Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
But the driving is much improved, far closer to real life.
We are back to GTSport physics, which were very Arcade so I don't agree with you.
The Gr.3 cars are on rails now so you can go flat out on the throttle on corner exits, the cars won't move by an inch. You can't feel the kerbs anymore, the road aspects, everything is polished like it was in GTSport. So saying it's closer to real life is wrong IMO.

One good point however is the feeling of the front end. Rear end has way too much grip. Don't forget that GT3 cars are designed to have TC IRL.
 
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We are back to GTSport physics, which were very Arcade so I don't agree with you.
The Gr.3 cars are on rails now so you can go flat out on the throttle on corner exits, the cars won't move by an inch. You can't feel the kerbs anymore, the road aspects, everything is polished like it was in GTSport. So saying it's closer to real life is wrong IMO.

One good point however is the feeling of the front end. Rear end has way too much grip. Don't forget that GT3 cars are designed to have TC IRL.
This isn’t true. You could mash the throttle in most cars in GTS and you’d have no problem. In 7 you still have to utilise throttle control. Also, the core physics are the same as they were pre-patch, it’s just rear end grip that’s been modified. Feedback is the same on controller, can’t speak for the wheel.
 
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Yeah we’re back to GT Sport physics now, possibly even worse…

You can run over curbs like they’re nothing now, GR3 cars are on rails now.
They were on rails before. The only thing you had to watch out for was spinning up the rears but even that wasn’t too tricky to deal with. I ran a McLaren round the Nürburgring pre-patch and it was stuck to the road. You had to try to break traction. As long as you didn’t immediately smash the throttle coming out of corners then you were good. The only car I had some trouble with was the Mustang but I was pushing for better sector times and being too eager at points.

EDIT: I realise you were talking about them being on rails as it pertains to the kerbs, not on tarmac, my bad.
 
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This isn’t true. You could mash the throttle in most cars in GTS and you’d have no problem. In 7 you still have to utilise throttle control. Also the core physics are the same as they were pre-patch, it’s just rear end grip that’s been modified. Feedback is the same on controller, can’t speak for the wheel.
Mate, I played for several hours yesterday night with the AMG GT3 (very much improved regarding its performances with the new BoP), the car was tricky for a Mercedes on corner exits, even on 3rd gear before the update. It's flat throttle now like it was on GTS and the car doesn't move. Don't tell me you need TC, it's a pure lie.
It has way too much grip on the rear end for a GT3 car. The V8 has a lot of torque, no way you can go that hard on the throttle IRL without TC. Sorry but it's back to GTS physics and I have a lot of miles on this game so I can tell I have a reference.

It wasn't that far off actually, I just think they added too much grip on the rear and forgot about the feelings in the wheel.
 
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Mate, I played for several hours yesterday night with the AMG GT3 (very much improved regarding its performances), the car was tricky for a Mercedes on corner exits, even on 3rd gear before the update. It's flat throttle now like it was on GTS and the car doesn't move. Don't tell me you need TC, it's a pure lie.
It has way too much grip on the rear end for a GT3 car. The V8 has a lot of torque, no way you can go that hard on the throttle IRL without TC. Sorry but it's back to GTS physics and I have a lot of miles on this game so I can tell I have a reference.

It wasn't that far off actually, I just think they added too much grip on the rear and forgot about the feelings in the wheel.
The M6 are the same now..... extremly too much Grip!!!

They should rather have annoyed the few OP Meta cars.
 
Just because people got used to how it was before, didn't make it right. Tyres had absolutely no transitional warning of grip loss for heaven's sake. Even the most ham-fisted idiot can tell when a real tyre is about to give out.

If they've made it 'easier' that's only because real cars are engineered to give the driver feedback through the tyres and body.
 
Didn't realize you had driven an AMG GT3 in real life before.
A GT3 car is designed to have TC ON mate. TCS is quite poorly designed in GT, I give you that, but with the torque the car has, it's definitely impossible it can have that amount of grip, that's all I'm saying.
 
We are back to GTSport physics, which were very Arcade so I don't agree with you.
The Gr.3 cars are on rails now so you can go flat out on the throttle on corner exits, the cars won't move by an inch. You can't feel the kerbs anymore, the road aspects, everything is polished like it was in GTSport. So saying it's closer to real life is wrong IMO.

One good point however is the feeling of the front end. Rear end has way too much grip. Don't forget that GT3 cars are designed to have TC IRL.
Hell of a lot closer than whatever GT7 launched as because, once again, race cars are easy to drive. As such, they should have tons of grip when going through corners and not a complete lack thereof. If the previous snap oversteer bias was to your preference then that's one thing, but let's shy away from buzzwords like "arcade" because what does that mean?

An LMP car, a machine specifically designed to exploit aerodynamics to the full extent the regulations allow should, under no circumstance, at any point in time, spontaneously oversteer while cornering at high speeds — the very thing it was designed to do. Unless, of course there's damage to the car and it's incapable of generating the amount of downforce needed.

Again, if the previous calculations were to your preference then that's one thing, but let's stop perpetuating that difficulty = realism.
 
And now PD have correctly simulated GT3 cars with built in TC. What's the problem?
Quite the opposite as you can go flat out on corner exits without any loss of grip with TC OFF.
I precise that I always do my tests with the official BoP, and default setups as you usually can't modify them on the GTWS.
 
Hell of a lot closer than whatever GT7 launched as because, once again, race cars are easy to drive. As such, they should have tons of grip when going through corners and not a complete lack thereof. If the previous snap oversteer bias was to your preference then that's one thing, but let's shy away from buzzwords like "arcade" because what does that mean? An LMP car, a machine specifically designed to exploit aerodynamic to the full extent the regulations allow should, under no circumstance, at any point in time, spontaneously oversteer while cornering at high speeds — the very thing it was designed to do.

Again, if the previous calculations were to your preference then that's one thing, but let's stop perpetuating that difficulty = realism.
I never said the "previous snap oversteer bias" was right mate.
Besides, if you wanna talk about LMP cars, the Gr.1 class is probably the worst in this game. They told us about more realistic lap times but when you can do a lap of Le Mans in 3:14 with the Peugeot 908 I doubt it's simulation.
 
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I've make some quick tests with different cars, well braking is improved for sure, the tire grip has improved as well, the cars feels more stable and less prone to oversteer, yes

BUT I found the FFB to be really less informative than before, I can't feel as much detail than in 1.12 with the chassis, the grip limit it's become numb as GT sport

I wish this physic ajustement was optional despite been mandatory, it kill a lot of the immersion for me
 
Yeah we’re back to GT Sport physics now, possibly even worse…

You can run over curbs like they’re nothing now, GR3 cars are on rails...
I agree with you. They kind of ruined it. I do think it’s worse than GT Sport now with the race cars. It came back full circle. The cars basically have unlimited grip regardless of steering angle and throttle. They are glued to the ground. You really need to try hard to spin. They need to fix that. I’ve never driven a race car, but if they are like this, no professional would be binning it irl.
 
We are back to GTSport physics, which were very Arcade so I don't agree with you.
The Gr.3 cars are on rails now so you can go flat out on the throttle on corner exits, the cars won't move by an inch. You can't feel the kerbs anymore, the road aspects, everything is polished like it was in GTSport. So saying it's closer to real life is wrong IMO.

One good point however is the feeling of the front end. Rear end has way too much grip. Don't forget that GT3 cars are designed to have TC IRL.


Well it's very much subjective. I've done quite a bit of track driving in real life. I can't speak for gr3 cars obviously, and in fact I didn't drive any last night after the update, but I drove various road cars on sports medium/soft and I feel you get a much better feel for the limits of grip and the weight of the car. Just my opinion though. I'll give the group 3 cars a try later, but one thing for sure is they were too loose before, slick tyres simply don't behave that way once warmed up.
 
I agree with you. They kind of ruined it. I do think it’s worse than GT Sport now with the race cars. It came back full circle. The cars basically have unlimited grip regardless of steering angle and throttle. They are glued to the ground. You really need to try hard to spin. They need to fix that. I’ve never driven a race car, but if they are like this, no professional would be binning it irl.
Yes, it's quite rare to see professional race drivers lose the car on throttle.
 
I never said the "previous snap oversteer bias" was right mate.
Besides, if you wanna talk about LMP cars, the Gr.1 class is probably the worst in this game. They told us about more realistic lap times but when you can do a lap of Le Mans in 3:14 with the Peugeot 908 I doubt it's simulation.
I didn't say you did. I said if it was to your preference, which it sounds like it was. Unless I'm wrong?

Realistic lap times in a game has always rubbed me the wrong way. So many factors are removed in a video game that cars should be faster, regardless of how realistic the simulation is because there's no fear involved. A console racing sim won't have access to the workloads necessary for a 1:1, 1:4, or even a 1:10 simulation of real world forces to warrant it anyhow, only an approximation.
 
People have to understand that at the end of the day GT is a GAME franchise made for mass appeal and retention. I still consider myself casual even tho I've clocked well over 2k hours in every GT game since GT3 and GT7 was the first game where I felt like I didn't enjoy wrestling with my joystick every time I wanted to drive anything with over 200HP. If it weren't for this update I would've eventually just delete the game. There's a reason why the "Driving is easy, racing is hard" philosophy they had for GT Sport worked.
 
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Enter AC / ACC to taste the dream of becoming a top driver,
Return to GT7 (before), waking up like a dream
Thanks to the v1.13 update, let people indulge in their wonderful driving dreams.
 
I didn't say you did. I said if it was to your preference, which it sounds like it was. Unless I'm wrong?
Not necessarily but at least there was a little challenge and there was a place for mistakes. Now it's quite impossible to do a mistake so if the GTWS schedule is about sprint races, you'll see even more aggressive behaviors on track and boring races. That's my point and it looks like I'm on par with the best players.
 
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