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I'm on T300RS (torque 5, sensitivity 2) as well and while there are some cars that are broken and there's definitely a lot of things that need fixing, there are many vehicles that are much better. Take the 992 GT3RS for example... it came alive with the update. All the GR4s are great now, GR3s are pretty good, and many other cars drive really well too.Okay, let me say this. New update sucks hard. Cars are undriveable. All cars had been hit by understeer fixes. I'm on T300RS and all cars felt numb, it's just faux weight sensation when I turned the FFB settings up. Also cars are felt like they're not driving on track, it felt they're up in the air.
I can't even brake properly, no trailbraking. Also hated the Eiger. All my car felt no grip whatsoever there. The undulation wasn't great with the new suspension.
If they're saying new update bring the physics more closer to sim racing, there's no way sim racing are like this.
It's strange you specifically mention trail-braking to be an issue, because it's fairly universally accepted that proper trail-braking plays a huge part in finding good pace now.
If you think all the cars are undrivable I'd wager the problem lies more with you than the equipment or game. FWIW I'm faster in the Time Trials than I was before using the same wheel you are.
@Iso Octane I agree, but think this is something that was very present before the update too. Weight just seems to keep pushing, tires seem to keep spinning after throttle is dropped, tire temps come and go whenever (leading to wildly varying grip/slip and terrible drifting), and other weirdness leads to a poor physics model when flirting with traction limits. As a motorsports fanatic, it really pains me to watch say, a rally escort blasting down a stage with controlled oversteer and slip, or classic cars racing at Goodwood in perpetual controllable slides, because these very normal characteristics of car control are almost completely absent from GT7.
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