Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Ok, a Little more about my testing session today with the new update.

I can honestly say that this update introduced a very well balanced overhaul to the driving experience.

On Average I drive almost 1000km every day.
I’d say 80% Road Cars of all kinds
and 20% Race Cars.
The newly remapped Throttle Curve combined with a more balanced FFB and slightly lower Dynamic Curve in the FFB is definitely easier to drive.
And that’s a good thing in my opinion.
Also the braking and stopping distances have drastically improved.
The Cars are very stable under Heavy braking, at least with installed Sport or of course Racing brakes.
The Pure Stock Setups still feel very challenging in comparison to their tuned Counterparts.
Driving should feel Natural, intuitive and somewhat predictable and that’s what it feels like right now.
A side Effect of this new Driving Model is that lap times have drastically come down.
I expect everyone to become faster.
But that’s not so important.
The driving now finally feels good.
I think that’s what we all should appreciate about this update.

I‘m curious to hear some Reports from People who do Track days and how they actually feel about the driving experience now.
Personally that’s something I can’t comment on.
I have done track days around Nordschleife but to be honest that was more a Tourist Drive.
I never pushed a Car like I do in GT.
So quite curious to read some comments in comparison to your real life experience and similarities in feel and behavior of the Cars 😁
 
Last edited:
I thought y'all said the physics was perfect at launch and it was normal for cars to be oversteery messes.
It was just so good. I don't know if real but you had to be megacareful. I've never played anything so hard. Currently it's normal easy game which is not bad. I hope I can get some old behavior with worst tires. It was rather cool before and it's more playable now. I loved the stress with the throttle. Everything was there before but you had be very precise.
 
Did half a lap in the Carrera GT and it is so much better. They’ve not added too much grip and removed the challenge and realism, but they’ve got the balance. You can’t ram the throttle like in GTS but you don’t need to feather the throttle for so long just to keep it in a straight line. Good stuff, PD, glad they didn’t hastily revert to GTS physics but took their time to optimise the changes to keep the overall feel of the physics intact.
 
Did half a lap in the Carrera GT and it is so much better. They’ve not added too much grip and removed the challenge and realism, but they’ve got the balance. You can’t ram the throttle like in GTS but you don’t need to feather the throttle for so long just to keep it in a straight line. Good stuff, PD, glad they didn’t hastily revert to GTS physics but took their time to optimise the changes to keep the overall feel of the physics intact.
They added very grip, that's the reason for faster times. It's very different now.
 
I thought y'all said the physics was perfect at launch and it was normal for cars to be oversteery messes.
You know there are hundreds of people who post on this site and thread, and for you to say "y'all" like some hivemind around here all shares one view tells me a lot about your wanting to stir up ****. If you read like, FIVE posts above you you'd see disagreement.

I share the same view that many others do. I love the game, it still has issues, but with this newest update the cars in game are brought back down to a space that is much more like they should be. Snap oversteer was a glaring issue that most of us lamented, but dealt with just fine. Now, it's much less an issue, and much more a realistic gradient in traction losses and gains. This also leads to a ton more fun.

Either way, the game has been physically fun since day one for me, and most any other person playing the game, but I'm not going to stop you from making any further blanket statements that prove to everyone you're not paying attention. You can do that all by yourself.
 
Last edited:
I'm one of those guys who had a love/hate relationship with the physics (and gt7 in general) , to the point where I stopped playing the game two or three weeks ago.

I felt like I couldn't drive, or at least enjoy like, 70% of the cars because they were just to difficult for me at my level.

The nail in the coffin was a few weeks ago when we had a daily race at Deep Forest Raceway and I learned the track pretty good, so I thought I'd go for the circuit experience cash and ran into a little bastard called the audi r8 and his mistress Mrs lift-off understeer. Frustration ain't the word for it.


Looking forward to getting the wheel back out and trying this new update.
 
They added very grip, that's the reason for faster times. It's very different now.
They did add grip, but not too much in my opinion. You still need throttle control, you can’t just smash R2 and go forward. But while I got used to and somewhat liked (I still thought it was too loose past the limit) the super delicate physics prior to this update, some cars just weren’t all that fun to drive in anger, because you couldn’t really push them. Well, you could, but you would be battling with the rears out of every corner. And I like having to be careful with the throttle, however it felt like I had to do it too much beforehand.

And as others have said, that’s just not true to reality. For sure it’s not point and squirt in real life, but cars also grip more than they do in the game. With this latest update, they’ve been brought much closer in line with reality.
 
Last edited:
They did add grip, but not too much in my opinion. You still need throttle control, you can’t just smash R2 and go forward. But while I got used to and somewhat liked (I still thought it was too loose past the limit) the super delicate physics prior to this update, some cars just weren’t all that fun to drive in anger, because you couldn’t really push them. Well, you could, but you would be battling with the rears out of every corner. And I like having to be careful with the throttle, however it felt like I had to do it too much beforehand.

And as others have said, that’s just not true to reality. For sure it’s not point and squirt in real life, but cars also grip more than they do in the game. With this latest update, they’ve been brought much closer in line with reality.
I agree, but this feels like a big step. I am not saying in bad direction but still big. I need to test worst tires first. All my old are too powerful. It's not bad but sometimes you want some fun with lower grip. :D

Could be, I don't know what is real. On the other I hardly doubt racing cars are easy to drive on the limit. It's about right balance.
 
I agree, but this feels like a big step. I am not saying in bad direction but still big. I need to test worst tires first. All my old are too powerful. It's not bad but sometimes you want some fun with lower grip. :D

Could be, I don't know what is real. On the other I hardly doubt racing cars are easy to drive on the limit. It's about right balance.
For sure, sometimes like you say, it is fun to try and tame a wild beast of a car or car/tyre combo. I’ve read that all types of tyre seem grippier, but comfort hards will probably give you the pre-patch experience, those tyres on a powerful RWD car is a bundle of smoke, haha.
 
Last edited:
I agree, but this feels like a big step. I am not saying in bad direction but still big. I need to test worst tires first. All my old are too powerful. It's not bad but sometimes you want some fun with lower grip. :D

Could be, I don't know what is real. On the other I hardly doubt racing cars are easy to drive on the limit. It's about right balance.
It IS a big step, but I feel that it's much, much closer to what people expect from a driving "sim".

I think one of the biggest things that will be affecting a lot of us is how we got so used to the fragile limits of the previous model, and have now developed something akin to "Gran Turismo stockholm syndrome" where we became so used to most of the cars trying to kill us that we drove around on eggshells and were unlikely to push things beyond the limit for fear of losing time or control. It's been a month of us playing it this way, and for most of us, it was still great. Now we have all this extra control, and it's going to be challenging to re-set our limits and find a new "center"... and this has to happen with just about every car. Erase the old memory, make new ones.

Still loving it, but we're going to have to get re-used to the game.
 
For sure, sometimes like you say, it is fun to try and tame a wild beast of a car or car/tyre combo. I’ve read that all types of tyre seem grippier, but comfort hards will probably give you the pre-patch experience, those tyres on a powerful RWD car is a bundle of smoke, haha.
All other changes feels right. Weight balance was a bit weird and they changed it. Braking was weird too and they changed it. So maybe it's really much better. I need some more time. I tested it after patch and it was huge difference - to easy way. Now I am testing all championships and will see.
 
You know there are hundreds of people who post on this site and thread, and for you to say "y'all" like some hivemind around here all shares one view tells me a lot about your wanting to stir up ****. If you read like, FIVE posts above you you'd see disagreement.

I share the same view that many others do. I love the game, it still has issues, but with this newest update the cars in game are brought back down to a space that is much more like they should be. Snap oversteer was a glaring issue that most of us lamented, but dealt with just fine. Now, it's much less an issue, and much more a realistic gradient in traction losses and gains. This also leads to a ton more fun.

Either way, the game has been physically fun since day one for me, and most any other person playing the game, but I'm not going to stop you from making any further blanket statements that prove to everyone you're not paying attention. You can do that all by yourself.
Maybe you should go back and read what this thread was like when the game launched and people brought up the physics issues.
 
Trying out the new BRZ and a near stock S2000, I have to commend the physics changes for adding an air of playfulness to the RWD cars without the near instant snap as grip just falls off.

Much more like it.
 
This is exactly the sort of update I was hoping for.
When you get on the gas the car now transfers weight to the rear in a more realistic manner allowing the rear tires to hookup easier and push you out of the corner.
The stock Porsches have benefited greatly from this update, they actually are fun to drive now.

To test, I went to Dragons Tail and did a couple of retest with some stock cars I enjoy driving.
Picture attached showing the difference in time between them from previous test to today (4/25).
Ignore the Viper GTS '13 and '02 times, the 02 I ran today is one of my tuned cars.

The FXX was the most surprising....
 

Attachments

  • 20220425_174332.jpg
    20220425_174332.jpg
    120 KB · Views: 19
Last edited:
I am not sure if weight transfer fixed it or rather new brutal grip. :D I am so aggressive now, it feels so new.

edit:
Charger safety car on Trial Mountain champ was always a nightmare. What now? It's still very hard. So don't worry, just find very hard car and enjoy good old times.

edit2:
LOL, that safety car feels very hard, almost like before.
 
Last edited:
Ok, a Little more about my testing session today with the new update.

I can honestly say that this update introduced a very well balanced overhaul to the driving experience.

On Average I drive almost 1000km every day.
I’d say 80% Road Cars of all kinds
and 20% Race Cars.
The newly remapped Throttle Curve combined with a more balanced FFB and slightly lower Dynamic Curve in the FFB is definitely easier to drive.
And that’s a good thing in my opinion.
Also the braking and stopping distances have drastically improved.
The Cars are very stable under Heavy braking, at least with installed Sport or of course Racing brakes.
The Pure Stock Setups still feel very challenging in comparison to their tuned Counterparts.
Driving should feel Natural, intuitive and somewhat predictable and that’s what it feels like right now.
A side Effect of this new Driving Model is that lap times have drastically come down.
I expect everyone to become faster.
But that’s not so important.
The driving now finally feels good.
I think that’s what we all should appreciate about this update.

I‘m curious to hear some Reports from People who do Track days and how they actually feel about the driving experience now.
Personally that’s something I can’t comment on.
I have done track days around Nordschleife but to be honest that was more a Tourist Drive.
I never pushed a Car like I do in GT.
So quite curious to read some comments in comparison to your real life experience and similarities in feel and behavior of the Cars 😁
Remember to use tyres according to the car spec. People got so used to using Sport Soft tyres on regular road cars (used in Sport mode as well with road cars). I’m sure CS and SH tyres will now be a better fit for almost any road car.
 
You just gotta read what I wrote… I know my driving skills… and Im pretty decent… I should not be behind them 1 sec… I never said the best on GT… if those guys normally have me by 2/3 seconds why wouldn’t I think they could match the lap times? This is why I said FOR ME.. I shouldn’t be that close not the best in GT…

I never said you're the best but, why are you being so pessimistic? Why are you undermining your skill so much? Why don't you ask yourself how do I get to those time rather than I shouldn't be able to get to those time?
 
Many comments in this thread are about the BRZ / 86. The improvements people feel in these cars may come down to the fact that PD added one of them today, forcing them to evaluate how they drive with GT7 physics. Something they possibly didn’t bother to do when porting all the cars from GTS to GT7.

I’m still very skeptical that the adjustment made to RWD behaviour is the game changer people claim it is. After some more testing I’m not denying that something changed, but not necessarily for the better. I feel that the real traction-related problem with GT7 physics is the tire simulation, but instead of fixing tires they “fixed” something else that wasn’t broken simply to make the tire issue slightly less prevalent. Kinda like sweeping the issue under the rug.

In general the physics near the limit still feel exaggerated to me regardless of drivetrain, and I still haven’t figured out how the RWD physics adjustment here really affects traction in practice. If anything, before the update I felt confident in taming most RWD cars, whereas after the update I’ve had a somewhat hard time settling into my usual groove. For the time being I cannot put my finger on it… :indiff:
 
I never said you're the best but, why are you being so pessimistic? Why are you undermining your skill so much? Why don't you ask yourself how do I get to those time rather than I shouldn't be able to get to those time?
Trust me I’m far from pessimistic, but my friend we just gotta be real with ourself and know our limits.. Again I can hold my own but even some racers on here I cannot mess with their times lol 😂 I’m 100% ok with that and I actually made an error I’m actually like 3 seconds behind tsuchyia and crew.. I had the wrong tires on the car! Thanks for the positive outlook though I can appreciate that big time!
 
Is it me, or is driving in the rain just....****ing terrible? I genuinely don't understand what the game wants from me when the skies open up.

The AI either drives too slow under wet conditions or faster than it should be able; you switch onto inters and somehow hard or medium compounds have more grip. At least full wets act as they should, so there's that I guess? The "drying line" isn't really a drying line, it's perpetually wet. Always. Until it (and the rest of the track) magically dries in front of your eyes as if it were being baked in a 250,000-degree oven.

Aquaplaning is genuinely fun but there's almost no warning (at least that I've noticed and I very well could be wrong) of a standing puddle. It's simply a case of you start skimming over said water and now you're skating across the circuit. Braking feels wildly inconsistent and it's either I'm going to spin no matter how little brake pressure I apply, or I go a little off because I didn't brake hard enough on the exact same corner, in the exact same conditions.

Every other sim I've ever played with rain, standing water, a drying line, etc, etc is no problem once I've experienced it a few times. Here? I've been in multiple races in the wet and I genuinely dread it every single time because I know I'm about to lose position while the AI darts off at 1,700+ mph through the same corner that claimed my life.

I jest, but I genuinely don't get this game when it rains.
 
The AI either drives too slow under wet conditions or faster than it should be able; you switch onto inters and somehow hard or medium compounds have more grip. At least full wets act as they should, so there's that I guess? The "drying line" isn't really a drying line, it's perpetually wet. Always. Until it (and the rest of the track) magically dries in front of your eyes as if it were being baked in a 250,000-degree oven.

Every other sim I've ever played with rain, standing water, a drying line, etc, etc is no problem once I've experienced it a few times. Here? I've been in multiple races in the wet and I genuinely dread it every single time because I know I'm about to lose position while the AI darts off at 1,700+ mph through the same corner that claimed my life.
I wonder how much of it is the fact that the weather is sped up like they do with the tyre wear etc. GT5 and 6 seemed to be decent in the wet, 6 even had less grip on the racing line when it was wet which was a nice feature. I haven't tried a custom race with it, if it's the same there at 1x then they do need to do some work because it's strange to me that the whole track behaves the same. Even a old game like GTR 2 did a better job than that. You're right about the AI too, but I guess we'll have to wait and see if and when we get the updated AI.
 
I'm downright bored with how it is now. I was very used to the way it was, which is also shown by my tens of thousands of kilometers in GT7, I was able to improve almost every day in very small and careful steps and was very happy with it.
The Nordschleife CE in particular was extremely important to me. Before the patch, criticism had already been leveled that the M6 was much too fast there and that the speeds achieved did not match reality. I couldn't substantiate or disprove this with numbers because I don't have enough to do with RL racing. But it feels good in that if you overdid it, the M6 kicked you in the butt. Now it's almost difficult to really exaggerate so much until he does something like that, of course it's possible, but then that had nothing to do with "racing" anymore. Within a few minutes I was able to improve my old best time in sector 1 (before the 39.09x patch), which was not bad, by over 0.4 seconds. However, I feel that with more practice I can improve the time by another 0.1 to 0.2 maybe even 0.3 seconds. Even assuming another 0.1 seconds, that's HALF A SECOND in just a single sector. In my opinion, that's just too much of a good thing.
Another example, I drive my M4 in Group 4 races as a matter of principle. He was good before the patch but snappy if you're not careful, which made him interesting but difficult to ride. To be on the safe side, I always had TCS on 1 during the race, because it sent a lot of torque to the axle when switched briefly.... Yesterday I did a test race in Magi WITHOUT TCS... I could basically do whatever I wanted with the thing just didn't want to go sideways. If I really pushed too hard, he would just understeer and that's it... A little boring now. And all the 4x4 drivers now drive even more like they're on rails than before.
me personally just hitting my absolute rock bottom in the game (because it's getting trivial for me at the moment) which i really loved until yesterday.
 
Back