Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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Downloading now, I'll give you my revised review tomorrow!!! 🤓🤨😁👍👍

Stick disc in, go to PlayStation store and download ps5 version. You’ll still have to pop in PS4 disc to play ps5 version but it’s a free update.
Actually I've probably got a few ps4 games this applies to, and not realised 😅 🤦‍♂️🙄😆
 
OK so I've tried it this morning. Graphics waaaay better, not up to GT but as others have said perfectly acceptable. Very first impressions of the drive? Tbh I don't feel connected to the road, still feels vague, floaty is best description, especially on the front. Tried gt3 merc and bmw both feel same. I've upped the ffb but still feels as vague but with more vibration.
Maybe it's a setup thing? I realise the setup aspect of this game is much more sim than GT.
But I wouldn't expect base settings on a gt car to be like this? A road car maybe.
Like I say, it was very much a "quick blast, 1st impressions" session.
I'm going to have a play with setup and see how it goes. But at the moment its still GT7 - 1 ACC - 0
🤷‍♂️😆👍👍
 
Maybe it's a setup thing? I realise the setup aspect of this game is much more sim than GT.
Quite possibly. ACC's aggressive preset setups are generally pretty good, but the tyre pressures always have to be adjusted for the track conditions (just like in real life). The optimum pressure for GT3 tyres is around 27.6 PSI when they're warm. Much lower than that, and you'll lose a lot of grip and consequently lap time; much higher than that, and the car will start sliding very easily.
 
Yep, acc like real life needs the tyres to be in the correct operating window, also the cars feel better the more they’re pushed.

Once it clicks for you it’s crazy good the feeling you get from pushing the car right on the edge, it feels like a fine dance.
 
the tyre pressures always have to be adjusted for the track conditions (just like in real life).
One big factor that made me tired of racing sims in general is that to get the most out of your car, you had to tune it yourself. And what was never simulated is that, in real life, a race car driver has a crew, with a crew chief, which is responsible for giving you a solid basic setup to tweak to your liking. Like most folk with these new toys without a clue how to tune a car, we had to rely on forums and YT tutorials to be our stand-in crew chiefs.

As Forza developed, it gave us some good easy-to-grasp tools to use to tune our own cars. It would be super nice if all racers did this. Hello PD...
 
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One big factor that made me tired of racing sims in general is that to get the most out of your car, you had to tune it yourself. And what was never simulated is that, in real life, a race car driver has a crew, with a crew chief, which is responsible for giving you a solid basic setup to tweak to your liking. Like most folk with these new toys without a clue how to tune a car, we had to rely on forums and YT tutorials to be our stand-in crew chiefs.

As Forza developed, it gave us some good easy-to-grasp tools to use to tune our own cars. It would be super nice if all racers did this. Hello PD...
Many grassroots racers still do their own spannering, also a lot of racers even at national level prefer a hands on approach.

The two presets in ACC are still capable of setting decent times and are a good starting point for those chasing top times.
 
OK so I've tried it this morning. Graphics waaaay better, not up to GT but as others have said perfectly acceptable. Very first impressions of the drive? Tbh I don't feel connected to the road, still feels vague, floaty is best description, especially on the front. Tried gt3 merc and bmw both feel same. I've upped the ffb but still feels as vague but with more vibration.
Maybe it's a setup thing? I realise the setup aspect of this game is much more sim than GT.
But I wouldn't expect base settings on a gt car to be like this? A road car maybe.
Like I say, it was very much a "quick blast, 1st impressions" session.
I'm going to have a play with setup and see how it goes. But at the moment its still GT7 - 1 ACC - 0
🤷‍♂️😆👍👍

To be fair I didn't think much of it a few weeks ago when I tried it for 20 mins.

Or the first fee laps on 2nd try, then it kind of clicked, started pushing car harder and it started to get its hooks in...

Not sure what wheel or settings you're using, but fanatec dd pro gt, another level or 5 above gt7. No mistaking the difference at all on my wheel.
 
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B80
To be fair I didn't think much of it a few weeks ago when I tried it for 20 mins.

Or the first fee laps on 2nd try, then it kind of clicked, started pushing car harder and it started to get its hooks in...

Not sure what wheel or settings you're using, but fanatec dd pro gt, another level or 5 above gt7. No mistaking the difference at all on my wheel.
What wheel settings are you using on your DD pro? Base and IG?
 
What wheel settings are you using on your DD pro? Base and IG?

Base is default, out the box.im using 8nm not 5 base.

I was initially using ps5 mode (blue), but changed to purple ps5 compatibility mode. It was ridiculous on blue mode, almost like IG Road effects was 100% instead of 0. I turned gain down to around 70. Think rest are default, I'll let you know if any others are different when I next play. Dont think i ammendedI anything else. There are recommended settings out there, but can recall some mentioning they're not that great.
 
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This video is from another member in the series… he uploaded some actions footage I am in the Trust Supra.


Great racing. What a crazy level playing field, lot's of similarly very fast drivers.

Replay totally missed some of the action I wanted to see! The battle for first between Harry and noperish looked tight, but then Harry fell off the face of the earth on lap 15 only to be seen way back in 11th a few laps later. Fruitloop and Dash made up a lot of ground ending up fighting for podiums on the last lap, but with him clearly struggling with tires, fruit made a mistake, and then got punted by Dash in what looks like a pretty shady move with only two corners left to go. Looks like there might have been some bruised egos there,

Pretty crazy to see the difference between cultivated lobby play and the shenanigans that go down in regular Sport lobbies... it's night and day! I know you are a fast driver, and it looks like the competition was super high level here.

Good stuff!
 
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Great racing. What a crazy level playing field, lot's of similarly very fast drivers.

Replay totally missed some of the action I wanted to see! The battle for first between Harry and noperish looked tight, but then Harry fell off the face of the earth on lap 15 only to be seen way back in 11th a few laps later. Fruitloop and Dash made up a lot of ground ending up fighting for podiums on the last lap, but with him clearly struggling with tires, fruit made a mistake, and then got punted by Dash in what looks like a pretty shady move with only two corners left to go. Looks like there might have been some bruised egos there,

Pretty crazy to see the difference between cultivated lobby play and the shenanigans that go down in regular Sport lobbies... it's night and day! I know you are a fast driver, and it looks like the competition was super high level here.

Good stuff!
Yea this was 2nd race reversed gird.. I messed up and fell back.. as you said it was pretty intense.. usually one mistake takes you out the race.
 
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B80
To be fair I didn't think much of it a few weeks ago when I tried it for 20 mins.

Or the first fee laps on 2nd try, then it kind of clicked, started pushing car harder and it started to get its hooks in...

Not sure what wheel or settings you're using, but fanatec dd pro gt, another level or 5 above gt7. No mistaking the difference at all on my wheel.
Fanatec csl elite and pedals 👍
 

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Great racing. What a crazy level playing field, lot's of similarly very fast drivers.

Replay totally missed some of the action I wanted to see! The battle for first between Harry and noperish looked tight, but then Harry fell off the face of the earth on lap 15 only to be seen way back in 11th a few laps later. Fruitloop and Dash made up a lot of ground ending up fighting for podiums on the last lap, but with him clearly struggling with tires, fruit made a mistake, and then got punted by Dash in what looks like a pretty shady move with only two corners left to go. Looks like there might have been some bruised egos there,

Pretty crazy to see the difference between cultivated lobby play and the shenanigans that go down in regular Sport lobbies... it's night and day! I know you are a fast driver, and it looks like the competition was super high level here.

Good stuff!
A point to note, all the drivers in this race were of varying skillsets and attempt to be as clean as possible.
A power to weight ratio regulation for each driver in their given car was issued based off of multiple pre-season tt's and testing to establish as much parity across skillsets as possible. From there, it's all about consistency, minimizing mistakes, and pushing to find that little bit more without finding that race ruining mistake. All in all, it induced great doir to door battles and turned out very well for the start of our Season...and as the success penalties and low placement concessions get applied in the coming events, the racing should get even closer and more intense. See the Michelin series link in my signature for more series details. We're always open to welcoming additional Reserve drivers to the series.👍
 
Not only am I not joking, I’m stating facts. GT was indeed the first racing game that had any level of realistic physics. Every other title that has as good or better physics looks like garbage and every title that looks good at all is basically arcade comparatively. Disagreement is futile.
😆😆👍
 
I’m stating facts.
No, you're not
GT was indeed the first racing game that had any level of realistic physics.
Nope, and not by a good seven years.

Indianapolis 500: The Simulation came out in 1989, and Jeff Crammon's Formula One Grand Prix came out in 1991, which are considered the first titles that moved racing games from arcade based form, to simulations.

On console you had 1991's Fastest 1, and featuring road cars you also had The Need for Speed, which landed in 1994, oh and on the original PlayStation, TOCA beat the original GT to launch by a month.

Every other title that has as good or better physics looks like garbage and every title that looks good at all is basically arcade comparatively.
Utter nonsense, a good number of PC titles running at 4K look pretty much as good at GT7 (and when it comes to rain a lot of them do), many of them running significantly better physics and tyre models.

Not 4k and not even close to looking like "garbage", and that's an eight year old title!



Disagreement is futile.
Reality says your wrong on just about every count.
 
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Indianapolis 500 still has the coolest looking crashes of any racing game I've played. Confetti!

I loved Geoff Crammond' F1. Used to edit the drivers/manufacturers for years after to reflect real life changes.

Not same level as indy500, but cpu cars had their fair amount of crashes.

Amount of hours I spent in that game!
 
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B80
I loved Geoff Crammond' F1. Used to edit the drivers/manufacturers for years after to reflect real life changes.

Not same level as indy500, but cpu cars had their fair amount of crashes.

Amount of hours I spent in that game!
Hadn't heard of it but I'll check it on YouTube.

Did you ever play Deathtrack? It also came out in 1989 and it's the only racing game I put more hours into than Indy 500.

By the way, whoever said Erm flip flops might be onto something. His latest video goes back to saying GT7 is no good.

 
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Hadn't heard of it but I'll check it on YouTube.

Did you ever play Deathtrack? It also came out in 1989 and it's the only racing game I put more hours into than Indy 500.

By the way, whoever said Erm flip flops might be onto something. His latest video goes back to saying GT7 is no good.


I don't get it, why he didn't choose a car that is present in all 3 games, fixed setups based in each game, iRacing setup aplied to ACC/GT7, then ACC aplied to iRacing/GT7 and finally GT7 aplied to iRacing/ACC, so we could have 3 samples to compare the simulations.
 
Hadn't heard of it but I'll check it on YouTube.

Did you ever play Deathtrack? It also came out in 1989 and it's the only racing game I put more hours into than Indy 500.

By the way, whoever said Erm flip flops might be onto something. His latest video goes back to saying GT7 is no good.


He has a bias against the game. I wouldn’t go to him for anything related.
 
GT7 update 1.15

4. Physics Simulation Model
 - Fixed the operation of the overtake system for the ‘SF19 Super Formula / Toyota '19' and 'SF19 Super Formula / Honda '19';
 - Fixed an issue wherein cars would drive unnaturally faster when tyres drove over some kerbstones;
 - Fixed an issue wherein auto-drive and automatic gear shifts would repeatedly shift up and down, causing the car to not accelerate when the gears were set to an extreme gear ratio.
 
I drove the SLR McLaren last night to see if the physics had been tweaked for it, because when I drove it on version 1.13 I really struggled. It's difficult to say for sure but the car felt better and less sensitive to throttle input, allowing me to drive with more confidence. I managed to set a faster lap time 0.8 seconds faster but that might've been more to do with me than the car.
 
I’m seeing on Reddit that this latest update has broken the ffb, particularly for the Fanatec DD. Anybody here experiencing issues with their wheel?
 
I’m seeing on Reddit that this latest update has broken the ffb, particularly for the Fanatec DD. Anybody here experiencing issues with their wheel?
It's not broken. All they did was decrease the overall strength. If you crank your FFB settings up to max in game and on your wheel, there's a maybe 20% reduction in overall strength compared to normal settings pre-update.

They just posted a news bulletin saying that this was because they were getting reports of people injuring themselves when driving certain cars at high FFB settings. This was just a temporary solution to prevent further injuries while they fix whatever the actual problem was.
 
I’m seeing on Reddit that this latest update has broken the ffb, particularly for the Fanatec DD. Anybody here experiencing issues with their wheel?
Yep, it’s completely broken to ‘avoid injury’
 
I drove the SLR McLaren last night to see if the physics had been tweaked for it, because when I drove it on version 1.13 I really struggled. It's difficult to say for sure but the car felt better and less sensitive to throttle input, allowing me to drive with more confidence. I managed to set a faster lap time 0.8 seconds faster but that might've been more to do with me than the car.
Felt the same, cars seem less sensitive to throttle input... basically, a step further in the direction of "easier to drive". It feels good though, not unnatural...
 
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