I'm happy to read this, turns out I was right and it wasn't just awful/weird driving induced, they are more lively!FWD cars will lift-off oversteer and can be recovered for it.
Alright, so my take on the physics.
For context, been playing racing games since the original GT back in 1997. Played every mainline GT title except GT3/4. Played everything from arcade to sim. Burnout, NFS, GRID/DIRT/F1, GPL, RBR, rFactor, AMS, AC/ACC, LFS, you name it. In GT Sport I was a DR A, laptimes around 2-3 secs off the top times, have over 600+ online races and 1000+ in game days. Driven IRL for 18 years, never raced but have done gokarting and done some track days (on road and slick tyres) and rally school. Been using Logitech G25 for sim racing since 2008, and switched to TGT in 2017 when GTS came out.
So far in GT7, I've completed all 6 Music Rally, done the 3 compact car race, done all licenses up to International A (only Super left). So I've driven quite a wide variety of cars, tyres, tracks and some wet tests.
I'm gonna break the physics down to 4 parts:
1) Weight transfer - MUCH better than before. Cars feel weighty and will bite you if you're not smooth and careful with transitions. Even on seemingly innocuous corners like the esses on Tokyo East, you can get out of shape very quickly if you don't take the slight camber in the road into account when braking.
2) Suspension - also MUCH improved than before. Main issue with previous GTs are overdamped suspension. It's very hard to upset the car just with a Scandinavian flick for example. Now the suspension are more "freed". Kerbs upset the car a lot. Driving off track on grass is also bumpier. Dipping 2 wheels on gravel at Willow Springs = instant trip to Narnia. Rally track jumps are properly terrifying if you don't get the landing right. So far so good right?
3) Tyres - unfortunately, this is where it all comes crashing down. The single biggest problem with GT7 is the rear tyre grip. Fronts are ok. Rears feel like every car is on Comfort Hards. I bought the R34 GT-R with my preorder credits, and on the 2nd corner at Maggiore Center, I spun at about 40 km/h. This is a 4WD car on Sport Hards. So far, all FR/MR/4WD road cars exhibit this behaviour. The only ones that don't are FF and race cars with downforce/slicks. Problem is much worse in the rain. I literally got gold on all of the license tests first try, but hit a wall in the IB6 license (E30 M3 on RBR rain). I had to resort to using TCS just to pass. Any steering angle = instant death. I have alleviated the problem somewhat by lowering Controller Sensitivity to -2 (despite what the game says, for me it does make a difference even on a wheel), FFB Strength to 1 (for easy countersteering) and FFB Sensitivity to 1 (to dampen any small movement as much as possible). Honestly, I'd say it's borderline unplayable now. Even the notorious Grand Prix Legends is easier to drive than this. It's a shame because the previous 2 points are so good.
4) FFB - mostly, it's the same as GT Sport. Understeer still produces chatter instead of the wheel lightening. Almost zero road feel. In fact, going over kerbs now produces less rumble than before. Going over the orange sausage kerbs at Maggiore esses - zilch. Honestly, it's baffling how they managed to make this worse.
Other general stuff:
- TCS does feel more granular than before (by that I mean it's not as rough in cutting the throttle and you don't lose as much speed with TC1). Though my judgment might have been coloured by the rear grip issue above (and I never use TCS in any GT before).
- ABS Weak is actually usable now and in fact may be the fastest setting instead of Default. The feeling of Weak is similar to ABS 1 in GT5/6, while Default feels like you're giving up too much braking force. ABS Off is also usable and you can modulate the brakes (in GTS once you lock, it's very hard to unlock even if you reduce brake pressure). So big plus on this side.
- Forced gear shift delay in road/old cars is still atrocious.
- Wet driving generally feels the same as GTS. Still very poor sense of grip compared to real life and ACC. Puddles do make you aquaplane (and your HUD wetness indicator shows a sudden blue bar), but because there's very little grip everywhere anyway, the effect is not quite as pronounced as in Forza/ACC. I also haven't felt the steering wheel pulling to one side when driving through a puddle, but I haven't driven through a really big one on a straight so I can't 100% confirm this.
In Summary:
(+) Weight transfer, suspension, TCS and ABS much better than before. FF cars and race cars are genuinely fun to drive and chuck around now. No more terminal understeer and the cars feel alive over bumps.
(-) Unfortunately, every other car suffers from instant oversteer with any steering angle. I'm genuinely concerned that there is a bug with the rear tyre physics. It is really the only blemish on the game, but it's a damn big one and I hope PD patches it (without touching anything else). Ditto with FFB effects over kerbs. If they do that, honestly I will not complain about physics in GT again. But as for right now, the driving enjoyment is just not there for me
What driving FR/MR/4WD cars in GT7 feels like:
Not him obviously but I have the same gripe. Been using the FC RX7. Tried softening rear, both locking and unlocking the diff and nothing. It’s almost like it’s a bug. Rear is quite nice on entry and mid corner, off throttle but you breathe on the gas and it just yeets you.I agree there is something not right with the rear tire physics on cars that are stock, but have you tuned any car as yet and see if the help the oversteer ?.
Suddenly, from lazy, too easy to correct oversteer in the GTS, the game has gone abruptly in very difficult to correct oversteer in the GT7 where you become a passenger.Is anyone else having the same extreme difficulty getting RWD cars to not spin out like I do? Or is it just me?
When I first booted up the game, I ran an RX-Vision GT3 around Tokyo South Inner Loop. At the docks, I could've sworn the AI punted me into a spin at the exact same spot where I transitioned into a left turn after the triple right hander. Watching the replay I see that wasn't the case, but it felt so sudden and random that it was no different from being punted!
RX-V GT3 default settings again, this time at Maggiore GP. At the fast left–right chicane right at the top of the hill just after banky boi, I spun again. I have no idea what the hell was going on. It's a flat out chicane at high speed in a GT3 car! How could I have spun? I don't get it!
The problem persists even in road cars. I took a something tame, an RX-8, which Jeremy Clarkson has described as "you can give it absolute hell, and it just never fights back". That thing too, was uncontrollable in the turns. Again, no warning, no feedback from tyre noise or FFB, just something that felt like me getting punted, or some rouge torque vectoring in my RWD car, and the spin was completely unrecoverable.
If anyone has driven the Stratos in GTS, I'd describe every RWD car in GT7 handling like that nightmare. There's no room for adjustment once you've dove into a corner. Throttle modulation is nonexistent, any throttle just aggravates the spin. It's impossible to shift weight over the rear tyres. Every car, from the rather stiff feeling S-FR to full blown GT3 racing machines, feel like they've the Leaning Tower of Pisa stapled above their boot lids.
I don't understand this physics engine at all. Is this supposed to be realistic? Easy for casuals to pick up on?
Someone PLEASE rationalise this mess for me because it's seriously making me despise this game.
So tuning will not solve this even with your FC RX7 setup. I going to finsh all my license tests befor I start tuning and see for myself.Not him obviously but I have the same gripe. Been using the FC RX7. Tried softening rear, both locking and unlocking the diff and nothing. It’s almost like it’s a bug. Rear is quite nice on entry and mid corner, off throttle but you breathe on the gas and it just yeets you.
Gentle flat out corners that wouldn’t register a thought in GTS just spin you without warning.
What are your force feedback settings on the firmware of the wheelbase? I am absolutely despising GT7 so far. Spinning out at 40kph in 2nd gear in corners I have never ever spun out before in GT5, GT6, GTSport or AC. It's as if the game is pulling random e-brakes on me or as if the load on the rear suspension of cars isn't being registered at all.3 for Force Feedback max torque
1 for Force Feedback Sensitivity
TM GT T300rs with clutch and shifter TH8A
Seeing as how pretty much all of the best simracers on the planet seem to be lauding it as a substantial improvement I would say this is user error.Saying day one on GT7 is the worst driving experience (driving physics wise on this wheelbase) i've ever experienced, is an understatement.
I wouldn’t say I’m some great tuner but I couldn’t find a solution. I’ve since moved on the the Mitsu GTO and bizarrely 40/60 torque split is totally spinable but 50/50 is absurdly on rails.So tuning will not solve this even with your FC RX7 setup. I going to finsh all my license tests befor I start tuning and see for myself.
Mate. Driving a stock Renault 5 turbo at 40kph in 2nd gear and losing total control of the rear-axle, coming out of a low-speed corner, after increasing throttle by just 2-5% without the wheel translating the shift of weigth to the user, is not normal. GT7's T300RS force feedback needs a patch, asap.Seeing as how pretty much all of the best simracers on the planet seem to be lauding it as a substantial improvement I would say this is user error.
I'm actually stunned at how alive the road cars feel, they're all so fun to drive. In GTS you couldn't spin out even if you tried, this is much closer to sim than it is anything else.
It's so much fun.
I don't know what to tell you, I'm 3k in iracing and do several leagues in ACC.Mate. Driving a stock Renault 5 turbo at 40kph in 2nd gear and losing total control of the rear-axle, coming out of a low-speed corner, after increasing throttle by just 2-5% without the wheel translating the shift of weigth to the user, is not normal.
Mate, I'm 1 second of the pace of the aliens in any sim I play. This isn't normal
oh my god lolStop being so condescending if you can't be helpful.
I've already asked another T300 user who likes Gt7 physics to share their windows thrustmaster firmware force feedback settings so I can copy them and test those because I don't run factory settings on those in stead I use settings recommended by iRacing.
These settings had the force feedback for springs and damping on 0, constant and period ok 100% with global forge feedback from 65-75%.
After changing the springs back to default 100% in stead of 0, GT7 feels driveable but I've only just had 1 go at license iB-5 to compare with my previous firmware settings and the difference is insane.
Springs feedback on 0% as I had it made my car totally uncontrollable. With springs feedback back on 100% as it comes out of the box it feels completely different.
I think I have found my issue. I have my fingers crossed and will edit this post or reply again soon - am currently in-game.
Are you serious? All my input is based on the feedback I get while I'm driving.oh my god lol
FFB has nothing to do with in-game physics...
this is unbelievable
Yes, I fell it too. Powerful road rear-wheel drive cars still suck. Especially on “sport” tyres.I watched jimmy broadbent stream today. The physics seems in general pretty good on tarmac. The only thing I always notice in GT games is the attention to details in american car is never the same as JDM car. I own a C7 Corvette Z51 in real life. The car does more than 1.08g on figure 8. It' has tons of grip but yet driving it in GT feels like you are on ice. Maybe it's lack of feeling the G in real life or the lack of really feeling the tire that makes us pass the point where you are losing grip. You really have to be acting like an idiot to make a Corvette oversteer, specially one with the e-LSD and TCS enabled. The car is very stable and a joy to go on the track.
Oh well. It's never going to be perfect.