- 3,384
- Las Vegas
- dawko-san
Yes, they can actually turn now under acceleration. But lackluster tyre model still hinders it.Seems overall that FF car physics have been improved, right? That's the most important thing to me.
Yes, they can actually turn now under acceleration. But lackluster tyre model still hinders it.Seems overall that FF car physics have been improved, right? That's the most important thing to me.
Honestly them not being able to turn under acceleration was the biggest problem as it totally went against how FF cars drive IRL. I can deal with the lacklustre tyre model, just glad that's fixed!Yes, they can actually turn now under acceleration. But lackluster tyre model still hinders it.
That's something I'm noticing in gameplay footage and I think it's neat.The fact that I might have to run traction control on stock production cars is kinda cool in my opinion.. reminds when when I first played ACC and was like why is traction control on?!?! Thinking it was going to be similar to GTS and I’m found out real quick why you need traction control on lol. 😂
Yea I am getting the sensation like I get in AC minus the road feel… the information on what the car is doing though feels great! My main problem is I gotta stop driving the car like I’m playing GTS… I still have a lot of testing to do but I am definitely enjoying the driving dynamics… They did improve road feel which Is good, but it definitely can be better!That's something I'm noticing in gameplay footage and I think it's neat.
People mistakenly think that TC ruins lap times, but technology has advanced to the point where you're basically much better with it being left on, in most scenarios
There are even cars in real life which wont let you turn TCS off like the McLaren 720s.That's something I'm noticing in gameplay footage and I think it's neat.
People mistakenly think that TC ruins lap times, but technology has advanced to the point where you're basically much better with it being left on, in most scenarios
This is my issue, if my real car behaved like some of them do in GT7 then I'd have massive accidents on every single curved on/off ramp. I'm assuming the issue is down to tyres more than anything else thoughThe way the 370Z lost grip in the tiniest of transitions on Sports Hard tyres at a smidge over a British National Speed Limit doesn't seem quite right, but I think it's more to do with getting used to the analogue on the PS5.
As Corvette Z51 owner I 100% agree with your assessment. One of the thing Corvette are really good at it maintaining grip in a high speed corner. Corvette get raced all the time at Willow springs. Randy Probst has done many laps on there. You can find these video on YT. It's not an unstable car.In that IB-1 License its litterally like less than 5% of throttel you can use to not spinn it. And how does countersteer do nothing... Its just bad and unrealistic i hate it so much. Wish they would have niticed it was bad in GTS and now it feels even worse.
I agree, it's horrible how could they make it even worse after so many complaints from GTS? And it's not like they did it for casuals eitherOh my god it's even worse on ovals. The banked corners at Daytona can't be taken without the car sliding out unless I slow down to an insanely slow speed. I'm using the smallest possible steering inputs and I'm completely off the throttle with TCS set to 2 and ASM switched on in a tuned Corvette.
I've resorted to using TCS 5, ASM, and counter steer strong on ovals. It's the only way I can finish the race. Bizarrely the same car with TCS set to 1 and ASM on but counter steer off completely is excellent on regular circuits, it's just the ovals where it suffersI agree, it's horrible how could they make it even worse after so many complaints from GTS? And it's not like they did it for casuals either