Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
GR3 I’m using TCS 1. It’s possible to drive the supra without it kicking in at all (anyone thats used the Supra in sport will know TCS was annoying as hell) If you’re smooth and it really only activates to save you which is how it should be. I think the complete overhaul of the TC has really flown under the radar as people are so precious about not using aids. Sure, maybe with it off you’ll get half a second quicker around the lap but unless something drastic changes I’ll be sticking with it as the cost/benefit has shifted substantially from Sport.
I agree. I’m a bit slower with TC1, but in the long run it’s much safer to run with it. Actually you might even be quicker overall than the fastest guy in a race, just because you run TC and don’t spin out. And he might.
 
I agree. I’m a bit slower with TC1, but in the long run it’s much safer to run with it. Actually you might even be quicker overall than the fastest guy in a race, just because you run TC and don’t spin out. And he might.
This is spot on.. it’s happen to me early playing GT7… top three and all of a sudden I’m doing 360’s it’s a dangerous game to play for sure!
 
Another question (ideally) to the T300 users who are happy with the physics and able to not die from the slightest hint of oversteer; what settings do you run ingame regarding FFB strength and sensitivity?
I've been using 4-4 and feeling everything up to the limit. It starts sweating after that.:D
 
Another question (ideally) to the T300 users who are happy with the physics and able to not die from the slightest hint of oversteer; what settings do you run ingame regarding FFB strength and sensitivity?
I use 3-1 some fast users 2-1 or 1-1 from my understanding keeping the Force Feedback low and sensitivity low will give you a better feel for the physics and car. I use to do 5-3 but ever since I switched I got faster!
 
Interesting, I just carried over my GTS settings and there I was pretty happy with 2-8. I guess I need to change them to 2-1 or something and see how that handles regarding snap oversteer. Thx :)
 
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Is there tire temperature simulation like in GT Sport? Another question, where can I see the damage in the HUD display?
Damage Shows on the little car diagram on the left bottom I believe. Yes for tire temp..nowhere near as detailed as AC but it’s still the same from GTS.
 
Are you telling me that “Force Feedback Sensitivity” on 3 gives you more detail then 10?
As you higher the FF it starts to wash out those little details you need to feel through out the wheel.. I learned that from the guys on here and while I was use to a higher FF when I brought it down to three it made me faster you can feel a lot more information through the wheels. Also those 1-1.5 hour races will kill me at those high FF levels lol 😂 as you can see scaff uses what I use 3-1
 
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Higher sensitivity compresses the dynamic range of FFB. Some people like it, some don't. I dont.

In previous GTs I’d set it higher for the silly fast stuff and lower it for road cars and the drift things you had to do which worked for me. But I don’t have a perma home for my wheel at the moment so only had one go with it.
 
As you higher the FF it starts to wash out those little details you need to feel through out the wheel.. I learned that from the guys on here and while I was use to a higher FF when I brought it down to three it made me faster you can feel a lot more information through the wheels. Also those 1-1.5 hour races will kill me at those high FF levels lol 😂 as you can see scaff uses what I use 3-1
Oh well. I never tried anything lower than 10. I assumed 10 means most details. Will try that for sure! Thanks.
 
So what did I find, interesting stuff (if your me) is what I found.

First a bit about my driving style, it's neat, as neat as I can make it, measured input, as smooth as I can get them. And that works really, really well for GT 7, and GT 7 stands up as closer to reality in that regard than GTS. It even stands up as you play around on that edge of slip, allowing small corrects using little more than a twist of the wrist to be used.

All lovely and nice, but what I hadn't done was hoon the living crap out of anything, mainly as it's not my thing at all. So I dropped into the (virtual) seat of a 370Z and took it out for a sideways spin, now I'm no drifter, but I can hold a slide for a second or two at a reasonable angle.

Well actually it turns out that no I can't.

...
I appreciate seeing people go at this with an open mind. In a similar way, my typical driving style is conservative and "try to be smooth," so it took finally getting into some challenging races and the aggressive driving that it demands.. AND the right car/conditions to find that the over-limit grip wasn't always computing for me.

More and more I'm seeing a lot of potential in GT7. I was certain PD was going to maintain GTS's style of physics for GT7 because of how accessible they make the game. A few weeks before GT7 came out, I was talking to a buddy about it and said something like "it would be great if they went all in on making the physics as real as possible, and just used driving aids smartly to make the game accessible." I think this might have been the aim. It will be interesting to see how it develops.
Having played a lot more I must say that whilst there is a lot to like about the physics, the tendency to oversteer at any given corner, speed or throttle application is infuriating. I own an RX8 in real life and the things have ZERO torque, yet if you jump in the RX8 in stock form it'll happily oversteer at 100mph in 5th gear... No way on earth that would actually happen, not unless you were running on ice.

I also tuned it to ~400bhp and it will oversteer at 150mph with racing soft tyres on it... Absolutely pants
I discovered this in a similar way, well over 10 hours into the game. Low torque car that you'd never guess WOT on a gentle curve at high speed to be a problem suddenly spinning tire like I transitioned onto ice. Just wasn't right. I felt like it may have been related to tuning. The car was lightly tuned on SS tires, and in my experience tuning in GT over the years.. it can do some very unexpected/broken/unrealistic things to cars. Also bolstering this is that, meanwhile, I had a blast sliding around in a 997 GT3 on SH tires very naturally with no aids. :confused: When I came here to see what other people were finding, I realize it may be something mostly affecting FR cars for whatever reason. I will definitely be weary and careful with tuning. Especially given, uh, the economy. But really I need to do a lot more driving before cementing my opinions.
 
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Oh well. I never tried anything lower than 10. I assumed 10 means most details. Will try that for sure! Thanks.

My arms would fall off after a couple of races staying at 10!

I set mine up somewhere between an Elise and cayman in sport mode so not full on fighting you or too heavy, but with enough resistance to feel it come on and go away.

It’s only at really slow speeds should anything feel really heavy unless it’s trying to self centre really strongly which for me means I’ve made a right balls up :)
 
My arms would fall off after a couple of races staying at 10!

I set mine up somewhere between an Elise and cayman in sport mode so not full on fighting you or too heavy, but with enough resistance to feel it come on and go away.

It’s only at really slow speeds should anything feel really heavy unless it’s trying to self centre really strongly which for me means I’ve made a right balls up :)
Are you sure you’re talking about “sensitivity” and not about “max torque”?
 
This perfectly illustrates what’s happening when it comes to loss of grip etc. Actually this whole beyond The apex is pretty much them explaining what their physics model is more than likely doing.

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Reading through this should be really helpful. Pretty much there is no real steering if you are at full application of brakes or acceleration. While the friction level is proportional at a lower level.

also tire noise is a great indicator as to what the car is doing and have to pay a ton of attention.

If a car is going around a corner at such a speed that you can hear the tyres screeching, the tyres are using 100% of their grip to withstand the centrifugal force. If the accelerator is pressed in this state, the limit of the tyre grip will be exceeded and could cause the car to spin out.
 
Oh well. I never tried anything lower than 10. I assumed 10 means most details. Will try that for sure! Thanks.
I’m betting once you get past the lightness of the wheel watch how much information you feel from the cars.. just have to give it time for the different strengths!

He was talking about Force feedback strength.. the first one on top out of the two settings.
 
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This perfectly illustrates what’s happening when it comes to loss of grip etc. Actually this whole beyond The apex is pretty much them explaining what their physics model is more than likely doing.

image.png



Reading through this should be really helpful. Pretty much there is no real steering if you are at full application of brakes or acceleration. While the friction level is proportional at a lower level.

also tire noise is a great indicator as to what the car is doing and have to pay a ton of attention.

But conversely if you are under steering and release the brakes the tyres should start to rotate and progressively come back to 100% grip, but largely they don’t or if they do at extremely unrealistic distances.
 
But conversely if you are under steering and release the brakes the tyres should start to rotate and progressively come back to 100% grip, but largely they don’t or if they do at extremely unrealistic distances.
Yeah unsure will def have to mess around and see what happens. But also prob more is there with grip esp what tires are on the car etc.
 
There’s just no way the circuit experience demonstrations are using the same physics as us. They had to be on GTS physics when they recorded them. Look at this, RS01 at Alsace which is hard enough in sport, basically every corner it’s heavy rotation and full throttle.View attachment 1121347

I’m pretty sure the gold times have to be set on all 4 control options because if they weren’t doable in all 4 there would be riots in the streets.

To be honest though I can full throttle some stuff with full lock on or to catch a slide sometimes
 
I've done some driving in GT7 with the 370Z and two MX-5s and found that doing the opposite of what I did in GT4 for some cars has made them feel "better". For me it was too hard to break the rear tyres' grip so I mismatched the tyres putting a harder compound on the rears (as suggested by some on this forum back in the day) and now that it seems the opposite is happening, it made sense to try a softer compound on the rears. I haven't set up my wheel yet but a few laps on the controller make me think they drive better than just upgrading both front and rears to a softer compound.
 
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Start slowly and build up.

That is what I’m saying to myself now. Also abusing a tuned and detuned Radical around trial mountain makes me realise the fun side of things!

Also the physics are good for me, bad for the AI for some reason?

Maybe a light mini underpowered LMP car is all I need. I think it handles better than the Mono which as both are track toys seems impressive!
 
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Just to add rather than edit, I want to follow on from an earlier post I made about risk/danger is inherently missing in any sim.

To that end I enjoy the game personally as a virtual track day experience. Circuits I’d never visit in real life with cars that once or never were unobtainable so I enjoy that side of things more than online racing. Laguna Seca, an E30 M3, as the sunsets and I’m on my 12th lap…..

For all the physics issues real or not I look forward to those nights when I come home from a bad day. “Screw it, let’s see how xxxxx gets round the ring a few times” is ever since GT3 I’ve looked at these games. Any approximation at real handling is welcome but for someone not living in TimeAttack 24/7 mode I’m finding my peace with GT7.

Lack of variety will annoy me though. I spent hours trying to get V10 M5 round the ring section for gold…
 
This perfectly illustrates what’s happening when it comes to loss of grip etc. Actually this whole beyond The apex is pretty much them explaining what their physics model is more than likely doing.

image.png



Reading through this should be really helpful. Pretty much there is no real steering if you are at full application of brakes or acceleration. While the friction level is proportional at a lower level.

also tire noise is a great indicator as to what the car is doing and have to pay a ton of attention.
Rather that what they are doing, it's basic vehicle dynamics, pretty much all that section of apex is.

It basically a collection of different bits of fundamental vehicle dynamics collected into a well presented package. I know this because I taught most of it in one form or another in the industry before GT came out (as in the first one).

Some of it GT 7 does well, so of it doesn't, but they've used the traction circle since the very first GT title. Back when we used to get half inch thick game manual.

Jebus, I'm sounding old.
 
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Another question (ideally) to the T300 users who are happy with the physics and able to not die from the slightest hint of oversteer; what settings do you run ingame regarding FFB strength and sensitivity?
Same as GTS. 4 torque, 1 sensitivity.
 
There’s just no way the circuit experience demonstrations are using the same physics as us. They had to be on GTS physics when they recorded them. Look at this, RS01 at Alsace which is hard enough in sport, basically every corner it’s heavy rotation and full throttle.
I doubt it. The demos are just ghosts basically. So they'd have to be giving ghosts a different set of physics, which would be kind of weird considering you can download other peoples ghosts in Sport mode (and if the physics changed then the ghosts lap time would change). I guess it's possible, but seems like it would be a weird choice.

Full throttle is not necessarily the problem, it's how quickly you get to full throttle. But as I haven't actually done that license test I will reserve judgement until I do.
 
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