Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

  • Thread starter Famine
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@Famine are you covering the October update - New Extra Menu No.41?

I thought this was a joke but appears not. 😳

We did, four weeks ago...

 
Problem is not a delayed launch but rather too small of an improvement. I watched the side by side and can barely tell any difference in quality. Variable refresh rate (free GT7 update) was a noticeable improvement for me, frame rate up by 50% from 60fps to 90fps @ 4k. Even if it can do 120fps @ 4k with ray tracing I don't see much of a difference. The game is already pretty old, I only have to gold a few things.

Makes more sense to wait for Assetto Corsa Evo or GTA6 to see if the Pro is worth $$$.

What I want most is fewer bugs in the Fanatec direct drive wheel.
 
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We did, four weeks ago...

You did indeed. Thank you 😳 So what the hell are PD doing announcing this stand alone?
*I missed this whilst away.
 
You did indeed. Thank you 😳 So what the hell are PD doing announcing this stand alone?
*I missed this whilst away.
Their social teams (which isn't PD, but an external agency) generally make some very spaced-out posts after an update to flag the new content, filling the gap before the next one.

This is the first I've seen of them waving a collection-task menu though, and firmly suggests that the wait for the next update isn't exactly over yet. Figure on 14th/21st for the next update (there's a Nations Cup Exhibition race on 23rd with "TBA" content, usually meaning new add-on stuff).
 
Their social teams (which isn't PD, but an external agency) generally make some very spaced-out posts after an update to flag the new content, filling the gap before the next one.

This is the first I've seen of them waving a collection-task menu though, and firmly suggests that the wait for the next update isn't exactly over yet. Figure on 14th/21st for the next update (there's a Nations Cup Exhibition race on 23rd with "TBA" content, usually meaning new add-on stuff).
I'll wait to see the next update then.
 
Their social teams (which isn't PD, but an external agency) generally make some very spaced-out posts after an update to flag the new content, filling the gap before the next one.

This is the first I've seen of them waving a collection-task menu though, and firmly suggests that the wait for the next update isn't exactly over yet. Figure on 14th/21st for the next update (there's a Nations Cup Exhibition race on 23rd with "TBA" content, usually meaning new add-on stuff).
I’ll be honest, it completely threw me. Thanks for highlighting what we can possibly expect.
Will your PS5 Pro be arriving shortly?
 
Problem is not a delayed launch but rather too small of an improvement. I watched the side by side and can barely tell any difference in quality. Variable refresh rate (free GT7 update) was a noticeable improvement for me, frame rate up by 50% from 60fps to 90fps @ 4k. Even if it can do 120fps @ 4k with ray tracing I don't see much of a difference. The game is already pretty old, I only have to gold a few things.

Makes more sense to wait for Assetto Corsa Evo or GTA6 to see if the Pro is worth $$$.

What I want most is fewer bugs in the Fanatec direct drive wheel.
I think real time RT GI would have been awesome (and possibly/theoretically allowed for more time & weather situations on more/all circuits), but probably impossible to implement while keeping the two PS5 versions of the game compatible - if the PS5 pro could even handle it. Ray traced reflections are neat but you need a very keen eye to tell them apart from a good cube map, particularly in motion. RT GI is genuinely game changing though.
 
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I think real time RT GI would have been awesome (and possibly/theoretically allowed for more time & weather situations on more/all circuits), but probably impossible to implement while keeping the two PS5 versions of the game compatible - if the PS5 pro could even handle it. Ray traced reflections are neat but you need a very keen eye to tell them apart from a good cube map, particularly in motion. RT GI is genuinely game changing though.
This is what I'm most surprised off, it's hard to see in the demos. Maybe it's one of those things you notice more when it's taken away vs introduced. If I didn't already have a PS5, probably worth starting with the Pro, but we already have a good enough frame rate.

Now if Assetto Corsa Evo or GTA6 comes with RT GI from the start... By then the PRO would be cheaper as well.
 
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What's the point of continuing to be so secretive... The game is quite old now. Just let us have a date.

I do like how Forza is handling their updates and their hype, a lot more honest albeit the game is still trash.
They're just talking and letting chatty gippities ramble, they constantly still say things are fixed which aren't and often are not even in the game. fast loud mouth constant talkers are not what makes for communication. signal that is inaccurate is not communication but nuisance.

I'll take quiet artisans who speak when they have something meaningful that matters, it allows me to focus on racing and not deal with endless interruptions/notification noise.

And yah It's infuriating how much garbage they've turned that franchise into. But they got me to buy a PS5, GT7, a PS5 Pro and DD+ Extreme wheel all in about 6 months, so silver lining loving every minute racing in GT7!
 
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What if the Pro update amounts to more than was shown already, based on the specs i would expect more than in race ray tracing or 60fps replays with Ray tracing. Maybe they are working on something extra.
Why not something like : "Exclusive PS5 Pro feature : Lake Louise can now accommodate a maximum of 20 cars instead of 16"
And that's about it.
 
it means that GT7 is almost to perfect looking.
GT7 looks great, but it definitely has some issues. The TAA and AO implementation bother me a lot, particularly on darker circuits. The real time cube maps updating at half frame rate bothers me too - I'm not sure why they couldn't upgrade that on the base PS5.
 
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GT7 looks great, but it definitely has some issues. The TAA and AO implementation bother me a lot, particularly on darker circuits. The real time cube maps updating at half frame rate bothers me too - I'm not sure why they couldn't upgrade that on the base PS5.
what are you ideas for GT7 and beyond? Eunos_Cosmo?
 
I don't know enough to suggest an alternative, I just see weird artifacts in the game we have and it ruins the immersion. I would honestly prefer jagged edges to the incessant TAA ghosting.
For my idea for GT7 if PD does or does not work towards. Is to put more Championship races like GT All Stars Championship, GT World Championship, Dream Car Championship. And have those three that I said to have random prize cars for each time you do them. Do you about that? Eunos_Cosmo?
 
It explains why the footage of GT7 running on PS5 Pro looks exactly like GT7 running on PS5
I suspect it was some kind of effort on Sony's part to achieve "parity" with the whole Ray Tracing On Track tagline marketed for FM23. I'm curious to know what other things they could have done with the higher end machine, because I largely agree that the RTR is not super compelling. It's neat, for sure, but I'd rather see better visuals in other ways.
 
Probably the new update is not up to Kaz standard, not ready for prime time, so in good Kaz fashion, more delays until the man is happy with the work, it not "perfect" yet...
 
Some folks clearly aren't wearing their helmets properly while racing, there's no way you can get your face close enough to a screen to notice these so called defects with safety gear properly on.
 
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