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- the-1st-hawkeyez
All good points. I like that it’s leaning more toward sim than it ever has. It always lacked proper handling and sounds. ACC for me was too hardcore, start your engine, don’t go until the leader goes, somebody nails you and you’re done and I really disliked the lack of cars. It’s pretty much just Gr.3. Bleh.I think people liker the fact that gt7 was (is) approachable while still having enough sim elements to make it enticing. With the game leaning more to the sim aspect this balance is being affected and some people won't like it.
I for one don't want gt7 to become as complicated as ACC where you have to worry about the minutia of everything. I am ok with having to manage tyres (I prefer it over having to manage fuel if I'm honest), but I don't want gt7 to feel like a chore like sometimes ACC does for me.
And just like you said, if I'm being asked to manage tyre temps give the information to do it. They could easily add tyre temps and colours to the tyre hud element and keep it the same size and it would work.
And then there's the tyres drop off rates and lost in performance due to tyre temperature. That can be adjusted. And while they're at it, they could give us more abs settings to assist players that need further assistance and don't want to turn on other more intrusive assists.
SimHub shows tire temps for GT7 so I don’t understand why they can’t display that on the HUD.
They’ve messed up the G Pro wheel in this update and hopefully they’ll fix it but other than that and cars tires hitting the fender wells… it’s not that much different. Wider slip angle, already seem to be getting used of it the physics changes and that’s with the extreme FFB range of the G Pro now.
Great wheel, but you can go from feather light FFB to touching a curb and almost breaking your wrists. I’m having a heck of a time finding a way to balance it all. They need to minimize the dynamic range for that wheel some or give us options to dial it in to our taste. Which is something other sims do way way better.