Don't know if anyone already posted about this, but yeah the physics are great now.
Don't know if anyone already posted about this, but yeah the physics are great now.
We already have invisible standing water and NOS?Maybe we will get banana peels and mushroom boosts in the next update
TouchéWe already have invisible standing water and NOS?
Turismo Hawk Pro Driving Skater 2The REAL grinding simulator
Curbs with much higher grip than tarmac? Where I can find those?It's a legit phenomenon.
It's not a track-limit issue either if two wheels remain well within the boundaries at all times.
Kaz: "People don't like our physics, we need to add some rear grip."
dev: "Like adding wider tires to every car?"
Kaz: "Yes."
dev: "That would change every car in the game."
Kaz: "This is direct order!"
dev: "Yes, sir!"
Kaz: "One more thing, people don't like our curbs, they are too slippery, add some grip."
dev: "That would mean exploiting curbs for faster lap times."
Kaz: "This is direct order!"
dev: "Yes, sir!"
Kaz: "In the meantime I need to tune our light covers, they still need a lot of work."
It's not the curbs that have the grip; they're the same as most others in this regard John.Curbs with much higher grip than tarmac? Where I can find those?
Oh, maybe, I didn't dig deep it yet. My friend sent me some video month ago how he improved lap time for few seconds with using curbs but it looked like he used normal curbs as kind of supergrip material. Grass stuff could be another thing maybe. It wasn't normal at all. Thing is I don't care because I don't use curbs that way and don't have time for online. It's fine by me but these fixes really look like very hotfixes.It's not the curbs that have the grip; they're the same as most others in this regard John.
It's the fact that the inside tyres are placed on the grass so only their inside walls make contact with the curbs. These curbs have steep vertical "inside" edges so the tires are literally pushing up against the curbs horizontally. Different scenario altogether.
You might need to start calling it an ulator then.GT7 physics are good for it’s audiance. I mean this is not a sim, this is driving simulator.
If i want drive a sim, i drive iracing, rf2 or acc.
Driving gt7 is absolutely good. I dont need more sim in this title.
I'm no expert but to me, GT7s physics lean a little more to the sim side than GTS did. It's still not a sim in the truest sense but the physics feel somewhat more realistic to me.GT7 physics are good for it’s audiance. I mean this is not a sim, this is driving simulator.
If i want drive a sim, i drive iracing, rf2 or acc.
Driving gt7 is absolutely good. I dont need more sim in this title.
Any footage of a real race car doing this on a track? I don't see how having half your wheels on grass and planting the throttle, while using the kerbs outside edge to "hold the wheels" is in any way realistic. For starters wouldn't the driven wheel on the grass have basically no grip? Secondly, how big is the edge of this curb that it can hold a powerful race car going full throttle?Can't tell if this is sarcastic or not, but this is 100% a check in the positive column for 7.
The fact that this "exploit" depends on modeling the inside edge of a tire/wheel, allowing that edge to come over a modeled inner curb edge, and for physics being to hold the tire/wheel edge over the curb edge speaks volumes to the depth at which GT7 is modeled.
There are a ton of variables here, and it's not an easy thing to do like some physics breaking cheat. It's a exploit that relies on real world principles, even though IRL one would likely blow a tire or break a wheel. I think this is a really cool example of how thorough the entire physics engine of GT7 is.
Now if they could just tweak all the other little things that are holding it back from perfection, that would be great.
First off, I think it's modelled incorrectly in GT7 but in saying that, it is actually a real phenomena. It's normally done by only hooking the inside front wheel, and to do this the car is generally sliding. That's why it's fairly common practice on dirt or slippery conditions but not so much on grippy bitumen or fast long radius turns like in GT7.Any footage of a real race car doing this on a track? I don't see how having half your wheels on grass and planting the throttle, while using the kerbs outside edge to "hold the wheels" is in any way realistic. For starters wouldn't the driven wheel on the grass have basically no grip? Secondly, how big is the edge of this curb that it can hold a powerful race car going full throttle?
The exploit needs fixing. I don't necessarily think it means the physics are ****, but wouldn't go as far as to say it's a check in the positive column.
Any footage of a real race car doing this on a track?
Doesn't look the same. They're dipping their wheels into the gutter, not using a kerb to hook the inside of the tyre against. The kart example above is better, but that's more expected from a kart - wheels are small, vehicle is light. Also, makes more sense what FPV MIC said in terms of only hooking the front wheel in a slide.video
Like I said in my post, IRL this would likely lead to a broken wheel or shredded tire.Any footage of a real race car doing this on a track? I don't see how having half your wheels on grass and planting the throttle, while using the kerbs outside edge to "hold the wheels" is in any way realistic. For starters wouldn't the driven wheel on the grass have basically no grip? Secondly, how big is the edge of this curb that it can hold a powerful race car going full throttle?
The exploit needs fixing. I don't necessarily think it means the physics are ****, but wouldn't go as far as to say it's a check in the positive column.
Technically, it's the collision on the inside of the tire that does this, not the modelling. The meshes are separate for efficiency.Can't tell if this is sarcastic or not, but this is 100% a check in the positive column for 7.
The fact that this "exploit" depends on modeling the inside edge of a tire/wheel, allowing that edge to come over a modeled inner curb edge, and for physics being to hold the tire/wheel edge over the curb edge speaks volumes to the depth at which GT7 is modeled.
There are a ton of variables here, and it's not an easy thing to do like some physics breaking cheat. It's a exploit that relies on real world principles, even though IRL one would likely blow a tire or break a wheel. I think this is a really cool example of how thorough the entire physics engine of GT7 is.
Now if they could just tweak all the other little things that are holding it back from perfection, that would be great.
It's an easy enough fix. The tires are all procedural, so put a different collision material on the inside of tires that has more wear than the tread. When someone hooks the curb, it will add more tire wear and thereby offset the momentary advantage with a race long detriment.To me that particular kurb riding in the video is alot like Spohy abusing the track limits. Both are difficult to perform and risky. At my level I see it more as stunt driving than a race tactic.
I wouldn't attempt it myself. I wouldn't encourage anyone to do it. But it's the sort of move a real driver attempts in once a career highlight moments. But in GT players get so comfortable they can do it every lap.
I've slipped enough on the normal part of the kerbs to know there's a risk when attempting moves like that. A strong wind is enough to throw the car off.It's an easy enough fix. The tires are all proslcedural, so put a different collision material on the inside of tires that has more wear than the tread. When someone hooks the curb, it will add more tire wear and thereby offset the momentary advantage with a race long detriment.
As you can see, these cars are particularly challenging to drive. They still seem to suffer from that rear grip issue, especially the SLR. That car is an absolute dog with a heap of understeer and a sensitive rear end that breaks into wheelspin way too easily. It was a disaster compared the Carrera GT which felt a lot sharper and easier to manage on corner exit. Still hard though.