This is the discussion thread for an article on GTPlanet:
Polyphony Digital has confirmed that the free PlayStation 5 Pro Enhanced update for Gran Turismo 7 will bring with it “experimental” support for 8K60: 8K resolution at 60 frames per second...
At some point purchasers are going to have to demand ownership, options, and game-play over minutely useful gimmicks. Running at 120fps at 1440p (or 4K when I'm not in 100% "drive faster girl!" mode) already has far greater consistent performance and graphical fidelity than anything else out there. Try getting iRacing to never drop below 120fps and it looks atrocious in comparison, and still will have frame rate drop issues, forza, the car models from 15 years ago, mistakes a plenty, are a shameful disgrace and painful to watch, just marginally better than the gaps in the iRacing models, even AC and ACC depends on so many mods to even get remotely close in visuals and the performance is a fraction of GT7. While GT7 basically has ZERO load times, the rest seem to be competing based on cassette tape load time improvements. But hey if you're into misery and suffering wasting time as a way to show allegiance to a cult, it gives plenty of time for "AllOtherGames*are*Worse prayer bead" head in the sand time.
What is the key takeway? Good programming focused for a single system will dramatically outperform extremely generic systems trying to work on countless combinations. GT7 being solely on PS5 is a huge benefit. It keeps it secure, dramatically reduces many cheating vectors and allows for massive performance in comparison to titles having to focus a huge portion of resources to get it to work on so many various situations. Plus it likely prevents the vocal complainer who's swiss cheese haptic gas pedal doesn't work, but has endless time to create so much noise with SEO optimized posts & interviews with every ytuber for klout that everyone will see endless noise about how bad TypicalPCRacingGame#32,768 is. ( See manufacturedFakeAccountsFanatecCoopDebacle )
When Gran Turismo includes what project gotham racing 1/2 and forza used to have with "Fun" online game modes like infected, cat and mouse, or Flood in BeamNG, and exceptional detailed stat tracking and spectate/broadcast with unlimited automatic replays, they will see a return to the top of the podium, if not a uncontested world championship. What entices people to buy a title (which can be used to sell consoles..) to enjoy their free time? Well,
fun! Do not create hassles and frustrations, allow players the ability to enjoy their time their way. This is simple and basic and fundamental to all
GAME (board, card, video, on a race or even golf course) design. Allow creators to create and share seamlessly on their terms-charge credits, or freely share or allow embedding for a proportional cut. Allow racers to create leagues with long term scoring, schedules, every event detailed and replays available for re-watching, heck sell advertising that is dynamically embedded along the race track or even cars and split it with the event organizers and racers. It's like there's already a proven model for this to simply follow from IRL.... 🤷♀️
Who would go out a get an 8K@60fps display or has one ? and why? 120 fps is far more important in sim racing than imperceptible frames just to consume maximum 48Gbps display band width.
Sim racers would much prefer better 32:9 or even triple screen support so it can be built over time instead of some small
32" $4000 monitor
All in all, glad to see GT7 getting highlighted even with gimmick propaganda to get attention, but it's not something relevant to more than 0.001% of the GT7 market, and that attention without something meaningful to the majority, often the quiet masses who don't have time to explain the obvious basics of what they are willing to put money out for, well seems to miss the apex significantly. Hopefully it won't end in carnage at the first corner, or be just resources refocused on a hedge.
tl;dr 8K@60 fps is insufficient for GT7 to help sell the PS5 Pro.