Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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    203
  • Poll closed .
are you sure your also not scrubbing the ever loving out of your tires? Its easily forgiven. Gt has been training us to do it for years
I'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.

I'm expecting the understeer and trying to make it happen and I do so that bit is all fine, we are talking about .5 of a second.

It's the way the game reflects this back in the FFB is far too aggressive for both the actual situation but also the hardware.

Imagine the GR1 oscillation but sped up 10x the movement is minimal 1/2 and inch but it causes a huge shaft knock which feels and sounds unpleasant but also stresses the shaft its self and the mounting bolts.
 
I'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.

I'm expecting the understeer and trying to make it happen and I do so that bit is all fine, we are talking about .5 of a second.

It's the way the game reflects this back in the FFB is far too aggressive for both the actual situation but also the hardware.

Imagine the GR1 oscillation but sped up 10x the movement is minimal 1/2 and inch but it causes a huge shaft knock which feels and sounds unpleasant but also stresses the shaft its self and the mounting bolts.
Ewwww

Yeah. Thats not happening on the ddx. Whats your in game sensi?
 
After some minor tests, here is what I felt.

The feeling of driving on ice after breaking the limit is gone.
There is more grip when sliding and it is less snappy and you can recover.
Drifting transitions between breaking and regaining traction are smoother.
Comfort soft on road cars has more grip.
Racing hard on Gr3 felt like racing medium.
The cars feel heavier.
There is more weight transfer on all cars and it seems to induce more grip.
You can now feel when you compress the suspension on one side of the car to take the curves and it feels like you can rely on the car. It is like you can make it sits on its side to make the turn until you straighten it out and then the suspension goes back to a stable level.

This update seems to be good for road cars but that new civic si has so much grip it felt a bit heavy for a light car and like it had sport soft on. But it is not a bad thing. It feels more natural.

I don't now if it is a good thing or not but all cars are easier to drive.

Gr3 cars are harder to spinout. On the ring, racing hards let them pass through some turns while flooring the gaz pedal. Wasn't like that before. They are not floating nor on rails, so it is a good thing. But I did not tested the racing soft. I would bet they have too much grip.

The braking is different. I liked it more before but I cannot say why.

The oscillation on the straight is almost gone but I think it is linked to something else. Dampening the oscillation seems to affect the road feeling. I feel less bumps in the road now. The bumps are there but less noticeable. The effect is less stronger.

I tested many cars but most of the time I used these. I used the 190e with CS and CM on skid pad at Streets of Willow to test weight transfert, grip and drifting. I used the Gr3 2020 AMG gt3 and Hurancan at Daytona, Mount Panorama and the ring.

I usually tend to prefer the new physics update but this time, I miss the road bumps feeling. It is a good update and I don't hate it but...Time will tell us more things about those new physics and we will get used to it.
 
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