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The E-Type is fine once tuned up. I didn’t try it stock.
Yeah I have one that I’ll have to readjust. Stock, at goodwood, it’s driveable but maybe I just wasn’t used to it. It was a struggle, I ended up using a different car. The Dino, which was a lot more forgivable.The E-Type is fine once tuned up. I didn’t try it stock.
I know it’s sacrilege, but it needs the rear wing. I put on a low wing without side panels.Yeah I have one that I’ll have to readjust. Stock, at goodwood, it’s driveable but maybe I just wasn’t used to it. It was a struggle, I ended up using a different car. The Dino, which was a lot more forgivable.
Yep, this car is busted along with the Evos. The issue happens at high speed, when the suspension's compression is tested.
Stock setup, Sports Mediums
If I'm not mistaken, many of the "races" allow tuning... so does this fender/rub/restriction not help eliminate unrealistic tuning?There are many cars in game that simulate the restrictions of fender clearance, but it is way too agressive, and really just doesn't need to exist as a game mechanic.
True, but tuning is often the issue. I don't remember any stock/factory cars having problems with fender clearance.If I'm not mistaken, many of the "races" allow tuning... so does this fender/rub/restriction not help eliminate unrealistic tuning?
In the real world though cars can run with their tires very close to the fenders, and sometimes even operate with a fair amount of contact, but GT7 seems think any amount of contact stops turning ability, and is often very aggressive with it.
The Miura is fine far more engaging since update 1.49 It is prone to snap oversteer but it's very controllable and far more realistic for a 1960s sports car Here is a replay of a scruffy lap of the Nurb stock tyres no driving aids except ABS default and I was driving in cockpit view.I am not questioning your skills, but I'd like to see a clip of that.
I'm not saying it's beyond driving it at a pokey pace taking in the sights, but I would be very interested in seeing it driven at the 'Ring, at speed, untuned, with no aids on it's stock comfort tires.
Well... I had this weird thing happen on daily race A today. I've taken this corner much faster and with much stranger lines before but had no problem until this lap. Is there anything I'm doing wrong?
I have to set my steering response to the lowest setting but that's still a bit much for me. It just snaps and it's because of the update changing everything. Increased front end mechanical+aero grip and reduced rear end grip. Makes any slides impossible to catch.The go karts are completely undriveable on motion steering, I was hoping that changed on the physics update, but it hasn't 😔
Wish they’d remove or bump up the timer. Whoever thought to put in right on the horizon is a dummy. lolI thought the kart felt very good on a wheel - karts feel a lot different to cars - but I had one caveat, it's too easy to overcorrect a slide and dart off the outside of the turn. Every kart I've driven has been the easiest thing in the world to oversteer. I've not driven one with gears, mind..
Especially with the ultra widescreen large displays, the need to be able to position HUD elements ( and share custom HUDs in the showcase ) is no longer a nice to have, but a need. Currently it's the equivalent of putting your speedometer on your IRL drivers window and your clock on the IRL passenger window. I wonder if they only look at this game on tiny itsy bitsy smol screens sometimes..Wish they’d remove or bump up the timer. Whoever thought to put in right on the horizon is a dummy. lol
I don’t get why some vehicles you can’t even see out of the rear view mirror. lol. Can’t remember which car, maybe the xjr13? Mirror is pointed to the sky lolEspecially with the ultra widescreen large displays, the need to be able to position HUD elements ( and share custom HUDs in the showcase ) is no longer a nice to have, but a need. Currently it's the equivalent of putting your speedometer on your IRL drivers window and your clock on the IRL passenger window. I wonder if they only look at this game on tiny itsy bitsy smol screens sometimes..
I don’t get why some vehicles you can’t even see out of the rear view mirror. lol. Can’t remember which car, maybe the xjr13? Mirror is pointed to the sky lol
I don't know about that! The Miura is clearly still bonkers, and the Gallardo is still plagued with weird steering issues. I haven't driven a Huracan in a while, and greatly dislike the Aventador's because of all their understeer, so I can't really speak on how they've fared after 1.49/1.50.Seems the physics and Lamborghini model specific settings are pretty good.
I wasn't sure if this is a physics / update related issue so thats why I posted it in here. Anyone has seen this before?! Still not sure if this is even real...
I wasn't sure if this is a physics / update related issue so thats why I posted it in here. Anyone has seen this before?! Still not sure if this is even real...
I wasn't sure if this is a physics / update related issue so thats why I posted it in here. Anyone has seen this before?! Still not sure if this is even real...
I am kinda skeptical of this claim. I just took my E36 M3 to Eiger - FFB feels like it went back to pre 1.49, but the behavior and pace of my M3 still feels like it's post 1.49. I suspect whatever they adjusted is a bit closer to 1.48, but the tire model and most of the suspension feel is still past 1.49.Oh no.
My worst fears have been confirmed.
We are back to the pre 1.49 physics model.
Great job PD.
So disappointing.
And such a huge step backwards again.
Why PD... just why 😢
Edit:
Same goes for the ABS Algorithm.
We are back to nonsensical stomp the brake the car keeps stable ABS Physics.
In combination with the altered Handling Simulation Physics, it means we are basically left with just the improved Tire Update which is still in tact thankfully.
Absolute garbage imo.
But hey we got to deal with what the majority asks for I guess, be it reasonable or not.
Yet again it is what it is.