Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

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Again, the GTWS live event is also on the same weekend, taking place on one of the two public days for the TGS. It has live streams and what looks like 900 people in the theatre. What's that telling you about where PD (not PD; SIE) wants the attention of the public?

There's one console station running GT7 at TGS. We'll also likely get a trailer during one of the GTWS streams.

Neither is relevant to there being an update (or not) on what we expect to be Thursday September 26 - two days prior to either.
With so much going on it tells me they won’t prioritize releasing new content on September 26th. Yes, it would be a few days prior to both of the upcoming events but I still think it would be a bit too much PR activity in such a short span of time.

Also, Montreal broke the tradition with Kaz posting silhouette tweets over the weekend. Now they will probably use the Tokyo round to repeat the strategy, showcasing October’s content a few weeks ahead of release. All things considered I’d be really surprised if Kaz posts any content teasers in the next few hours or days. I kind of expected him to do it before reading that GT7 would actively join TGS.
 
It would not surprise me that there are big optimizations going on that will actually improve things for the PS5 version of GT7 and the additional hardware of the PS5 Pro version will but increase it a bit more. There was a system update yesterday and I swear it improved the lighting in GT7, possibly already employing a default PSSR implementation? One of the night races around daytona that autoplays had AI aggressively battling for position and the lighting in that twilight period with the headlight beam patterns obscurred by leading cars and illuminating the interiors while all the eye candy surrounding the track whirled around the on track action, it appeared to be smoother and the edges softer. The lighting in the garages as cameras pan around them in the idle loop still had the serrated edge look though, plus I wasn't tracking the VRR framerates, yet at this point.

Additionally, after having spent the evening comparing the graphics frame rates and fidelity to iRacing on AMD hardware a fair bit more powerful than the PS5 Pro ( 7950X3D+7900XTX w/240z 32:9 5260x1440 OLED HDR16) that the fidelity of Gran Turismo 7 stretched @2560x1440 VRR avg 90 fps is just leagues beyond what anything else can manage. at ~300+fps graphics settings in iRacing, it is just quite unappealing, especially considering the cost and comparison to PS5+GT7, and honestly anything over 100fps is imperceptible in driving feel (DD+ for both), though anything below 70fps starts to affect lap times and ease of driving smoothly and consistent lap times. While in Gran Turismo with the VRR ranging from 70 - 105 fps at 1440p, it looks far far greater and more detailed and authentic than compared with everything Ultra extreme maxed out getting 45-50 fps in iRacing.

Side note 250hz force feedback/input rates on DD+ with latest 2.2.3.7 wheelbase firmware has been flawless and is connected with a switch between PC and PS5 again. about 48 hours of power on time switching back and forth and zero disconnect issues. Racing is a GO GO GO again! Looks like the 250hz enablement in GT7 exposed the DD+ needed a little adjustment-triple mikuni carb synchronizing style

With all the sim racing hardware that sim racers throw money at, it truly seems like if the PS5 Pro version offered multi monitor support and FULL race UDP data transmission & broadcast/spectate full support, it would be so much cheaper, so much higher fidelity and framerates much higher. 120fps at 4K on triple screens with a Pro mode subscription-every replay always, detailed stat tracking would solidify GT7 as the Olympic esport motorsports for a least the next half decade, and likely really kick the top sim racing field into top gear.

Plus it provides a way to boost Sony console sales for those who have or aspire to triple monitors over time. As Fanatec by Corsair looks to sell their cockpits supporting triple screens, it would only make sense that they would also be encouraging Polyphony Digital/Sony to help provide incentives to drive more sales.

Here's to the Tokyo Nations Cup event showcasing even more beautiful PS5 Pro broadcast quality 4K ray traced race eye candy. Also they need to broadcast in at least six channel surround sound. The 3D tempest 6 and 8 channel AudioTech in GT7 is something that truly is vastly superior. The broadcast streams in mere Stereo, is as lackng as with headphones, like watching a movie through a pair of glasses with tissue paper lenses. GT7 audio positional awareness is unmatched, but in iRacing the competitor tire squeel near, at, and over the limit is a notch above GT7, the tire baking simulator has that.
 
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I don't think PD (or Square for the FFVII Rebirth booth) are much more involved in TGS than answering "yes, sure, go ahead" when Sony tell them "we want to use your game to promote PS5 Pro".

In fact, Square just released FF16 on PC this past week, and that's a much bigger deal than a GT content update.

Edit: Sony even already have a GT7 booth in Japan, they took it to the EVO fighting game championship.
 
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With so much going on it tells me they won’t prioritize releasing new content on September 26th. Yes, it would be a few days prior to both of the upcoming events but I still think it would be a bit too much PR activity in such a short span of time.
None of it's relevant. SIE handles PR, not PD.

PD's events team will be on site at GTWS, while a couple of SIE PR people will be at TGS (usually non-specific, non-brand experts, and some contract personnel). The update is nothing to do with any of these people, and both things are happening in the same city that hosts one of their main offices, outside of working hours!

It's all meaningless with regards to any potential update. Which will have gone through the approval process two weeks beforehand in any case.
 
I’ll be interested to see what 120Hz mode looks like on the pro. When I got my new tv I immediately tried it, saw that it looked a bit meh ( as documented by DF previously) then switched back to 60.
 
I’ll be interested to see what 120Hz mode looks like on the pro. When I got my new tv I immediately tried it, saw that it looked a bit meh ( as documented by DF previously) then switched back to 60.
I can say it's not about how it looks, but how fluid it feels. With VRR averaging about 90hz, usually 75 fps - 105 fps, it is so much smoother and realistic feeling. This is on a 250hz DD+ force feedback wheel and I suspect on a controller, it would not have any effect though.

For this reason of fidelity and realistic feel, I often use 1440p over 2160p with VRR.
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If you enjoy paying over £250 in peripherals and subscriptions for one game, more power to you
and then there are people with so little valuable life time that they will waste it complaining about stuff they don't even have.
I almost want to spend $20 dollars on credits just to support you and your time spend here..
 
and then there are people with so little valuable life time that they will waste it complaining about stuff they don't even have.
I almost want to spend $20 dollars on credits just to support you and your time spend here..

Spend your money how you wish
 
Could any experts in tech speculate on the likelihood of PS5 Pro VR mode improvements?

Are there potential bottlenecks or constraints to curb expectations?
 
Are there potential bottlenecks or constraints to curb expectations?
The fact that Sony have written PSVR2 off should tamper your expectations a bit.
Unfortunately PSVR2 pretty much flopped - that's probably also why we never got any updates to the VR experience in GT7.

PD certainly could enhance the experience on PS5 Pro - the question if they and Sony are willing to divert any resources that way is what has me worried.

My hope is that the Pro patch somehow enhances the VR experience as a side effect.

We have to wait and see what early adopters say - I doubt we'll get a definitive answer before that.
 
It would not surprise me that there are big optimizations going on that will actually improve things for the PS5 version of GT7 and the additional hardware of the PS5 Pro version will but increase it a bit more. There was a system update yesterday and I swear it improved the lighting in GT7, possibly already employing a default PSSR implementation? One of the night races around daytona that autoplays had AI aggressively battling for position and the lighting in that twilight period with the headlight beam patterns obscurred by leading cars and illuminating the interiors while all the eye candy surrounding the track whirled around the on track action, it appeared to be smoother and the edges softer. The lighting in the garages as cameras pan around them in the idle loop still had the serrated edge look though, plus I wasn't tracking the VRR framerates, yet at this point.

Additionally, after having spent the evening comparing the graphics frame rates and fidelity to iRacing on AMD hardware a fair bit more powerful than the PS5 Pro ( 7950X3D+7900XTX w/240z 32:9 5260x1440 OLED HDR16) that the fidelity of Gran Turismo 7 stretched @2560x1440 VRR avg 90 fps is just leagues beyond what anything else can manage. at ~300+fps graphics settings in iRacing, it is just quite unappealing, especially considering the cost and comparison to PS5+GT7, and honestly anything over 100fps is imperceptible in driving feel (DD+ for both), though anything below 70fps starts to affect lap times and ease of driving smoothly and consistent lap times. While in Gran Turismo with the VRR ranging from 70 - 105 fps at 1440p, it looks far far greater and more detailed and authentic than compared with everything Ultra extreme maxed out getting 45-50 fps in iRacing.

Side note 250hz force feedback/input rates on DD+ with latest 2.2.3.7 wheelbase firmware has been flawless and is connected with a switch between PC and PS5 again. about 48 hours of power on time switching back and forth and zero disconnect issues. Racing is a GO GO GO again! Looks like the 250hz enablement in GT7 exposed the DD+ needed a little adjustment-triple mikuni carb synchronizing style

With all the sim racing hardware that sim racers throw money at, it truly seems like if the PS5 Pro version offered multi monitor support and FULL race UDP data transmission & broadcast/spectate full support, it would be so much cheaper, so much higher fidelity and framerates much higher. 120fps at 4K on triple screens with a Pro mode subscription-every replay always, detailed stat tracking would solidify GT7 as the Olympic esport motorsports for a least the next half decade, and likely really kick the top sim racing field into top gear.

Plus it provides a way to boost Sony console sales for those who have or aspire to triple monitors over time. As Fanatec by Corsair looks to sell their cockpits supporting triple screens, it would only make sense that they would also be encouraging Polyphony Digital/Sony to help provide incentives to drive more sales.

Here's to the Tokyo Nations Cup event showcasing even more beautiful PS5 Pro broadcast quality 4K ray traced race eye candy. Also they need to broadcast in at least six channel surround sound. The 3D tempest 6 and 8 channel AudioTech in GT7 is something that truly is vastly superior. The broadcast streams in mere Stereo, is as lackng as with headphones, like watching a movie through a pair of glasses with tissue paper lenses. GT7 audio positional awareness is unmatched, but in iRacing the competitor tire squeel near, at, and over the limit is a notch above GT7, the tire baking simulator has that.
There was a system update but this hasn’t changed anything with the GT7 visuals.
 
The resolution wont change, but things popping in and out, could improve.
But it will change as currently ps5 can't render the max resolution of the headset for each eye. So it could improve the resolution of the patch allows, can't see why it wouldn't.
 
My VRR frame rate data logging indicates otherwise, what data are you basing this on?
VRR frame rate data logging 😅
And what does it intend to proof? Every race is different in this game. Slight variations in the framerate won’t proof any visual changes.
We saw some visual changes over the time with GT7 updates but the last big one was 1.49.
A ps5 system update won’t change anything visually in games. That’s not how consoles work.
This might be more a placebo or wishful thinking on your side, probably due to the ps5 pro announcement trailer.
PSSR won’t come to the base ps5, it’s only part of the ps5 pro.
GT7 still is a beautiful game with fantastic lightning, but as I said there aren’t any changes due to the recent system updates.
 
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8K res upscaled form 1080p, but AI is here to save the day....... maybe 8,000 events come with it also.
We don’t know the exact specs now.
This whole 8K is marketing nonsense nevertheless because nearly no one will have an 8K tv at home.
The mode with the in-game RT will be the interesting one.
 
This whole 8K is marketing nonsense nevertheless because nearly no one will have an 8K tv at home.
Aiming at 8K while 4k has had asterisks for 2 generations is ridiculous.
Again, it's not about the players at home...
8K isn’t about consumers. It's about getting it out in front of investors and partners, and in trade magazines.
Do you think the "Pro" name is accidental, or could it have some particular meaning?

Edit: Huh. Some people don't take well to having their opinions challenged even mildly.
 
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The most recent system update says performance improvement. Typical of AMD driver updates that underpin the PS5 console... GT7 still crashes quite abit, so whatever stability claims are, they are not related to typical GT7 crashes.
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The most recent system update says performance improvement. Typical of AMD driver updates that underpin the PS5 console... GT7 still crashes quite abit, so whatever stability claims are, they are not related to typical GT7 crashes.
View attachment 1391599
This is the standard Sony changelog of system updates of there are no huge changes. There are tons of Memes on ps websites because of this basic „stability improvements“ changelog in any update.
We had several of these before.
The most recent version update only fixes a bug with some games like FF16.
 
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Even if I have a Samsung S90C I'll keep playing on fat PS4 (11 years old and still running strong).
 
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I suspect on a controller, it would not have any effect though.
I can confirm it makes a big difference on pad.

It’s how I play on my system. It’s mad actually how much of a step up it is from 60hz
 
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