I'm kinda nowhere with this update... I mean, some things are nicer, some things not so much, it's different for sure. I had a chance to drive various cars this afternoon and evening, mostly on the new track (CE and TT), and also couple of road cars and couple of laps with the Gr3 Merc on the Ring.
I don't know. Regarding road cars, there is definitely an improvement with catching a slide, you can now play around with the sliding and correcting it easily on the exit, but also, the cars somehow float on the road more, that I don't like at all. The biggest difference for me are the brakes, you reaaaly need to modulate and massively trail brake, that's where the load cell comes to its own, if you are skilled enough, but even if you are, sometimes the back end just steps away too much, or the whole car just slides to the outside, it reminds me of the MR Gr3 cars with the old old physics, very difficult to judge what will happen when you brake and turn, even a little bit. I was hoping for the total opposite, to have more grip, to be able to floor an FR Gr3 car like in the old days, before the last physics change, but no no, it's even worse for traction now, and in combination with the tricky braking, I understand that many people are not really happy about this. It definitely requires more skill now to be very quick.
And for the FFB, it's also a bit strange, I have the DD Pro 8Nm, I was using the 4/1 setting in the game before and 90 FFB on the wheel, now I'm at 5/10 and 100 FFB. And also, NDP was 30 before, now I lowered it to 20, just to get more details. Also, I noticed a massive change when I switched from 1 to 10 FFB sensitivity, before this update it was basically the same, at least for me, 1 was actually nicer, more detailed somehow, but now it feels like it mutes half the details, especially near the wheel center, when at lower speeds. I can live with this new FFB, I found the sweet spot at least for now, I must test some other cars on other tracks that are more familiar to me. And let's not forget the PP values, all over the place, some cars lose 5-10 points, some cars gain over 20 for the same settings as before, swapped cars are especially buggy, even more than before, so the whole garage will require a major tuning overhaul.
All in all, mixed feelings, it would be nicer to have a more predictable and stable car under braking, but it's ok, a little bit of practice and getting used to various cars and we will be fine.