Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

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My 2 pence.
So the price of the PS5 Pro isnt a major issue, what is at issue is, what does the extra money for the PS5 Pro offers is my conundrum?

Some context, being a teenager when original GT came out in Japan, I started off with an import copy of GT from JP, from CEX of all places, when they were a cool place to hang out... so now decades on I am an "adult with a credit card", Fanatec DD GT Pro.... take my money.
I basically only had a PS4 Pro to play GT Sport, with a SSD upgrade, same price as the PS4 Pro back in the day, I did wait for the PS4 Pro to come out due to GT Sport taking so long to come out too, same with the PS5, immediately ordered a PS5 when GT7 was announced.
Back in the day, it would be more frame rate, laser scanned tracks, photo realistic game play, etc, the current PS5, provides all of that. I couldn't really tell the difference side by side of most of the games.
If Gran Turismo releases on PC, expect me to be spending gamer PC sums on a new PC..
 
My 2 pence.
So the price of the PS5 Pro isnt a major issue, what is at issue is, what does the extra money for the PS5 Pro offers is my conundrum?

Some context, being a teenager when original GT came out in Japan, I started off with an import copy of GT from JP, from CEX of all places, when they were a cool place to hang out... so now decades on I am an "adult with a credit card", Fanatec DD GT Pro.... take my money.
I basically only had a PS4 Pro to play GT Sport, with a SSD upgrade, same price as the PS4 Pro back in the day, I did wait for the PS4 Pro to come out due to GT Sport taking so long to come out too, same with the PS5, immediately ordered a PS5 when GT7 was announced.
Back in the day, it would be more frame rate, laser scanned tracks, photo realistic game play, etc, the current PS5, provides all of that. I couldn't really tell the difference side by side of most of the games.
If Gran Turismo releases on PC, expect me to be spending gamer PC sums on a new PC..
What about improved clarity in PSVR2? If there is an improvement.
 
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The only thing that matters to me are GT7 improvements in PSVR2. Do we have any info on that?
Nope. I doubt we'll know anything until the community tests it out. As usual Sony and PD are completely ignoring the VR side of this game.


If Gran Turismo releases on PC, expect me to be spending gamer PC sums on a new PC.
As much as I'd love for this to happen, I doubt that it ever will. IMO PD would never put their game on a platform that is friendly to modification.
 
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I feel like these Japanese companies are out of this world... Seems like they are completely out of touch with their "Users" (customers). And part of that is the problem. When you treat your customers like users (or slaves) then you forget that they may eventually not bother continue to purchase your stuff.
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 to Support “Experimental” 8K60 Mode on PlayStation 5 Pro

Polyphony Digital has confirmed that the free PlayStation 5 Pro Enhanced update for Gran Turismo 7 will bring with it “experimental” support for 8K60: 8K resolution at 60 frames per second...
At some point purchasers are going to have to demand ownership, options, and game-play over minutely useful gimmicks. Running at 120fps at 1440p (or 4K when I'm not in 100% "drive faster girl!" mode) already has far greater consistent performance and graphical fidelity than anything else out there. Try getting iRacing to never drop below 120fps and it looks atrocious in comparison, and still will have frame rate drop issues, forza, the car models from 15 years ago, mistakes a plenty, are a shameful disgrace and painful to watch, just marginally better than the gaps in the iRacing models, even AC and ACC depends on so many mods to even get remotely close in visuals and the performance is a fraction of GT7. While GT7 basically has ZERO load times, the rest seem to be competing based on cassette tape load time improvements. But hey if you're into misery and suffering wasting time as a way to show allegiance to a cult, it gives plenty of time for "AllOtherGames*are*Worse prayer bead" head in the sand time.

What is the key takeway? Good programming focused for a single system will dramatically outperform extremely generic systems trying to work on countless combinations. GT7 being solely on PS5 is a huge benefit. It keeps it secure, dramatically reduces many cheating vectors and allows for massive performance in comparison to titles having to focus a huge portion of resources to get it to work on so many various situations. Plus it likely prevents the vocal complainer who's swiss cheese haptic gas pedal doesn't work, but has endless time to create so much noise with SEO optimized posts & interviews with every ytuber for klout that everyone will see endless noise about how bad TypicalPCRacingGame#32,768 is. ( See manufacturedFakeAccountsFanatecCoopDebacle )

When Gran Turismo includes what project gotham racing 1/2 and forza used to have with "Fun" online game modes like infected, cat and mouse, or Flood in BeamNG, and exceptional detailed stat tracking and spectate/broadcast with unlimited automatic replays, they will see a return to the top of the podium, if not a uncontested world championship. What entices people to buy a title (which can be used to sell consoles..) to enjoy their free time? Well, fun! Do not create hassles and frustrations, allow players the ability to enjoy their time their way. This is simple and basic and fundamental to all GAME (board, card, video, on a race or even golf course) design. Allow creators to create and share seamlessly on their terms-charge credits, or freely share or allow embedding for a proportional cut. Allow racers to create leagues with long term scoring, schedules, every event detailed and replays available for re-watching, heck sell advertising that is dynamically embedded along the race track or even cars and split it with the event organizers and racers. It's like there's already a proven model for this to simply follow from IRL.... 🤷‍♀️

Who would go out a get an 8K@60fps display or has one ? and why? 120 fps is far more important in sim racing than imperceptible frames just to consume maximum 48Gbps display band width. Sim racers would much prefer better 32:9 or even triple screen support so it can be built over time instead of some small 32" $4000 monitor

All in all, glad to see GT7 getting highlighted even with gimmick propaganda to get attention, but it's not something relevant to more than 0.001% of the GT7 market, and that attention without something meaningful to the majority, often the quiet masses who don't have time to explain the obvious basics of what they are willing to put money out for, well seems to miss the apex significantly. Hopefully it won't end in carnage at the first corner, or be just resources refocused on a hedge.


tl;dr 8K@60 fps is insufficient for GT7 to help sell the PS5 Pro.
 
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GT7 bit starts at 4:13. May just be my oldish phone, but I’m watching the side-by-side and I couldn’t tell you which was from the Pro if they weren’t labeled. F1 looks much better and improved with the Pro.



8:42 in this one
 
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Nope. I doubt we'll know anything until the community tests it out. As usual Sony and PD are completely ignoring the VR side of this game.



As much as I'd love for this to happen, I doubt that it ever will. IMO PD would never put their game on a platform that is friendly to modification.


If sony handles psvr2 anywhere near close to how they handled pro still camera’s over the past decade they would rather wait a year or two with minimal effort. Then release a new one with the fixes and moderately upgraded hardware. Around the 4th iteration i could believe in it..

🤷‍♂️
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 to Support “Experimental” 8K60 Mode on PlayStation 5 Pro

Polyphony Digital has confirmed that the free PlayStation 5 Pro Enhanced update for Gran Turismo 7 will bring with it “experimental” support for 8K60: 8K resolution at 60 frames per second..the
I really dont want to be diseespectful but the game has sooo many missing things that as I see the new I wonder what this people are thinking of...
 
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I’ve had two controllers with stick drift after about 6 months but they were all originals (one was from release day) but not had any on the spec 2 controllers (Of which I have 3)
If you still have them, pop the black trim piece off, mark the sticks so you know which is which and which way they're oriented, then pop those off and see if there's any foreign materials lodged in there. The sticks are designed to fit only one way but you can physically reassemble the pad even if they're not in there right. They'll catch on the controller housing though, and the stick won't self center when they do.
Almost all the first party hardware issues I've encountered in 40+ years of gaming boil down to either not taking care of the equipment or someone taking it apart and then not putting it back together the way it was originally assembled.
 
If you still have them, pop the black trim piece off, mark the sticks so you know which is which and which way they're oriented, then pop those off and see if there's any foreign materials lodged in there. The sticks are designed to fit only one way but you can physically reassemble the pad even if they're not in there right. They'll catch on the controller housing though, and the stick won't self center when they do.
Almost all the first party hardware issues I've encountered in 40+ years of gaming boil down to either not taking care of the equipment or someone taking it apart and then not putting it back together the way it was originally assembled.
That wasn’t the issue at all. The original controllers used defective parts so were replaced for free by Sony.
 
What about improved clarity in PSVR2? If there is an improvement.
I need a sick bucket taped to my chest, I had one for half a day before I returned it.

I don't care what the price of the PS5 Pro, but I do expect to see what ever the price is to have the same "value proposition", for example, when I moved on from T500 RS wheel to the GT DD Pro, the difference was immediate and I knew where my money went. I don't see what PS5 Pro will do better than a normal PS5 will do at the moment, will assume some weeks after release, we will all know.
 
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Honestly....I don't see a difference.
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Once they've been rammed into videos like this and compression comes into play, the differences are... less. But there are still some.
 
Is it worthy to shell out $800 ?
Even if you sell your old console and trade up?

Wouldn't you have to also buy the 8K TV at $3500 to enjoy the significant improvement, and you actually would need a side by side to be blown away, otherwise it's just Potato, PotAto, and Tomato, ToMATo...

For those who can afford, heck I can also afford it, too, great


but I will not, because

ROi on this is even less so than marginal,
I call BS and I gladly would be happy with what I currently have....
I don't care about the Jones
I am fine with what I have...

Personally I think this is stupid....
Give me more content, rather than more pixels...
 
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Honestly....I don't see a difference.
If you pay attention to the reflections, you'll see that what the mirrors reflect is different in RT, and more obvious the reflections of the green car on the other cars and vice versa.

Not a huge deal imho but noticeable
 
Wouldn't you have to also buy the 8K TV at $3500 to enjoy the significant improvement,
If you speak only quality then yes, but there is also the side of games that on the current console + current TV just dont hit that framerate to feel good.

Dragon Age 2 mostly fine but at times really showed its trade off of quality vs fps, Gotham Knights was almost a torture and in my opinion shouldnt have strictly sticked to quality only.

If it really works well, simply selecting "current PS5 fidelity mode" with a better framerate is all I could ask for from a hardware point of view.
 
I'd pay $800 for unlimited automatic real time replay saving that I can backup to my NAS, but this is truly starting to seem like microscopic technomasturbation. It looks like it is only on the nearest 3 cars.
 
At first glance, it looks like there's not much difference except for reflective surfaces. When they zoom in though, Pro using PSSR but with a lower native resolution makes it look worse to me, which is concerning because when you drive on a rig, the TV/monitor is placed a lot closer than the typical living room TV viewing distance. I'm curious to see if and how much Pro improves the 120fps mode and VR mode, but DF didn't get to see that. I'm gonna wait it out, not pre-ordering.
 
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