Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Yep, it’s completely broken to ‘avoid injury’
So my podium wheel came Wednesday. I set it up and did a couple laps and felt a huge improvement over my t300. For some reason gt7 was setting the t300 steering lock ridiculously small so steering was super sensitive while with the Fanatec ecosystem you could calibrate better so steering was better.

Next day I woke up and I couldn’t feel a damn thing when steering. I should feel a small strain if I crash.
 
So my podium wheel came Wednesday. I set it up and did a couple laps and felt a huge improvement over my t300. For some reason gt7 was setting the t300 steering lock ridiculously small so steering was super sensitive while with the Fanatec ecosystem you could calibrate better so steering was better.

Next day I woke up and I couldn’t feel a damn thing when steering. I should feel a small strain if I crash.
You’ve got the podium and it’s still weak? I’d assume if you maxed out everything on that it’d be pretty strong still. I’m a bit concerned about the ‘fix’. If they have a FFB ceiling they may try to level out all the wheels to have the same maximum strength.
 
It's a shame that we can't give proper feedback to PD, N24 qually time was 8:09,4 set by a Ferrari 488, the times were about 8:10 and the GTWS qually there were drivers doing sub 8min laps, the N24 tyres used should be similar to the racing mediums in game yet we had these time running in racing hards, it's not rocket science, just adjust the grip levels across the board since the car dynamics seem to be at a good place for the controller players, but it would be cool to see an adjustment in that front as well.
 
With a lot more hours now with GT7, I'm ready to say this...: the driving experience feels fantastic and I'm absolutely loving it. I feel the mis-steps by PD have really overshadowed all the good. I also strongly disagree with the attitude of dismissing GT7 as a "simcade".

I want to celebrate the following achievements. This based on using a G29, assists off, ABS weak, and also back to back with Assetto Corsa. Road cars only.

- The feeling of weight transfer is fantastic. You really sense that there's mass and momentum to the car. The cars feels alive, dynamic, playful.

- Braking feels great! The car feels like it's stopping hard and there's a great sensation of G force.

- You can adjust car's line so much on the brakes! Modulate while trail braking to add or remove oversteer to help point the car, it's absolutely fantastic.

- The car actually feels connected to the road, the tires feel like they have grip. The cars are immediately responsive and direct even at low speeds and small steering inputs. This one is hard to describe but GT7 does this so so well.

- The sensation of being at the edge of traction. The tires scrabbling for grip, scraping along the surface, gripping and letting go as you push. I credit this to the tires sounds, the camera movements, and the your engine revs bouncing on acceleration as the tires loose and gain grip.

- You can feel the difference between the rears letting go, the fronts washing out, a full on 4 wheel slide, and the transitions between all 3 states as you push a car through a corner.

- There's actually a sensation of speed. This is the strangest one of all... but for example, the GTI in the Daily Race doesn't feel like a slug.

For all the many many faults people rightly complain about, the driving experience (of the road cars) is superb. Gr cars though feel dead and are quite boring.

This GT is the most fun I've ever had hotlapping around. More fun than AC. And let me say despite growing up with it since GT1, I have never been a fan of the GT driving experience, and have always felt the "physics" were lacking, so I'm not saying all this as a GT fanboy because I'm not one.

I hope I'm not alone, though in these forums it feels like this is a minority opinion.
 
Last edited:
With a lot more hours now with GT7, I'm ready to say this...: the driving experience feels fantastic and I'm absolutely loving it. I feel the mis-steps by PD have really overshadowed all the good. I also strongly disagree with the attitude of dismissing GT7 as a "simcade".

I want to celebrate the following achievements. This based on using a G29, assists off, ABS weak, and also back to back with Assetto Corsa. Road cars only.

- The feeling of weight transfer is fantastic. You really sense that there's mass and momentum to the car. The cars feels alive, dynamic, playful.

- Braking feels great! The car feels like it's stopping hard and there's a great sensation of G force.

- You can adjust car's line so much on the brakes! Modulate while trail braking to add or remove oversteer to help point the car, it's absolutely fantastic.

- The car actually feels connected to the road, the tires feel like they have grip. The cars are immediately responsive and direct even at low speeds and small steering inputs. This one is hard to describe but GT7 does this so so well.

- The sensation of being at the edge of traction. The tires scrabbling for grip, scraping along the surface, gripping and letting go as you push. I credit this to the tires sounds, the camera movements, and the your engine revs bouncing on acceleration as the tires loose and gain grip.

- You can feel the difference between the rears letting go, the fronts washing out, a full on 4 wheel slide, and the transitions between all 3 states as you push a car through a corner.

- There's actually a sensation of speed. This is the strangest one of all... but for example, the GTI in the Daily Race doesn't feel like a slug.

For all the many many faults people rightly complain about, the driving experience (of the road cars) is superb. Gr cars though feel dead and are quite boring.

This GT is the most fun I've ever had hotlapping around. More fun than AC. And let me say despite growing up with it since GT1, I have never been a fan of the GT driving experience, and have always felt the "physics" were lacking, so I'm not saying all this as a GT fanboy because I'm not one.

Anyone else with me?

94c.png
 
This GT is the most fun I've ever had hotlapping around.

I hope I'm not alone, though in these forums it feels like this is a minority opinion.
I use GT for hotlapping mostly.
The 1.13 physics change disappointed me. Felt like the front tyres of some road cars lost their biting power (e.g. M3 Evo).
At the same time the Tomahawk appeared on the scene, and I've been Tomahawking 95% of the time untill 1.15.

Now the pré-1.13 physics have become a distant (but good) memory. I picked up hotlapping again, and the physics feel good. Besides the physics model, also the handling of many cars that disappointed in GT Sport (mostly by being too understeered) has been improved into GT7.
TommyHawk fortunately allowed me to collect most of the cars - only some Hagerty bad surprises are still missing - but it is a pleasure to test drive them one after one, on Brands Hatch, Autopolis and Barcelona. (link to some replays under my signature)

Edit: I use a Logitec G29, so no FFB issues for me, I'm lucky.
 
Last edited:
With a lot more hours now with GT7, I'm ready to say this...: the driving experience feels fantastic and I'm absolutely loving it. I feel the mis-steps by PD have really overshadowed all the good. I also strongly disagree with the attitude of dismissing GT7 as a "simcade".

I want to celebrate the following achievements. This based on using a G29, assists off, ABS weak, and also back to back with Assetto Corsa. Road cars only.

- The feeling of weight transfer is fantastic. You really sense that there's mass and momentum to the car. The cars feels alive, dynamic, playful.

- Braking feels great! The car feels like it's stopping hard and there's a great sensation of G force.

- You can adjust car's line so much on the brakes! Modulate while trail braking to add or remove oversteer to help point the car, it's absolutely fantastic.

- The car actually feels connected to the road, the tires feel like they have grip. The cars are immediately responsive and direct even at low speeds and small steering inputs. This one is hard to describe but GT7 does this so so well.

- The sensation of being at the edge of traction. The tires scrabbling for grip, scraping along the surface, gripping and letting go as you push. I credit this to the tires sounds, the camera movements, and the your engine revs bouncing on acceleration as the tires loose and gain grip.

- You can feel the difference between the rears letting go, the fronts washing out, a full on 4 wheel slide, and the transitions between all 3 states as you push a car through a corner.

- There's actually a sensation of speed. This is the strangest one of all... but for example, the GTI in the Daily Race doesn't feel like a slug.

For all the many many faults people rightly complain about, the driving experience (of the road cars) is superb. Gr cars though feel dead and are quite boring.

This GT is the most fun I've ever had hotlapping around. More fun than AC. And let me say despite growing up with it since GT1, I have never been a fan of the GT driving experience, and have always felt the "physics" were lacking, so I'm not saying all this as a GT fanboy because I'm not one.

I hope I'm not alone, though in these forums it feels like this is a minority opinion.
I agree at 100%
Road Cars are amazing to drive,much better than AC ones. But Some Gr cars after 1.13 are too much understeery.
The worst thing on the game Is the ffb. But with Logitech g923 was fine. Now with t300 i don't like It anymore,even if the wheel should be much better than the previous.
 
You’ve got the podium and it’s still weak? I’d assume if you maxed out everything on that it’d be pretty strong still. I’m a bit concerned about the ‘fix’. If they have a FFB ceiling they may try to level out all the wheels to have the same maximum strength.
I had it at 35% (default) on control panel and 10/10 in game. I would describe it as feeing like the power steering on my Camry no matter what car I drive on game. When I had it on 5/5 it was nothing. For testing purposesI moved it to 100% on control panel and 10/10 in game. It was drivable which shouldn't be the case. It was more difficult than it should be but it wasn't shaking my rig around like another game would. I eventually settled on 90% in control panel and 6/6 in game. It's okay.
 
When doing the Daytona circuit experience, it puts you in a ford gt '18 and I honestly cannot explain why, but every time I hit the brakes (ABS default) the car goes into a wild spin. Even when hitting the breaks with my wheel dead centre (straight car) the spin is inevitable...

Essentially, is this car simply a born figure skater, are GT7's often inexplicable physics to blame, or is there something else at play here. Any help would be greatly appreciated 😃
 
When doing the Daytona circuit experience, it puts you in a ford gt '18 and I honestly cannot explain why, but every time I hit the brakes (ABS default) the car goes into a wild spin. Even when hitting the breaks with my wheel dead centre (straight car) the spin is inevitable...

Essentially, is this car simply a born figure skater, are GT7's often inexplicable physics to blame, or is there something else at play here. Any help would be greatly appreciated 😃
You can use the MFD to move the brake bias to the rear in the few moments you get before the first starting line, it'll retain that.
 
Rennsport getting a lot of good feedback from content creators and pros regarding their FFB.

A team of forty people and the game is still at least eighteen months out.
Any hands on feedback can be instantly dismissed. They’ve given people a free holiday and time with the game is locked down so much that it’s a glorified tech demo. It’s also running on UE5 which so far is a bit of a mess when it comes to optimisation. Of course it’s a long way off, just kind of pointless it even being in the conversation right now.
 
Last edited:
Any hands on feedback can be instantly dismissed. They’ve given people a free holiday and time with the game is locked down so much that it’s a glorified tech demo. It’s also running on UE5 which so far is a bit of a mess when it comes to optimisation. Of course it’s a long way off, just kind of pointless it even being in the conversation right now.
Maybe, but I doubt they're lying about the fact that it was running at 120fps (on a high end rig). Not bad for an engine known to not be the best performer just yet. The CEO has admitted that triple screen has been difficult to implement using UE5.
 
When doing the Daytona circuit experience, it puts you in a ford gt '18 and I honestly cannot explain why, but every time I hit the brakes (ABS default) the car goes into a wild spin. Even when hitting the breaks with my wheel dead centre (straight car) the spin is inevitable...

Essentially, is this car simply a born figure skater, are GT7's often inexplicable physics to blame, or is there something else at play here. Any help would be greatly appreciated 😃
Try to adjust your brake bias. It tends to correct that kind of car behaviour
 
You can use the MFD to move the brake bias to the rear in the few moments you get before the first starting line, it'll retain that.

Thanks, I'll give that a go today, try pushing the bias back towards the rear. Hopefully, that will fix the issue. I am assuming that the car has a weight distribution that favours the rear, as I have noticed similar behaviour on RR cars that have trouble with the rear spinning out under braking and when coasting around corners. Normally I would use ballast to bring the weight distribution forward (more even) but I cannot alter the circuit experience car.
 
I hope I'm not alone, though in these forums it feels like this is a minority opinion.
You can block the people behaving as small kids, but then you'd have 1% of the current activity here left. But, quality of quantity should make it worth it.
(There's too many to block so I haven't gone through the hassle myself. Reddit isn't better, and I don't know of any other forums. Maybe try to find a few friends, a good league or a small and private Discord channel. I'm open for advice myself.)
 
Gone With The Wind mission. Audi R8 LMS. Back end just slides out on barely a whiff of throttle, I'm an S B driver so I use progressive throttle and brake, but this car feels ridiculously un driveable. My mini cooper in the real world can take a bend at 60mph and not spin like an owl on a turntable !!! 🤷‍♂️😲
 
With a lot more hours now with GT7, I'm ready to say this...: the driving experience feels fantastic and I'm absolutely loving it. I feel the mis-steps by PD have really overshadowed all the good. I also strongly disagree with the attitude of dismissing GT7 as a "simcade".

I want to celebrate the following achievements. This based on using a G29, assists off, ABS weak, and also back to back with Assetto Corsa. Road cars only.

- The feeling of weight transfer is fantastic. You really sense that there's mass and momentum to the car. The cars feels alive, dynamic, playful.

- Braking feels great! The car feels like it's stopping hard and there's a great sensation of G force.

- You can adjust car's line so much on the brakes! Modulate while trail braking to add or remove oversteer to help point the car, it's absolutely fantastic.

- The car actually feels connected to the road, the tires feel like they have grip. The cars are immediately responsive and direct even at low speeds and small steering inputs. This one is hard to describe but GT7 does this so so well.

- The sensation of being at the edge of traction. The tires scrabbling for grip, scraping along the surface, gripping and letting go as you push. I credit this to the tires sounds, the camera movements, and the your engine revs bouncing on acceleration as the tires loose and gain grip.

- You can feel the difference between the rears letting go, the fronts washing out, a full on 4 wheel slide, and the transitions between all 3 states as you push a car through a corner.

- There's actually a sensation of speed. This is the strangest one of all... but for example, the GTI in the Daily Race doesn't feel like a slug.

For all the many many faults people rightly complain about, the driving experience (of the road cars) is superb. Gr cars though feel dead and are quite boring.

This GT is the most fun I've ever had hotlapping around. More fun than AC. And let me say despite growing up with it since GT1, I have never been a fan of the GT driving experience, and have always felt the "physics" were lacking, so I'm not saying all this as a GT fanboy because I'm not one.

I hope I'm not alone, though in these forums it feels like this is a minority opinion.
I agree man. Just last page I had done this test and playing both on my TV at the same time, alternating between them.

Assetto Corsa is always lauded for it's physics, even the old game from 2013. GT7 is very, very similar to it, when driving both trying to make the games equal with the tire selection and tracks etc...

GT has never had better physics, road car-wise the game is playing amazingly imo, and like another poster said, only the racing cars have some understeer trouble. Most if not all road cars drive realistically and next to the best physics out there
 
only the racing cars have some understeer trouble.
99% of time I'm "free driving" road cars and old race cars on sport tyres, but I did try out the Gr.3 online time trial today.

Without TCS, but it felt like TCS was fixed on TCS=2 or even higher! I hope that PD will correct this in an update in the very near future, as Gr.3 cars are useless now imo.
 
Most if not all road cars drive realistically and next to the best physics out there
It's not, and AC isn't the best physics out there.

That GT7 struggles to match the physics of a title as old as AC is an indication of how much it still has to catch up, keep in mind that's AC on console as well, not the PC release with modded physics.

Not that cutting edge physics has been GT's focus as a series for a long time, accessibility and visuals have, and its done damn well in that regard.

GT 7 is getting solid with its physics, and that's great to see, but it's not RF2, ACC, or AMS2 level, and unlikely to be this generation.
 
Last edited:
It's not, and AC isn't the best physics out there.

That GT7 struggles to match the physics of a title as old as AC is an indication of how much it still has to catch up, keep in mind that's AC on console as well, not the PC release with modded physics.

Not that cutting edge physics has been GT's focus as a series for a long time, accessibility and visuals have, and its done damn well in that regard.

GT 7 is getting solid with its physics, and that's great to see, but it's not RF2, ACC, or AMS2 level, and unlikely to be this generation.
Kaz said if you want good physics expect too lose the beautiful graphics, and I think most Gt players want beautiful graphics bar those that have alot of time with the likes of ac rf2 ams etc that would prefer better physics over graphics.
 
Last edited:
Kaz said if you want good physics expect too lose the beautiful graphics, and I think most Gt players want beautiful graphics bar those that have alot of time with the likes of ac rf2 ams etc that would prefer better physics over graphics.
Exactly, it's pretty much a balance between the two, particularly on console.

What PD don't have an excuse for is the poor state of the FFB.
 
That GT7 struggles to match the physics of a title as old as AC...
Can we list some specfics?

Examples being...
  • forces on 4 individual tires being modeled
  • tire deformation modeling
  • tire grip modeling
  • tire temps, track temps
  • suspension geometry, camber curves, toe curves
  • spring rates, damper rates
  • LSD effects
  • aerodynamics
  • game doesn't force you to turn on the ignition
  • the clock in the dash is the wrong shade of blue
  • etc etc.

For me personally, my priority is on how the car behaves given driver inputs. If I turn the wheel like this, brake like this, give gas like this, would a car behave in game like in real life? So if GT7 doesn't do temps and tire wear well, I don't really care as much, and to me that doesn't make it any less SIM because it doesn't affect my priorities. If a game rotates a car around a central axis instead of modeling the behavior of a mass on 4 wheels, then that's a non starter.

I think it's important to discuss details, and not just paint the thing with a broad brush. Isn't that the problem we have on society today? No one wants to discuss nuance, only want to apply labels. Let's not do that.
 
Last edited:
Back