Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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The fact that I might have to run traction control on stock production cars is kinda cool in my opinion.. reminds when when I first played ACC and was like why is traction control on?!?! Thinking it was going to be similar to GTS and I’m found out real quick why you need traction control on lol. 😂
 
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The fact that I might have to run traction control on stock production cars is kinda cool in my opinion.. reminds when when I first played ACC and was like why is traction control on?!?! Thinking it was going to be similar to GTS and I’m found out real quick why you need traction control on lol. 😂
That's something I'm noticing in gameplay footage and I think it's neat.

People mistakenly think that TC ruins lap times, but technology has advanced to the point where you're basically much better with it being left on, in most scenarios
 
I still find I'm quicker without. A real interesting thing to note is that turning the steering wheel more than required will induce more oversteer and and cause the back end to lose grip on RWD cars, which is quite interesting. Not necessarily inline with real life, but still.

The road cars also have a much greater feeling of weight and momentum about them. The braking model is also vastly improved, with the brakes causing understeer under heavy braking without just steam-rollering straight on and also can be used quite effectively to stabliise a car on the limit. It's all very good IMO. Is it a true simulator? No. Is that what you look for when buying a GT game? No. If it is then you're buying the wrong game. ACC and PCars have their place, and they're great, but GT is the perfect balance between sim and arcade for me.
 
That's something I'm noticing in gameplay footage and I think it's neat.

People mistakenly think that TC ruins lap times, but technology has advanced to the point where you're basically much better with it being left on, in most scenarios
Yea I am getting the sensation like I get in AC minus the road feel… the information on what the car is doing though feels great! My main problem is I gotta stop driving the car like I’m playing GTS… I still have a lot of testing to do but I am definitely enjoying the driving dynamics… They did improve road feel which Is good, but it definitely can be better!
 
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That's something I'm noticing in gameplay footage and I think it's neat.

People mistakenly think that TC ruins lap times, but technology has advanced to the point where you're basically much better with it being left on, in most scenarios
There are even cars in real life which wont let you turn TCS off like the McLaren 720s.

Still very unrealistic how a Honda NSX with very low torque numbers on semislicks just applying low throttle breaks out like its a V8 in it.
 
VXR
The way the 370Z lost grip in the tiniest of transitions on Sports Hard tyres at a smidge over a British National Speed Limit doesn't seem quite right, but I think it's more to do with getting used to the analogue on the PS5.
This is my issue, if my real car behaved like some of them do in GT7 then I'd have massive accidents on every single curved on/off ramp. I'm assuming the issue is down to tyres more than anything else though
 
I think I worked out the problem with non-slick tyres oversteering out - there's no "limit of lateral grip" ffb. I've just tried a few other cars and if you go too fast into a corner they simply spin out and no amount of correction saves it. But there is none of that chatter you get when you're starting to slide laterally (too fast), certainly in the duff starter cars and the licence ones.

Anyone else noticed this?
 
It's probably because I was extremely tired last night (this morning ;) ) but just about any car that puts power to the rear tires seems to have incredibly sudden snap oversteer at weird times. And I'm talking about cars renowned for their handling, like the E46 M3 and ND MX-5.
 
I am currently at License IB-1 with the corvette around a fast corner at willow.
I am absolutely frustrated how unreal this behaves. Cars just lose traction all the time even by almost perfectly holding throttle just to maintain speed and having slightest steering inputs.
I am driving these cars for years now myself in reallife around Tracks and i am also Drifting them (not jsut donuts but drifting Tracks). If that would happen like this in real life i would be long dead. They are uncontrollable.
If i had to compare it to my real live experiences it feels like the Corvette drives on a dirty track with 20 years old super hard tyres at 0°C. For sure not Sport Hards. I hated this exact same thing in GT Sport, i can not believe they did this again...No and countersteering doesnt work at all. It also seems that every system like TCS or ABS just make this behaviour worse the higher settign they are on. My best results come with all off. But its still ridiculous how bad these cars perform.
 
I do think the tendency for oversteer on power does feel a little exaggerated at the moment, but with some careful throttle control I haven't found it too bad.
 
In that IB-1 License its litterally like less than 5% of throttel you can use to not spinn it. And how does countersteer do nothing... Its just bad and unrealistic i hate it so much. Wish they would have niticed it was bad in GTS and now it feels even worse.
 
In that IB-1 License its litterally like less than 5% of throttel you can use to not spinn it. And how does countersteer do nothing... Its just bad and unrealistic i hate it so much. Wish they would have niticed it was bad in GTS and now it feels even worse.
As Corvette Z51 owner I 100% agree with your assessment. One of the thing Corvette are really good at it maintaining grip in a high speed corner. Corvette get raced all the time at Willow springs. Randy Probst has done many laps on there. You can find these video on YT. It's not an unstable car.
 
@Symtex Yes if anything by applying slowly more throttle it starts sliding straight over the front tyres. The rear would only slide if the throttle is applied way to fast and way to much.
 
IB-3 at Fuji is the same. Lexus RWD. I have maybe 5% steering angle on my wheel and the slightest of throttle nad it starts imediatly spinneng. I just ragequit. I bet noone has testet this physics that ever drove a real RWD car in his life on a Track. This is a joke. I cant believe it how bad it is. is it possible to refund games on Playstation store?
 
Oh my god it's even worse on ovals. The banked corners at Daytona can't be taken without the car sliding out unless I slow down to an insanely slow speed. I'm using the smallest possible steering inputs and I'm completely off the throttle with TCS set to 2 and ASM switched on in a tuned Corvette.
 
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Oh my god it's even worse on ovals. The banked corners at Daytona can't be taken without the car sliding out unless I slow down to an insanely slow speed. I'm using the smallest possible steering inputs and I'm completely off the throttle with TCS set to 2 and ASM switched on in a tuned Corvette.
I agree, it's horrible :guilty: how could they make it even worse after so many complaints from GTS? And it's not like they did it for casuals either:confused:
 
After a day of playing, I'd have the same sentiment as others in this thread: FF cars can actually turn while using the throttle, which is great! My EK9 Type R has around 250hp with a hi-RPM Turbo and S:H tires, and I can exit low to mid-speed corners with relative ease. However, RWD cars are quite tail-happy. Plus, when you try to correct the slide on a road-going RWD car, the front end is so snappy that I barely countersteered but I ended up smashing the outside walls too soon. It's quite scary.
 
Great insight into the physics in scaff’s video. I’ve been complaining about not being able to adjust tire pressures for what feels like forever. Forza Motorsport started doing this over a decade ago.
 
I agree, it's horrible :guilty: how could they make it even worse after so many complaints from GTS? And it's not like they did it for casuals either:confused:
I've resorted to using TCS 5, ASM, and counter steer strong on ovals. It's the only way I can finish the race. Bizarrely the same car with TCS set to 1 and ASM on but counter steer off completely is excellent on regular circuits, it's just the ovals where it suffers
 
I’m having an immensely unenjoyable time with gt7 so far. While I’ve never driven a race car around a track I have driven pretty much all the boxes you drive at the beginning and I can tell you with absolute certainty, despite what this game would lead you to believe, that it is indeed possible to drive an mx5 around a corner and accelerate at the same time. It’s absurd frankly. The license with the 350z was comical. And mission 2 with the 911 is the worst example. There is no way that car would instantly spin out at 50mph on a gentle bend just because you dab the throttle. It’s like you’re just cruising around a corner and suddenly your tyres are replaced with a bucket of banana skins. The FFB is no help. It just instantly jars and your off.
 
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I talk a bit about it here:



The main issue doesn't seem to be anything too fundamentally wrong with the physics, but rather the grip level of the tires themselves, the still quite numb FFB doesn't help, along with some FFB drag when countersteering.

It's like the tyres are overinflated, and its similar to running street tyres at OEM pressures in AC, which is easily solved in AC by dropping the PSI by around 4-5 on each corner, which of course we can't do, because Gran Turismo.
 
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