FFB weight. Some say it’s back to GTS, which is still decent, but GTS chassis and weight were not as dynamic as GT7.
Cars are not more flat now and the game is still very different from GTS.. don't worry
 
Basics are the same - the R8 LMS Evo is still a bit too oversteery for a race car IMO, but it probably has a flawed default setup and could be fixed with some suspension geometry changes.


Totally agree. The R8 LMS is still horrible with the default setup on deep forest. Looks like she has no downforce on the rear.
Better with the CSA on low and BB: +5 but still too unpredictable for a race car.
 
Easier to drive at the limit than playing Gran Turismo? If so I'm astonished. Life is full of unknown and unpredictable variables. A driving sim will behave in exactly the same way every time given identical inputs.
At the absolute limit, only professional drivers can respond to that. No amateur drivers can get close to that absolute limit of a car. But, yeah -- race cars on racing tires are generally we balanced and well behaved.
 
At the absolute limit, only professional drivers can respond to that. No amateur drivers can get close to that absolute limit of a car. But, yeah -- race cars on racing tires are generally we balanced and well behaved.
We can get close to it, for that brief fraction of a second right before we go past it and then some and end up messing up the line completely.
 
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Oh i didn't know about it
Same goes for the Nissan GTR R34 etc both Toyota and Nissan lied about the power output so they were able to be entered in certain racing leagues etc

Edit: the Audi R8 EVO will still try and kill you with lift off oversteer if you aren’t carefully 😂
 
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Wow, there are a lot of people in here swinging for fences that don't exist. I, for one, am very much liking what I'm seeing and feeling in the update.

I feel like most tire models have been thoroughly updated. All comforts seem to be grippier than before, not feeling like old hard tires, and while they are still prone to early traction loss, that area between slip and grip is so much more malleable and controlled. I went back to the Viper drift challenge at Daytona and it would want to understeer with throttle on corner entry on CS! When you got the balance right though, you could hold lurid, long, 4th gear entry slides and recover them without a crazy amount of input (still a LOT of wheel movement though). Something I don't think I could have done before. I was able to re-gold it on wheel when before I resorted to the controller for drift missions. If I had a dedicated e-brake it would have been much easier.

Sports tires don't seen like they've gained much static grip, but they have definitely gained the some of the same good traits beyond traction, where the tires are much more pliable and linear in their release/gaining grip, and playing with the chassis or intentionally drifting is so much closer to real life levels modulation and recoverability. i.e. now you can catch and slide things!

Racing slicks feel as if they are much more rigid in their sidewalls, and transitionally grippy in that they "snap" more, and beyond traction they can be less forgiving, but in a way that is fitting for a full face slick tire on tarmac whereas I feel earlier it was way too easy to slide on slicks, and the recovery was too smooth in comparison to what would happen in real life situations.

The R8 LMS is greatly tamed down, still exhibiting a lot of lift-throttle oversteer, but it is much more manageable, the power on sensitivity is all but gone, and the car is really planted in almost all areas where is wasn't before. It's a MUCH better car now.

Same goes for the BMW M6 Gr3, very much more planted and stable, especially on throttle. The CE should be a little less intimidating for those who haven't finished it yet!

Braking also seems to be greatly improved as most cars no longer exhibit that nervousness on braking where a lot of steering input was need to keep some cars straight on the binders.

All in all, all the cars and setups I've tried so far benefit from this update as far as compliance and grip, with the only downside being that a lot of my cars need some re-tuning to exploit the new found pliability.

There was a moment where I went "WOW" in the F430 coming out of the last corner at Tsukuba where I goosed it while it was loaded up mid corner, pitching it into oversteer, corrected, dropped throttle to let it come back under me, goosed it again while the car was straightening out, and the tires continued spinning until they gripped up! Something that would not have happened under the last physics model. Previously any wheel spin without the car being perfectly balanced would have pitched in into oversteer again. This allowed for the gradual regaining of forward traction as it transitions back from lateral traction loss. This is SO MUCH more like reality than before, and so welcome. This was my AHA moment when I knew we were in for good things!

This is after only playing an hour or so, and there's lots more to suss out, but I for one am loving this new physics remodel, and hope that it allows some that were struggling before to have better groundwork to polish up their skills.

To those that are still complaining, who knows what you want. This is getting pretty dang good.
 
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Same goes for the Nissan GTR R34 etc both Toyota and Nissan lied about the power output so they were able to be entered in certain racing leagues etc

Edit: the Audi R8 EVO will still try and kill you with lift off oversteer if you aren’t carefully 😂

Some eu and usa models actually did have more power than the jdm though...

The Supra did i believe and the UK 3000GT has bigger turbos than the GTO JDM model and wa rated at 320bhp for the mk2+ models whereas the gto was not.
 
Having extensively tracked a ZN6 in real life I can confidently say that this update is a huuuuuge improvement. The rear end finally loads and grips up as it should under acceleration and it's possible to handle oversteer naturally. It feels much, MUCH more in line with my real life experience and I was honestly amazed at what an improvement it was when I hopped on this morning.

On the previous physics, half the time the rear let go unintentionally you would have to drop throttle completely and even get into the brakes to keep the car on the track and hook back up. In reality this is generally the exact opposite of how you want to handle it, staying on the gas helps keep the rear end behaving in a predictable and controllable manner and maintains the most grip possible. A complete release of the throttle pretty much means there's no hope of recovery and you're just doing what you can to keep the car off of a wall.

With all that said, the ZN6 is the only car I've spent time with since the update dropped, so I'm curious to see how less forgiving chassis are behaving on the tweaked physics. If some of the touchier cars have been defanged I'm sure that it's something they can fine tune moving forward.
 
Overall grip in the rain and dirt seems to be down, even on the appropriate tires. Probably for the better overall, it might be a bit too hard to go fast on dirt now though.
 
You are spot on I was shocked to see how I really didn’t need throttle control like before… chassis balance also got extremely easy and the car is not as easy disrupted over bumps and off camber turns.. and even if you get outta wack it’s now even easier to catch the car.. I know many people will like this and enjoy it, but for me im kinda like meh…😑
Yeah, no.

At least on a controller I now feel I can confidently use the throttle to control the car and the difficulty comes from threading the fine line between gripping and sliding. Whereas before the difficulty was simply staying pointed the right way on the track. With assists off, now I feel like I can actually influence the car with my steering and throttle inputs and not just be a passenger to whatever the car decides it wants to do (which in almost all cases was "spin at any speed").

I can now control the car over bumps and such instead of having to rely on TCS and ASM to put together a decent lap.

Is thrashing a car around a track without assists realistic? I don't know. But the assists implemented in this game were not realistic in the first place.

These changes are in the right direction but there's definitely still tweaks needed, particularly with the FFB.
 
Yeah, no.

At least on a controller I now feel I can confidently use the throttle to control the car and the difficulty comes from threading the fine line between gripping and sliding. Whereas before the difficulty was simply staying pointed the right way on the track. With assists off, now I feel like I can actually influence the car with my steering and throttle inputs and not just be a passenger to whatever the car decides it wants to do (which in almost all cases was "spin at any speed").

I can now control the car over bumps and such instead of having to rely on TCS and ASM to put together a decent lap.

Is thrashing a car around a track without assists realistic? I don't know. But the assists implemented in this game were not realistic in the first place.

These changes are in the right direction but there's definitely still tweaks needed, particularly with the FFB.
I’m sorry man I don’t use controller majority wheel… when I have used the controller it was a lot easier to control the cars vs wheel. As for assist, just in my opinion while some might not like them or felt they were implemented wrongly I feel like many of us would not turn off all electronic aids as we do in GT7… more so with the powerful cars. So I never had a problem using them if I needed to! Shoot I honestly will still use them in my league for the fact we run full damage, once they fix the online aspect.

While the driving got easier that’s not a bad thing.. I just notice how much more you can step on the throttle, throw the cars around a bit better, and the elevation changes don’t kill you as much. Overall the physics got better in my opinion with the FFB. I been playing more now and the driving feel a lot more natural vs being on crazy edge before the update and yes I was wrong before you can still spin and crash for I just spun my 996.😂
 
I can confidently say that this update is a huuuuuge improvement. The rear end finally loads and grips up as it should under acceleration and it's possible to handle oversteer naturally. It feels much, MUCH more in line with my real life experience and I was honestly amazed at what an improvement it was when I hopped on this morning.

On the previous physics, half the time the rear let go unintentionally you would have to drop throttle completely and even get into the brakes to keep the car on the track and hook back up. In reality this is generally the exact opposite of how you want to handle it, staying on the gas helps keep the rear end behaving in a predictable and controllable manner and maintains the most grip possible. A complete release of the throttle pretty much means there's no hope of recovery and you're just doing what you can to keep the car off of a wall.
Quoted for truth.

After the patch I actually feel like I'm driving the car and not the other way around. Now even when I spin out I don't get angry, because it is my mistake, not some unpredictable unnatural phenomenon.

I enjoyed this quick 30 minute session with the game more, than all the time I spent with it up to now, despite not even winning a single race. Just the feeling of driving is so refreshing after the struggle it was before.
It's still not perfect, but this was a huge step in the right direction.
 
In game assists are very different from actual electronic assists in cars IRL.

I don't believe Morris Minis rolled out of the factory with 5 levels of traction control and stability management.
Well, yeah... That's how it is in a lot of racing games. It's for accessibility reasons.

Nobody's forcing you to use em, you can be as authentic as you want with it.
 

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