Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

  • Thread starter Famine
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A $700 package requiring a signature, I'm surprised you thought it wouldn't.
I have a UPS account where I stipulated ages ago to always leave a package at my front doorstep and they've done as such for years. So yeah, I'm surprised too.


Jerome
 
Some game phenomena/tactics only apply to the engine of the game.
ID software had (has) a knack for tying movement into speed.
It is not by intention that if you move diagonally in the game Doom1&2 that you are faster, but rather it is a byproduct of how the engine calculates distance. You were even faster when doing it against a wall while attaining the "correct" angle.

Then there is this thing called strafe-jumping, which increased the players speed in relation to turn radius and landing angle, which also made it into counter-strike back in its days of continous development.
Also weapon recoil to a degree was related to your frame rate (not refresh rate, as you always could artificially drop frame rate for certain effects).

As you propably know, GT7 (and none of its predecessors) does not use any game engine made by ID software.

Maybe you should stay on topic if you want to talk about a topic, for example when I said
"AI that is not limited by the CPU does not get any better with more power".
If you played Wing Commander 3 on a modern PC, you wouldnt have a chance of surviving one second of combat, because its AI is CPU limited, which worked just fine when it was released, but doesnt work on CPUs that are multiple dimensions faster.
 
My PS5PRO is ready. Great looking console. I like the formfactor. All data is transferred.
Will check GT7VR tonight. Curious if I experience the same kind of improvement.
I played allot so if there is a difference I will probably notice it.
 
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The FFB is smoother, and that is using a small bit of the increased hrspwrs.
The AI is more precise and noticeably less clumsy, especially in the highest speed, very small reaction window situations. probs another hrspwrs or 2.
How does the pro improve the ai and ffb?
 
I guess if you have GT7 installed on removable SSD, you lose all your replays in showcase when you transfer it over to new console. Everything else seemed to work fine but all my old replays are gone (edit- except the ones I shared publicly). Maybe if I had put GT7 installation on console storage on old PS5 and transferred it that way to PS5 Pro it would have saved my old replays/ fastest lap ghosts, etc.. But I think they are gone forever at this point. 🤷‍♂️
 
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BWX
I guess if you have GT7 installed on removable SSD, you lose all your replays in showcase when you transfer it over to new console. Everything else seemed to work fine but all my old replays are gone (edit- except the ones I shared publicly). Maybe if I had put GT7 installation on console storage on old PS5 and transferred it that way to PS5 Pro it would have saved my old replays/ fastest lap ghosts, etc.. But I think they are gone forever at this point. 🤷‍♂️
Can you not put your removable ssd on the pro and then move the replays onto the internal SSD?
 
How does the pro improve the ai and ffb?
The FFB maybe to do with perception which is what I felt. better response/input lag, due to increased frame processing or even a lack of dropped frames resulting in a smoother feel in the steering or the perceived movement of the car while steering.
Not sure about the AI. Sophy specifically maybe affected perhaps.
 
The impression of getting better FFB might be due to a higher framerate and lower inputlag. It feels better, more tight and more connected in your mind.

It is VERY unlikely that a small boost in CPU clock and a more powerfull graphicscard would result in better AI. That is just not how it works. If that would be the case that would mean that PS5 and PS5 pro users would have a different gameplay experience.
 
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