The new understeer seems too locked in as well. I like that they have better, more realistic understeer now, but it's much harder to break understeer than I believe it should.I like the feedback and realistic feeling of the grip. But something is causing new understeer. I felt the Mazda MX5 ND was realisticaly scary with the oversteer like my own car. But now with new physics it understeers.
So maybe I am thinking tyres good, suspension not right.
Only driven one other car so far, a GR3 Audi, that also had more understeer. That I could understand if race cars have new default settings for the dailys. But the road MX5 ND should be fixed setting with standard parts, which is how the car is I tested.
Do you experience clipping with those settings, I had slightly less road feel dialled in to mine and apart from the SF stuff which had huge DD clipping it felt good.
Now it's all just vibration and lock up/understeer clipping on the wheel?
Thank you, I will give them ago and see how I get on. Of late I've had quite a lot of clipping but have updated the firmware now so we will see.No clipping on my end with either base. I tested again at Daytona and Interlagos, and it feels like I’ve lost some detail in regards to rumble strips, but have gained detail and nuance while on the actual circuit.
Granted, it’s much more noticeable on my DD1 than my DD Pro (which I’ve used both bases today), but I can still feel palatable differences with my DD Pro if I hold the wheel lighter - which to be fair, that’s always been the case
To the last point, just as example I run my torque usually at 4-6, it's my frequency settings and damper settings that cause the issue.On the other end of the wheel spectrum, I’m finding great feel with my g29 using 3 torque and 10 sensitivity, this is admittedly light with road cars on comfort tyres but from sports tyres up I’m feeling big improvements.
It could well be possible that people having poor results with their wheels are running them too high resulting in clipping.
It’s worth increasing the natural frequency on the suspension if you haven’t already, when running racing tyres. Generally I push it up to the high 2, or low-mid 3 hz range. It has quite a significant effect on how the car rides, much more like a racing car in terms of the stability, in my experience so far (although I have only recently began to adjust it).I didn't really have any issues with the physics the way they were. They struck a good balance between feeling realistic, but also being forgiving, especially for controller users.
Since I play the game on a PS5 controller, mostly with road cars fully upgraded on racing soft tyres, the new physics have made those cars extremely difficult now. The main issue is countersteer - in that you basically can't. It's almost reverted back to how it was when the game released. If you start to slide, you either can't rescue it in time, or you slingshot yourself in the opposite direction. Cars are also a lot more squirrelly under braking despite braking distances being further than before. An upgraded Gallardo is a total death-trap as soon as you so much as look at the brake pedal. I'm hoping I can tweak settings to help but I doubt it'll work.
This may well be more realistic, I don't know, but to be honest, I'm not finding it fun at all.
Race cars feel even better now, though.
A road car on racing tires is never going to handle "well". You're using a tire with way, way more grip than the suspension was ever designed to handle. I wouldn't expect a real car with that setup to feel good at all and if it doesn't in the game then I think that's a good thing.I didn't really have any issues with the physics the way they were. They struck a good balance between feeling realistic, but also being forgiving, especially for controller users.
Since I play the game on a PS5 controller, mostly with road cars fully upgraded on racing soft tyres, the new physics have made those cars extremely difficult now. The main issue is countersteer - in that you basically can't. It's almost reverted back to how it was when the game released. If you start to slide, you either can't rescue it in time, or you slingshot yourself in the opposite direction. Cars are also a lot more squirrelly under braking despite braking distances being further than before. An upgraded Gallardo is a total death-trap as soon as you so much as look at the brake pedal. I'm hoping I can tweak settings to help but I doubt it'll work.
This may well be more realistic, I don't know, but to be honest, I'm not finding it fun at all.
Race cars feel even better now, though.
Road car with racing tires only make sense when you customize it and tune it up all the way...an otherwise stock road car with racing tires is nonsense and will behave accordinglyA road car on racing tires is never going to handle "well". You're using a tire with way, way more grip than the suspension was ever designed to handle. I wouldn't expect a real car with that setup to feel good at all and if it doesn't in the game then I think that's a good thing.
Which is why fully customisable race suspension exists in the game. People turn road cars into time attack monsters on slick tyres rather often and they haven't all been killed yet. If GT7's current tuning and physics were representative of real life, any opposite lock would have totalled all of them. At no point have I ever taken a bog standard road car on soft, stock suspension and just thrown slicks on it.A road car on racing tires is never going to handle "well". You're using a tire with way, way more grip than the suspension was ever designed to handle. I wouldn't expect a real car with that setup to feel good at all and if it doesn't in the game then I think that's a good thing.
Which I have. Every car I run on racing tyres gets all of the handling upgrades along with the chassis rigidity upgrade to go with it, which still doesn't help, which it used to. Cars are fine-ish up to the limit. Once you overstep, there's no rescuing it anymore. no margin for error at all.Road car with racing tires only make sense when you customize it and tune it up all the way...an otherwise stock road car with racing tires is nonsense and will behave accordingly
I usually run it nearly maxed (at least 3 hz). I've gotten decent at tuning over the last year or so but this update has pretty much undone it.It’s worth increasing the natural frequency on the suspension if you haven’t already, when running racing tyres. Generally I push it up to the high 2, or low-mid 3 hz range. It has quite a significant effect on how the car rides, much more like a racing car in terms of the stability, in my experience so far (although I have only recently began to adjust it).
Lotus said they are interested in a collaboration....they could update the game to a side scroller flying pig shooter game if they really wanted. Lol
Turbo behavior seems to have changed also
I had different experiences with most cars I used so far...the gap beetwen starting to slip and not beeing able to catch the car anymore seems to be larger than before in my opinion...Once you overstep, there's no rescuing it anymore. no margin for error at all.
Interesting issues.On dualsense i also can't shift up if I'm not at least a bit on the throttle or still braking.
On the left (pre-update), the turbo pressure goes into the negative on upshifts, then quickly jumps back up. On the right (post-update), it only dips slightly and then more slowly returns to the max value.Hi. What changed exactly? Didn't spot it right away...
I personally havent seen a good improvment, today after testing the update, this update on the physics for me as a controller user has made it harder for me to plant the vehicle compared to before. The cars know behave as if the understeer is king and then you give throttle to correct that and off they go into obilivion.
When I did a Daily race today, I had to put more effort into keeping the car on the straight and narrow at Spa and my lines were mych slower through each corner as I didnt feel confident taking them at speed in the NISMO GT3 car. Took me 3-4 laps in a 5 lap to feel more confident, early days but I dunno. I hope PD listen and dont ignore us players and think everything is hunky dory.
Also I think the BMW M3 '97 is broken in this update the car behaves bizarrely when tuned despite me spending 30mins at RBR trying to fix the damn thing. Under heavey braking, depending on brake baalnce, the car heavily deviates to the left and I enter Barry R!! So odd and should not be happening. I was just shaking the car down and this happened.
I mean I'm no QC game tester.....buttttt....!!